PlasticStructuredRedEmissiveMaterial QML Type

Structured red plastic material with emissive properties. 更多...

导入语句: import QtQuick3D.Materials 1.15

详细描述

The structured emissive plastic material has the following properties:

特性名称 特性类型 描述
uEnvironmentMappingEnabled bool Does the material use an environment map. Default is true .
uShadowMappingEnabled bool Does the material use a baked shadow map. Default is false .
roughness real Roughness of the material. Range is [0, 1] ,采用 0 being totally reflective. Default is 0.25 .
material_ior real Index of refraction for the material. Sensible range for different types of plastic is [1.4, 1.6] . Default is 1.46 .
intensity real The intensity of the emission. Default is 1.0 .
bump_factor real Strength of the bumpiness. Default is 0.4 .
diffuse_color vector3d Base color of the material. Default is Qt.vector3d(0.451, 0.04, 0.035) .
emission_color vector3d Emission color of the material. Default is Qt.vector3d(0, 0, 0) .
uEnvironmentTexture TextureInput The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" .
uBakedShadowTexture TextureInput The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" .
emissive_texture TextureInput The emissive texture map. Default is a Texture with source "maps/emissive.png" .
emissive_mask_texture TextureInput The emissive texture map mask. Default is a Texture with source "maps/emissive_mask.png" .
randomGradient1D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png" .
randomGradient2D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" .
randomGradient3D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" .
randomGradient4D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png" .