Structured red plastic material. 更多...
import 语句: | import QtQuick3D.Materials 1.15 |
The structured plastic material has the following properties:
特性名称 | 特性类型 | 描述 |
---|---|---|
uEnvironmentMappingEnabled | bool |
Does the material use an environment map. Default is
true
.
|
uShadowMappingEnabled | bool |
Does the material use a baked shadow map. Default is
false
.
|
roughness | real |
Roughness of the material. Range is
[0, 1]
,采用
0
being totally reflective. Default is
0.25
.
|
material_ior | real |
Index of refraction for the material. Sensible range for different types of plastic is
[1.4, 1.6]
。默认为
1.46
.
|
intensity | real |
The intensity of the emission. Default is
1.0
.
|
texture_scaling | real |
Scale of the texture map. Default is
0.1
.
|
bump_factor | real |
Strength of the bumpiness. Default is
0.4
.
|
diffuse_color | vector3d |
Base color of the material. Default is
Qt.vector3d(0.451, 0.04, 0.035)
.
|
uEnvironmentTexture | TextureInput |
The environment texture map. Enabled when
uEnvironmentMappingEnabled
is
true
. Default is a
Texture
with source
"maps/spherical_checker.png"
.
|
uBakedShadowTexture | TextureInput |
The baked shadow texture map. Enabled when
uShadowMappingEnabled
is
true
. Default is a
Texture
with source
"maps/shadow.png"
.
|
randomGradient1D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a
Texture
with source
"maps/randomGradient1D.png"
.
|
randomGradient2D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a
Texture
with source
"maps/randomGradient3D.png"
.
|
randomGradient3D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a
Texture
with source
"maps/randomGradient3D.png"
.
|
randomGradient4D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a
Texture
with source
"maps/randomGradient4D.png"
.
|