QQmlComponent 类封装 QML 组件定义。 更多...
头: | #include <QQmlComponent> |
qmake: | QT += qml |
Since: | Qt 5.0 |
实例化: | Component |
继承: | QObject |
该类在 Qt 5.0 引入。
enum | CompilationMode { PreferSynchronous, Asynchronous } |
enum | Status { Null, Ready, Loading, Error } |
QQmlComponent (QQmlEngine * engine , const QUrl & url , QQmlComponent::CompilationMode mode , QObject * parent = nullptr) | |
QQmlComponent (QQmlEngine * engine , const QUrl & url , QObject * parent = nullptr) | |
QQmlComponent (QQmlEngine * engine , const QString & fileName , QQmlComponent::CompilationMode mode , QObject * parent = nullptr) | |
QQmlComponent (QQmlEngine * engine , const QString & fileName , QObject * parent = nullptr) | |
QQmlComponent (QQmlEngine * engine , QObject * parent = nullptr) | |
virtual | ~QQmlComponent () override |
virtual QObject * | beginCreate (QQmlContext * publicContext ) |
virtual void | completeCreate () |
virtual QObject * | create (QQmlContext * context = nullptr) |
void | create (QQmlIncubator & incubator , QQmlContext * context = nullptr, QQmlContext * forContext = nullptr) |
QObject * | createWithInitialProperties (const QVariantMap & initialProperties , QQmlContext * context = nullptr) |
QQmlContext * | creationContext () const |
QQmlEngine * | engine () const |
QList<QQmlError> | errors () const |
bool | isError () const |
bool | isLoading () const |
bool | isNull () const |
bool | isReady () const |
qreal | progress () const |
void | setInitialProperties (QObject * component , const QVariantMap & properties ) |
QQmlComponent::Status | status () const |
QUrl | url () const |
void | loadUrl (const QUrl & url , QQmlComponent::CompilationMode mode ) |
void | loadUrl (const QUrl & url ) |
void | setData (const QByteArray & data , const QUrl & url ) |
void | progressChanged (qreal progress ) |
void | statusChanged (QQmlComponent::Status status ) |
Component 是可重用,具有良好定义接口的 QML 封装类型。
A QQmlComponent instance can be created from a QML file. For example, if there is a
main.qml
文件像这样:
import QtQuick 2.0 Item { width: 200 height: 200 }
The following code loads this QML file as a component, creates an instance of this component using create (), and then queries the Item 's width 值:
QQmlEngine *engine = new QQmlEngine; QQmlComponent component(engine, QUrl::fromLocalFile("main.qml")); QObject *myObject = component.create(); QQuickItem *item = qobject_cast<QQuickItem*>(myObject); int width = item->width(); // width = 200
To create instances of a component in code where a QQmlEngine instance is not available, you can use qmlContext () 或 qmlEngine (). For example, in the scenario below, child items are being created within a QQuickItem subclass:
void MyCppItem::init() { QQmlEngine *engine = qmlEngine(this); // Or: // QQmlEngine *engine = qmlContext(this)->engine(); QQmlComponent component(engine, QUrl::fromLocalFile("MyItem.qml")); QQuickItem *childItem = qobject_cast<QQuickItem*>(component.create()); childItem->setParentItem(this); }
Note that these functions will return
null
when called inside the constructor of a
QObject
subclass, as the instance will not yet have a context nor engine.
If the URL passed to QQmlComponent is a network resource, or if the QML document references a network resource, the QQmlComponent has to fetch the network data before it is able to create objects. In this case, the QQmlComponent will have a Loading status . An application will have to wait until the component is Ready before calling QQmlComponent::create ().
The following example shows how to load a QML file from a network resource. After creating the QQmlComponent, it tests whether the component is loading. If it is, it connects to the
QQmlComponent::statusChanged
() signal and otherwise calls the
continueLoading()
method directly. Note that
QQmlComponent::isLoading
() may be false for a network component if the component has been cached and is ready immediately.
MyApplication::MyApplication() { // ... component = new QQmlComponent(engine, QUrl("http://www.example.com/main.qml")); if (component->isLoading()) QObject::connect(component, SIGNAL(statusChanged(QQmlComponent::Status)), this, SLOT(continueLoading())); else continueLoading(); } void MyApplication::continueLoading() { if (component->isError()) { qWarning() << component->errors(); } else { QObject *myObject = component->create(); } }
Specifies whether the QQmlComponent should load the component immediately, or asynchonously.
常量 | 值 | 描述 |
---|---|---|
QQmlComponent::PreferSynchronous
|
0
|
Prefer loading/compiling the component immediately, blocking the thread. This is not always possible; for example, remote URLs will always load asynchronously. |
QQmlComponent::Asynchronous
|
1
|
Load/compile the component in a background thread. |
Specifies the loading status of the QQmlComponent .
常量 | 值 | 描述 |
---|---|---|
QQmlComponent::Null
|
0
|
This QQmlComponent has no data. Call loadUrl () 或 setData () to add QML content. |
QQmlComponent::Ready
|
1
|
This QQmlComponent is ready and create () may be called. |
QQmlComponent::Loading
|
2
|
This QQmlComponent is loading network data. |
QQmlComponent::Error
|
3
|
An error has occurred. Call errors () to retrieve a list of errors . |
The progress of loading the component, from 0.0 (nothing loaded) to 1.0 (finished).
访问函数:
qreal | progress () const |
通知程序信号:
void | progressChanged (qreal progress ) |
The component's current status .
访问函数:
QQmlComponent::Status | status () const |
通知程序信号:
void | statusChanged (QQmlComponent::Status status ) |
The component URL. This is the URL passed to either the constructor, or the loadUrl (),或 setData () 方法。
访问函数:
QUrl | url () const |
Create a QQmlComponent from the given url and give it the specified parent and engine 。若 mode is 异步 , the component will be loaded and compiled asynchronously.
Ensure that the URL provided is full and correct, in particular, use QUrl::fromLocalFile () when loading a file from the local filesystem.
Relative paths will be resolved against QQmlEngine::baseUrl() , which is the current working directory unless specified.
另请参阅 loadUrl ().
Create a QQmlComponent from the given url and give it the specified parent and engine .
Ensure that the URL provided is full and correct, in particular, use QUrl::fromLocalFile () when loading a file from the local filesystem.
Relative paths will be resolved against QQmlEngine::baseUrl() , which is the current working directory unless specified.
另请参阅 loadUrl ().
Create a QQmlComponent from the given fileName and give it the specified parent and engine 。若 mode is 异步 , the component will be loaded and compiled asynchronously.
另请参阅 loadUrl ().
Create a QQmlComponent from the given fileName and give it the specified parent and engine .
另请参阅 loadUrl ().
Create a QQmlComponent with no data and give it the specified engine and parent . Set the data with setData ().
[slot]
void
QQmlComponent::
loadUrl
(const
QUrl
&
url
,
QQmlComponent::CompilationMode
mode
)
加载 QQmlComponent from the provided url 。若 mode is 异步 , the component will be loaded and compiled asynchronously.
Ensure that the URL provided is full and correct, in particular, use QUrl::fromLocalFile () when loading a file from the local filesystem.
Relative paths will be resolved against QQmlEngine::baseUrl() , which is the current working directory unless specified.
[slot]
void
QQmlComponent::
loadUrl
(const
QUrl
&
url
)
加载 QQmlComponent from the provided url .
Ensure that the URL provided is full and correct, in particular, use QUrl::fromLocalFile () when loading a file from the local filesystem.
Relative paths will be resolved against QQmlEngine::baseUrl() , which is the current working directory unless specified.
[signal]
void
QQmlComponent::
progressChanged
(
qreal
progress
)
Emitted whenever the component's loading progress changes. progress will be the current progress between 0.0 (nothing loaded) and 1.0 (finished).
注意: 通知程序信号对于特性 progress .
[slot]
void
QQmlComponent::
setData
(const
QByteArray
&
data
, const
QUrl
&
url
)
设置 QQmlComponent to use the given QML data 。若 url is provided, it is used to set the component name and to provide a base path for items resolved by this component.
[signal]
void
QQmlComponent::
statusChanged
(
QQmlComponent::Status
status
)
Emitted whenever the component's status changes. status will be the new status.
注意: 通知程序信号对于特性 status .
[override virtual]
QQmlComponent::
~QQmlComponent
()
Destruct the QQmlComponent .
[虚拟]
QObject
*QQmlComponent::
beginCreate
(
QQmlContext
*
publicContext
)
This method provides advanced control over component instance creation. In general, programmers should use QQmlComponent::create () to create object instances.
Create an object instance from this component. Returns
nullptr
if creation failed.
publicContext
specifies the context within which to create the object instance.
当 QQmlComponent constructs an instance, it occurs in three steps:
QQmlComponent::beginCreate() differs from QQmlComponent::create () in that it only performs step 1. QQmlComponent::completeCreate () must be called to complete steps 2 and 3.
This breaking point is sometimes useful when using attached properties to communicate information to an instantiated component, as it allows their initial values to be configured before property bindings take effect.
The ownership of the returned object instance is transferred to the caller.
另请参阅 completeCreate () 和 QQmlEngine::ObjectOwnership .
[虚拟]
void
QQmlComponent::
completeCreate
()
This method provides advanced control over component instance creation. In general, programmers should use QQmlComponent::create () to create a component.
This function completes the component creation begun with QQmlComponent::beginCreate () and must be called afterwards.
另请参阅 beginCreate ().
[虚拟]
QObject
*QQmlComponent::
create
(
QQmlContext
*
context
= nullptr)
Create an object instance from this component. Returns
nullptr
if creation failed.
context
specifies the context within which to create the object instance.
若
context
is
nullptr
(the default), it will create the instance in the
根上下文
of the engine.
The ownership of the returned object instance is transferred to the caller.
If the object being created from this component is a visual item, it must have a visual parent, which can be set by calling QQuickItem::setParentItem ()。见 概念 - Qt Quick 中的可视父级 了解更多细节。
另请参阅 QQmlEngine::ObjectOwnership .
Create an object instance from this component using the provided incubator . context specifies the context within which to create the object instance.
若 context is 0 (the default), it will create the instance in the engine's 根上下文 .
forContext specifies a context that this object creation depends upon. If the forContext is being created asynchronously, and the QQmlIncubator::IncubationMode is QQmlIncubator::AsynchronousIfNested , this object will also be created asynchronously. If forContext is 0 (the default), the context will be used for this decision.
The created object and its creation status are available via the incubator .
另请参阅 QQmlIncubator .
Create an object instance of this component, and initialize its toplevel properties with initialProperties . context specifies the context where the object instance is to be created.
If any of the
initialProperties
cannot be set,
isError
() 会返回
true
,和
errors
() function can be used to get detailed information about the error(s).
该函数在 Qt 5.14 引入。
另请参阅 QQmlComponent::create .
返回 QQmlContext the component was created in. This is only valid for components created directly from QML.
返回 QQmlEngine of this component.
该函数在 Qt 5.12 引入。
Returns the list of errors that occurred during the last compile or create operation. An empty list is returned if isError () is not set.
返回 true 若 status () == QQmlComponent::Error .
返回 true 若 status () == QQmlComponent::Loading .
返回 true 若 status () == QQmlComponent::Null .
返回 true 若 status () == QQmlComponent::Ready .
Set toplevel properties 的 component .
This method provides advanced control over component instance creation. In general, programmers should use QQmlComponent::createWithInitialProperties to create a component.
Use this method after beginCreate and before completeCreate has been called. If a provided property does not exist, a warning is issued.
该函数在 Qt 5.14 引入。