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program
() : QOpenGLShaderProgram *
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setFlag
(QSGMaterialRhiShader::Flags , bool )
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setShader
(QSGMaterialRhiShader::Stage , const QShader &)
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setShaderFileName
(QSGMaterialRhiShader::Stage , const QString &)
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setShaderSourceFile
(QOpenGLShader::ShaderType , const QString &)
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setShaderSourceFiles
(QOpenGLShader::ShaderType , const QStringList &)
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updateGraphicsPipelineState
(QSGMaterialRhiShader::RenderState &, QSGMaterialRhiShader::GraphicsPipelineState *, QSGMaterial *, QSGMaterial *) : bool
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updateSampledImage
(QSGMaterialRhiShader::RenderState &, int , QSGTexture **, QSGMaterial *, QSGMaterial *)
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updateState
(const QSGMaterialShader::RenderState &, QSGMaterial *, QSGMaterial *)
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updateUniformData
(QSGMaterialRhiShader::RenderState &, QSGMaterial *, QSGMaterial *) : bool
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vertexShader
() const : const char *
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