Encapsulates the current rendering state during a call to
QSGMaterialRhiShader::updateUniformData
() and the other
update
type of functions.
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该类在 Qt 5.14 引入。
QMatrix4x4 | combinedMatrix () const |
float | determinant () const |
float | devicePixelRatio () const |
QRect | deviceRect () const |
RenderState::DirtyStates | dirtyStates () const |
bool | isMatrixDirty () const |
bool | isOpacityDirty () const |
QMatrix4x4 | modelViewMatrix () const |
float | opacity () const |
QMatrix4x4 | projectionMatrix () const |
QRhiResourceUpdateBatch * | resourceUpdateBatch () |
QRhi * | rhi () |
QByteArray * | uniformData () |
QRect | viewportRect () const |
The render state contains a number of accessors that the shader needs to respect in order to conform to the current state of the scene graph.
Returns the matrix combined of modelview matrix and project matrix.
Returns the modelview determinant to be used for rendering.
Returns the ratio between physical pixels and device-independent pixels to be used for rendering.
Returns the device rect of the surface being rendered to
Returns which rendering states that have changed and needs to be updated for geometry rendered with this material to conform to the current rendering state.
返回
true
若
dirtyStates
() contain the dirty matrix state, otherwise returns
false
.
返回
true
若
dirtyStates
() contains the dirty opacity state, otherwise returns
false
.
Returns the model view matrix.
If the material has the RequiresFullMatrix flag set, this is guaranteed to be the complete transform matrix calculated from the scenegraph.
However, if this flag is not set, the renderer may choose to alter this matrix. For example, it may pre-transform vertices on the CPU and set this matrix to identity.
In a situation such as the above, it is still possible to retrieve the actual matrix determinant by setting the RequiresDeterminant flag in the material and calling the determinant () accessor.
Returns the accumulated opacity to be used for rendering.
Returns the projection matrix.
Returns a resource update batch to which upload and copy operatoins can be queued. This is typically used by QSGMaterialRhiShader::updateSampledImage () to enqueue texture image content updates.
Returns the current QRhi.
Returns a pointer to the data for the uniform (constant) buffer in the shader. Uniform data must only be updated from QSGMaterialRhiShader::updateUniformData (). The return value is null in the other reimplementable functions, such as, QSGMaterialRhiShader::updateSampledImage ().
注意:
It is strongly recommended to declare the uniform block with
std140
in the shader, and to carefully study the standard uniform block layout as described in section 7.6.2.2 of the OpenGL specification. It is up to the
QSGMaterialRhiShader
implementation to ensure data gets placed at the right location in this
QByteArray
, taking alignment requirements into account. Shader code translated to other shading languages is expected to use the same offsets for block members, even when the target language uses different packing rules by default.
注意: Avoid copying from C++ POD types, such as, structs, in order to update multiple members at once, unless it has been verified that the layouts of the C++ struct and the GLSL uniform block match.
Returns the viewport rect of the surface being rendered to.