Contains information about the underlying native resources of a texture. 更多...
This struct was introduced in Qt 5.15.
int | layout |
const void * | 对象 |
Specifies the current image layout for APIs like Vulkan.
For Vulkan,
layout
包含
VkImageLayout
值。
This variable holds a pointer to the native object handle.
With OpenGL, the native handle is a GLuint value, so
对象
is then a pointer to a GLuint. With Vulkan, the native handle is a VkImage, so
对象
is a pointer to a VkImage. With Direct3D 11 and Metal
对象
is a pointer to a ID3D11Texture2D or MTLTexture pointer, respectively.
注意: Pay attention to the fact that object is always a pointer to the native texture handle type, even if the native type itself is a pointer.