This example demonstrates creating advanced custom materials.
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Advanced custom material example shows more complex shaders, and demonstrates controlling your shader properties with
QtQuick
user interface and Animation. Water is a 3D mesh, that is modeled and uv mapped inside Blender, and then brought into Scene 3D as an
.obj
file. Shader properties that user can control, are defined in
advancedcustommaterial/WaterMaterial.qml
.
Multiplies texture coordinates inside the vertex shader. Controls the size of the textures on water surface.
Offsets values for texture coordinates which are animated in
advancedcustommaterial/Water.qml
and then passed to vertex shader. Creates the effect of textures scrolling over the surface.
Multiplies specular texture values inside fragment shader. Makes the water reflective.
Multiplies the offset in red and blue channels of wave texture in fragment shader. Makes the surface textures animate more randomly.
Multiplies the normal map values inside fragment shader. Controls the visibility of smaller waves on the water surface.
Modifies the frequency of the sine wave inside vertex shader. Controls the speed of the waves.
Multiplies the vertex
Y
position inside vertex shader. Controls the height of the waves.
Rotates the water mesh in
advancedcustommaterial/Water.qml
.