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#include "globjwin.h"#include "glbox.h"#include <QPushButton>#include <QSlider>#include <QLayout>#include <QFrame>#include <QMenuBar>#include <QMenu>#include <QApplication>
GLObjectWindow::GLObjectWindow(QWidget*parent)
: QWidget(parent)
{
// Create a menuQMenu*file =newQMenu(this);
file->addAction(tr("Exit"), qApp,&QApplication::quit);
// Create a menu barQMenuBar*m =newQMenuBar(this);
m->addMenu(file)->setText(tr("&File"));
// Create a nice frame to put around the OpenGL widgetQFrame*f =newQFrame(this);
f->setFrameStyle(QFrame::Sunken |QFrame::Panel);
f->setLineWidth(2);
// Create our OpenGL widget
GLBox *c =new GLBox(f,"glbox");
// Create the three sliders; one for each rotation axisQSlider*x =newQSlider(Qt::Vertical,this);
x->setMaximum(360);
x->setPageStep(60);
x->setTickPosition(QSlider::TicksLeft);
connect(x,&QSlider::valueChanged, c,&GLBox::setXRotation);
QSlider*y =newQSlider(Qt::Vertical,this);
y->setMaximum(360);
y->setPageStep(60);
y->setTickPosition(QSlider::TicksLeft);
connect(y,&QSlider::valueChanged, c,&GLBox::setYRotation);
QSlider*z =newQSlider(Qt::Vertical,this);
z->setMaximum(360);
z->setPageStep(60);
z->setTickPosition(QSlider::TicksLeft);
connect(z,&QSlider::valueChanged, c,&GLBox::setZRotation);
// Now that we have all the widgets, put them into a nice layout// Top level layout, puts the sliders to the left of the frame/GL widgetQHBoxLayout*hlayout =newQHBoxLayout(this);
// Put the sliders on top of each otherQVBoxLayout*vlayout =newQVBoxLayout();
vlayout->addWidget(x);
vlayout->addWidget(y);
vlayout->addWidget(z);
// Put the GL widget inside the frameQHBoxLayout*flayout =newQHBoxLayout(f);
flayout->setMargin(0);
flayout->addWidget(c,1);
hlayout->setMenuBar(m);
hlayout->addLayout(vlayout);
hlayout->addWidget(f,1);
}