The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification. 更多...
头: | #include <QOpenGLFunctions_1_0> |
qmake: | QT += gui |
Since: | Qt 5.1 |
继承: | QAbstractOpenGLFunctions |
QOpenGLFunctions_1_0 () | |
~QOpenGLFunctions_1_0 () | |
void | glAccum (GLenum op , GLfloat value ) |
void | glAlphaFunc (GLenum func , GLfloat ref ) |
void | glBegin (GLenum mode ) |
void | glBitmap (GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) |
void | glBlendFunc (GLenum sfactor , GLenum dfactor ) |
void | glCallList (GLuint list ) |
void | glCallLists (GLsizei n , GLenum type , const GLvoid * lists ) |
void | glClear (GLbitfield mask ) |
void | glClearAccum (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glClearDepth (GLdouble depth ) |
void | glClearIndex (GLfloat c ) |
void | glClearStencil (GLint s ) |
void | glClipPlane (GLenum plane , const GLdouble * equation ) |
void | glColor3b (GLbyte red , GLbyte green , GLbyte blue ) |
void | glColor3bv (const GLbyte * v ) |
void | glColor3d (GLdouble red , GLdouble green , GLdouble blue ) |
void | glColor3dv (const GLdouble * v ) |
void | glColor3f (GLfloat red , GLfloat green , GLfloat blue ) |
void | glColor3fv (const GLfloat * v ) |
void | glColor3i (GLint red , GLint green , GLint blue ) |
void | glColor3iv (const GLint * v ) |
void | glColor3s (GLshort red , GLshort green , GLshort blue ) |
void | glColor3sv (const GLshort * v ) |
void | glColor3ub (GLubyte red , GLubyte green , GLubyte blue ) |
void | glColor3ubv (const GLubyte * v ) |
void | glColor3ui (GLuint red , GLuint green , GLuint blue ) |
void | glColor3uiv (const GLuint * v ) |
void | glColor3us (GLushort red , GLushort green , GLushort blue ) |
void | glColor3usv (const GLushort * v ) |
void | glColor4b (GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) |
void | glColor4bv (const GLbyte * v ) |
void | glColor4d (GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) |
void | glColor4dv (const GLdouble * v ) |
void | glColor4f (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glColor4fv (const GLfloat * v ) |
void | glColor4i (GLint red , GLint green , GLint blue , GLint alpha ) |
void | glColor4iv (const GLint * v ) |
void | glColor4s (GLshort red , GLshort green , GLshort blue , GLshort alpha ) |
void | glColor4sv (const GLshort * v ) |
void | glColor4ub (GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) |
void | glColor4ubv (const GLubyte * v ) |
void | glColor4ui (GLuint red , GLuint green , GLuint blue , GLuint alpha ) |
void | glColor4uiv (const GLuint * v ) |
void | glColor4us (GLushort red , GLushort green , GLushort blue , GLushort alpha ) |
void | glColor4usv (const GLushort * v ) |
void | glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) |
void | glColorMaterial (GLenum face , GLenum mode ) |
void | glCopyPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) |
void | glCullFace (GLenum mode ) |
void | glDeleteLists (GLuint list , GLsizei range ) |
void | glDepthFunc (GLenum func ) |
void | glDepthMask (GLboolean flag ) |
void | glDepthRange (GLdouble nearVal , GLdouble farVal ) |
void | glDisable (GLenum cap ) |
void | glDrawBuffer (GLenum mode ) |
void | glDrawPixels (GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glEdgeFlag (GLboolean flag ) |
void | glEdgeFlagv (const GLboolean * flag ) |
void | glEnable (GLenum cap ) |
void | glEnd () |
void | glEndList () |
void | glEvalCoord1d (GLdouble u ) |
void | glEvalCoord1dv (const GLdouble * u ) |
void | glEvalCoord1f (GLfloat u ) |
void | glEvalCoord1fv (const GLfloat * u ) |
void | glEvalCoord2d (GLdouble u , GLdouble v ) |
void | glEvalCoord2dv (const GLdouble * u ) |
void | glEvalCoord2f (GLfloat u , GLfloat v ) |
void | glEvalCoord2fv (const GLfloat * u ) |
void | glEvalMesh1 (GLenum mode , GLint i1 , GLint i2 ) |
void | glEvalMesh2 (GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) |
void | glEvalPoint1 (GLint i ) |
void | glEvalPoint2 (GLint i , GLint j ) |
void | glFeedbackBuffer (GLsizei size , GLenum type , GLfloat * buffer ) |
void | glFinish () |
void | glFlush () |
void | glFogf (GLenum pname , GLfloat param ) |
void | glFogfv (GLenum pname , const GLfloat * params ) |
void | glFogi (GLenum pname , GLint param ) |
void | glFogiv (GLenum pname , const GLint * params ) |
void | glFrontFace (GLenum mode ) |
void | glFrustum (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar ) |
GLuint | glGenLists (GLsizei range ) |
void | glGetBooleanv (GLenum pname , GLboolean * params ) |
void | glGetClipPlane (GLenum plane , GLdouble * equation ) |
void | glGetDoublev (GLenum pname , GLdouble * params ) |
GLenum | glGetError () |
void | glGetFloatv (GLenum pname , GLfloat * params ) |
void | glGetIntegerv (GLenum pname , GLint * params ) |
void | glGetLightfv (GLenum light , GLenum pname , GLfloat * params ) |
void | glGetLightiv (GLenum light , GLenum pname , GLint * params ) |
void | glGetMapdv (GLenum target , GLenum query , GLdouble * v ) |
void | glGetMapfv (GLenum target , GLenum query , GLfloat * v ) |
void | glGetMapiv (GLenum target , GLenum query , GLint * v ) |
void | glGetMaterialfv (GLenum face , GLenum pname , GLfloat * params ) |
void | glGetMaterialiv (GLenum face , GLenum pname , GLint * params ) |
void | glGetPixelMapfv (GLenum map , GLfloat * 值 ) |
void | glGetPixelMapuiv (GLenum map , GLuint * 值 ) |
void | glGetPixelMapusv (GLenum map , GLushort * 值 ) |
void | glGetPolygonStipple (GLubyte * mask ) |
const GLubyte * | glGetString (GLenum name ) |
void | glGetTexEnvfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetTexEnviv (GLenum target , GLenum pname , GLint * params ) |
void | glGetTexGendv (GLenum coord , GLenum pname , GLdouble * params ) |
void | glGetTexGenfv (GLenum coord , GLenum pname , GLfloat * params ) |
void | glGetTexGeniv (GLenum coord , GLenum pname , GLint * params ) |
void | glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) |
void | glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params ) |
void | glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params ) |
void | glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetTexParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glHint (GLenum target , GLenum mode ) |
void | glIndexMask (GLuint mask ) |
void | glIndexd (GLdouble c ) |
void | glIndexdv (const GLdouble * c ) |
void | glIndexf (GLfloat c ) |
void | glIndexfv (const GLfloat * c ) |
void | glIndexi (GLint c ) |
void | glIndexiv (const GLint * c ) |
void | glIndexs (GLshort c ) |
void | glIndexsv (const GLshort * c ) |
void | glInitNames () |
GLboolean | glIsEnabled (GLenum cap ) |
GLboolean | glIsList (GLuint list ) |
void | glLightModelf (GLenum pname , GLfloat param ) |
void | glLightModelfv (GLenum pname , const GLfloat * params ) |
void | glLightModeli (GLenum pname , GLint param ) |
void | glLightModeliv (GLenum pname , const GLint * params ) |
void | glLightf (GLenum light , GLenum pname , GLfloat param ) |
void | glLightfv (GLenum light , GLenum pname , const GLfloat * params ) |
void | glLighti (GLenum light , GLenum pname , GLint param ) |
void | glLightiv (GLenum light , GLenum pname , const GLint * params ) |
void | glLineStipple (GLint factor , GLushort pattern ) |
void | glLineWidth (GLfloat width ) |
void | glListBase (GLuint base ) |
void | glLoadIdentity () |
void | glLoadMatrixd (const GLdouble * m ) |
void | glLoadMatrixf (const GLfloat * m ) |
void | glLoadName (GLuint name ) |
void | glLogicOp (GLenum opcode ) |
void | glMap1d (GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) |
void | glMap1f (GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) |
void | glMap2d (GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) |
void | glMap2f (GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) |
void | glMapGrid1d (GLint un , GLdouble u1 , GLdouble u2 ) |
void | glMapGrid1f (GLint un , GLfloat u1 , GLfloat u2 ) |
void | glMapGrid2d (GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) |
void | glMapGrid2f (GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) |
void | glMaterialf (GLenum face , GLenum pname , GLfloat param ) |
void | glMaterialfv (GLenum face , GLenum pname , const GLfloat * params ) |
void | glMateriali (GLenum face , GLenum pname , GLint param ) |
void | glMaterialiv (GLenum face , GLenum pname , const GLint * params ) |
void | glMatrixMode (GLenum mode ) |
void | glMultMatrixd (const GLdouble * m ) |
void | glMultMatrixf (const GLfloat * m ) |
void | glNewList (GLuint list , GLenum mode ) |
void | glNormal3b (GLbyte nx , GLbyte ny , GLbyte nz ) |
void | glNormal3bv (const GLbyte * v ) |
void | glNormal3d (GLdouble nx , GLdouble ny , GLdouble nz ) |
void | glNormal3dv (const GLdouble * v ) |
void | glNormal3f (GLfloat nx , GLfloat ny , GLfloat nz ) |
void | glNormal3fv (const GLfloat * v ) |
void | glNormal3i (GLint nx , GLint ny , GLint nz ) |
void | glNormal3iv (const GLint * v ) |
void | glNormal3s (GLshort nx , GLshort ny , GLshort nz ) |
void | glNormal3sv (const GLshort * v ) |
void | glOrtho (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar ) |
void | glPassThrough (GLfloat token ) |
void | glPixelMapfv (GLenum map , GLint mapsize , const GLfloat * 值 ) |
void | glPixelMapuiv (GLenum map , GLint mapsize , const GLuint * 值 ) |
void | glPixelMapusv (GLenum map , GLint mapsize , const GLushort * 值 ) |
void | glPixelStoref (GLenum pname , GLfloat param ) |
void | glPixelStorei (GLenum pname , GLint param ) |
void | glPixelTransferf (GLenum pname , GLfloat param ) |
void | glPixelTransferi (GLenum pname , GLint param ) |
void | glPixelZoom (GLfloat xfactor , GLfloat yfactor ) |
void | glPointSize (GLfloat size ) |
void | glPolygonMode (GLenum face , GLenum mode ) |
void | glPolygonStipple (const GLubyte * mask ) |
void | glPopAttrib () |
void | glPopMatrix () |
void | glPopName () |
void | glPushAttrib (GLbitfield mask ) |
void | glPushMatrix () |
void | glPushName (GLuint name ) |
void | glRasterPos2d (GLdouble x , GLdouble y ) |
void | glRasterPos2dv (const GLdouble * v ) |
void | glRasterPos2f (GLfloat x , GLfloat y ) |
void | glRasterPos2fv (const GLfloat * v ) |
void | glRasterPos2i (GLint x , GLint y ) |
void | glRasterPos2iv (const GLint * v ) |
void | glRasterPos2s (GLshort x , GLshort y ) |
void | glRasterPos2sv (const GLshort * v ) |
void | glRasterPos3d (GLdouble x , GLdouble y , GLdouble z ) |
void | glRasterPos3dv (const GLdouble * v ) |
void | glRasterPos3f (GLfloat x , GLfloat y , GLfloat z ) |
void | glRasterPos3fv (const GLfloat * v ) |
void | glRasterPos3i (GLint x , GLint y , GLint z ) |
void | glRasterPos3iv (const GLint * v ) |
void | glRasterPos3s (GLshort x , GLshort y , GLshort z ) |
void | glRasterPos3sv (const GLshort * v ) |
void | glRasterPos4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glRasterPos4dv (const GLdouble * v ) |
void | glRasterPos4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
void | glRasterPos4fv (const GLfloat * v ) |
void | glRasterPos4i (GLint x , GLint y , GLint z , GLint w ) |
void | glRasterPos4iv (const GLint * v ) |
void | glRasterPos4s (GLshort x , GLshort y , GLshort z , GLshort w ) |
void | glRasterPos4sv (const GLshort * v ) |
void | glReadBuffer (GLenum mode ) |
void | glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) |
void | glRectd (GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) |
void | glRectdv (const GLdouble * v1 , const GLdouble * v2 ) |
void | glRectf (GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) |
void | glRectfv (const GLfloat * v1 , const GLfloat * v2 ) |
void | glRecti (GLint x1 , GLint y1 , GLint x2 , GLint y2 ) |
void | glRectiv (const GLint * v1 , const GLint * v2 ) |
void | glRects (GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) |
void | glRectsv (const GLshort * v1 , const GLshort * v2 ) |
GLint | glRenderMode (GLenum mode ) |
void | glRotated (GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) |
void | glRotatef (GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) |
void | glScaled (GLdouble x , GLdouble y , GLdouble z ) |
void | glScalef (GLfloat x , GLfloat y , GLfloat z ) |
void | glScissor (GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glSelectBuffer (GLsizei size , GLuint * buffer ) |
void | glShadeModel (GLenum mode ) |
void | glStencilFunc (GLenum func , GLint ref , GLuint mask ) |
void | glStencilMask (GLuint mask ) |
void | glStencilOp (GLenum fail , GLenum zfail , GLenum zpass ) |
void | glTexCoord1d (GLdouble s ) |
void | glTexCoord1dv (const GLdouble * v ) |
void | glTexCoord1f (GLfloat s ) |
void | glTexCoord1fv (const GLfloat * v ) |
void | glTexCoord1i (GLint s ) |
void | glTexCoord1iv (const GLint * v ) |
void | glTexCoord1s (GLshort s ) |
void | glTexCoord1sv (const GLshort * v ) |
void | glTexCoord2d (GLdouble s , GLdouble t ) |
void | glTexCoord2dv (const GLdouble * v ) |
void | glTexCoord2f (GLfloat s , GLfloat t ) |
void | glTexCoord2fv (const GLfloat * v ) |
void | glTexCoord2i (GLint s , GLint t ) |
void | glTexCoord2iv (const GLint * v ) |
void | glTexCoord2s (GLshort s , GLshort t ) |
void | glTexCoord2sv (const GLshort * v ) |
void | glTexCoord3d (GLdouble s , GLdouble t , GLdouble r ) |
void | glTexCoord3dv (const GLdouble * v ) |
void | glTexCoord3f (GLfloat s , GLfloat t , GLfloat r ) |
void | glTexCoord3fv (const GLfloat * v ) |
void | glTexCoord3i (GLint s , GLint t , GLint r ) |
void | glTexCoord3iv (const GLint * v ) |
void | glTexCoord3s (GLshort s , GLshort t , GLshort r ) |
void | glTexCoord3sv (const GLshort * v ) |
void | glTexCoord4d (GLdouble s , GLdouble t , GLdouble r , GLdouble q ) |
void | glTexCoord4dv (const GLdouble * v ) |
void | glTexCoord4f (GLfloat s , GLfloat t , GLfloat r , GLfloat q ) |
void | glTexCoord4fv (const GLfloat * v ) |
void | glTexCoord4i (GLint s , GLint t , GLint r , GLint q ) |
void | glTexCoord4iv (const GLint * v ) |
void | glTexCoord4s (GLshort s , GLshort t , GLshort r , GLshort q ) |
void | glTexCoord4sv (const GLshort * v ) |
void | glTexEnvf (GLenum target , GLenum pname , GLfloat param ) |
void | glTexEnvfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glTexEnvi (GLenum target , GLenum pname , GLint param ) |
void | glTexEnviv (GLenum target , GLenum pname , const GLint * params ) |
void | glTexGend (GLenum coord , GLenum pname , GLdouble param ) |
void | glTexGendv (GLenum coord , GLenum pname , const GLdouble * params ) |
void | glTexGenf (GLenum coord , GLenum pname , GLfloat param ) |
void | glTexGenfv (GLenum coord , GLenum pname , const GLfloat * params ) |
void | glTexGeni (GLenum coord , GLenum pname , GLint param ) |
void | glTexGeniv (GLenum coord , GLenum pname , const GLint * params ) |
void | glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexParameterf (GLenum target , GLenum pname , GLfloat param ) |
void | glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glTexParameteri (GLenum target , GLenum pname , GLint param ) |
void | glTexParameteriv (GLenum target , GLenum pname , const GLint * params ) |
void | glTranslated (GLdouble x , GLdouble y , GLdouble z ) |
void | glTranslatef (GLfloat x , GLfloat y , GLfloat z ) |
void | glVertex2d (GLdouble x , GLdouble y ) |
void | glVertex2dv (const GLdouble * v ) |
void | glVertex2f (GLfloat x , GLfloat y ) |
void | glVertex2fv (const GLfloat * v ) |
void | glVertex2i (GLint x , GLint y ) |
void | glVertex2iv (const GLint * v ) |
void | glVertex2s (GLshort x , GLshort y ) |
void | glVertex2sv (const GLshort * v ) |
void | glVertex3d (GLdouble x , GLdouble y , GLdouble z ) |
void | glVertex3dv (const GLdouble * v ) |
void | glVertex3f (GLfloat x , GLfloat y , GLfloat z ) |
void | glVertex3fv (const GLfloat * v ) |
void | glVertex3i (GLint x , GLint y , GLint z ) |
void | glVertex3iv (const GLint * v ) |
void | glVertex3s (GLshort x , GLshort y , GLshort z ) |
void | glVertex3sv (const GLshort * v ) |
void | glVertex4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glVertex4dv (const GLdouble * v ) |
void | glVertex4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
void | glVertex4fv (const GLfloat * v ) |
void | glVertex4i (GLint x , GLint y , GLint z , GLint w ) |
void | glVertex4iv (const GLint * v ) |
void | glVertex4s (GLshort x , GLshort y , GLshort z , GLshort w ) |
void | glVertex4sv (const GLshort * v ) |
void | glViewport (GLint x , GLint y , GLsizei width , GLsizei height ) |
virtual bool | initializeOpenGLFunctions () |
The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification.
This class is a wrapper for functions from OpenGL 1.0 specification. See reference pages on opengl.org for function documentation.
另请参阅 QAbstractOpenGLFunctions .
Default constructs an instance of QOpenGLFunctions_1_0.
Destroys the instance of QOpenGLFunctions_1_0.
[虚拟]
bool
QOpenGLFunctions_1_0::
initializeOpenGLFunctions
()