QOpenGLFunctions_1_1 Class

QOpenGLFunctions_1_1 class provides all functions for OpenGL 1.1 specification. 更多...

头: #include <QOpenGLFunctions_1_1>
qmake: QT += gui
Since: Qt 5.1
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_1_1 ()
~QOpenGLFunctions_1_1 ()
void glAccum (GLenum op , GLfloat value )
void glAlphaFunc (GLenum func , GLfloat ref )
GLboolean glAreTexturesResident (GLsizei n , const GLuint * textures , GLboolean * residences )
void glArrayElement (GLint i )
void glBegin (GLenum mode )
void glBindTexture (GLenum target , GLuint texture )
void glBitmap (GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glCallList (GLuint list )
void glCallLists (GLsizei n , GLenum type , const GLvoid * lists )
void glClear (GLbitfield mask )
void glClearAccum (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearDepth (GLdouble depth )
void glClearIndex (GLfloat c )
void glClearStencil (GLint s )
void glClipPlane (GLenum plane , const GLdouble * equation )
void glColor3b (GLbyte red , GLbyte green , GLbyte blue )
void glColor3bv (const GLbyte * v )
void glColor3d (GLdouble red , GLdouble green , GLdouble blue )
void glColor3dv (const GLdouble * v )
void glColor3f (GLfloat red , GLfloat green , GLfloat blue )
void glColor3fv (const GLfloat * v )
void glColor3i (GLint red , GLint green , GLint blue )
void glColor3iv (const GLint * v )
void glColor3s (GLshort red , GLshort green , GLshort blue )
void glColor3sv (const GLshort * v )
void glColor3ub (GLubyte red , GLubyte green , GLubyte blue )
void glColor3ubv (const GLubyte * v )
void glColor3ui (GLuint red , GLuint green , GLuint blue )
void glColor3uiv (const GLuint * v )
void glColor3us (GLushort red , GLushort green , GLushort blue )
void glColor3usv (const GLushort * v )
void glColor4b (GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )
void glColor4bv (const GLbyte * v )
void glColor4d (GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )
void glColor4dv (const GLdouble * v )
void glColor4f (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glColor4fv (const GLfloat * v )
void glColor4i (GLint red , GLint green , GLint blue , GLint alpha )
void glColor4iv (const GLint * v )
void glColor4s (GLshort red , GLshort green , GLshort blue , GLshort alpha )
void glColor4sv (const GLshort * v )
void glColor4ub (GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )
void glColor4ubv (const GLubyte * v )
void glColor4ui (GLuint red , GLuint green , GLuint blue , GLuint alpha )
void glColor4uiv (const GLuint * v )
void glColor4us (GLushort red , GLushort green , GLushort blue , GLushort alpha )
void glColor4usv (const GLushort * v )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glColorMaterial (GLenum face , GLenum mode )
void glColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glCopyPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )
void glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCullFace (GLenum mode )
void glDeleteLists (GLuint list , GLsizei range )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRange (GLdouble nearVal , GLdouble farVal )
void glDisable (GLenum cap )
void glDisableClientState (GLenum array )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawBuffer (GLenum mode )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawPixels (GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glEdgeFlag (GLboolean flag )
void glEdgeFlagPointer (GLsizei stride , const GLvoid * pointer )
void glEdgeFlagv (const GLboolean * flag )
void glEnable (GLenum cap )
void glEnableClientState (GLenum array )
void glEnd ()
void glEndList ()
void glEvalCoord1d (GLdouble u )
void glEvalCoord1dv (const GLdouble * u )
void glEvalCoord1f (GLfloat u )
void glEvalCoord1fv (const GLfloat * u )
void glEvalCoord2d (GLdouble u , GLdouble v )
void glEvalCoord2dv (const GLdouble * u )
void glEvalCoord2f (GLfloat u , GLfloat v )
void glEvalCoord2fv (const GLfloat * u )
void glEvalMesh1 (GLenum mode , GLint i1 , GLint i2 )
void glEvalMesh2 (GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )
void glEvalPoint1 (GLint i )
void glEvalPoint2 (GLint i , GLint j )
void glFeedbackBuffer (GLsizei size , GLenum type , GLfloat * buffer )
void glFinish ()
void glFlush ()
void glFogf (GLenum pname , GLfloat param )
void glFogfv (GLenum pname , const GLfloat * params )
void glFogi (GLenum pname , GLint param )
void glFogiv (GLenum pname , const GLint * params )
void glFrontFace (GLenum mode )
void glFrustum (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
GLuint glGenLists (GLsizei range )
void glGenTextures (GLsizei n , GLuint * textures )
void glGetBooleanv (GLenum pname , GLboolean * params )
void glGetClipPlane (GLenum plane , GLdouble * equation )
void glGetDoublev (GLenum pname , GLdouble * params )
GLenum glGetError ()
void glGetFloatv (GLenum pname , GLfloat * params )
void glGetIntegerv (GLenum pname , GLint * params )
void glGetLightfv (GLenum light , GLenum pname , GLfloat * params )
void glGetLightiv (GLenum light , GLenum pname , GLint * params )
void glGetMapdv (GLenum target , GLenum query , GLdouble * v )
void glGetMapfv (GLenum target , GLenum query , GLfloat * v )
void glGetMapiv (GLenum target , GLenum query , GLint * v )
void glGetMaterialfv (GLenum face , GLenum pname , GLfloat * params )
void glGetMaterialiv (GLenum face , GLenum pname , GLint * params )
void glGetPixelMapfv (GLenum map , GLfloat * values )
void glGetPixelMapuiv (GLenum map , GLuint * values )
void glGetPixelMapusv (GLenum map , GLushort * values )
void glGetPointerv (GLenum pname , GLvoid ** params )
void glGetPolygonStipple (GLubyte * mask )
const GLubyte * glGetString (GLenum name )
void glGetTexEnvfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexEnviv (GLenum target , GLenum pname , GLint * params )
void glGetTexGendv (GLenum coord , GLenum pname , GLdouble * params )
void glGetTexGenfv (GLenum coord , GLenum pname , GLfloat * params )
void glGetTexGeniv (GLenum coord , GLenum pname , GLint * params )
void glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )
void glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params )
void glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
void glIndexMask (GLuint mask )
void glIndexPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glIndexd (GLdouble c )
void glIndexdv (const GLdouble * c )
void glIndexf (GLfloat c )
void glIndexfv (const GLfloat * c )
void glIndexi (GLint c )
void glIndexiv (const GLint * c )
void glIndexs (GLshort c )
void glIndexsv (const GLshort * c )
void glIndexub (GLubyte c )
void glIndexubv (const GLubyte * c )
void glInitNames ()
void glInterleavedArrays (GLenum format , GLsizei stride , const GLvoid * pointer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsList (GLuint list )
GLboolean glIsTexture (GLuint texture )
void glLightModelf (GLenum pname , GLfloat param )
void glLightModelfv (GLenum pname , const GLfloat * params )
void glLightModeli (GLenum pname , GLint param )
void glLightModeliv (GLenum pname , const GLint * params )
void glLightf (GLenum light , GLenum pname , GLfloat param )
void glLightfv (GLenum light , GLenum pname , const GLfloat * params )
void glLighti (GLenum light , GLenum pname , GLint param )
void glLightiv (GLenum light , GLenum pname , const GLint * params )
void glLineStipple (GLint factor , GLushort pattern )
void glLineWidth (GLfloat width )
void glListBase (GLuint base )
void glLoadIdentity ()
void glLoadMatrixd (const GLdouble * m )
void glLoadMatrixf (const GLfloat * m )
void glLoadName (GLuint name )
void glLogicOp (GLenum opcode )
void glMap1d (GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )
void glMap1f (GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )
void glMap2d (GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )
void glMap2f (GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )
void glMapGrid1d (GLint un , GLdouble u1 , GLdouble u2 )
void glMapGrid1f (GLint un , GLfloat u1 , GLfloat u2 )
void glMapGrid2d (GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )
void glMapGrid2f (GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )
void glMaterialf (GLenum face , GLenum pname , GLfloat param )
void glMaterialfv (GLenum face , GLenum pname , const GLfloat * params )
void glMateriali (GLenum face , GLenum pname , GLint param )
void glMaterialiv (GLenum face , GLenum pname , const GLint * params )
void glMatrixMode (GLenum mode )
void glMultMatrixd (const GLdouble * m )
void glMultMatrixf (const GLfloat * m )
void glNewList (GLuint list , GLenum mode )
void glNormal3b (GLbyte nx , GLbyte ny , GLbyte nz )
void glNormal3bv (const GLbyte * v )
void glNormal3d (GLdouble nx , GLdouble ny , GLdouble nz )
void glNormal3dv (const GLdouble * v )
void glNormal3f (GLfloat nx , GLfloat ny , GLfloat nz )
void glNormal3fv (const GLfloat * v )
void glNormal3i (GLint nx , GLint ny , GLint nz )
void glNormal3iv (const GLint * v )
void glNormal3s (GLshort nx , GLshort ny , GLshort nz )
void glNormal3sv (const GLshort * v )
void glNormalPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glOrtho (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
void glPassThrough (GLfloat token )
void glPixelMapfv (GLenum map , GLint mapsize , const GLfloat * values )
void glPixelMapuiv (GLenum map , GLint mapsize , const GLuint * values )
void glPixelMapusv (GLenum map , GLint mapsize , const GLushort * values )
void glPixelStoref (GLenum pname , GLfloat param )
void glPixelStorei (GLenum pname , GLint param )
void glPixelTransferf (GLenum pname , GLfloat param )
void glPixelTransferi (GLenum pname , GLint param )
void glPixelZoom (GLfloat xfactor , GLfloat yfactor )
void glPointSize (GLfloat size )
void glPolygonMode (GLenum face , GLenum mode )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glPolygonStipple (const GLubyte * mask )
void glPopAttrib ()
void glPopClientAttrib ()
void glPopMatrix ()
void glPopName ()
void glPrioritizeTextures (GLsizei n , const GLuint * textures , const GLfloat * priorities )
void glPushAttrib (GLbitfield mask )
void glPushClientAttrib (GLbitfield mask )
void glPushMatrix ()
void glPushName (GLuint name )
void glRasterPos2d (GLdouble x , GLdouble y )
void glRasterPos2dv (const GLdouble * v )
void glRasterPos2f (GLfloat x , GLfloat y )
void glRasterPos2fv (const GLfloat * v )
void glRasterPos2i (GLint x , GLint y )
void glRasterPos2iv (const GLint * v )
void glRasterPos2s (GLshort x , GLshort y )
void glRasterPos2sv (const GLshort * v )
void glRasterPos3d (GLdouble x , GLdouble y , GLdouble z )
void glRasterPos3dv (const GLdouble * v )
void glRasterPos3f (GLfloat x , GLfloat y , GLfloat z )
void glRasterPos3fv (const GLfloat * v )
void glRasterPos3i (GLint x , GLint y , GLint z )
void glRasterPos3iv (const GLint * v )
void glRasterPos3s (GLshort x , GLshort y , GLshort z )
void glRasterPos3sv (const GLshort * v )
void glRasterPos4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glRasterPos4dv (const GLdouble * v )
void glRasterPos4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glRasterPos4fv (const GLfloat * v )
void glRasterPos4i (GLint x , GLint y , GLint z , GLint w )
void glRasterPos4iv (const GLint * v )
void glRasterPos4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glRasterPos4sv (const GLshort * v )
void glReadBuffer (GLenum mode )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )
void glRectd (GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )
void glRectdv (const GLdouble * v1 , const GLdouble * v2 )
void glRectf (GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )
void glRectfv (const GLfloat * v1 , const GLfloat * v2 )
void glRecti (GLint x1 , GLint y1 , GLint x2 , GLint y2 )
void glRectiv (const GLint * v1 , const GLint * v2 )
void glRects (GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )
void glRectsv (const GLshort * v1 , const GLshort * v2 )
GLint glRenderMode (GLenum mode )
void glRotated (GLdouble angle , GLdouble x , GLdouble y , GLdouble z )
void glRotatef (GLfloat angle , GLfloat x , GLfloat y , GLfloat z )
void glScaled (GLdouble x , GLdouble y , GLdouble z )
void glScalef (GLfloat x , GLfloat y , GLfloat z )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glSelectBuffer (GLsizei size , GLuint * buffer )
void glShadeModel (GLenum mode )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glTexCoord1d (GLdouble s )
void glTexCoord1dv (const GLdouble * v )
void glTexCoord1f (GLfloat s )
void glTexCoord1fv (const GLfloat * v )
void glTexCoord1i (GLint s )
void glTexCoord1iv (const GLint * v )
void glTexCoord1s (GLshort s )
void glTexCoord1sv (const GLshort * v )
void glTexCoord2d (GLdouble s , GLdouble t )
void glTexCoord2dv (const GLdouble * v )
void glTexCoord2f (GLfloat s , GLfloat t )
void glTexCoord2fv (const GLfloat * v )
void glTexCoord2i (GLint s , GLint t )
void glTexCoord2iv (const GLint * v )
void glTexCoord2s (GLshort s , GLshort t )
void glTexCoord2sv (const GLshort * v )
void glTexCoord3d (GLdouble s , GLdouble t , GLdouble r )
void glTexCoord3dv (const GLdouble * v )
void glTexCoord3f (GLfloat s , GLfloat t , GLfloat r )
void glTexCoord3fv (const GLfloat * v )
void glTexCoord3i (GLint s , GLint t , GLint r )
void glTexCoord3iv (const GLint * v )
void glTexCoord3s (GLshort s , GLshort t , GLshort r )
void glTexCoord3sv (const GLshort * v )
void glTexCoord4d (GLdouble s , GLdouble t , GLdouble r , GLdouble q )
void glTexCoord4dv (const GLdouble * v )
void glTexCoord4f (GLfloat s , GLfloat t , GLfloat r , GLfloat q )
void glTexCoord4fv (const GLfloat * v )
void glTexCoord4i (GLint s , GLint t , GLint r , GLint q )
void glTexCoord4iv (const GLint * v )
void glTexCoord4s (GLshort s , GLshort t , GLshort r , GLshort q )
void glTexCoord4sv (const GLshort * v )
void glTexCoordPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glTexEnvf (GLenum target , GLenum pname , GLfloat param )
void glTexEnvfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexEnvi (GLenum target , GLenum pname , GLint param )
void glTexEnviv (GLenum target , GLenum pname , const GLint * params )
void glTexGend (GLenum coord , GLenum pname , GLdouble param )
void glTexGendv (GLenum coord , GLenum pname , const GLdouble * params )
void glTexGenf (GLenum coord , GLenum pname , GLfloat param )
void glTexGenfv (GLenum coord , GLenum pname , const GLfloat * params )
void glTexGeni (GLenum coord , GLenum pname , GLint param )
void glTexGeniv (GLenum coord , GLenum pname , const GLint * params )
void glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glTranslated (GLdouble x , GLdouble y , GLdouble z )
void glTranslatef (GLfloat x , GLfloat y , GLfloat z )
void glVertex2d (GLdouble x , GLdouble y )
void glVertex2dv (const GLdouble * v )
void glVertex2f (GLfloat x , GLfloat y )
void glVertex2fv (const GLfloat * v )
void glVertex2i (GLint x , GLint y )
void glVertex2iv (const GLint * v )
void glVertex2s (GLshort x , GLshort y )
void glVertex2sv (const GLshort * v )
void glVertex3d (GLdouble x , GLdouble y , GLdouble z )
void glVertex3dv (const GLdouble * v )
void glVertex3f (GLfloat x , GLfloat y , GLfloat z )
void glVertex3fv (const GLfloat * v )
void glVertex3i (GLint x , GLint y , GLint z )
void glVertex3iv (const GLint * v )
void glVertex3s (GLshort x , GLshort y , GLshort z )
void glVertex3sv (const GLshort * v )
void glVertex4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertex4dv (const GLdouble * v )
void glVertex4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertex4fv (const GLfloat * v )
void glVertex4i (GLint x , GLint y , GLint z , GLint w )
void glVertex4iv (const GLint * v )
void glVertex4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glVertex4sv (const GLshort * v )
void glVertexPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )

重实现公共函数

virtual bool initializeOpenGLFunctions ()

详细描述

QOpenGLFunctions_1_1 class provides all functions for OpenGL 1.1 specification.

This class is a wrapper for functions from OpenGL 1.1 specification. See reference pages on opengl.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_1_1:: QOpenGLFunctions_1_1 ()

Default constructs an instance of QOpenGLFunctions_1_1.

QOpenGLFunctions_1_1:: ~QOpenGLFunctions_1_1 ()

Destroys the instance of QOpenGLFunctions_1_1.

void QOpenGLFunctions_1_1:: glAccum ( GLenum op , GLfloat value )

void QOpenGLFunctions_1_1:: glAlphaFunc ( GLenum func , GLfloat ref )

GLboolean QOpenGLFunctions_1_1:: glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences )

void QOpenGLFunctions_1_1:: glArrayElement ( GLint i )

void QOpenGLFunctions_1_1:: glBegin ( GLenum mode )

void QOpenGLFunctions_1_1:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_1_1:: glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )

void QOpenGLFunctions_1_1:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_1_1:: glCallList ( GLuint list )

void QOpenGLFunctions_1_1:: glCallLists ( GLsizei n , GLenum type , const GLvoid * lists )

void QOpenGLFunctions_1_1:: glClear ( GLbitfield mask )

void QOpenGLFunctions_1_1:: glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_1_1:: glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_1_1:: glClearDepth ( GLdouble depth )

void QOpenGLFunctions_1_1:: glClearIndex ( GLfloat c )

void QOpenGLFunctions_1_1:: glClearStencil ( GLint s )

void QOpenGLFunctions_1_1:: glClipPlane ( GLenum plane , const GLdouble * equation )

void QOpenGLFunctions_1_1:: glColor3b ( GLbyte red , GLbyte green , GLbyte blue )

void QOpenGLFunctions_1_1:: glColor3bv (const GLbyte * v )

void QOpenGLFunctions_1_1:: glColor3d ( GLdouble red , GLdouble green , GLdouble blue )

void QOpenGLFunctions_1_1:: glColor3dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glColor3f ( GLfloat red , GLfloat green , GLfloat blue )

void QOpenGLFunctions_1_1:: glColor3fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glColor3i ( GLint red , GLint green , GLint blue )

void QOpenGLFunctions_1_1:: glColor3iv (const GLint * v )

void QOpenGLFunctions_1_1:: glColor3s ( GLshort red , GLshort green , GLshort blue )

void QOpenGLFunctions_1_1:: glColor3sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glColor3ub ( GLubyte red , GLubyte green , GLubyte blue )

void QOpenGLFunctions_1_1:: glColor3ubv (const GLubyte * v )

void QOpenGLFunctions_1_1:: glColor3ui ( GLuint red , GLuint green , GLuint blue )

void QOpenGLFunctions_1_1:: glColor3uiv (const GLuint * v )

void QOpenGLFunctions_1_1:: glColor3us ( GLushort red , GLushort green , GLushort blue )

void QOpenGLFunctions_1_1:: glColor3usv (const GLushort * v )

void QOpenGLFunctions_1_1:: glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )

void QOpenGLFunctions_1_1:: glColor4bv (const GLbyte * v )

void QOpenGLFunctions_1_1:: glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )

void QOpenGLFunctions_1_1:: glColor4dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_1_1:: glColor4fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glColor4i ( GLint red , GLint green , GLint blue , GLint alpha )

void QOpenGLFunctions_1_1:: glColor4iv (const GLint * v )

void QOpenGLFunctions_1_1:: glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha )

void QOpenGLFunctions_1_1:: glColor4sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )

void QOpenGLFunctions_1_1:: glColor4ubv (const GLubyte * v )

void QOpenGLFunctions_1_1:: glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha )

void QOpenGLFunctions_1_1:: glColor4uiv (const GLuint * v )

void QOpenGLFunctions_1_1:: glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha )

void QOpenGLFunctions_1_1:: glColor4usv (const GLushort * v )

void QOpenGLFunctions_1_1:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_1_1:: glColorMaterial ( GLenum face , GLenum mode )

void QOpenGLFunctions_1_1:: glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_1:: glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )

void QOpenGLFunctions_1_1:: glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )

void QOpenGLFunctions_1_1:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_1_1:: glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_1_1:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_1_1:: glCullFace ( GLenum mode )

void QOpenGLFunctions_1_1:: glDeleteLists ( GLuint list , GLsizei range )

void QOpenGLFunctions_1_1:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_1_1:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_1_1:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_1_1:: glDepthRange ( GLdouble nearVal , GLdouble farVal )

void QOpenGLFunctions_1_1:: glDisable ( GLenum cap )

void QOpenGLFunctions_1_1:: glDisableClientState ( GLenum array )

void QOpenGLFunctions_1_1:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_1_1:: glDrawBuffer ( GLenum mode )

void QOpenGLFunctions_1_1:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_1_1:: glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_1:: glEdgeFlag ( GLboolean flag )

void QOpenGLFunctions_1_1:: glEdgeFlagPointer ( GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_1:: glEdgeFlagv (const GLboolean * flag )

void QOpenGLFunctions_1_1:: glEnable ( GLenum cap )

void QOpenGLFunctions_1_1:: glEnableClientState ( GLenum array )

void QOpenGLFunctions_1_1:: glEnd ()

void QOpenGLFunctions_1_1:: glEndList ()

void QOpenGLFunctions_1_1:: glEvalCoord1d ( GLdouble u )

void QOpenGLFunctions_1_1:: glEvalCoord1dv (const GLdouble * u )

void QOpenGLFunctions_1_1:: glEvalCoord1f ( GLfloat u )

void QOpenGLFunctions_1_1:: glEvalCoord1fv (const GLfloat * u )

void QOpenGLFunctions_1_1:: glEvalCoord2d ( GLdouble u , GLdouble v )

void QOpenGLFunctions_1_1:: glEvalCoord2dv (const GLdouble * u )

void QOpenGLFunctions_1_1:: glEvalCoord2f ( GLfloat u , GLfloat v )

void QOpenGLFunctions_1_1:: glEvalCoord2fv (const GLfloat * u )

void QOpenGLFunctions_1_1:: glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 )

void QOpenGLFunctions_1_1:: glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )

void QOpenGLFunctions_1_1:: glEvalPoint1 ( GLint i )

void QOpenGLFunctions_1_1:: glEvalPoint2 ( GLint i , GLint j )

void QOpenGLFunctions_1_1:: glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer )

void QOpenGLFunctions_1_1:: glFinish ()

void QOpenGLFunctions_1_1:: glFlush ()

void QOpenGLFunctions_1_1:: glFogf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glFogfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_1:: glFogi ( GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glFogiv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_1_1:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_1_1:: glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

GLuint QOpenGLFunctions_1_1:: glGenLists ( GLsizei range )

void QOpenGLFunctions_1_1:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_1_1:: glGetBooleanv ( GLenum pname , GLboolean * params )

void QOpenGLFunctions_1_1:: glGetClipPlane ( GLenum plane , GLdouble * equation )

void QOpenGLFunctions_1_1:: glGetDoublev ( GLenum pname , GLdouble * params )

GLenum QOpenGLFunctions_1_1:: glGetError ()

void QOpenGLFunctions_1_1:: glGetFloatv ( GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_1:: glGetIntegerv ( GLenum pname , GLint * params )

void QOpenGLFunctions_1_1:: glGetLightfv ( GLenum light , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_1:: glGetLightiv ( GLenum light , GLenum pname , GLint * params )

void QOpenGLFunctions_1_1:: glGetMapdv ( GLenum target , GLenum query , GLdouble * v )

void QOpenGLFunctions_1_1:: glGetMapfv ( GLenum target , GLenum query , GLfloat * v )

void QOpenGLFunctions_1_1:: glGetMapiv ( GLenum target , GLenum query , GLint * v )

void QOpenGLFunctions_1_1:: glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_1:: glGetMaterialiv ( GLenum face , GLenum pname , GLint * params )

void QOpenGLFunctions_1_1:: glGetPixelMapfv ( GLenum map , GLfloat * values )

void QOpenGLFunctions_1_1:: glGetPixelMapuiv ( GLenum map , GLuint * values )

void QOpenGLFunctions_1_1:: glGetPixelMapusv ( GLenum map , GLushort * values )

void QOpenGLFunctions_1_1:: glGetPointerv ( GLenum pname , GLvoid ** params )

void QOpenGLFunctions_1_1:: glGetPolygonStipple ( GLubyte * mask )

const GLubyte *QOpenGLFunctions_1_1:: glGetString ( GLenum name )

void QOpenGLFunctions_1_1:: glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_1:: glGetTexEnviv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_1:: glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params )

void QOpenGLFunctions_1_1:: glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_1:: glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params )

void QOpenGLFunctions_1_1:: glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_1_1:: glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_1:: glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params )

void QOpenGLFunctions_1_1:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_1:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_1:: glHint ( GLenum target , GLenum mode )

void QOpenGLFunctions_1_1:: glIndexMask ( GLuint mask )

void QOpenGLFunctions_1_1:: glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_1:: glIndexd ( GLdouble c )

void QOpenGLFunctions_1_1:: glIndexdv (const GLdouble * c )

void QOpenGLFunctions_1_1:: glIndexf ( GLfloat c )

void QOpenGLFunctions_1_1:: glIndexfv (const GLfloat * c )

void QOpenGLFunctions_1_1:: glIndexi ( GLint c )

void QOpenGLFunctions_1_1:: glIndexiv (const GLint * c )

void QOpenGLFunctions_1_1:: glIndexs ( GLshort c )

void QOpenGLFunctions_1_1:: glIndexsv (const GLshort * c )

void QOpenGLFunctions_1_1:: glIndexub ( GLubyte c )

void QOpenGLFunctions_1_1:: glIndexubv (const GLubyte * c )

void QOpenGLFunctions_1_1:: glInitNames ()

void QOpenGLFunctions_1_1:: glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer )

GLboolean QOpenGLFunctions_1_1:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_1_1:: glIsList ( GLuint list )

GLboolean QOpenGLFunctions_1_1:: glIsTexture ( GLuint texture )

void QOpenGLFunctions_1_1:: glLightModelf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glLightModelfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_1:: glLightModeli ( GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glLightModeliv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_1_1:: glLightf ( GLenum light , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glLightfv ( GLenum light , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_1:: glLighti ( GLenum light , GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glLightiv ( GLenum light , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_1:: glLineStipple ( GLint factor , GLushort pattern )

void QOpenGLFunctions_1_1:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_1_1:: glListBase ( GLuint base )

void QOpenGLFunctions_1_1:: glLoadIdentity ()

void QOpenGLFunctions_1_1:: glLoadMatrixd (const GLdouble * m )

void QOpenGLFunctions_1_1:: glLoadMatrixf (const GLfloat * m )

void QOpenGLFunctions_1_1:: glLoadName ( GLuint name )

void QOpenGLFunctions_1_1:: glLogicOp ( GLenum opcode )

void QOpenGLFunctions_1_1:: glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )

void QOpenGLFunctions_1_1:: glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )

void QOpenGLFunctions_1_1:: glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )

void QOpenGLFunctions_1_1:: glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )

void QOpenGLFunctions_1_1:: glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 )

void QOpenGLFunctions_1_1:: glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 )

void QOpenGLFunctions_1_1:: glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )

void QOpenGLFunctions_1_1:: glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_1_1:: glMaterialf ( GLenum face , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_1:: glMateriali ( GLenum face , GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glMaterialiv ( GLenum face , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_1:: glMatrixMode ( GLenum mode )

void QOpenGLFunctions_1_1:: glMultMatrixd (const GLdouble * m )

void QOpenGLFunctions_1_1:: glMultMatrixf (const GLfloat * m )

void QOpenGLFunctions_1_1:: glNewList ( GLuint list , GLenum mode )

void QOpenGLFunctions_1_1:: glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz )

void QOpenGLFunctions_1_1:: glNormal3bv (const GLbyte * v )

void QOpenGLFunctions_1_1:: glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz )

void QOpenGLFunctions_1_1:: glNormal3dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz )

void QOpenGLFunctions_1_1:: glNormal3fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glNormal3i ( GLint nx , GLint ny , GLint nz )

void QOpenGLFunctions_1_1:: glNormal3iv (const GLint * v )

void QOpenGLFunctions_1_1:: glNormal3s ( GLshort nx , GLshort ny , GLshort nz )

void QOpenGLFunctions_1_1:: glNormal3sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_1:: glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

void QOpenGLFunctions_1_1:: glPassThrough ( GLfloat token )

void QOpenGLFunctions_1_1:: glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values )

void QOpenGLFunctions_1_1:: glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values )

void QOpenGLFunctions_1_1:: glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values )

void QOpenGLFunctions_1_1:: glPixelStoref ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glPixelTransferf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glPixelTransferi ( GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glPixelZoom ( GLfloat xfactor , GLfloat yfactor )

void QOpenGLFunctions_1_1:: glPointSize ( GLfloat size )

void QOpenGLFunctions_1_1:: glPolygonMode ( GLenum face , GLenum mode )

void QOpenGLFunctions_1_1:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_1_1:: glPolygonStipple (const GLubyte * mask )

void QOpenGLFunctions_1_1:: glPopAttrib ()

void QOpenGLFunctions_1_1:: glPopClientAttrib ()

void QOpenGLFunctions_1_1:: glPopMatrix ()

void QOpenGLFunctions_1_1:: glPopName ()

void QOpenGLFunctions_1_1:: glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLfloat * priorities )

void QOpenGLFunctions_1_1:: glPushAttrib ( GLbitfield mask )

void QOpenGLFunctions_1_1:: glPushClientAttrib ( GLbitfield mask )

void QOpenGLFunctions_1_1:: glPushMatrix ()

void QOpenGLFunctions_1_1:: glPushName ( GLuint name )

void QOpenGLFunctions_1_1:: glRasterPos2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_1_1:: glRasterPos2dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glRasterPos2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_1_1:: glRasterPos2fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glRasterPos2i ( GLint x , GLint y )

void QOpenGLFunctions_1_1:: glRasterPos2iv (const GLint * v )

void QOpenGLFunctions_1_1:: glRasterPos2s ( GLshort x , GLshort y )

void QOpenGLFunctions_1_1:: glRasterPos2sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_1:: glRasterPos3dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_1:: glRasterPos3fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glRasterPos3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_1_1:: glRasterPos3iv (const GLint * v )

void QOpenGLFunctions_1_1:: glRasterPos3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_1_1:: glRasterPos3sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_1_1:: glRasterPos4dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_1_1:: glRasterPos4fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glRasterPos4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_1_1:: glRasterPos4iv (const GLint * v )

void QOpenGLFunctions_1_1:: glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_1_1:: glRasterPos4sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glReadBuffer ( GLenum mode )

void QOpenGLFunctions_1_1:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_1_1:: glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )

void QOpenGLFunctions_1_1:: glRectdv (const GLdouble * v1 , const GLdouble * v2 )

void QOpenGLFunctions_1_1:: glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )

void QOpenGLFunctions_1_1:: glRectfv (const GLfloat * v1 , const GLfloat * v2 )

void QOpenGLFunctions_1_1:: glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 )

void QOpenGLFunctions_1_1:: glRectiv (const GLint * v1 , const GLint * v2 )

void QOpenGLFunctions_1_1:: glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )

void QOpenGLFunctions_1_1:: glRectsv (const GLshort * v1 , const GLshort * v2 )

GLint QOpenGLFunctions_1_1:: glRenderMode ( GLenum mode )

void QOpenGLFunctions_1_1:: glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_1:: glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_1:: glScaled ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_1:: glScalef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_1:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_1_1:: glSelectBuffer ( GLsizei size , GLuint * buffer )

void QOpenGLFunctions_1_1:: glShadeModel ( GLenum mode )

void QOpenGLFunctions_1_1:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_1_1:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_1_1:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_1_1:: glTexCoord1d ( GLdouble s )

void QOpenGLFunctions_1_1:: glTexCoord1dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glTexCoord1f ( GLfloat s )

void QOpenGLFunctions_1_1:: glTexCoord1fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glTexCoord1i ( GLint s )

void QOpenGLFunctions_1_1:: glTexCoord1iv (const GLint * v )

void QOpenGLFunctions_1_1:: glTexCoord1s ( GLshort s )

void QOpenGLFunctions_1_1:: glTexCoord1sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glTexCoord2d ( GLdouble s , GLdouble t )

void QOpenGLFunctions_1_1:: glTexCoord2dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glTexCoord2f ( GLfloat s , GLfloat t )

void QOpenGLFunctions_1_1:: glTexCoord2fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glTexCoord2i ( GLint s , GLint t )

void QOpenGLFunctions_1_1:: glTexCoord2iv (const GLint * v )

void QOpenGLFunctions_1_1:: glTexCoord2s ( GLshort s , GLshort t )

void QOpenGLFunctions_1_1:: glTexCoord2sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r )

void QOpenGLFunctions_1_1:: glTexCoord3dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r )

void QOpenGLFunctions_1_1:: glTexCoord3fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glTexCoord3i ( GLint s , GLint t , GLint r )

void QOpenGLFunctions_1_1:: glTexCoord3iv (const GLint * v )

void QOpenGLFunctions_1_1:: glTexCoord3s ( GLshort s , GLshort t , GLshort r )

void QOpenGLFunctions_1_1:: glTexCoord3sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q )

void QOpenGLFunctions_1_1:: glTexCoord4dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q )

void QOpenGLFunctions_1_1:: glTexCoord4fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glTexCoord4i ( GLint s , GLint t , GLint r , GLint q )

void QOpenGLFunctions_1_1:: glTexCoord4iv (const GLint * v )

void QOpenGLFunctions_1_1:: glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q )

void QOpenGLFunctions_1_1:: glTexCoord4sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_1:: glTexEnvf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_1:: glTexEnvi ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glTexEnviv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_1:: glTexGend ( GLenum coord , GLenum pname , GLdouble param )

void QOpenGLFunctions_1_1:: glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params )

void QOpenGLFunctions_1_1:: glTexGenf ( GLenum coord , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_1:: glTexGeni ( GLenum coord , GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glTexGeniv ( GLenum coord , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_1:: glTexImage1D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_1:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_1:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_1:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_1:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_1_1:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_1:: glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_1:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_1:: glTranslated ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_1:: glTranslatef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_1:: glVertex2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_1_1:: glVertex2dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glVertex2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_1_1:: glVertex2fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glVertex2i ( GLint x , GLint y )

void QOpenGLFunctions_1_1:: glVertex2iv (const GLint * v )

void QOpenGLFunctions_1_1:: glVertex2s ( GLshort x , GLshort y )

void QOpenGLFunctions_1_1:: glVertex2sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glVertex3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_1:: glVertex3dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glVertex3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_1:: glVertex3fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glVertex3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_1_1:: glVertex3iv (const GLint * v )

void QOpenGLFunctions_1_1:: glVertex3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_1_1:: glVertex3sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_1_1:: glVertex4dv (const GLdouble * v )

void QOpenGLFunctions_1_1:: glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_1_1:: glVertex4fv (const GLfloat * v )

void QOpenGLFunctions_1_1:: glVertex4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_1_1:: glVertex4iv (const GLint * v )

void QOpenGLFunctions_1_1:: glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_1_1:: glVertex4sv (const GLshort * v )

void QOpenGLFunctions_1_1:: glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_1:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

[virtual] bool QOpenGLFunctions_1_1:: initializeOpenGLFunctions ()