QOpenGLFunctions_1_3 Class

The QOpenGLFunctions_1_3 class provides all functions for OpenGL 1.3 specification. 更多...

头: #include <QOpenGLFunctions_1_3>
qmake: QT += gui
Since: Qt 5.1
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_1_3 ()
~QOpenGLFunctions_1_3 ()
void glAccum (GLenum op , GLfloat value )
void glActiveTexture (GLenum texture )
void glAlphaFunc (GLenum func , GLfloat ref )
GLboolean glAreTexturesResident (GLsizei n , const GLuint * textures , GLboolean * residences )
void glArrayElement (GLint i )
void glBegin (GLenum mode )
void glBindTexture (GLenum target , GLuint texture )
void glBitmap (GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )
void glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glBlendEquation (GLenum mode )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glCallList (GLuint list )
void glCallLists (GLsizei n , GLenum type , const GLvoid * lists )
void glClear (GLbitfield mask )
void glClearAccum (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearDepth (GLdouble depth )
void glClearIndex (GLfloat c )
void glClearStencil (GLint s )
void glClientActiveTexture (GLenum texture )
void glClipPlane (GLenum plane , const GLdouble * equation )
void glColor3b (GLbyte red , GLbyte green , GLbyte blue )
void glColor3bv (const GLbyte * v )
void glColor3d (GLdouble red , GLdouble green , GLdouble blue )
void glColor3dv (const GLdouble * v )
void glColor3f (GLfloat red , GLfloat green , GLfloat blue )
void glColor3fv (const GLfloat * v )
void glColor3i (GLint red , GLint green , GLint blue )
void glColor3iv (const GLint * v )
void glColor3s (GLshort red , GLshort green , GLshort blue )
void glColor3sv (const GLshort * v )
void glColor3ub (GLubyte red , GLubyte green , GLubyte blue )
void glColor3ubv (const GLubyte * v )
void glColor3ui (GLuint red , GLuint green , GLuint blue )
void glColor3uiv (const GLuint * v )
void glColor3us (GLushort red , GLushort green , GLushort blue )
void glColor3usv (const GLushort * v )
void glColor4b (GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )
void glColor4bv (const GLbyte * v )
void glColor4d (GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )
void glColor4dv (const GLdouble * v )
void glColor4f (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glColor4fv (const GLfloat * v )
void glColor4i (GLint red , GLint green , GLint blue , GLint alpha )
void glColor4iv (const GLint * v )
void glColor4s (GLshort red , GLshort green , GLshort blue , GLshort alpha )
void glColor4sv (const GLshort * v )
void glColor4ub (GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )
void glColor4ubv (const GLubyte * v )
void glColor4ui (GLuint red , GLuint green , GLuint blue , GLuint alpha )
void glColor4uiv (const GLuint * v )
void glColor4us (GLushort red , GLushort green , GLushort blue , GLushort alpha )
void glColor4usv (const GLushort * v )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glColorMaterial (GLenum face , GLenum mode )
void glColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glColorSubTable (GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data )
void glColorTable (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table )
void glColorTableParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glColorTableParameteriv (GLenum target , GLenum pname , const GLint * params )
void glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )
void glConvolutionFilter1D (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image )
void glConvolutionFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image )
void glConvolutionParameterf (GLenum target , GLenum pname , GLfloat params )
void glConvolutionParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glConvolutionParameteri (GLenum target , GLenum pname , GLint params )
void glConvolutionParameteriv (GLenum target , GLenum pname , const GLint * params )
void glCopyColorSubTable (GLenum target , GLsizei start , GLint x , GLint y , GLsizei width )
void glCopyColorTable (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )
void glCopyConvolutionFilter1D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )
void glCopyConvolutionFilter2D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )
void glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCullFace (GLenum mode )
void glDeleteLists (GLuint list , GLsizei range )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRange (GLdouble nearVal , GLdouble farVal )
void glDisable (GLenum cap )
void glDisableClientState (GLenum array )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawBuffer (GLenum mode )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawPixels (GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )
void glEdgeFlag (GLboolean flag )
void glEdgeFlagPointer (GLsizei stride , const GLvoid * pointer )
void glEdgeFlagv (const GLboolean * flag )
void glEnable (GLenum cap )
void glEnableClientState (GLenum array )
void glEnd ()
void glEndList ()
void glEvalCoord1d (GLdouble u )
void glEvalCoord1dv (const GLdouble * u )
void glEvalCoord1f (GLfloat u )
void glEvalCoord1fv (const GLfloat * u )
void glEvalCoord2d (GLdouble u , GLdouble v )
void glEvalCoord2dv (const GLdouble * u )
void glEvalCoord2f (GLfloat u , GLfloat v )
void glEvalCoord2fv (const GLfloat * u )
void glEvalMesh1 (GLenum mode , GLint i1 , GLint i2 )
void glEvalMesh2 (GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )
void glEvalPoint1 (GLint i )
void glEvalPoint2 (GLint i , GLint j )
void glFeedbackBuffer (GLsizei size , GLenum type , GLfloat * buffer )
void glFinish ()
void glFlush ()
void glFogf (GLenum pname , GLfloat param )
void glFogfv (GLenum pname , const GLfloat * params )
void glFogi (GLenum pname , GLint param )
void glFogiv (GLenum pname , const GLint * params )
void glFrontFace (GLenum mode )
void glFrustum (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
GLuint glGenLists (GLsizei range )
void glGenTextures (GLsizei n , GLuint * textures )
void glGetBooleanv (GLenum pname , GLboolean * params )
void glGetClipPlane (GLenum plane , GLdouble * equation )
void glGetColorTable (GLenum target , GLenum format , GLenum type , GLvoid * table )
void glGetColorTableParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetColorTableParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetCompressedTexImage (GLenum target , GLint level , GLvoid * img )
void glGetConvolutionFilter (GLenum target , GLenum format , GLenum type , GLvoid * image )
void glGetConvolutionParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetConvolutionParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetDoublev (GLenum pname , GLdouble * params )
GLenum glGetError ()
void glGetFloatv (GLenum pname , GLfloat * params )
void glGetHistogram (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )
void glGetHistogramParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetHistogramParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetIntegerv (GLenum pname , GLint * params )
void glGetLightfv (GLenum light , GLenum pname , GLfloat * params )
void glGetLightiv (GLenum light , GLenum pname , GLint * params )
void glGetMapdv (GLenum target , GLenum query , GLdouble * v )
void glGetMapfv (GLenum target , GLenum query , GLfloat * v )
void glGetMapiv (GLenum target , GLenum query , GLint * v )
void glGetMaterialfv (GLenum face , GLenum pname , GLfloat * params )
void glGetMaterialiv (GLenum face , GLenum pname , GLint * params )
void glGetMinmax (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )
void glGetMinmaxParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetMinmaxParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetPixelMapfv (GLenum map , GLfloat * )
void glGetPixelMapuiv (GLenum map , GLuint * )
void glGetPixelMapusv (GLenum map , GLushort * )
void glGetPointerv (GLenum pname , GLvoid ** params )
void glGetPolygonStipple (GLubyte * mask )
void glGetSeparableFilter (GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span )
const GLubyte * glGetString (GLenum name )
void glGetTexEnvfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexEnviv (GLenum target , GLenum pname , GLint * params )
void glGetTexGendv (GLenum coord , GLenum pname , GLdouble * params )
void glGetTexGenfv (GLenum coord , GLenum pname , GLfloat * params )
void glGetTexGeniv (GLenum coord , GLenum pname , GLint * params )
void glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )
void glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params )
void glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
void glHistogram (GLenum target , GLsizei width , GLenum internalformat , GLboolean sink )
void glIndexMask (GLuint mask )
void glIndexPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glIndexd (GLdouble c )
void glIndexdv (const GLdouble * c )
void glIndexf (GLfloat c )
void glIndexfv (const GLfloat * c )
void glIndexi (GLint c )
void glIndexiv (const GLint * c )
void glIndexs (GLshort c )
void glIndexsv (const GLshort * c )
void glIndexub (GLubyte c )
void glIndexubv (const GLubyte * c )
void glInitNames ()
void glInterleavedArrays (GLenum format , GLsizei stride , const GLvoid * pointer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsList (GLuint list )
GLboolean glIsTexture (GLuint texture )
void glLightModelf (GLenum pname , GLfloat param )
void glLightModelfv (GLenum pname , const GLfloat * params )
void glLightModeli (GLenum pname , GLint param )
void glLightModeliv (GLenum pname , const GLint * params )
void glLightf (GLenum light , GLenum pname , GLfloat param )
void glLightfv (GLenum light , GLenum pname , const GLfloat * params )
void glLighti (GLenum light , GLenum pname , GLint param )
void glLightiv (GLenum light , GLenum pname , const GLint * params )
void glLineStipple (GLint factor , GLushort pattern )
void glLineWidth (GLfloat width )
void glListBase (GLuint base )
void glLoadIdentity ()
void glLoadMatrixd (const GLdouble * m )
void glLoadMatrixf (const GLfloat * m )
void glLoadName (GLuint name )
void glLoadTransposeMatrixd (const GLdouble * m )
void glLoadTransposeMatrixf (const GLfloat * m )
void glLogicOp (GLenum opcode )
void glMap1d (GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )
void glMap1f (GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )
void glMap2d (GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )
void glMap2f (GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )
void glMapGrid1d (GLint un , GLdouble u1 , GLdouble u2 )
void glMapGrid1f (GLint un , GLfloat u1 , GLfloat u2 )
void glMapGrid2d (GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )
void glMapGrid2f (GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )
void glMaterialf (GLenum face , GLenum pname , GLfloat param )
void glMaterialfv (GLenum face , GLenum pname , const GLfloat * params )
void glMateriali (GLenum face , GLenum pname , GLint param )
void glMaterialiv (GLenum face , GLenum pname , const GLint * params )
void glMatrixMode (GLenum mode )
void glMinmax (GLenum target , GLenum internalformat , GLboolean sink )
void glMultMatrixd (const GLdouble * m )
void glMultMatrixf (const GLfloat * m )
void glMultTransposeMatrixd (const GLdouble * m )
void glMultTransposeMatrixf (const GLfloat * m )
void glMultiTexCoord1d (GLenum target , GLdouble s )
void glMultiTexCoord1dv (GLenum target , const GLdouble * v )
void glMultiTexCoord1f (GLenum target , GLfloat s )
void glMultiTexCoord1fv (GLenum target , const GLfloat * v )
void glMultiTexCoord1i (GLenum target , GLint s )
void glMultiTexCoord1iv (GLenum target , const GLint * v )
void glMultiTexCoord1s (GLenum target , GLshort s )
void glMultiTexCoord1sv (GLenum target , const GLshort * v )
void glMultiTexCoord2d (GLenum target , GLdouble s , GLdouble t )
void glMultiTexCoord2dv (GLenum target , const GLdouble * v )
void glMultiTexCoord2f (GLenum target , GLfloat s , GLfloat t )
void glMultiTexCoord2fv (GLenum target , const GLfloat * v )
void glMultiTexCoord2i (GLenum target , GLint s , GLint t )
void glMultiTexCoord2iv (GLenum target , const GLint * v )
void glMultiTexCoord2s (GLenum target , GLshort s , GLshort t )
void glMultiTexCoord2sv (GLenum target , const GLshort * v )
void glMultiTexCoord3d (GLenum target , GLdouble s , GLdouble t , GLdouble r )
void glMultiTexCoord3dv (GLenum target , const GLdouble * v )
void glMultiTexCoord3f (GLenum target , GLfloat s , GLfloat t , GLfloat r )
void glMultiTexCoord3fv (GLenum target , const GLfloat * v )
void glMultiTexCoord3i (GLenum target , GLint s , GLint t , GLint r )
void glMultiTexCoord3iv (GLenum target , const GLint * v )
void glMultiTexCoord3s (GLenum target , GLshort s , GLshort t , GLshort r )
void glMultiTexCoord3sv (GLenum target , const GLshort * v )
void glMultiTexCoord4d (GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q )
void glMultiTexCoord4dv (GLenum target , const GLdouble * v )
void glMultiTexCoord4f (GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q )
void glMultiTexCoord4fv (GLenum target , const GLfloat * v )
void glMultiTexCoord4i (GLenum target , GLint s , GLint t , GLint r , GLint q )
void glMultiTexCoord4iv (GLenum target , const GLint * v )
void glMultiTexCoord4s (GLenum target , GLshort s , GLshort t , GLshort r , GLshort q )
void glMultiTexCoord4sv (GLenum target , const GLshort * v )
void glNewList (GLuint list , GLenum mode )
void glNormal3b (GLbyte nx , GLbyte ny , GLbyte nz )
void glNormal3bv (const GLbyte * v )
void glNormal3d (GLdouble nx , GLdouble ny , GLdouble nz )
void glNormal3dv (const GLdouble * v )
void glNormal3f (GLfloat nx , GLfloat ny , GLfloat nz )
void glNormal3fv (const GLfloat * v )
void glNormal3i (GLint nx , GLint ny , GLint nz )
void glNormal3iv (const GLint * v )
void glNormal3s (GLshort nx , GLshort ny , GLshort nz )
void glNormal3sv (const GLshort * v )
void glNormalPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glOrtho (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
void glPassThrough (GLfloat token )
void glPixelMapfv (GLenum map , GLint mapsize , const GLfloat * )
void glPixelMapuiv (GLenum map , GLint mapsize , const GLuint * )
void glPixelMapusv (GLenum map , GLint mapsize , const GLushort * )
void glPixelStoref (GLenum pname , GLfloat param )
void glPixelStorei (GLenum pname , GLint param )
void glPixelTransferf (GLenum pname , GLfloat param )
void glPixelTransferi (GLenum pname , GLint param )
void glPixelZoom (GLfloat xfactor , GLfloat yfactor )
void glPointSize (GLfloat size )
void glPolygonMode (GLenum face , GLenum mode )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glPolygonStipple (const GLubyte * mask )
void glPopAttrib ()
void glPopClientAttrib ()
void glPopMatrix ()
void glPopName ()
void glPrioritizeTextures (GLsizei n , const GLuint * textures , const GLfloat * priorities )
void glPushAttrib (GLbitfield mask )
void glPushClientAttrib (GLbitfield mask )
void glPushMatrix ()
void glPushName (GLuint name )
void glRasterPos2d (GLdouble x , GLdouble y )
void glRasterPos2dv (const GLdouble * v )
void glRasterPos2f (GLfloat x , GLfloat y )
void glRasterPos2fv (const GLfloat * v )
void glRasterPos2i (GLint x , GLint y )
void glRasterPos2iv (const GLint * v )
void glRasterPos2s (GLshort x , GLshort y )
void glRasterPos2sv (const GLshort * v )
void glRasterPos3d (GLdouble x , GLdouble y , GLdouble z )
void glRasterPos3dv (const GLdouble * v )
void glRasterPos3f (GLfloat x , GLfloat y , GLfloat z )
void glRasterPos3fv (const GLfloat * v )
void glRasterPos3i (GLint x , GLint y , GLint z )
void glRasterPos3iv (const GLint * v )
void glRasterPos3s (GLshort x , GLshort y , GLshort z )
void glRasterPos3sv (const GLshort * v )
void glRasterPos4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glRasterPos4dv (const GLdouble * v )
void glRasterPos4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glRasterPos4fv (const GLfloat * v )
void glRasterPos4i (GLint x , GLint y , GLint z , GLint w )
void glRasterPos4iv (const GLint * v )
void glRasterPos4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glRasterPos4sv (const GLshort * v )
void glReadBuffer (GLenum mode )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )
void glRectd (GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )
void glRectdv (const GLdouble * v1 , const GLdouble * v2 )
void glRectf (GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )
void glRectfv (const GLfloat * v1 , const GLfloat * v2 )
void glRecti (GLint x1 , GLint y1 , GLint x2 , GLint y2 )
void glRectiv (const GLint * v1 , const GLint * v2 )
void glRects (GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )
void glRectsv (const GLshort * v1 , const GLshort * v2 )
GLint glRenderMode (GLenum mode )
void glResetHistogram (GLenum target )
void glResetMinmax (GLenum target )
void glRotated (GLdouble angle , GLdouble x , GLdouble y , GLdouble z )
void glRotatef (GLfloat angle , GLfloat x , GLfloat y , GLfloat z )
void glSampleCoverage (GLfloat value , GLboolean invert )
void glScaled (GLdouble x , GLdouble y , GLdouble z )
void glScalef (GLfloat x , GLfloat y , GLfloat z )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glSelectBuffer (GLsizei size , GLuint * buffer )
void glSeparableFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column )
void glShadeModel (GLenum mode )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glTexCoord1d (GLdouble s )
void glTexCoord1dv (const GLdouble * v )
void glTexCoord1f (GLfloat s )
void glTexCoord1fv (const GLfloat * v )
void glTexCoord1i (GLint s )
void glTexCoord1iv (const GLint * v )
void glTexCoord1s (GLshort s )
void glTexCoord1sv (const GLshort * v )
void glTexCoord2d (GLdouble s , GLdouble t )
void glTexCoord2dv (const GLdouble * v )
void glTexCoord2f (GLfloat s , GLfloat t )
void glTexCoord2fv (const GLfloat * v )
void glTexCoord2i (GLint s , GLint t )
void glTexCoord2iv (const GLint * v )
void glTexCoord2s (GLshort s , GLshort t )
void glTexCoord2sv (const GLshort * v )
void glTexCoord3d (GLdouble s , GLdouble t , GLdouble r )
void glTexCoord3dv (const GLdouble * v )
void glTexCoord3f (GLfloat s , GLfloat t , GLfloat r )
void glTexCoord3fv (const GLfloat * v )
void glTexCoord3i (GLint s , GLint t , GLint r )
void glTexCoord3iv (const GLint * v )
void glTexCoord3s (GLshort s , GLshort t , GLshort r )
void glTexCoord3sv (const GLshort * v )
void glTexCoord4d (GLdouble s , GLdouble t , GLdouble r , GLdouble q )
void glTexCoord4dv (const GLdouble * v )
void glTexCoord4f (GLfloat s , GLfloat t , GLfloat r , GLfloat q )
void glTexCoord4fv (const GLfloat * v )
void glTexCoord4i (GLint s , GLint t , GLint r , GLint q )
void glTexCoord4iv (const GLint * v )
void glTexCoord4s (GLshort s , GLshort t , GLshort r , GLshort q )
void glTexCoord4sv (const GLshort * v )
void glTexCoordPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glTexEnvf (GLenum target , GLenum pname , GLfloat param )
void glTexEnvfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexEnvi (GLenum target , GLenum pname , GLint param )
void glTexEnviv (GLenum target , GLenum pname , const GLint * params )
void glTexGend (GLenum coord , GLenum pname , GLdouble param )
void glTexGendv (GLenum coord , GLenum pname , const GLdouble * params )
void glTexGenf (GLenum coord , GLenum pname , GLfloat param )
void glTexGenfv (GLenum coord , GLenum pname , const GLfloat * params )
void glTexGeni (GLenum coord , GLenum pname , GLint param )
void glTexGeniv (GLenum coord , GLenum pname , const GLint * params )
void glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )
void glTranslated (GLdouble x , GLdouble y , GLdouble z )
void glTranslatef (GLfloat x , GLfloat y , GLfloat z )
void glVertex2d (GLdouble x , GLdouble y )
void glVertex2dv (const GLdouble * v )
void glVertex2f (GLfloat x , GLfloat y )
void glVertex2fv (const GLfloat * v )
void glVertex2i (GLint x , GLint y )
void glVertex2iv (const GLint * v )
void glVertex2s (GLshort x , GLshort y )
void glVertex2sv (const GLshort * v )
void glVertex3d (GLdouble x , GLdouble y , GLdouble z )
void glVertex3dv (const GLdouble * v )
void glVertex3f (GLfloat x , GLfloat y , GLfloat z )
void glVertex3fv (const GLfloat * v )
void glVertex3i (GLint x , GLint y , GLint z )
void glVertex3iv (const GLint * v )
void glVertex3s (GLshort x , GLshort y , GLshort z )
void glVertex3sv (const GLshort * v )
void glVertex4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertex4dv (const GLdouble * v )
void glVertex4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertex4fv (const GLfloat * v )
void glVertex4i (GLint x , GLint y , GLint z , GLint w )
void glVertex4iv (const GLint * v )
void glVertex4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glVertex4sv (const GLshort * v )
void glVertexPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )

重实现公共函数

virtual bool initializeOpenGLFunctions ()

详细描述

The QOpenGLFunctions_1_3 class provides all functions for OpenGL 1.3 specification.

This class is a wrapper for functions from OpenGL 1.3 specification. See reference pages on opengl.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_1_3:: QOpenGLFunctions_1_3 ()

Default constructs an instance of QOpenGLFunctions_1_3.

QOpenGLFunctions_1_3:: ~QOpenGLFunctions_1_3 ()

Destroys the instance of QOpenGLFunctions_1_3.

void QOpenGLFunctions_1_3:: glAccum ( GLenum op , GLfloat value )

void QOpenGLFunctions_1_3:: glActiveTexture ( GLenum texture )

void QOpenGLFunctions_1_3:: glAlphaFunc ( GLenum func , GLfloat ref )

GLboolean QOpenGLFunctions_1_3:: glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences )

void QOpenGLFunctions_1_3:: glArrayElement ( GLint i )

void QOpenGLFunctions_1_3:: glBegin ( GLenum mode )

void QOpenGLFunctions_1_3:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_1_3:: glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )

void QOpenGLFunctions_1_3:: glBlendColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_1_3:: glBlendEquation ( GLenum mode )

void QOpenGLFunctions_1_3:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_1_3:: glCallList ( GLuint list )

void QOpenGLFunctions_1_3:: glCallLists ( GLsizei n , GLenum type , const GLvoid * lists )

void QOpenGLFunctions_1_3:: glClear ( GLbitfield mask )

void QOpenGLFunctions_1_3:: glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_1_3:: glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_1_3:: glClearDepth ( GLdouble depth )

void QOpenGLFunctions_1_3:: glClearIndex ( GLfloat c )

void QOpenGLFunctions_1_3:: glClearStencil ( GLint s )

void QOpenGLFunctions_1_3:: glClientActiveTexture ( GLenum texture )

void QOpenGLFunctions_1_3:: glClipPlane ( GLenum plane , const GLdouble * equation )

void QOpenGLFunctions_1_3:: glColor3b ( GLbyte red , GLbyte green , GLbyte blue )

void QOpenGLFunctions_1_3:: glColor3bv (const GLbyte * v )

void QOpenGLFunctions_1_3:: glColor3d ( GLdouble red , GLdouble green , GLdouble blue )

void QOpenGLFunctions_1_3:: glColor3dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glColor3f ( GLfloat red , GLfloat green , GLfloat blue )

void QOpenGLFunctions_1_3:: glColor3fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glColor3i ( GLint red , GLint green , GLint blue )

void QOpenGLFunctions_1_3:: glColor3iv (const GLint * v )

void QOpenGLFunctions_1_3:: glColor3s ( GLshort red , GLshort green , GLshort blue )

void QOpenGLFunctions_1_3:: glColor3sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glColor3ub ( GLubyte red , GLubyte green , GLubyte blue )

void QOpenGLFunctions_1_3:: glColor3ubv (const GLubyte * v )

void QOpenGLFunctions_1_3:: glColor3ui ( GLuint red , GLuint green , GLuint blue )

void QOpenGLFunctions_1_3:: glColor3uiv (const GLuint * v )

void QOpenGLFunctions_1_3:: glColor3us ( GLushort red , GLushort green , GLushort blue )

void QOpenGLFunctions_1_3:: glColor3usv (const GLushort * v )

void QOpenGLFunctions_1_3:: glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )

void QOpenGLFunctions_1_3:: glColor4bv (const GLbyte * v )

void QOpenGLFunctions_1_3:: glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )

void QOpenGLFunctions_1_3:: glColor4dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_1_3:: glColor4fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glColor4i ( GLint red , GLint green , GLint blue , GLint alpha )

void QOpenGLFunctions_1_3:: glColor4iv (const GLint * v )

void QOpenGLFunctions_1_3:: glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha )

void QOpenGLFunctions_1_3:: glColor4sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )

void QOpenGLFunctions_1_3:: glColor4ubv (const GLubyte * v )

void QOpenGLFunctions_1_3:: glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha )

void QOpenGLFunctions_1_3:: glColor4uiv (const GLuint * v )

void QOpenGLFunctions_1_3:: glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha )

void QOpenGLFunctions_1_3:: glColor4usv (const GLushort * v )

void QOpenGLFunctions_1_3:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_1_3:: glColorMaterial ( GLenum face , GLenum mode )

void QOpenGLFunctions_1_3:: glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_3:: glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data )

void QOpenGLFunctions_1_3:: glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table )

void QOpenGLFunctions_1_3:: glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_1_3:: glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_1_3:: glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_1_3:: glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_1_3:: glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_1_3:: glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_1_3:: glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image )

void QOpenGLFunctions_1_3:: glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image )

void QOpenGLFunctions_1_3:: glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params )

void QOpenGLFunctions_1_3:: glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glConvolutionParameteri ( GLenum target , GLenum pname , GLint params )

void QOpenGLFunctions_1_3:: glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_1_3:: glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_1_3:: glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_1_3:: glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_1_3:: glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )

void QOpenGLFunctions_1_3:: glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )

void QOpenGLFunctions_1_3:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_1_3:: glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_1_3:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_1_3:: glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_1_3:: glCullFace ( GLenum mode )

void QOpenGLFunctions_1_3:: glDeleteLists ( GLuint list , GLsizei range )

void QOpenGLFunctions_1_3:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_1_3:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_1_3:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_1_3:: glDepthRange ( GLdouble nearVal , GLdouble farVal )

void QOpenGLFunctions_1_3:: glDisable ( GLenum cap )

void QOpenGLFunctions_1_3:: glDisableClientState ( GLenum array )

void QOpenGLFunctions_1_3:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_1_3:: glDrawBuffer ( GLenum mode )

void QOpenGLFunctions_1_3:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_1_3:: glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_3:: glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_1_3:: glEdgeFlag ( GLboolean flag )

void QOpenGLFunctions_1_3:: glEdgeFlagPointer ( GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_3:: glEdgeFlagv (const GLboolean * flag )

void QOpenGLFunctions_1_3:: glEnable ( GLenum cap )

void QOpenGLFunctions_1_3:: glEnableClientState ( GLenum array )

void QOpenGLFunctions_1_3:: glEnd ()

void QOpenGLFunctions_1_3:: glEndList ()

void QOpenGLFunctions_1_3:: glEvalCoord1d ( GLdouble u )

void QOpenGLFunctions_1_3:: glEvalCoord1dv (const GLdouble * u )

void QOpenGLFunctions_1_3:: glEvalCoord1f ( GLfloat u )

void QOpenGLFunctions_1_3:: glEvalCoord1fv (const GLfloat * u )

void QOpenGLFunctions_1_3:: glEvalCoord2d ( GLdouble u , GLdouble v )

void QOpenGLFunctions_1_3:: glEvalCoord2dv (const GLdouble * u )

void QOpenGLFunctions_1_3:: glEvalCoord2f ( GLfloat u , GLfloat v )

void QOpenGLFunctions_1_3:: glEvalCoord2fv (const GLfloat * u )

void QOpenGLFunctions_1_3:: glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 )

void QOpenGLFunctions_1_3:: glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )

void QOpenGLFunctions_1_3:: glEvalPoint1 ( GLint i )

void QOpenGLFunctions_1_3:: glEvalPoint2 ( GLint i , GLint j )

void QOpenGLFunctions_1_3:: glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer )

void QOpenGLFunctions_1_3:: glFinish ()

void QOpenGLFunctions_1_3:: glFlush ()

void QOpenGLFunctions_1_3:: glFogf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glFogfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glFogi ( GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glFogiv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_1_3:: glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

GLuint QOpenGLFunctions_1_3:: glGenLists ( GLsizei range )

void QOpenGLFunctions_1_3:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_1_3:: glGetBooleanv ( GLenum pname , GLboolean * params )

void QOpenGLFunctions_1_3:: glGetClipPlane ( GLenum plane , GLdouble * equation )

void QOpenGLFunctions_1_3:: glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table )

void QOpenGLFunctions_1_3:: glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetCompressedTexImage ( GLenum target , GLint level , GLvoid * img )

void QOpenGLFunctions_1_3:: glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image )

void QOpenGLFunctions_1_3:: glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetDoublev ( GLenum pname , GLdouble * params )

GLenum QOpenGLFunctions_1_3:: glGetError ()

void QOpenGLFunctions_1_3:: glGetFloatv ( GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )

void QOpenGLFunctions_1_3:: glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetIntegerv ( GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetLightfv ( GLenum light , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetLightiv ( GLenum light , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetMapdv ( GLenum target , GLenum query , GLdouble * v )

void QOpenGLFunctions_1_3:: glGetMapfv ( GLenum target , GLenum query , GLfloat * v )

void QOpenGLFunctions_1_3:: glGetMapiv ( GLenum target , GLenum query , GLint * v )

void QOpenGLFunctions_1_3:: glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetMaterialiv ( GLenum face , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )

void QOpenGLFunctions_1_3:: glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetPixelMapfv ( GLenum map , GLfloat * )

void QOpenGLFunctions_1_3:: glGetPixelMapuiv ( GLenum map , GLuint * )

void QOpenGLFunctions_1_3:: glGetPixelMapusv ( GLenum map , GLushort * )

void QOpenGLFunctions_1_3:: glGetPointerv ( GLenum pname , GLvoid ** params )

void QOpenGLFunctions_1_3:: glGetPolygonStipple ( GLubyte * mask )

void QOpenGLFunctions_1_3:: glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span )

const GLubyte *QOpenGLFunctions_1_3:: glGetString ( GLenum name )

void QOpenGLFunctions_1_3:: glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetTexEnviv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params )

void QOpenGLFunctions_1_3:: glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_1_3:: glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_1_3:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_1_3:: glHint ( GLenum target , GLenum mode )

void QOpenGLFunctions_1_3:: glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink )

void QOpenGLFunctions_1_3:: glIndexMask ( GLuint mask )

void QOpenGLFunctions_1_3:: glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_3:: glIndexd ( GLdouble c )

void QOpenGLFunctions_1_3:: glIndexdv (const GLdouble * c )

void QOpenGLFunctions_1_3:: glIndexf ( GLfloat c )

void QOpenGLFunctions_1_3:: glIndexfv (const GLfloat * c )

void QOpenGLFunctions_1_3:: glIndexi ( GLint c )

void QOpenGLFunctions_1_3:: glIndexiv (const GLint * c )

void QOpenGLFunctions_1_3:: glIndexs ( GLshort c )

void QOpenGLFunctions_1_3:: glIndexsv (const GLshort * c )

void QOpenGLFunctions_1_3:: glIndexub ( GLubyte c )

void QOpenGLFunctions_1_3:: glIndexubv (const GLubyte * c )

void QOpenGLFunctions_1_3:: glInitNames ()

void QOpenGLFunctions_1_3:: glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer )

GLboolean QOpenGLFunctions_1_3:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_1_3:: glIsList ( GLuint list )

GLboolean QOpenGLFunctions_1_3:: glIsTexture ( GLuint texture )

void QOpenGLFunctions_1_3:: glLightModelf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glLightModelfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glLightModeli ( GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glLightModeliv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glLightf ( GLenum light , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glLightfv ( GLenum light , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glLighti ( GLenum light , GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glLightiv ( GLenum light , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glLineStipple ( GLint factor , GLushort pattern )

void QOpenGLFunctions_1_3:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_1_3:: glListBase ( GLuint base )

void QOpenGLFunctions_1_3:: glLoadIdentity ()

void QOpenGLFunctions_1_3:: glLoadMatrixd (const GLdouble * m )

void QOpenGLFunctions_1_3:: glLoadMatrixf (const GLfloat * m )

void QOpenGLFunctions_1_3:: glLoadName ( GLuint name )

void QOpenGLFunctions_1_3:: glLoadTransposeMatrixd (const GLdouble * m )

void QOpenGLFunctions_1_3:: glLoadTransposeMatrixf (const GLfloat * m )

void QOpenGLFunctions_1_3:: glLogicOp ( GLenum opcode )

void QOpenGLFunctions_1_3:: glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )

void QOpenGLFunctions_1_3:: glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )

void QOpenGLFunctions_1_3:: glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )

void QOpenGLFunctions_1_3:: glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )

void QOpenGLFunctions_1_3:: glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 )

void QOpenGLFunctions_1_3:: glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 )

void QOpenGLFunctions_1_3:: glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )

void QOpenGLFunctions_1_3:: glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_1_3:: glMaterialf ( GLenum face , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glMateriali ( GLenum face , GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glMaterialiv ( GLenum face , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glMatrixMode ( GLenum mode )

void QOpenGLFunctions_1_3:: glMinmax ( GLenum target , GLenum internalformat , GLboolean sink )

void QOpenGLFunctions_1_3:: glMultMatrixd (const GLdouble * m )

void QOpenGLFunctions_1_3:: glMultMatrixf (const GLfloat * m )

void QOpenGLFunctions_1_3:: glMultTransposeMatrixd (const GLdouble * m )

void QOpenGLFunctions_1_3:: glMultTransposeMatrixf (const GLfloat * m )

void QOpenGLFunctions_1_3:: glMultiTexCoord1d ( GLenum target , GLdouble s )

void QOpenGLFunctions_1_3:: glMultiTexCoord1dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord1f ( GLenum target , GLfloat s )

void QOpenGLFunctions_1_3:: glMultiTexCoord1fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord1i ( GLenum target , GLint s )

void QOpenGLFunctions_1_3:: glMultiTexCoord1iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord1s ( GLenum target , GLshort s )

void QOpenGLFunctions_1_3:: glMultiTexCoord1sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t )

void QOpenGLFunctions_1_3:: glMultiTexCoord2dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t )

void QOpenGLFunctions_1_3:: glMultiTexCoord2fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord2i ( GLenum target , GLint s , GLint t )

void QOpenGLFunctions_1_3:: glMultiTexCoord2iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t )

void QOpenGLFunctions_1_3:: glMultiTexCoord2sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r )

void QOpenGLFunctions_1_3:: glMultiTexCoord3dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r )

void QOpenGLFunctions_1_3:: glMultiTexCoord3fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r )

void QOpenGLFunctions_1_3:: glMultiTexCoord3iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r )

void QOpenGLFunctions_1_3:: glMultiTexCoord3sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q )

void QOpenGLFunctions_1_3:: glMultiTexCoord4dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q )

void QOpenGLFunctions_1_3:: glMultiTexCoord4fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q )

void QOpenGLFunctions_1_3:: glMultiTexCoord4iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_1_3:: glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q )

void QOpenGLFunctions_1_3:: glMultiTexCoord4sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_1_3:: glNewList ( GLuint list , GLenum mode )

void QOpenGLFunctions_1_3:: glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz )

void QOpenGLFunctions_1_3:: glNormal3bv (const GLbyte * v )

void QOpenGLFunctions_1_3:: glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz )

void QOpenGLFunctions_1_3:: glNormal3dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz )

void QOpenGLFunctions_1_3:: glNormal3fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glNormal3i ( GLint nx , GLint ny , GLint nz )

void QOpenGLFunctions_1_3:: glNormal3iv (const GLint * v )

void QOpenGLFunctions_1_3:: glNormal3s ( GLshort nx , GLshort ny , GLshort nz )

void QOpenGLFunctions_1_3:: glNormal3sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_3:: glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

void QOpenGLFunctions_1_3:: glPassThrough ( GLfloat token )

void QOpenGLFunctions_1_3:: glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * )

void QOpenGLFunctions_1_3:: glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * )

void QOpenGLFunctions_1_3:: glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * )

void QOpenGLFunctions_1_3:: glPixelStoref ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glPixelTransferf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glPixelTransferi ( GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glPixelZoom ( GLfloat xfactor , GLfloat yfactor )

void QOpenGLFunctions_1_3:: glPointSize ( GLfloat size )

void QOpenGLFunctions_1_3:: glPolygonMode ( GLenum face , GLenum mode )

void QOpenGLFunctions_1_3:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_1_3:: glPolygonStipple (const GLubyte * mask )

void QOpenGLFunctions_1_3:: glPopAttrib ()

void QOpenGLFunctions_1_3:: glPopClientAttrib ()

void QOpenGLFunctions_1_3:: glPopMatrix ()

void QOpenGLFunctions_1_3:: glPopName ()

void QOpenGLFunctions_1_3:: glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLfloat * priorities )

void QOpenGLFunctions_1_3:: glPushAttrib ( GLbitfield mask )

void QOpenGLFunctions_1_3:: glPushClientAttrib ( GLbitfield mask )

void QOpenGLFunctions_1_3:: glPushMatrix ()

void QOpenGLFunctions_1_3:: glPushName ( GLuint name )

void QOpenGLFunctions_1_3:: glRasterPos2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_1_3:: glRasterPos2dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glRasterPos2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_1_3:: glRasterPos2fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glRasterPos2i ( GLint x , GLint y )

void QOpenGLFunctions_1_3:: glRasterPos2iv (const GLint * v )

void QOpenGLFunctions_1_3:: glRasterPos2s ( GLshort x , GLshort y )

void QOpenGLFunctions_1_3:: glRasterPos2sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_3:: glRasterPos3dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_3:: glRasterPos3fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glRasterPos3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_1_3:: glRasterPos3iv (const GLint * v )

void QOpenGLFunctions_1_3:: glRasterPos3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_1_3:: glRasterPos3sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_1_3:: glRasterPos4dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_1_3:: glRasterPos4fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glRasterPos4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_1_3:: glRasterPos4iv (const GLint * v )

void QOpenGLFunctions_1_3:: glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_1_3:: glRasterPos4sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glReadBuffer ( GLenum mode )

void QOpenGLFunctions_1_3:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_1_3:: glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )

void QOpenGLFunctions_1_3:: glRectdv (const GLdouble * v1 , const GLdouble * v2 )

void QOpenGLFunctions_1_3:: glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )

void QOpenGLFunctions_1_3:: glRectfv (const GLfloat * v1 , const GLfloat * v2 )

void QOpenGLFunctions_1_3:: glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 )

void QOpenGLFunctions_1_3:: glRectiv (const GLint * v1 , const GLint * v2 )

void QOpenGLFunctions_1_3:: glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )

void QOpenGLFunctions_1_3:: glRectsv (const GLshort * v1 , const GLshort * v2 )

GLint QOpenGLFunctions_1_3:: glRenderMode ( GLenum mode )

void QOpenGLFunctions_1_3:: glResetHistogram ( GLenum target )

void QOpenGLFunctions_1_3:: glResetMinmax ( GLenum target )

void QOpenGLFunctions_1_3:: glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_3:: glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_3:: glSampleCoverage ( GLfloat value , GLboolean invert )

void QOpenGLFunctions_1_3:: glScaled ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_3:: glScalef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_3:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_1_3:: glSelectBuffer ( GLsizei size , GLuint * buffer )

void QOpenGLFunctions_1_3:: glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column )

void QOpenGLFunctions_1_3:: glShadeModel ( GLenum mode )

void QOpenGLFunctions_1_3:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_1_3:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_1_3:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_1_3:: glTexCoord1d ( GLdouble s )

void QOpenGLFunctions_1_3:: glTexCoord1dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glTexCoord1f ( GLfloat s )

void QOpenGLFunctions_1_3:: glTexCoord1fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glTexCoord1i ( GLint s )

void QOpenGLFunctions_1_3:: glTexCoord1iv (const GLint * v )

void QOpenGLFunctions_1_3:: glTexCoord1s ( GLshort s )

void QOpenGLFunctions_1_3:: glTexCoord1sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glTexCoord2d ( GLdouble s , GLdouble t )

void QOpenGLFunctions_1_3:: glTexCoord2dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glTexCoord2f ( GLfloat s , GLfloat t )

void QOpenGLFunctions_1_3:: glTexCoord2fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glTexCoord2i ( GLint s , GLint t )

void QOpenGLFunctions_1_3:: glTexCoord2iv (const GLint * v )

void QOpenGLFunctions_1_3:: glTexCoord2s ( GLshort s , GLshort t )

void QOpenGLFunctions_1_3:: glTexCoord2sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r )

void QOpenGLFunctions_1_3:: glTexCoord3dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r )

void QOpenGLFunctions_1_3:: glTexCoord3fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glTexCoord3i ( GLint s , GLint t , GLint r )

void QOpenGLFunctions_1_3:: glTexCoord3iv (const GLint * v )

void QOpenGLFunctions_1_3:: glTexCoord3s ( GLshort s , GLshort t , GLshort r )

void QOpenGLFunctions_1_3:: glTexCoord3sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q )

void QOpenGLFunctions_1_3:: glTexCoord4dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q )

void QOpenGLFunctions_1_3:: glTexCoord4fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glTexCoord4i ( GLint s , GLint t , GLint r , GLint q )

void QOpenGLFunctions_1_3:: glTexCoord4iv (const GLint * v )

void QOpenGLFunctions_1_3:: glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q )

void QOpenGLFunctions_1_3:: glTexCoord4sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_3:: glTexEnvf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glTexEnvi ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glTexEnviv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glTexGend ( GLenum coord , GLenum pname , GLdouble param )

void QOpenGLFunctions_1_3:: glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params )

void QOpenGLFunctions_1_3:: glTexGenf ( GLenum coord , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glTexGeni ( GLenum coord , GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glTexGeniv ( GLenum coord , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glTexImage1D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_3:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_3:: glTexImage3D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_3:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_1_3:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_1_3:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_1_3:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_1_3:: glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_3:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_3:: glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_1_3:: glTranslated ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_3:: glTranslatef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_3:: glVertex2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_1_3:: glVertex2dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glVertex2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_1_3:: glVertex2fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glVertex2i ( GLint x , GLint y )

void QOpenGLFunctions_1_3:: glVertex2iv (const GLint * v )

void QOpenGLFunctions_1_3:: glVertex2s ( GLshort x , GLshort y )

void QOpenGLFunctions_1_3:: glVertex2sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glVertex3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_1_3:: glVertex3dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glVertex3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_1_3:: glVertex3fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glVertex3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_1_3:: glVertex3iv (const GLint * v )

void QOpenGLFunctions_1_3:: glVertex3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_1_3:: glVertex3sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_1_3:: glVertex4dv (const GLdouble * v )

void QOpenGLFunctions_1_3:: glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_1_3:: glVertex4fv (const GLfloat * v )

void QOpenGLFunctions_1_3:: glVertex4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_1_3:: glVertex4iv (const GLint * v )

void QOpenGLFunctions_1_3:: glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_1_3:: glVertex4sv (const GLshort * v )

void QOpenGLFunctions_1_3:: glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_1_3:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

[虚拟] bool QOpenGLFunctions_1_3:: initializeOpenGLFunctions ()