QOpenGLFunctions_2_0 Class

QOpenGLFunctions_2_0 class provides all functions for OpenGL 2.0 specification. 更多...

头: #include <QOpenGLFunctions_2_0>
qmake: QT += gui
Since: Qt 5.1
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_2_0 ()
~QOpenGLFunctions_2_0 ()
void glAccum (GLenum op , GLfloat value )
void glActiveTexture (GLenum texture )
void glAlphaFunc (GLenum func , GLfloat ref )
GLboolean glAreTexturesResident (GLsizei n , const GLuint * textures , GLboolean * residences )
void glArrayElement (GLint i )
void glAttachShader (GLuint program , GLuint shader )
void glBegin (GLenum mode )
void glBeginQuery (GLenum target , GLuint id )
void glBindAttribLocation (GLuint program , GLuint index , const GLchar * name )
void glBindBuffer (GLenum target , GLuint buffer )
void glBindTexture (GLenum target , GLuint texture )
void glBitmap (GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )
void glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glBlendEquation (GLenum mode )
void glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glBlendFuncSeparate (GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )
void glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )
void glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )
void glCallList (GLuint list )
void glCallLists (GLsizei n , GLenum type , const GLvoid * lists )
void glClear (GLbitfield mask )
void glClearAccum (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearDepth (GLdouble depth )
void glClearIndex (GLfloat c )
void glClearStencil (GLint s )
void glClientActiveTexture (GLenum texture )
void glClipPlane (GLenum plane , const GLdouble * equation )
void glColor3b (GLbyte red , GLbyte green , GLbyte blue )
void glColor3bv (const GLbyte * v )
void glColor3d (GLdouble red , GLdouble green , GLdouble blue )
void glColor3dv (const GLdouble * v )
void glColor3f (GLfloat red , GLfloat green , GLfloat blue )
void glColor3fv (const GLfloat * v )
void glColor3i (GLint red , GLint green , GLint blue )
void glColor3iv (const GLint * v )
void glColor3s (GLshort red , GLshort green , GLshort blue )
void glColor3sv (const GLshort * v )
void glColor3ub (GLubyte red , GLubyte green , GLubyte blue )
void glColor3ubv (const GLubyte * v )
void glColor3ui (GLuint red , GLuint green , GLuint blue )
void glColor3uiv (const GLuint * v )
void glColor3us (GLushort red , GLushort green , GLushort blue )
void glColor3usv (const GLushort * v )
void glColor4b (GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )
void glColor4bv (const GLbyte * v )
void glColor4d (GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )
void glColor4dv (const GLdouble * v )
void glColor4f (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glColor4fv (const GLfloat * v )
void glColor4i (GLint red , GLint green , GLint blue , GLint alpha )
void glColor4iv (const GLint * v )
void glColor4s (GLshort red , GLshort green , GLshort blue , GLshort alpha )
void glColor4sv (const GLshort * v )
void glColor4ub (GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )
void glColor4ubv (const GLubyte * v )
void glColor4ui (GLuint red , GLuint green , GLuint blue , GLuint alpha )
void glColor4uiv (const GLuint * v )
void glColor4us (GLushort red , GLushort green , GLushort blue , GLushort alpha )
void glColor4usv (const GLushort * v )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glColorMaterial (GLenum face , GLenum mode )
void glColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glColorSubTable (GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data )
void glColorTable (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table )
void glColorTableParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glColorTableParameteriv (GLenum target , GLenum pname , const GLint * params )
void glCompileShader (GLuint shader )
void glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )
void glConvolutionFilter1D (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image )
void glConvolutionFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image )
void glConvolutionParameterf (GLenum target , GLenum pname , GLfloat params )
void glConvolutionParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glConvolutionParameteri (GLenum target , GLenum pname , GLint params )
void glConvolutionParameteriv (GLenum target , GLenum pname , const GLint * params )
void glCopyColorSubTable (GLenum target , GLsizei start , GLint x , GLint y , GLsizei width )
void glCopyColorTable (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )
void glCopyConvolutionFilter1D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )
void glCopyConvolutionFilter2D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )
void glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )
GLuint glCreateProgram ()
GLuint glCreateShader (GLenum type )
void glCullFace (GLenum mode )
void glDeleteBuffers (GLsizei n , const GLuint * buffers )
void glDeleteLists (GLuint list , GLsizei range )
void glDeleteProgram (GLuint program )
void glDeleteQueries (GLsizei n , const GLuint * ids )
void glDeleteShader (GLuint shader )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRange (GLdouble nearVal , GLdouble farVal )
void glDetachShader (GLuint program , GLuint shader )
void glDisable (GLenum cap )
void glDisableClientState (GLenum array )
void glDisableVertexAttribArray (GLuint index )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawBuffer (GLenum mode )
void glDrawBuffers (GLsizei n , const GLenum * bufs )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawPixels (GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )
void glEdgeFlag (GLboolean flag )
void glEdgeFlagPointer (GLsizei stride , const GLvoid * pointer )
void glEdgeFlagv (const GLboolean * flag )
void glEnable (GLenum cap )
void glEnableClientState (GLenum array )
void glEnableVertexAttribArray (GLuint index )
void glEnd ()
void glEndList ()
void glEndQuery (GLenum target )
void glEvalCoord1d (GLdouble u )
void glEvalCoord1dv (const GLdouble * u )
void glEvalCoord1f (GLfloat u )
void glEvalCoord1fv (const GLfloat * u )
void glEvalCoord2d (GLdouble u , GLdouble v )
void glEvalCoord2dv (const GLdouble * u )
void glEvalCoord2f (GLfloat u , GLfloat v )
void glEvalCoord2fv (const GLfloat * u )
void glEvalMesh1 (GLenum mode , GLint i1 , GLint i2 )
void glEvalMesh2 (GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )
void glEvalPoint1 (GLint i )
void glEvalPoint2 (GLint i , GLint j )
void glFeedbackBuffer (GLsizei size , GLenum type , GLfloat * buffer )
void glFinish ()
void glFlush ()
void glFogCoordPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glFogCoordd (GLdouble coord )
void glFogCoorddv (const GLdouble * coord )
void glFogCoordf (GLfloat coord )
void glFogCoordfv (const GLfloat * coord )
void glFogf (GLenum pname , GLfloat param )
void glFogfv (GLenum pname , const GLfloat * params )
void glFogi (GLenum pname , GLint param )
void glFogiv (GLenum pname , const GLint * params )
void glFrontFace (GLenum mode )
void glFrustum (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
void glGenBuffers (GLsizei n , GLuint * buffers )
GLuint glGenLists (GLsizei range )
void glGenQueries (GLsizei n , GLuint * ids )
void glGenTextures (GLsizei n , GLuint * textures )
void glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveUniform (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetAttachedShaders (GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )
GLint glGetAttribLocation (GLuint program , const GLchar * name )
void glGetBooleanv (GLenum pname , GLboolean * params )
void glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetBufferPointerv (GLenum target , GLenum pname , GLvoid ** params )
void glGetBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )
void glGetClipPlane (GLenum plane , GLdouble * equation )
void glGetColorTable (GLenum target , GLenum format , GLenum type , GLvoid * table )
void glGetColorTableParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetColorTableParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetCompressedTexImage (GLenum target , GLint level , GLvoid * img )
void glGetConvolutionFilter (GLenum target , GLenum format , GLenum type , GLvoid * image )
void glGetConvolutionParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetConvolutionParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetDoublev (GLenum pname , GLdouble * params )
GLenum glGetError ()
void glGetFloatv (GLenum pname , GLfloat * params )
void glGetHistogram (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values )
void glGetHistogramParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetHistogramParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetIntegerv (GLenum pname , GLint * params )
void glGetLightfv (GLenum light , GLenum pname , GLfloat * params )
void glGetLightiv (GLenum light , GLenum pname , GLint * params )
void glGetMapdv (GLenum target , GLenum query , GLdouble * v )
void glGetMapfv (GLenum target , GLenum query , GLfloat * v )
void glGetMapiv (GLenum target , GLenum query , GLint * v )
void glGetMaterialfv (GLenum face , GLenum pname , GLfloat * params )
void glGetMaterialiv (GLenum face , GLenum pname , GLint * params )
void glGetMinmax (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values )
void glGetMinmaxParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetMinmaxParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetPixelMapfv (GLenum map , GLfloat * values )
void glGetPixelMapuiv (GLenum map , GLuint * values )
void glGetPixelMapusv (GLenum map , GLushort * values )
void glGetPointerv (GLenum pname , GLvoid ** params )
void glGetPolygonStipple (GLubyte * mask )
void glGetProgramInfoLog (GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetProgramiv (GLuint program , GLenum pname , GLint * params )
void glGetQueryObjectiv (GLuint id , GLenum pname , GLint * params )
void glGetQueryObjectuiv (GLuint id , GLenum pname , GLuint * params )
void glGetQueryiv (GLenum target , GLenum pname , GLint * params )
void glGetSeparableFilter (GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span )
void glGetShaderInfoLog (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetShaderSource (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )
void glGetShaderiv (GLuint shader , GLenum pname , GLint * params )
const GLubyte * glGetString (GLenum name )
void glGetTexEnvfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexEnviv (GLenum target , GLenum pname , GLint * params )
void glGetTexGendv (GLenum coord , GLenum pname , GLdouble * params )
void glGetTexGenfv (GLenum coord , GLenum pname , GLfloat * params )
void glGetTexGeniv (GLenum coord , GLenum pname , GLint * params )
void glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )
void glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params )
void glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
GLint glGetUniformLocation (GLuint program , const GLchar * name )
void glGetUniformfv (GLuint program , GLint location , GLfloat * params )
void glGetUniformiv (GLuint program , GLint location , GLint * params )
void glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer )
void glGetVertexAttribdv (GLuint index , GLenum pname , GLdouble * params )
void glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params )
void glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
void glHistogram (GLenum target , GLsizei width , GLenum internalformat , GLboolean sink )
void glIndexMask (GLuint mask )
void glIndexPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glIndexd (GLdouble c )
void glIndexdv (const GLdouble * c )
void glIndexf (GLfloat c )
void glIndexfv (const GLfloat * c )
void glIndexi (GLint c )
void glIndexiv (const GLint * c )
void glIndexs (GLshort c )
void glIndexsv (const GLshort * c )
void glIndexub (GLubyte c )
void glIndexubv (const GLubyte * c )
void glInitNames ()
void glInterleavedArrays (GLenum format , GLsizei stride , const GLvoid * pointer )
GLboolean glIsBuffer (GLuint buffer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsList (GLuint list )
GLboolean glIsProgram (GLuint program )
GLboolean glIsQuery (GLuint id )
GLboolean glIsShader (GLuint shader )
GLboolean glIsTexture (GLuint texture )
void glLightModelf (GLenum pname , GLfloat param )
void glLightModelfv (GLenum pname , const GLfloat * params )
void glLightModeli (GLenum pname , GLint param )
void glLightModeliv (GLenum pname , const GLint * params )
void glLightf (GLenum light , GLenum pname , GLfloat param )
void glLightfv (GLenum light , GLenum pname , const GLfloat * params )
void glLighti (GLenum light , GLenum pname , GLint param )
void glLightiv (GLenum light , GLenum pname , const GLint * params )
void glLineStipple (GLint factor , GLushort pattern )
void glLineWidth (GLfloat width )
void glLinkProgram (GLuint program )
void glListBase (GLuint base )
void glLoadIdentity ()
void glLoadMatrixd (const GLdouble * m )
void glLoadMatrixf (const GLfloat * m )
void glLoadName (GLuint name )
void glLoadTransposeMatrixd (const GLdouble * m )
void glLoadTransposeMatrixf (const GLfloat * m )
void glLogicOp (GLenum opcode )
void glMap1d (GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )
void glMap1f (GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )
void glMap2d (GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )
void glMap2f (GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )
GLvoid * glMapBuffer (GLenum target , GLenum access )
void glMapGrid1d (GLint un , GLdouble u1 , GLdouble u2 )
void glMapGrid1f (GLint un , GLfloat u1 , GLfloat u2 )
void glMapGrid2d (GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )
void glMapGrid2f (GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )
void glMaterialf (GLenum face , GLenum pname , GLfloat param )
void glMaterialfv (GLenum face , GLenum pname , const GLfloat * params )
void glMateriali (GLenum face , GLenum pname , GLint param )
void glMaterialiv (GLenum face , GLenum pname , const GLint * params )
void glMatrixMode (GLenum mode )
void glMinmax (GLenum target , GLenum internalformat , GLboolean sink )
void glMultMatrixd (const GLdouble * m )
void glMultMatrixf (const GLfloat * m )
void glMultTransposeMatrixd (const GLdouble * m )
void glMultTransposeMatrixf (const GLfloat * m )
void glMultiDrawArrays (GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )
void glMultiDrawElements (GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount )
void glMultiTexCoord1d (GLenum target , GLdouble s )
void glMultiTexCoord1dv (GLenum target , const GLdouble * v )
void glMultiTexCoord1f (GLenum target , GLfloat s )
void glMultiTexCoord1fv (GLenum target , const GLfloat * v )
void glMultiTexCoord1i (GLenum target , GLint s )
void glMultiTexCoord1iv (GLenum target , const GLint * v )
void glMultiTexCoord1s (GLenum target , GLshort s )
void glMultiTexCoord1sv (GLenum target , const GLshort * v )
void glMultiTexCoord2d (GLenum target , GLdouble s , GLdouble t )
void glMultiTexCoord2dv (GLenum target , const GLdouble * v )
void glMultiTexCoord2f (GLenum target , GLfloat s , GLfloat t )
void glMultiTexCoord2fv (GLenum target , const GLfloat * v )
void glMultiTexCoord2i (GLenum target , GLint s , GLint t )
void glMultiTexCoord2iv (GLenum target , const GLint * v )
void glMultiTexCoord2s (GLenum target , GLshort s , GLshort t )
void glMultiTexCoord2sv (GLenum target , const GLshort * v )
void glMultiTexCoord3d (GLenum target , GLdouble s , GLdouble t , GLdouble r )
void glMultiTexCoord3dv (GLenum target , const GLdouble * v )
void glMultiTexCoord3f (GLenum target , GLfloat s , GLfloat t , GLfloat r )
void glMultiTexCoord3fv (GLenum target , const GLfloat * v )
void glMultiTexCoord3i (GLenum target , GLint s , GLint t , GLint r )
void glMultiTexCoord3iv (GLenum target , const GLint * v )
void glMultiTexCoord3s (GLenum target , GLshort s , GLshort t , GLshort r )
void glMultiTexCoord3sv (GLenum target , const GLshort * v )
void glMultiTexCoord4d (GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q )
void glMultiTexCoord4dv (GLenum target , const GLdouble * v )
void glMultiTexCoord4f (GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q )
void glMultiTexCoord4fv (GLenum target , const GLfloat * v )
void glMultiTexCoord4i (GLenum target , GLint s , GLint t , GLint r , GLint q )
void glMultiTexCoord4iv (GLenum target , const GLint * v )
void glMultiTexCoord4s (GLenum target , GLshort s , GLshort t , GLshort r , GLshort q )
void glMultiTexCoord4sv (GLenum target , const GLshort * v )
void glNewList (GLuint list , GLenum mode )
void glNormal3b (GLbyte nx , GLbyte ny , GLbyte nz )
void glNormal3bv (const GLbyte * v )
void glNormal3d (GLdouble nx , GLdouble ny , GLdouble nz )
void glNormal3dv (const GLdouble * v )
void glNormal3f (GLfloat nx , GLfloat ny , GLfloat nz )
void glNormal3fv (const GLfloat * v )
void glNormal3i (GLint nx , GLint ny , GLint nz )
void glNormal3iv (const GLint * v )
void glNormal3s (GLshort nx , GLshort ny , GLshort nz )
void glNormal3sv (const GLshort * v )
void glNormalPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glOrtho (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
void glPassThrough (GLfloat token )
void glPixelMapfv (GLenum map , GLint mapsize , const GLfloat * values )
void glPixelMapuiv (GLenum map , GLint mapsize , const GLuint * values )
void glPixelMapusv (GLenum map , GLint mapsize , const GLushort * values )
void glPixelStoref (GLenum pname , GLfloat param )
void glPixelStorei (GLenum pname , GLint param )
void glPixelTransferf (GLenum pname , GLfloat param )
void glPixelTransferi (GLenum pname , GLint param )
void glPixelZoom (GLfloat xfactor , GLfloat yfactor )
void glPointParameterf (GLenum pname , GLfloat param )
void glPointParameterfv (GLenum pname , const GLfloat * params )
void glPointParameteri (GLenum pname , GLint param )
void glPointParameteriv (GLenum pname , const GLint * params )
void glPointSize (GLfloat size )
void glPolygonMode (GLenum face , GLenum mode )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glPolygonStipple (const GLubyte * mask )
void glPopAttrib ()
void glPopClientAttrib ()
void glPopMatrix ()
void glPopName ()
void glPrioritizeTextures (GLsizei n , const GLuint * textures , const GLfloat * priorities )
void glPushAttrib (GLbitfield mask )
void glPushClientAttrib (GLbitfield mask )
void glPushMatrix ()
void glPushName (GLuint name )
void glRasterPos2d (GLdouble x , GLdouble y )
void glRasterPos2dv (const GLdouble * v )
void glRasterPos2f (GLfloat x , GLfloat y )
void glRasterPos2fv (const GLfloat * v )
void glRasterPos2i (GLint x , GLint y )
void glRasterPos2iv (const GLint * v )
void glRasterPos2s (GLshort x , GLshort y )
void glRasterPos2sv (const GLshort * v )
void glRasterPos3d (GLdouble x , GLdouble y , GLdouble z )
void glRasterPos3dv (const GLdouble * v )
void glRasterPos3f (GLfloat x , GLfloat y , GLfloat z )
void glRasterPos3fv (const GLfloat * v )
void glRasterPos3i (GLint x , GLint y , GLint z )
void glRasterPos3iv (const GLint * v )
void glRasterPos3s (GLshort x , GLshort y , GLshort z )
void glRasterPos3sv (const GLshort * v )
void glRasterPos4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glRasterPos4dv (const GLdouble * v )
void glRasterPos4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glRasterPos4fv (const GLfloat * v )
void glRasterPos4i (GLint x , GLint y , GLint z , GLint w )
void glRasterPos4iv (const GLint * v )
void glRasterPos4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glRasterPos4sv (const GLshort * v )
void glReadBuffer (GLenum mode )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )
void glRectd (GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )
void glRectdv (const GLdouble * v1 , const GLdouble * v2 )
void glRectf (GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )
void glRectfv (const GLfloat * v1 , const GLfloat * v2 )
void glRecti (GLint x1 , GLint y1 , GLint x2 , GLint y2 )
void glRectiv (const GLint * v1 , const GLint * v2 )
void glRects (GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )
void glRectsv (const GLshort * v1 , const GLshort * v2 )
GLint glRenderMode (GLenum mode )
void glResetHistogram (GLenum target )
void glResetMinmax (GLenum target )
void glRotated (GLdouble angle , GLdouble x , GLdouble y , GLdouble z )
void glRotatef (GLfloat angle , GLfloat x , GLfloat y , GLfloat z )
void glSampleCoverage (GLfloat value , GLboolean invert )
void glScaled (GLdouble x , GLdouble y , GLdouble z )
void glScalef (GLfloat x , GLfloat y , GLfloat z )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glSecondaryColor3b (GLbyte red , GLbyte green , GLbyte blue )
void glSecondaryColor3bv (const GLbyte * v )
void glSecondaryColor3d (GLdouble red , GLdouble green , GLdouble blue )
void glSecondaryColor3dv (const GLdouble * v )
void glSecondaryColor3f (GLfloat red , GLfloat green , GLfloat blue )
void glSecondaryColor3fv (const GLfloat * v )
void glSecondaryColor3i (GLint red , GLint green , GLint blue )
void glSecondaryColor3iv (const GLint * v )
void glSecondaryColor3s (GLshort red , GLshort green , GLshort blue )
void glSecondaryColor3sv (const GLshort * v )
void glSecondaryColor3ub (GLubyte red , GLubyte green , GLubyte blue )
void glSecondaryColor3ubv (const GLubyte * v )
void glSecondaryColor3ui (GLuint red , GLuint green , GLuint blue )
void glSecondaryColor3uiv (const GLuint * v )
void glSecondaryColor3us (GLushort red , GLushort green , GLushort blue )
void glSecondaryColor3usv (const GLushort * v )
void glSecondaryColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glSelectBuffer (GLsizei size , GLuint * buffer )
void glSeparableFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column )
void glShadeModel (GLenum mode )
void glShaderSource (GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilMaskSeparate (GLenum face , GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glStencilOpSeparate (GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )
void glTexCoord1d (GLdouble s )
void glTexCoord1dv (const GLdouble * v )
void glTexCoord1f (GLfloat s )
void glTexCoord1fv (const GLfloat * v )
void glTexCoord1i (GLint s )
void glTexCoord1iv (const GLint * v )
void glTexCoord1s (GLshort s )
void glTexCoord1sv (const GLshort * v )
void glTexCoord2d (GLdouble s , GLdouble t )
void glTexCoord2dv (const GLdouble * v )
void glTexCoord2f (GLfloat s , GLfloat t )
void glTexCoord2fv (const GLfloat * v )
void glTexCoord2i (GLint s , GLint t )
void glTexCoord2iv (const GLint * v )
void glTexCoord2s (GLshort s , GLshort t )
void glTexCoord2sv (const GLshort * v )
void glTexCoord3d (GLdouble s , GLdouble t , GLdouble r )
void glTexCoord3dv (const GLdouble * v )
void glTexCoord3f (GLfloat s , GLfloat t , GLfloat r )
void glTexCoord3fv (const GLfloat * v )
void glTexCoord3i (GLint s , GLint t , GLint r )
void glTexCoord3iv (const GLint * v )
void glTexCoord3s (GLshort s , GLshort t , GLshort r )
void glTexCoord3sv (const GLshort * v )
void glTexCoord4d (GLdouble s , GLdouble t , GLdouble r , GLdouble q )
void glTexCoord4dv (const GLdouble * v )
void glTexCoord4f (GLfloat s , GLfloat t , GLfloat r , GLfloat q )
void glTexCoord4fv (const GLfloat * v )
void glTexCoord4i (GLint s , GLint t , GLint r , GLint q )
void glTexCoord4iv (const GLint * v )
void glTexCoord4s (GLshort s , GLshort t , GLshort r , GLshort q )
void glTexCoord4sv (const GLshort * v )
void glTexCoordPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glTexEnvf (GLenum target , GLenum pname , GLfloat param )
void glTexEnvfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexEnvi (GLenum target , GLenum pname , GLint param )
void glTexEnviv (GLenum target , GLenum pname , const GLint * params )
void glTexGend (GLenum coord , GLenum pname , GLdouble param )
void glTexGendv (GLenum coord , GLenum pname , const GLdouble * params )
void glTexGenf (GLenum coord , GLenum pname , GLfloat param )
void glTexGenfv (GLenum coord , GLenum pname , const GLfloat * params )
void glTexGeni (GLenum coord , GLenum pname , GLint param )
void glTexGeniv (GLenum coord , GLenum pname , const GLint * params )
void glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )
void glTranslated (GLdouble x , GLdouble y , GLdouble z )
void glTranslatef (GLfloat x , GLfloat y , GLfloat z )
void glUniform1f (GLint location , GLfloat v0 )
void glUniform1fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform1i (GLint location , GLint v0 )
void glUniform1iv (GLint location , GLsizei count , const GLint * value )
void glUniform2f (GLint location , GLfloat v0 , GLfloat v1 )
void glUniform2fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform2i (GLint location , GLint v0 , GLint v1 )
void glUniform2iv (GLint location , GLsizei count , const GLint * value )
void glUniform3f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )
void glUniform3fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform3i (GLint location , GLint v0 , GLint v1 , GLint v2 )
void glUniform3iv (GLint location , GLsizei count , const GLint * value )
void glUniform4f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )
void glUniform4fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform4i (GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )
void glUniform4iv (GLint location , GLsizei count , const GLint * value )
void glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
GLboolean glUnmapBuffer (GLenum target )
void glUseProgram (GLuint program )
void glValidateProgram (GLuint program )
void glVertex2d (GLdouble x , GLdouble y )
void glVertex2dv (const GLdouble * v )
void glVertex2f (GLfloat x , GLfloat y )
void glVertex2fv (const GLfloat * v )
void glVertex2i (GLint x , GLint y )
void glVertex2iv (const GLint * v )
void glVertex2s (GLshort x , GLshort y )
void glVertex2sv (const GLshort * v )
void glVertex3d (GLdouble x , GLdouble y , GLdouble z )
void glVertex3dv (const GLdouble * v )
void glVertex3f (GLfloat x , GLfloat y , GLfloat z )
void glVertex3fv (const GLfloat * v )
void glVertex3i (GLint x , GLint y , GLint z )
void glVertex3iv (const GLint * v )
void glVertex3s (GLshort x , GLshort y , GLshort z )
void glVertex3sv (const GLshort * v )
void glVertex4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertex4dv (const GLdouble * v )
void glVertex4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertex4fv (const GLfloat * v )
void glVertex4i (GLint x , GLint y , GLint z , GLint w )
void glVertex4iv (const GLint * v )
void glVertex4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glVertex4sv (const GLshort * v )
void glVertexAttrib1d (GLuint index , GLdouble x )
void glVertexAttrib1dv (GLuint index , const GLdouble * v )
void glVertexAttrib1f (GLuint index , GLfloat x )
void glVertexAttrib1fv (GLuint index , const GLfloat * v )
void glVertexAttrib1s (GLuint index , GLshort x )
void glVertexAttrib1sv (GLuint index , const GLshort * v )
void glVertexAttrib2d (GLuint index , GLdouble x , GLdouble y )
void glVertexAttrib2dv (GLuint index , const GLdouble * v )
void glVertexAttrib2f (GLuint index , GLfloat x , GLfloat y )
void glVertexAttrib2fv (GLuint index , const GLfloat * v )
void glVertexAttrib2s (GLuint index , GLshort x , GLshort y )
void glVertexAttrib2sv (GLuint index , const GLshort * v )
void glVertexAttrib3d (GLuint index , GLdouble x , GLdouble y , GLdouble z )
void glVertexAttrib3dv (GLuint index , const GLdouble * v )
void glVertexAttrib3f (GLuint index , GLfloat x , GLfloat y , GLfloat z )
void glVertexAttrib3fv (GLuint index , const GLfloat * v )
void glVertexAttrib3s (GLuint index , GLshort x , GLshort y , GLshort z )
void glVertexAttrib3sv (GLuint index , const GLshort * v )
void glVertexAttrib4Nbv (GLuint index , const GLbyte * v )
void glVertexAttrib4Niv (GLuint index , const GLint * v )
void glVertexAttrib4Nsv (GLuint index , const GLshort * v )
void glVertexAttrib4Nub (GLuint index , GLubyte x , GLubyte y , GLubyte z , GLubyte w )
void glVertexAttrib4Nubv (GLuint index , const GLubyte * v )
void glVertexAttrib4Nuiv (GLuint index , const GLuint * v )
void glVertexAttrib4Nusv (GLuint index , const GLushort * v )
void glVertexAttrib4bv (GLuint index , const GLbyte * v )
void glVertexAttrib4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertexAttrib4dv (GLuint index , const GLdouble * v )
void glVertexAttrib4f (GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertexAttrib4fv (GLuint index , const GLfloat * v )
void glVertexAttrib4iv (GLuint index , const GLint * v )
void glVertexAttrib4s (GLuint index , GLshort x , GLshort y , GLshort z , GLshort w )
void glVertexAttrib4sv (GLuint index , const GLshort * v )
void glVertexAttrib4ubv (GLuint index , const GLubyte * v )
void glVertexAttrib4uiv (GLuint index , const GLuint * v )
void glVertexAttrib4usv (GLuint index , const GLushort * v )
void glVertexAttribPointer (GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )
void glVertexPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )
void glWindowPos2d (GLdouble x , GLdouble y )
void glWindowPos2dv (const GLdouble * v )
void glWindowPos2f (GLfloat x , GLfloat y )
void glWindowPos2fv (const GLfloat * v )
void glWindowPos2i (GLint x , GLint y )
void glWindowPos2iv (const GLint * v )
void glWindowPos2s (GLshort x , GLshort y )
void glWindowPos2sv (const GLshort * v )
void glWindowPos3d (GLdouble x , GLdouble y , GLdouble z )
void glWindowPos3dv (const GLdouble * v )
void glWindowPos3f (GLfloat x , GLfloat y , GLfloat z )
void glWindowPos3fv (const GLfloat * v )
void glWindowPos3i (GLint x , GLint y , GLint z )
void glWindowPos3iv (const GLint * v )
void glWindowPos3s (GLshort x , GLshort y , GLshort z )
void glWindowPos3sv (const GLshort * v )

重实现公共函数

virtual bool initializeOpenGLFunctions ()

详细描述

QOpenGLFunctions_2_0 class provides all functions for OpenGL 2.0 specification.

This class is a wrapper for functions from OpenGL 2.0 specification. See reference pages on opengl.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_2_0:: QOpenGLFunctions_2_0 ()

Default constructs an instance of QOpenGLFunctions_2_0.

QOpenGLFunctions_2_0:: ~QOpenGLFunctions_2_0 ()

Destroys the instance of QOpenGLFunctions_2_0.

void QOpenGLFunctions_2_0:: glAccum ( GLenum op , GLfloat value )

void QOpenGLFunctions_2_0:: glActiveTexture ( GLenum texture )

void QOpenGLFunctions_2_0:: glAlphaFunc ( GLenum func , GLfloat ref )

GLboolean QOpenGLFunctions_2_0:: glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences )

void QOpenGLFunctions_2_0:: glArrayElement ( GLint i )

void QOpenGLFunctions_2_0:: glAttachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_2_0:: glBegin ( GLenum mode )

void QOpenGLFunctions_2_0:: glBeginQuery ( GLenum target , GLuint id )

void QOpenGLFunctions_2_0:: glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name )

void QOpenGLFunctions_2_0:: glBindBuffer ( GLenum target , GLuint buffer )

void QOpenGLFunctions_2_0:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_2_0:: glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )

void QOpenGLFunctions_2_0:: glBlendColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_2_0:: glBlendEquation ( GLenum mode )

void QOpenGLFunctions_2_0:: glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_2_0:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_2_0:: glBlendFuncSeparate ( GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )

void QOpenGLFunctions_2_0:: glBufferData ( GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )

void QOpenGLFunctions_2_0:: glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )

void QOpenGLFunctions_2_0:: glCallList ( GLuint list )

void QOpenGLFunctions_2_0:: glCallLists ( GLsizei n , GLenum type , const GLvoid * lists )

void QOpenGLFunctions_2_0:: glClear ( GLbitfield mask )

void QOpenGLFunctions_2_0:: glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_2_0:: glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_2_0:: glClearDepth ( GLdouble depth )

void QOpenGLFunctions_2_0:: glClearIndex ( GLfloat c )

void QOpenGLFunctions_2_0:: glClearStencil ( GLint s )

void QOpenGLFunctions_2_0:: glClientActiveTexture ( GLenum texture )

void QOpenGLFunctions_2_0:: glClipPlane ( GLenum plane , const GLdouble * equation )

void QOpenGLFunctions_2_0:: glColor3b ( GLbyte red , GLbyte green , GLbyte blue )

void QOpenGLFunctions_2_0:: glColor3bv (const GLbyte * v )

void QOpenGLFunctions_2_0:: glColor3d ( GLdouble red , GLdouble green , GLdouble blue )

void QOpenGLFunctions_2_0:: glColor3dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glColor3f ( GLfloat red , GLfloat green , GLfloat blue )

void QOpenGLFunctions_2_0:: glColor3fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glColor3i ( GLint red , GLint green , GLint blue )

void QOpenGLFunctions_2_0:: glColor3iv (const GLint * v )

void QOpenGLFunctions_2_0:: glColor3s ( GLshort red , GLshort green , GLshort blue )

void QOpenGLFunctions_2_0:: glColor3sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glColor3ub ( GLubyte red , GLubyte green , GLubyte blue )

void QOpenGLFunctions_2_0:: glColor3ubv (const GLubyte * v )

void QOpenGLFunctions_2_0:: glColor3ui ( GLuint red , GLuint green , GLuint blue )

void QOpenGLFunctions_2_0:: glColor3uiv (const GLuint * v )

void QOpenGLFunctions_2_0:: glColor3us ( GLushort red , GLushort green , GLushort blue )

void QOpenGLFunctions_2_0:: glColor3usv (const GLushort * v )

void QOpenGLFunctions_2_0:: glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )

void QOpenGLFunctions_2_0:: glColor4bv (const GLbyte * v )

void QOpenGLFunctions_2_0:: glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )

void QOpenGLFunctions_2_0:: glColor4dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_2_0:: glColor4fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glColor4i ( GLint red , GLint green , GLint blue , GLint alpha )

void QOpenGLFunctions_2_0:: glColor4iv (const GLint * v )

void QOpenGLFunctions_2_0:: glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha )

void QOpenGLFunctions_2_0:: glColor4sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )

void QOpenGLFunctions_2_0:: glColor4ubv (const GLubyte * v )

void QOpenGLFunctions_2_0:: glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha )

void QOpenGLFunctions_2_0:: glColor4uiv (const GLuint * v )

void QOpenGLFunctions_2_0:: glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha )

void QOpenGLFunctions_2_0:: glColor4usv (const GLushort * v )

void QOpenGLFunctions_2_0:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_2_0:: glColorMaterial ( GLenum face , GLenum mode )

void QOpenGLFunctions_2_0:: glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data )

void QOpenGLFunctions_2_0:: glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table )

void QOpenGLFunctions_2_0:: glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glCompileShader ( GLuint shader )

void QOpenGLFunctions_2_0:: glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_2_0:: glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_2_0:: glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_2_0:: glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_2_0:: glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_2_0:: glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_2_0:: glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image )

void QOpenGLFunctions_2_0:: glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image )

void QOpenGLFunctions_2_0:: glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params )

void QOpenGLFunctions_2_0:: glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glConvolutionParameteri ( GLenum target , GLenum pname , GLint params )

void QOpenGLFunctions_2_0:: glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_2_0:: glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_2_0:: glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_2_0:: glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_2_0:: glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )

void QOpenGLFunctions_2_0:: glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )

void QOpenGLFunctions_2_0:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_2_0:: glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_2_0:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_2_0:: glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )

GLuint QOpenGLFunctions_2_0:: glCreateProgram ()

GLuint QOpenGLFunctions_2_0:: glCreateShader ( GLenum type )

void QOpenGLFunctions_2_0:: glCullFace ( GLenum mode )

void QOpenGLFunctions_2_0:: glDeleteBuffers ( GLsizei n , const GLuint * buffers )

void QOpenGLFunctions_2_0:: glDeleteLists ( GLuint list , GLsizei range )

void QOpenGLFunctions_2_0:: glDeleteProgram ( GLuint program )

void QOpenGLFunctions_2_0:: glDeleteQueries ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_2_0:: glDeleteShader ( GLuint shader )

void QOpenGLFunctions_2_0:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_2_0:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_2_0:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_2_0:: glDepthRange ( GLdouble nearVal , GLdouble farVal )

void QOpenGLFunctions_2_0:: glDetachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_2_0:: glDisable ( GLenum cap )

void QOpenGLFunctions_2_0:: glDisableClientState ( GLenum array )

void QOpenGLFunctions_2_0:: glDisableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_2_0:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_2_0:: glDrawBuffer ( GLenum mode )

void QOpenGLFunctions_2_0:: glDrawBuffers ( GLsizei n , const GLenum * bufs )

void QOpenGLFunctions_2_0:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_2_0:: glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_2_0:: glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_2_0:: glEdgeFlag ( GLboolean flag )

void QOpenGLFunctions_2_0:: glEdgeFlagPointer ( GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glEdgeFlagv (const GLboolean * flag )

void QOpenGLFunctions_2_0:: glEnable ( GLenum cap )

void QOpenGLFunctions_2_0:: glEnableClientState ( GLenum array )

void QOpenGLFunctions_2_0:: glEnableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_2_0:: glEnd ()

void QOpenGLFunctions_2_0:: glEndList ()

void QOpenGLFunctions_2_0:: glEndQuery ( GLenum target )

void QOpenGLFunctions_2_0:: glEvalCoord1d ( GLdouble u )

void QOpenGLFunctions_2_0:: glEvalCoord1dv (const GLdouble * u )

void QOpenGLFunctions_2_0:: glEvalCoord1f ( GLfloat u )

void QOpenGLFunctions_2_0:: glEvalCoord1fv (const GLfloat * u )

void QOpenGLFunctions_2_0:: glEvalCoord2d ( GLdouble u , GLdouble v )

void QOpenGLFunctions_2_0:: glEvalCoord2dv (const GLdouble * u )

void QOpenGLFunctions_2_0:: glEvalCoord2f ( GLfloat u , GLfloat v )

void QOpenGLFunctions_2_0:: glEvalCoord2fv (const GLfloat * u )

void QOpenGLFunctions_2_0:: glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 )

void QOpenGLFunctions_2_0:: glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )

void QOpenGLFunctions_2_0:: glEvalPoint1 ( GLint i )

void QOpenGLFunctions_2_0:: glEvalPoint2 ( GLint i , GLint j )

void QOpenGLFunctions_2_0:: glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer )

void QOpenGLFunctions_2_0:: glFinish ()

void QOpenGLFunctions_2_0:: glFlush ()

void QOpenGLFunctions_2_0:: glFogCoordPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glFogCoordd ( GLdouble coord )

void QOpenGLFunctions_2_0:: glFogCoorddv (const GLdouble * coord )

void QOpenGLFunctions_2_0:: glFogCoordf ( GLfloat coord )

void QOpenGLFunctions_2_0:: glFogCoordfv (const GLfloat * coord )

void QOpenGLFunctions_2_0:: glFogf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glFogfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glFogi ( GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glFogiv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_2_0:: glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

void QOpenGLFunctions_2_0:: glGenBuffers ( GLsizei n , GLuint * buffers )

GLuint QOpenGLFunctions_2_0:: glGenLists ( GLsizei range )

void QOpenGLFunctions_2_0:: glGenQueries ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_2_0:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_2_0:: glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_2_0:: glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_2_0:: glGetAttachedShaders ( GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )

GLint QOpenGLFunctions_2_0:: glGetAttribLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_2_0:: glGetBooleanv ( GLenum pname , GLboolean * params )

void QOpenGLFunctions_2_0:: glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetBufferPointerv ( GLenum target , GLenum pname , GLvoid ** params )

void QOpenGLFunctions_2_0:: glGetBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )

void QOpenGLFunctions_2_0:: glGetClipPlane ( GLenum plane , GLdouble * equation )

void QOpenGLFunctions_2_0:: glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table )

void QOpenGLFunctions_2_0:: glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetCompressedTexImage ( GLenum target , GLint level , GLvoid * img )

void QOpenGLFunctions_2_0:: glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image )

void QOpenGLFunctions_2_0:: glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetDoublev ( GLenum pname , GLdouble * params )

GLenum QOpenGLFunctions_2_0:: glGetError ()

void QOpenGLFunctions_2_0:: glGetFloatv ( GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values )

void QOpenGLFunctions_2_0:: glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetIntegerv ( GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetLightfv ( GLenum light , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetLightiv ( GLenum light , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetMapdv ( GLenum target , GLenum query , GLdouble * v )

void QOpenGLFunctions_2_0:: glGetMapfv ( GLenum target , GLenum query , GLfloat * v )

void QOpenGLFunctions_2_0:: glGetMapiv ( GLenum target , GLenum query , GLint * v )

void QOpenGLFunctions_2_0:: glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetMaterialiv ( GLenum face , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values )

void QOpenGLFunctions_2_0:: glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetPixelMapfv ( GLenum map , GLfloat * values )

void QOpenGLFunctions_2_0:: glGetPixelMapuiv ( GLenum map , GLuint * values )

void QOpenGLFunctions_2_0:: glGetPixelMapusv ( GLenum map , GLushort * values )

void QOpenGLFunctions_2_0:: glGetPointerv ( GLenum pname , GLvoid ** params )

void QOpenGLFunctions_2_0:: glGetPolygonStipple ( GLubyte * mask )

void QOpenGLFunctions_2_0:: glGetProgramInfoLog ( GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_2_0:: glGetProgramiv ( GLuint program , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetQueryObjectiv ( GLuint id , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetQueryObjectuiv ( GLuint id , GLenum pname , GLuint * params )

void QOpenGLFunctions_2_0:: glGetQueryiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span )

void QOpenGLFunctions_2_0:: glGetShaderInfoLog ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_2_0:: glGetShaderSource ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )

void QOpenGLFunctions_2_0:: glGetShaderiv ( GLuint shader , GLenum pname , GLint * params )

const GLubyte *QOpenGLFunctions_2_0:: glGetString ( GLenum name )

void QOpenGLFunctions_2_0:: glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetTexEnviv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params )

void QOpenGLFunctions_2_0:: glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_2_0:: glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

GLint QOpenGLFunctions_2_0:: glGetUniformLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_2_0:: glGetUniformfv ( GLuint program , GLint location , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetUniformiv ( GLuint program , GLint location , GLint * params )

void QOpenGLFunctions_2_0:: glGetVertexAttribPointerv ( GLuint index , GLenum pname , GLvoid ** pointer )

void QOpenGLFunctions_2_0:: glGetVertexAttribdv ( GLuint index , GLenum pname , GLdouble * params )

void QOpenGLFunctions_2_0:: glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params )

void QOpenGLFunctions_2_0:: glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_2_0:: glHint ( GLenum target , GLenum mode )

void QOpenGLFunctions_2_0:: glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink )

void QOpenGLFunctions_2_0:: glIndexMask ( GLuint mask )

void QOpenGLFunctions_2_0:: glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glIndexd ( GLdouble c )

void QOpenGLFunctions_2_0:: glIndexdv (const GLdouble * c )

void QOpenGLFunctions_2_0:: glIndexf ( GLfloat c )

void QOpenGLFunctions_2_0:: glIndexfv (const GLfloat * c )

void QOpenGLFunctions_2_0:: glIndexi ( GLint c )

void QOpenGLFunctions_2_0:: glIndexiv (const GLint * c )

void QOpenGLFunctions_2_0:: glIndexs ( GLshort c )

void QOpenGLFunctions_2_0:: glIndexsv (const GLshort * c )

void QOpenGLFunctions_2_0:: glIndexub ( GLubyte c )

void QOpenGLFunctions_2_0:: glIndexubv (const GLubyte * c )

void QOpenGLFunctions_2_0:: glInitNames ()

void QOpenGLFunctions_2_0:: glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer )

GLboolean QOpenGLFunctions_2_0:: glIsBuffer ( GLuint buffer )

GLboolean QOpenGLFunctions_2_0:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_2_0:: glIsList ( GLuint list )

GLboolean QOpenGLFunctions_2_0:: glIsProgram ( GLuint program )

GLboolean QOpenGLFunctions_2_0:: glIsQuery ( GLuint id )

GLboolean QOpenGLFunctions_2_0:: glIsShader ( GLuint shader )

GLboolean QOpenGLFunctions_2_0:: glIsTexture ( GLuint texture )

void QOpenGLFunctions_2_0:: glLightModelf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glLightModelfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glLightModeli ( GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glLightModeliv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glLightf ( GLenum light , GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glLightfv ( GLenum light , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glLighti ( GLenum light , GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glLightiv ( GLenum light , GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glLineStipple ( GLint factor , GLushort pattern )

void QOpenGLFunctions_2_0:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_2_0:: glLinkProgram ( GLuint program )

void QOpenGLFunctions_2_0:: glListBase ( GLuint base )

void QOpenGLFunctions_2_0:: glLoadIdentity ()

void QOpenGLFunctions_2_0:: glLoadMatrixd (const GLdouble * m )

void QOpenGLFunctions_2_0:: glLoadMatrixf (const GLfloat * m )

void QOpenGLFunctions_2_0:: glLoadName ( GLuint name )

void QOpenGLFunctions_2_0:: glLoadTransposeMatrixd (const GLdouble * m )

void QOpenGLFunctions_2_0:: glLoadTransposeMatrixf (const GLfloat * m )

void QOpenGLFunctions_2_0:: glLogicOp ( GLenum opcode )

void QOpenGLFunctions_2_0:: glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )

void QOpenGLFunctions_2_0:: glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )

void QOpenGLFunctions_2_0:: glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )

void QOpenGLFunctions_2_0:: glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )

GLvoid *QOpenGLFunctions_2_0:: glMapBuffer ( GLenum target , GLenum access )

void QOpenGLFunctions_2_0:: glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 )

void QOpenGLFunctions_2_0:: glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 )

void QOpenGLFunctions_2_0:: glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )

void QOpenGLFunctions_2_0:: glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_2_0:: glMaterialf ( GLenum face , GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glMateriali ( GLenum face , GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glMaterialiv ( GLenum face , GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glMatrixMode ( GLenum mode )

void QOpenGLFunctions_2_0:: glMinmax ( GLenum target , GLenum internalformat , GLboolean sink )

void QOpenGLFunctions_2_0:: glMultMatrixd (const GLdouble * m )

void QOpenGLFunctions_2_0:: glMultMatrixf (const GLfloat * m )

void QOpenGLFunctions_2_0:: glMultTransposeMatrixd (const GLdouble * m )

void QOpenGLFunctions_2_0:: glMultTransposeMatrixf (const GLfloat * m )

void QOpenGLFunctions_2_0:: glMultiDrawArrays ( GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )

void QOpenGLFunctions_2_0:: glMultiDrawElements ( GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount )

void QOpenGLFunctions_2_0:: glMultiTexCoord1d ( GLenum target , GLdouble s )

void QOpenGLFunctions_2_0:: glMultiTexCoord1dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord1f ( GLenum target , GLfloat s )

void QOpenGLFunctions_2_0:: glMultiTexCoord1fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord1i ( GLenum target , GLint s )

void QOpenGLFunctions_2_0:: glMultiTexCoord1iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord1s ( GLenum target , GLshort s )

void QOpenGLFunctions_2_0:: glMultiTexCoord1sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t )

void QOpenGLFunctions_2_0:: glMultiTexCoord2dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t )

void QOpenGLFunctions_2_0:: glMultiTexCoord2fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord2i ( GLenum target , GLint s , GLint t )

void QOpenGLFunctions_2_0:: glMultiTexCoord2iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t )

void QOpenGLFunctions_2_0:: glMultiTexCoord2sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r )

void QOpenGLFunctions_2_0:: glMultiTexCoord3dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r )

void QOpenGLFunctions_2_0:: glMultiTexCoord3fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r )

void QOpenGLFunctions_2_0:: glMultiTexCoord3iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r )

void QOpenGLFunctions_2_0:: glMultiTexCoord3sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q )

void QOpenGLFunctions_2_0:: glMultiTexCoord4dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q )

void QOpenGLFunctions_2_0:: glMultiTexCoord4fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q )

void QOpenGLFunctions_2_0:: glMultiTexCoord4iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_2_0:: glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q )

void QOpenGLFunctions_2_0:: glMultiTexCoord4sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_2_0:: glNewList ( GLuint list , GLenum mode )

void QOpenGLFunctions_2_0:: glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz )

void QOpenGLFunctions_2_0:: glNormal3bv (const GLbyte * v )

void QOpenGLFunctions_2_0:: glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz )

void QOpenGLFunctions_2_0:: glNormal3dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz )

void QOpenGLFunctions_2_0:: glNormal3fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glNormal3i ( GLint nx , GLint ny , GLint nz )

void QOpenGLFunctions_2_0:: glNormal3iv (const GLint * v )

void QOpenGLFunctions_2_0:: glNormal3s ( GLshort nx , GLshort ny , GLshort nz )

void QOpenGLFunctions_2_0:: glNormal3sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

void QOpenGLFunctions_2_0:: glPassThrough ( GLfloat token )

void QOpenGLFunctions_2_0:: glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values )

void QOpenGLFunctions_2_0:: glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values )

void QOpenGLFunctions_2_0:: glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values )

void QOpenGLFunctions_2_0:: glPixelStoref ( GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glPixelTransferf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glPixelTransferi ( GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glPixelZoom ( GLfloat xfactor , GLfloat yfactor )

void QOpenGLFunctions_2_0:: glPointParameterf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glPointParameterfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glPointParameteri ( GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glPointParameteriv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glPointSize ( GLfloat size )

void QOpenGLFunctions_2_0:: glPolygonMode ( GLenum face , GLenum mode )

void QOpenGLFunctions_2_0:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_2_0:: glPolygonStipple (const GLubyte * mask )

void QOpenGLFunctions_2_0:: glPopAttrib ()

void QOpenGLFunctions_2_0:: glPopClientAttrib ()

void QOpenGLFunctions_2_0:: glPopMatrix ()

void QOpenGLFunctions_2_0:: glPopName ()

void QOpenGLFunctions_2_0:: glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLfloat * priorities )

void QOpenGLFunctions_2_0:: glPushAttrib ( GLbitfield mask )

void QOpenGLFunctions_2_0:: glPushClientAttrib ( GLbitfield mask )

void QOpenGLFunctions_2_0:: glPushMatrix ()

void QOpenGLFunctions_2_0:: glPushName ( GLuint name )

void QOpenGLFunctions_2_0:: glRasterPos2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_2_0:: glRasterPos2dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glRasterPos2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_2_0:: glRasterPos2fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glRasterPos2i ( GLint x , GLint y )

void QOpenGLFunctions_2_0:: glRasterPos2iv (const GLint * v )

void QOpenGLFunctions_2_0:: glRasterPos2s ( GLshort x , GLshort y )

void QOpenGLFunctions_2_0:: glRasterPos2sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_2_0:: glRasterPos3dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_2_0:: glRasterPos3fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glRasterPos3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_2_0:: glRasterPos3iv (const GLint * v )

void QOpenGLFunctions_2_0:: glRasterPos3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_2_0:: glRasterPos3sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_2_0:: glRasterPos4dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_2_0:: glRasterPos4fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glRasterPos4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_2_0:: glRasterPos4iv (const GLint * v )

void QOpenGLFunctions_2_0:: glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_2_0:: glRasterPos4sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glReadBuffer ( GLenum mode )

void QOpenGLFunctions_2_0:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_2_0:: glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )

void QOpenGLFunctions_2_0:: glRectdv (const GLdouble * v1 , const GLdouble * v2 )

void QOpenGLFunctions_2_0:: glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )

void QOpenGLFunctions_2_0:: glRectfv (const GLfloat * v1 , const GLfloat * v2 )

void QOpenGLFunctions_2_0:: glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 )

void QOpenGLFunctions_2_0:: glRectiv (const GLint * v1 , const GLint * v2 )

void QOpenGLFunctions_2_0:: glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )

void QOpenGLFunctions_2_0:: glRectsv (const GLshort * v1 , const GLshort * v2 )

GLint QOpenGLFunctions_2_0:: glRenderMode ( GLenum mode )

void QOpenGLFunctions_2_0:: glResetHistogram ( GLenum target )

void QOpenGLFunctions_2_0:: glResetMinmax ( GLenum target )

void QOpenGLFunctions_2_0:: glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_2_0:: glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_2_0:: glSampleCoverage ( GLfloat value , GLboolean invert )

void QOpenGLFunctions_2_0:: glScaled ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_2_0:: glScalef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_2_0:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_2_0:: glSecondaryColor3b ( GLbyte red , GLbyte green , GLbyte blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3bv (const GLbyte * v )

void QOpenGLFunctions_2_0:: glSecondaryColor3d ( GLdouble red , GLdouble green , GLdouble blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glSecondaryColor3f ( GLfloat red , GLfloat green , GLfloat blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glSecondaryColor3i ( GLint red , GLint green , GLint blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3iv (const GLint * v )

void QOpenGLFunctions_2_0:: glSecondaryColor3s ( GLshort red , GLshort green , GLshort blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glSecondaryColor3ub ( GLubyte red , GLubyte green , GLubyte blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3ubv (const GLubyte * v )

void QOpenGLFunctions_2_0:: glSecondaryColor3ui ( GLuint red , GLuint green , GLuint blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3uiv (const GLuint * v )

void QOpenGLFunctions_2_0:: glSecondaryColor3us ( GLushort red , GLushort green , GLushort blue )

void QOpenGLFunctions_2_0:: glSecondaryColor3usv (const GLushort * v )

void QOpenGLFunctions_2_0:: glSecondaryColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glSelectBuffer ( GLsizei size , GLuint * buffer )

void QOpenGLFunctions_2_0:: glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column )

void QOpenGLFunctions_2_0:: glShadeModel ( GLenum mode )

void QOpenGLFunctions_2_0:: glShaderSource ( GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length )

void QOpenGLFunctions_2_0:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_2_0:: glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_2_0:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_2_0:: glStencilMaskSeparate ( GLenum face , GLuint mask )

void QOpenGLFunctions_2_0:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_2_0:: glStencilOpSeparate ( GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )

void QOpenGLFunctions_2_0:: glTexCoord1d ( GLdouble s )

void QOpenGLFunctions_2_0:: glTexCoord1dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glTexCoord1f ( GLfloat s )

void QOpenGLFunctions_2_0:: glTexCoord1fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glTexCoord1i ( GLint s )

void QOpenGLFunctions_2_0:: glTexCoord1iv (const GLint * v )

void QOpenGLFunctions_2_0:: glTexCoord1s ( GLshort s )

void QOpenGLFunctions_2_0:: glTexCoord1sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glTexCoord2d ( GLdouble s , GLdouble t )

void QOpenGLFunctions_2_0:: glTexCoord2dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glTexCoord2f ( GLfloat s , GLfloat t )

void QOpenGLFunctions_2_0:: glTexCoord2fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glTexCoord2i ( GLint s , GLint t )

void QOpenGLFunctions_2_0:: glTexCoord2iv (const GLint * v )

void QOpenGLFunctions_2_0:: glTexCoord2s ( GLshort s , GLshort t )

void QOpenGLFunctions_2_0:: glTexCoord2sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r )

void QOpenGLFunctions_2_0:: glTexCoord3dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r )

void QOpenGLFunctions_2_0:: glTexCoord3fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glTexCoord3i ( GLint s , GLint t , GLint r )

void QOpenGLFunctions_2_0:: glTexCoord3iv (const GLint * v )

void QOpenGLFunctions_2_0:: glTexCoord3s ( GLshort s , GLshort t , GLshort r )

void QOpenGLFunctions_2_0:: glTexCoord3sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q )

void QOpenGLFunctions_2_0:: glTexCoord4dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q )

void QOpenGLFunctions_2_0:: glTexCoord4fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glTexCoord4i ( GLint s , GLint t , GLint r , GLint q )

void QOpenGLFunctions_2_0:: glTexCoord4iv (const GLint * v )

void QOpenGLFunctions_2_0:: glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q )

void QOpenGLFunctions_2_0:: glTexCoord4sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glTexEnvf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glTexEnvi ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glTexEnviv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glTexGend ( GLenum coord , GLenum pname , GLdouble param )

void QOpenGLFunctions_2_0:: glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params )

void QOpenGLFunctions_2_0:: glTexGenf ( GLenum coord , GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glTexGeni ( GLenum coord , GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glTexGeniv ( GLenum coord , GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glTexImage1D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_2_0:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_2_0:: glTexImage3D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_2_0:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_2_0:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_2_0:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_2_0:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_2_0:: glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_2_0:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_2_0:: glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_2_0:: glTranslated ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_2_0:: glTranslatef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_2_0:: glUniform1f ( GLint location , GLfloat v0 )

void QOpenGLFunctions_2_0:: glUniform1fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_2_0:: glUniform1i ( GLint location , GLint v0 )

void QOpenGLFunctions_2_0:: glUniform1iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_2_0:: glUniform2f ( GLint location , GLfloat v0 , GLfloat v1 )

void QOpenGLFunctions_2_0:: glUniform2fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_2_0:: glUniform2i ( GLint location , GLint v0 , GLint v1 )

void QOpenGLFunctions_2_0:: glUniform2iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_2_0:: glUniform3f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_2_0:: glUniform3fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_2_0:: glUniform3i ( GLint location , GLint v0 , GLint v1 , GLint v2 )

void QOpenGLFunctions_2_0:: glUniform3iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_2_0:: glUniform4f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )

void QOpenGLFunctions_2_0:: glUniform4fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_2_0:: glUniform4i ( GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )

void QOpenGLFunctions_2_0:: glUniform4iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_2_0:: glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_2_0:: glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_2_0:: glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

GLboolean QOpenGLFunctions_2_0:: glUnmapBuffer ( GLenum target )

void QOpenGLFunctions_2_0:: glUseProgram ( GLuint program )

void QOpenGLFunctions_2_0:: glValidateProgram ( GLuint program )

void QOpenGLFunctions_2_0:: glVertex2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_2_0:: glVertex2dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glVertex2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_2_0:: glVertex2fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glVertex2i ( GLint x , GLint y )

void QOpenGLFunctions_2_0:: glVertex2iv (const GLint * v )

void QOpenGLFunctions_2_0:: glVertex2s ( GLshort x , GLshort y )

void QOpenGLFunctions_2_0:: glVertex2sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glVertex3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_2_0:: glVertex3dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glVertex3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_2_0:: glVertex3fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glVertex3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_2_0:: glVertex3iv (const GLint * v )

void QOpenGLFunctions_2_0:: glVertex3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_2_0:: glVertex3sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_2_0:: glVertex4dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_2_0:: glVertex4fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glVertex4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_2_0:: glVertex4iv (const GLint * v )

void QOpenGLFunctions_2_0:: glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_2_0:: glVertex4sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glVertexAttrib1d ( GLuint index , GLdouble x )

void QOpenGLFunctions_2_0:: glVertexAttrib1dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_2_0:: glVertexAttrib1f ( GLuint index , GLfloat x )

void QOpenGLFunctions_2_0:: glVertexAttrib1fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_2_0:: glVertexAttrib1s ( GLuint index , GLshort x )

void QOpenGLFunctions_2_0:: glVertexAttrib1sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_2_0:: glVertexAttrib2d ( GLuint index , GLdouble x , GLdouble y )

void QOpenGLFunctions_2_0:: glVertexAttrib2dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_2_0:: glVertexAttrib2f ( GLuint index , GLfloat x , GLfloat y )

void QOpenGLFunctions_2_0:: glVertexAttrib2fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_2_0:: glVertexAttrib2s ( GLuint index , GLshort x , GLshort y )

void QOpenGLFunctions_2_0:: glVertexAttrib2sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_2_0:: glVertexAttrib3d ( GLuint index , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_2_0:: glVertexAttrib3dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_2_0:: glVertexAttrib3f ( GLuint index , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_2_0:: glVertexAttrib3fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_2_0:: glVertexAttrib3s ( GLuint index , GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_2_0:: glVertexAttrib3sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4Nbv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4Niv ( GLuint index , const GLint * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4Nsv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4Nub ( GLuint index , GLubyte x , GLubyte y , GLubyte z , GLubyte w )

void QOpenGLFunctions_2_0:: glVertexAttrib4Nubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4Nuiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4Nusv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4bv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4d ( GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_2_0:: glVertexAttrib4dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4f ( GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_2_0:: glVertexAttrib4fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4s ( GLuint index , GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_2_0:: glVertexAttrib4sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4ubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_2_0:: glVertexAttrib4usv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_2_0:: glVertexAttribPointer ( GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_2_0:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_2_0:: glWindowPos2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_2_0:: glWindowPos2dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glWindowPos2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_2_0:: glWindowPos2fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glWindowPos2i ( GLint x , GLint y )

void QOpenGLFunctions_2_0:: glWindowPos2iv (const GLint * v )

void QOpenGLFunctions_2_0:: glWindowPos2s ( GLshort x , GLshort y )

void QOpenGLFunctions_2_0:: glWindowPos2sv (const GLshort * v )

void QOpenGLFunctions_2_0:: glWindowPos3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_2_0:: glWindowPos3dv (const GLdouble * v )

void QOpenGLFunctions_2_0:: glWindowPos3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_2_0:: glWindowPos3fv (const GLfloat * v )

void QOpenGLFunctions_2_0:: glWindowPos3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_2_0:: glWindowPos3iv (const GLint * v )

void QOpenGLFunctions_2_0:: glWindowPos3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_2_0:: glWindowPos3sv (const GLshort * v )

[virtual] bool QOpenGLFunctions_2_0:: initializeOpenGLFunctions ()