QOpenGLFunctions_3_1 Class

QOpenGLFunctions_3_1 class provides all functions for OpenGL 3.1 specification. 更多...

头: #include <QOpenGLFunctions_3_1>
qmake: QT += gui
Since: Qt 5.1
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_3_1 ()
~QOpenGLFunctions_3_1 ()
void glActiveTexture (GLenum texture )
void glAttachShader (GLuint program , GLuint shader )
void glBeginConditionalRender (GLuint id , GLenum mode )
void glBeginQuery (GLenum target , GLuint id )
void glBeginTransformFeedback (GLenum primitiveMode )
void glBindAttribLocation (GLuint program , GLuint index , const GLchar * name )
void glBindBuffer (GLenum target , GLuint buffer )
void glBindBufferBase (GLenum target , GLuint index , GLuint buffer )
void glBindBufferRange (GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )
void glBindFragDataLocation (GLuint program , GLuint color , const GLchar * name )
void glBindFramebuffer (GLenum target , GLuint framebuffer )
void glBindRenderbuffer (GLenum target , GLuint renderbuffer )
void glBindTexture (GLenum target , GLuint texture )
void glBindVertexArray (GLuint array )
void glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glBlendEquation (GLenum mode )
void glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glBlendFuncSeparate (GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )
void glBlitFramebuffer (GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )
void glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )
void glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )
GLenum glCheckFramebufferStatus (GLenum target )
void glClampColor (GLenum target , GLenum clamp )
void glClear (GLbitfield mask )
void glClearBufferfi (GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )
void glClearBufferfv (GLenum buffer , GLint drawbuffer , const GLfloat * value )
void glClearBufferiv (GLenum buffer , GLint drawbuffer , const GLint * value )
void glClearBufferuiv (GLenum buffer , GLint drawbuffer , const GLuint * value )
void glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearDepth (GLdouble depth )
void glClearStencil (GLint s )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glColorMaski (GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )
void glCompileShader (GLuint shader )
void glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCopyBufferSubData (GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )
void glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )
GLuint glCreateProgram ()
GLuint glCreateShader (GLenum type )
void glCullFace (GLenum mode )
void glDeleteBuffers (GLsizei n , const GLuint * buffers )
void glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers )
void glDeleteProgram (GLuint program )
void glDeleteQueries (GLsizei n , const GLuint * ids )
void glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers )
void glDeleteShader (GLuint shader )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDeleteVertexArrays (GLsizei n , const GLuint * arrays )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRange (GLdouble nearVal , GLdouble farVal )
void glDetachShader (GLuint program , GLuint shader )
void glDisable (GLenum cap )
void glDisableVertexAttribArray (GLuint index )
void glDisablei (GLenum target , GLuint index )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawArraysInstanced (GLenum mode , GLint first , GLsizei count , GLsizei instancecount )
void glDrawBuffer (GLenum mode )
void glDrawBuffers (GLsizei n , const GLenum * bufs )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawElementsInstanced (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount )
void glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )
void glEnable (GLenum cap )
void glEnableVertexAttribArray (GLuint index )
void glEnablei (GLenum target , GLuint index )
void glEndConditionalRender ()
void glEndQuery (GLenum target )
void glEndTransformFeedback ()
void glFinish ()
void glFlush ()
void glFlushMappedBufferRange (GLenum target , GLintptr offset , GLsizeiptr length )
void glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )
void glFramebufferTexture1D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture3D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )
void glFramebufferTextureLayer (GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )
void glFrontFace (GLenum mode )
void glGenBuffers (GLsizei n , GLuint * buffers )
void glGenFramebuffers (GLsizei n , GLuint * framebuffers )
void glGenQueries (GLsizei n , GLuint * ids )
void glGenRenderbuffers (GLsizei n , GLuint * renderbuffers )
void glGenTextures (GLsizei n , GLuint * textures )
void glGenVertexArrays (GLsizei n , GLuint * arrays )
void glGenerateMipmap (GLenum target )
void glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveUniform (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveUniformBlockName (GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )
void glGetActiveUniformBlockiv (GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )
void glGetActiveUniformName (GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )
void glGetActiveUniformsiv (GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )
void glGetAttachedShaders (GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )
GLint glGetAttribLocation (GLuint program , const GLchar * name )
void glGetBooleani_v (GLenum target , GLuint index , GLboolean * data )
void glGetBooleanv (GLenum pname , GLboolean * params )
void glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetBufferPointerv (GLenum target , GLenum pname , GLvoid ** params )
void glGetBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )
void glGetCompressedTexImage (GLenum target , GLint level , GLvoid * img )
void glGetDoublev (GLenum pname , GLdouble * params )
GLenum glGetError ()
void glGetFloatv (GLenum pname , GLfloat * params )
GLint glGetFragDataLocation (GLuint program , const GLchar * name )
void glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params )
void glGetIntegeri_v (GLenum target , GLuint index , GLint * data )
void glGetIntegerv (GLenum pname , GLint * params )
void glGetPointerv (GLenum pname , GLvoid ** params )
void glGetProgramInfoLog (GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetProgramiv (GLuint program , GLenum pname , GLint * params )
void glGetQueryObjectiv (GLuint id , GLenum pname , GLint * params )
void glGetQueryObjectuiv (GLuint id , GLenum pname , GLuint * params )
void glGetQueryiv (GLenum target , GLenum pname , GLint * params )
void glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetShaderInfoLog (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetShaderSource (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )
void glGetShaderiv (GLuint shader , GLenum pname , GLint * params )
const GLubyte * glGetString (GLenum name )
const GLubyte * glGetStringi (GLenum name , GLuint index )
void glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )
void glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params )
void glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params )
void glGetTexParameterIiv (GLenum target , GLenum pname , GLint * params )
void glGetTexParameterIuiv (GLenum target , GLenum pname , GLuint * params )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetTransformFeedbackVarying (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )
GLuint glGetUniformBlockIndex (GLuint program , const GLchar * uniformBlockName )
void glGetUniformIndices (GLuint program , GLsizei uniformCount , const GLchar * const * uniformNames , GLuint * uniformIndices )
GLint glGetUniformLocation (GLuint program , const GLchar * name )
void glGetUniformfv (GLuint program , GLint location , GLfloat * params )
void glGetUniformiv (GLuint program , GLint location , GLint * params )
void glGetUniformuiv (GLuint program , GLint location , GLuint * params )
void glGetVertexAttribIiv (GLuint index , GLenum pname , GLint * params )
void glGetVertexAttribIuiv (GLuint index , GLenum pname , GLuint * params )
void glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer )
void glGetVertexAttribdv (GLuint index , GLenum pname , GLdouble * params )
void glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params )
void glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
void glIndexub (GLubyte c )
void glIndexubv (const GLubyte * c )
GLboolean glIsBuffer (GLuint buffer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsEnabledi (GLenum target , GLuint index )
GLboolean glIsFramebuffer (GLuint framebuffer )
GLboolean glIsProgram (GLuint program )
GLboolean glIsQuery (GLuint id )
GLboolean glIsRenderbuffer (GLuint renderbuffer )
GLboolean glIsShader (GLuint shader )
GLboolean glIsTexture (GLuint texture )
GLboolean glIsVertexArray (GLuint array )
void glLineWidth (GLfloat width )
void glLinkProgram (GLuint program )
void glLogicOp (GLenum opcode )
GLvoid * glMapBuffer (GLenum target , GLenum access )
GLvoid * glMapBufferRange (GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )
void glMultiDrawArrays (GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )
void glMultiDrawElements (GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount )
void glPixelStoref (GLenum pname , GLfloat param )
void glPixelStorei (GLenum pname , GLint param )
void glPointParameterf (GLenum pname , GLfloat param )
void glPointParameterfv (GLenum pname , const GLfloat * params )
void glPointParameteri (GLenum pname , GLint param )
void glPointParameteriv (GLenum pname , const GLint * params )
void glPointSize (GLfloat size )
void glPolygonMode (GLenum face , GLenum mode )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glPrimitiveRestartIndex (GLuint index )
void glReadBuffer (GLenum mode )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )
void glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height )
void glRenderbufferStorageMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )
void glSampleCoverage (GLfloat value , GLboolean invert )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glShaderSource (GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilMaskSeparate (GLenum face , GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glStencilOpSeparate (GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )
void glTexBuffer (GLenum target , GLenum internalformat , GLuint buffer )
void glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexParameterIiv (GLenum target , GLenum pname , const GLint * params )
void glTexParameterIuiv (GLenum target , GLenum pname , const GLuint * params )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )
void glTransformFeedbackVaryings (GLuint program , GLsizei count , const GLchar * const * varyings , GLenum bufferMode )
void glUniform1f (GLint location , GLfloat v0 )
void glUniform1fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform1i (GLint location , GLint v0 )
void glUniform1iv (GLint location , GLsizei count , const GLint * value )
void glUniform1ui (GLint location , GLuint v0 )
void glUniform1uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform2f (GLint location , GLfloat v0 , GLfloat v1 )
void glUniform2fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform2i (GLint location , GLint v0 , GLint v1 )
void glUniform2iv (GLint location , GLsizei count , const GLint * value )
void glUniform2ui (GLint location , GLuint v0 , GLuint v1 )
void glUniform2uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform3f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )
void glUniform3fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform3i (GLint location , GLint v0 , GLint v1 , GLint v2 )
void glUniform3iv (GLint location , GLsizei count , const GLint * value )
void glUniform3ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 )
void glUniform3uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform4f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )
void glUniform4fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform4i (GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )
void glUniform4iv (GLint location , GLsizei count , const GLint * value )
void glUniform4ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )
void glUniform4uiv (GLint location , GLsizei count , const GLuint * value )
void glUniformBlockBinding (GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )
void glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
GLboolean glUnmapBuffer (GLenum target )
void glUseProgram (GLuint program )
void glValidateProgram (GLuint program )
void glVertexAttribIPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glVertexAttribPointer (GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )

重实现公共函数

virtual bool initializeOpenGLFunctions ()

详细描述

QOpenGLFunctions_3_1 class provides all functions for OpenGL 3.1 specification.

This class is a wrapper for functions from OpenGL 3.1 specification. See reference pages on opengl.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_3_1:: QOpenGLFunctions_3_1 ()

Default constructs an instance of QOpenGLFunctions_3_1.

QOpenGLFunctions_3_1:: ~QOpenGLFunctions_3_1 ()

Destroys the instance of QOpenGLFunctions_3_1.

void QOpenGLFunctions_3_1:: glActiveTexture ( GLenum texture )

void QOpenGLFunctions_3_1:: glAttachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_3_1:: glBeginConditionalRender ( GLuint id , GLenum mode )

void QOpenGLFunctions_3_1:: glBeginQuery ( GLenum target , GLuint id )

void QOpenGLFunctions_3_1:: glBeginTransformFeedback ( GLenum primitiveMode )

void QOpenGLFunctions_3_1:: glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name )

void QOpenGLFunctions_3_1:: glBindBuffer ( GLenum target , GLuint buffer )

void QOpenGLFunctions_3_1:: glBindBufferBase ( GLenum target , GLuint index , GLuint buffer )

void QOpenGLFunctions_3_1:: glBindBufferRange ( GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )

void QOpenGLFunctions_3_1:: glBindFragDataLocation ( GLuint program , GLuint color , const GLchar * name )

void QOpenGLFunctions_3_1:: glBindFramebuffer ( GLenum target , GLuint framebuffer )

void QOpenGLFunctions_3_1:: glBindRenderbuffer ( GLenum target , GLuint renderbuffer )

void QOpenGLFunctions_3_1:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_3_1:: glBindVertexArray ( GLuint array )

void QOpenGLFunctions_3_1:: glBlendColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_3_1:: glBlendEquation ( GLenum mode )

void QOpenGLFunctions_3_1:: glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_3_1:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_3_1:: glBlendFuncSeparate ( GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )

void QOpenGLFunctions_3_1:: glBlitFramebuffer ( GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )

void QOpenGLFunctions_3_1:: glBufferData ( GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )

void QOpenGLFunctions_3_1:: glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )

GLenum QOpenGLFunctions_3_1:: glCheckFramebufferStatus ( GLenum target )

void QOpenGLFunctions_3_1:: glClampColor ( GLenum target , GLenum clamp )

void QOpenGLFunctions_3_1:: glClear ( GLbitfield mask )

void QOpenGLFunctions_3_1:: glClearBufferfi ( GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )

void QOpenGLFunctions_3_1:: glClearBufferfv ( GLenum buffer , GLint drawbuffer , const GLfloat * value )

void QOpenGLFunctions_3_1:: glClearBufferiv ( GLenum buffer , GLint drawbuffer , const GLint * value )

void QOpenGLFunctions_3_1:: glClearBufferuiv ( GLenum buffer , GLint drawbuffer , const GLuint * value )

void QOpenGLFunctions_3_1:: glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_3_1:: glClearDepth ( GLdouble depth )

void QOpenGLFunctions_3_1:: glClearStencil ( GLint s )

void QOpenGLFunctions_3_1:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_3_1:: glColorMaski ( GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )

void QOpenGLFunctions_3_1:: glCompileShader ( GLuint shader )

void QOpenGLFunctions_3_1:: glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_3_1:: glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_3_1:: glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_3_1:: glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_3_1:: glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_3_1:: glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_3_1:: glCopyBufferSubData ( GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )

void QOpenGLFunctions_3_1:: glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )

void QOpenGLFunctions_3_1:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_3_1:: glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_3_1:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_3_1:: glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )

GLuint QOpenGLFunctions_3_1:: glCreateProgram ()

GLuint QOpenGLFunctions_3_1:: glCreateShader ( GLenum type )

void QOpenGLFunctions_3_1:: glCullFace ( GLenum mode )

void QOpenGLFunctions_3_1:: glDeleteBuffers ( GLsizei n , const GLuint * buffers )

void QOpenGLFunctions_3_1:: glDeleteFramebuffers ( GLsizei n , const GLuint * framebuffers )

void QOpenGLFunctions_3_1:: glDeleteProgram ( GLuint program )

void QOpenGLFunctions_3_1:: glDeleteQueries ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_3_1:: glDeleteRenderbuffers ( GLsizei n , const GLuint * renderbuffers )

void QOpenGLFunctions_3_1:: glDeleteShader ( GLuint shader )

void QOpenGLFunctions_3_1:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_3_1:: glDeleteVertexArrays ( GLsizei n , const GLuint * arrays )

void QOpenGLFunctions_3_1:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_3_1:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_3_1:: glDepthRange ( GLdouble nearVal , GLdouble farVal )

void QOpenGLFunctions_3_1:: glDetachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_3_1:: glDisable ( GLenum cap )

void QOpenGLFunctions_3_1:: glDisableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_3_1:: glDisablei ( GLenum target , GLuint index )

void QOpenGLFunctions_3_1:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_3_1:: glDrawArraysInstanced ( GLenum mode , GLint first , GLsizei count , GLsizei instancecount )

void QOpenGLFunctions_3_1:: glDrawBuffer ( GLenum mode )

void QOpenGLFunctions_3_1:: glDrawBuffers ( GLsizei n , const GLenum * bufs )

void QOpenGLFunctions_3_1:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_3_1:: glDrawElementsInstanced ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount )

void QOpenGLFunctions_3_1:: glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_3_1:: glEnable ( GLenum cap )

void QOpenGLFunctions_3_1:: glEnableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_3_1:: glEnablei ( GLenum target , GLuint index )

void QOpenGLFunctions_3_1:: glEndConditionalRender ()

void QOpenGLFunctions_3_1:: glEndQuery ( GLenum target )

void QOpenGLFunctions_3_1:: glEndTransformFeedback ()

void QOpenGLFunctions_3_1:: glFinish ()

void QOpenGLFunctions_3_1:: glFlush ()

void QOpenGLFunctions_3_1:: glFlushMappedBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length )

void QOpenGLFunctions_3_1:: glFramebufferRenderbuffer ( GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )

void QOpenGLFunctions_3_1:: glFramebufferTexture1D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_3_1:: glFramebufferTexture2D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_3_1:: glFramebufferTexture3D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )

void QOpenGLFunctions_3_1:: glFramebufferTextureLayer ( GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )

void QOpenGLFunctions_3_1:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_3_1:: glGenBuffers ( GLsizei n , GLuint * buffers )

void QOpenGLFunctions_3_1:: glGenFramebuffers ( GLsizei n , GLuint * framebuffers )

void QOpenGLFunctions_3_1:: glGenQueries ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_3_1:: glGenRenderbuffers ( GLsizei n , GLuint * renderbuffers )

void QOpenGLFunctions_3_1:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_3_1:: glGenVertexArrays ( GLsizei n , GLuint * arrays )

void QOpenGLFunctions_3_1:: glGenerateMipmap ( GLenum target )

void QOpenGLFunctions_3_1:: glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_3_1:: glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_3_1:: glGetActiveUniformBlockName ( GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )

void QOpenGLFunctions_3_1:: glGetActiveUniformBlockiv ( GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetActiveUniformName ( GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )

void QOpenGLFunctions_3_1:: glGetActiveUniformsiv ( GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetAttachedShaders ( GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )

GLint QOpenGLFunctions_3_1:: glGetAttribLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_3_1:: glGetBooleani_v ( GLenum target , GLuint index , GLboolean * data )

void QOpenGLFunctions_3_1:: glGetBooleanv ( GLenum pname , GLboolean * params )

void QOpenGLFunctions_3_1:: glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetBufferPointerv ( GLenum target , GLenum pname , GLvoid ** params )

void QOpenGLFunctions_3_1:: glGetBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )

void QOpenGLFunctions_3_1:: glGetCompressedTexImage ( GLenum target , GLint level , GLvoid * img )

void QOpenGLFunctions_3_1:: glGetDoublev ( GLenum pname , GLdouble * params )

GLenum QOpenGLFunctions_3_1:: glGetError ()

void QOpenGLFunctions_3_1:: glGetFloatv ( GLenum pname , GLfloat * params )

GLint QOpenGLFunctions_3_1:: glGetFragDataLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_3_1:: glGetFramebufferAttachmentParameteriv ( GLenum target , GLenum attachment , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetIntegeri_v ( GLenum target , GLuint index , GLint * data )

void QOpenGLFunctions_3_1:: glGetIntegerv ( GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetPointerv ( GLenum pname , GLvoid ** params )

void QOpenGLFunctions_3_1:: glGetProgramInfoLog ( GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_3_1:: glGetProgramiv ( GLuint program , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetQueryObjectiv ( GLuint id , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetQueryObjectuiv ( GLuint id , GLenum pname , GLuint * params )

void QOpenGLFunctions_3_1:: glGetQueryiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetRenderbufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetShaderInfoLog ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_3_1:: glGetShaderSource ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )

void QOpenGLFunctions_3_1:: glGetShaderiv ( GLuint shader , GLenum pname , GLint * params )

const GLubyte *QOpenGLFunctions_3_1:: glGetString ( GLenum name )

const GLubyte *QOpenGLFunctions_3_1:: glGetStringi ( GLenum name , GLuint index )

void QOpenGLFunctions_3_1:: glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_3_1:: glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params )

void QOpenGLFunctions_3_1:: glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetTexParameterIiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetTexParameterIuiv ( GLenum target , GLenum pname , GLuint * params )

void QOpenGLFunctions_3_1:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_3_1:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetTransformFeedbackVarying ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )

GLuint QOpenGLFunctions_3_1:: glGetUniformBlockIndex ( GLuint program , const GLchar * uniformBlockName )

void QOpenGLFunctions_3_1:: glGetUniformIndices ( GLuint program , GLsizei uniformCount , const GLchar * const * uniformNames , GLuint * uniformIndices )

GLint QOpenGLFunctions_3_1:: glGetUniformLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_3_1:: glGetUniformfv ( GLuint program , GLint location , GLfloat * params )

void QOpenGLFunctions_3_1:: glGetUniformiv ( GLuint program , GLint location , GLint * params )

void QOpenGLFunctions_3_1:: glGetUniformuiv ( GLuint program , GLint location , GLuint * params )

void QOpenGLFunctions_3_1:: glGetVertexAttribIiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glGetVertexAttribIuiv ( GLuint index , GLenum pname , GLuint * params )

void QOpenGLFunctions_3_1:: glGetVertexAttribPointerv ( GLuint index , GLenum pname , GLvoid ** pointer )

void QOpenGLFunctions_3_1:: glGetVertexAttribdv ( GLuint index , GLenum pname , GLdouble * params )

void QOpenGLFunctions_3_1:: glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params )

void QOpenGLFunctions_3_1:: glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_3_1:: glHint ( GLenum target , GLenum mode )

void QOpenGLFunctions_3_1:: glIndexub ( GLubyte c )

void QOpenGLFunctions_3_1:: glIndexubv (const GLubyte * c )

GLboolean QOpenGLFunctions_3_1:: glIsBuffer ( GLuint buffer )

GLboolean QOpenGLFunctions_3_1:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_3_1:: glIsEnabledi ( GLenum target , GLuint index )

GLboolean QOpenGLFunctions_3_1:: glIsFramebuffer ( GLuint framebuffer )

GLboolean QOpenGLFunctions_3_1:: glIsProgram ( GLuint program )

GLboolean QOpenGLFunctions_3_1:: glIsQuery ( GLuint id )

GLboolean QOpenGLFunctions_3_1:: glIsRenderbuffer ( GLuint renderbuffer )

GLboolean QOpenGLFunctions_3_1:: glIsShader ( GLuint shader )

GLboolean QOpenGLFunctions_3_1:: glIsTexture ( GLuint texture )

GLboolean QOpenGLFunctions_3_1:: glIsVertexArray ( GLuint array )

void QOpenGLFunctions_3_1:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_3_1:: glLinkProgram ( GLuint program )

void QOpenGLFunctions_3_1:: glLogicOp ( GLenum opcode )

GLvoid *QOpenGLFunctions_3_1:: glMapBuffer ( GLenum target , GLenum access )

GLvoid *QOpenGLFunctions_3_1:: glMapBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )

void QOpenGLFunctions_3_1:: glMultiDrawArrays ( GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )

void QOpenGLFunctions_3_1:: glMultiDrawElements ( GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount )

void QOpenGLFunctions_3_1:: glPixelStoref ( GLenum pname , GLfloat param )

void QOpenGLFunctions_3_1:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_3_1:: glPointParameterf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_3_1:: glPointParameterfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_3_1:: glPointParameteri ( GLenum pname , GLint param )

void QOpenGLFunctions_3_1:: glPointParameteriv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_3_1:: glPointSize ( GLfloat size )

void QOpenGLFunctions_3_1:: glPolygonMode ( GLenum face , GLenum mode )

void QOpenGLFunctions_3_1:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_3_1:: glPrimitiveRestartIndex ( GLuint index )

void QOpenGLFunctions_3_1:: glReadBuffer ( GLenum mode )

void QOpenGLFunctions_3_1:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_3_1:: glRenderbufferStorage ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_3_1:: glRenderbufferStorageMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_3_1:: glSampleCoverage ( GLfloat value , GLboolean invert )

void QOpenGLFunctions_3_1:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_3_1:: glShaderSource ( GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length )

void QOpenGLFunctions_3_1:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_3_1:: glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_3_1:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_3_1:: glStencilMaskSeparate ( GLenum face , GLuint mask )

void QOpenGLFunctions_3_1:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_3_1:: glStencilOpSeparate ( GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )

void QOpenGLFunctions_3_1:: glTexBuffer ( GLenum target , GLenum internalformat , GLuint buffer )

void QOpenGLFunctions_3_1:: glTexImage1D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_3_1:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_3_1:: glTexImage3D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_3_1:: glTexParameterIiv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_3_1:: glTexParameterIuiv ( GLenum target , GLenum pname , const GLuint * params )

void QOpenGLFunctions_3_1:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_3_1:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_3_1:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_3_1:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_3_1:: glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_3_1:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_3_1:: glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_3_1:: glTransformFeedbackVaryings ( GLuint program , GLsizei count , const GLchar * const * varyings , GLenum bufferMode )

void QOpenGLFunctions_3_1:: glUniform1f ( GLint location , GLfloat v0 )

void QOpenGLFunctions_3_1:: glUniform1fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniform1i ( GLint location , GLint v0 )

void QOpenGLFunctions_3_1:: glUniform1iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_3_1:: glUniform1ui ( GLint location , GLuint v0 )

void QOpenGLFunctions_3_1:: glUniform1uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_3_1:: glUniform2f ( GLint location , GLfloat v0 , GLfloat v1 )

void QOpenGLFunctions_3_1:: glUniform2fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniform2i ( GLint location , GLint v0 , GLint v1 )

void QOpenGLFunctions_3_1:: glUniform2iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_3_1:: glUniform2ui ( GLint location , GLuint v0 , GLuint v1 )

void QOpenGLFunctions_3_1:: glUniform2uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_3_1:: glUniform3f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_3_1:: glUniform3fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniform3i ( GLint location , GLint v0 , GLint v1 , GLint v2 )

void QOpenGLFunctions_3_1:: glUniform3iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_3_1:: glUniform3ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 )

void QOpenGLFunctions_3_1:: glUniform3uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_3_1:: glUniform4f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )

void QOpenGLFunctions_3_1:: glUniform4fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniform4i ( GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )

void QOpenGLFunctions_3_1:: glUniform4iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_3_1:: glUniform4ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )

void QOpenGLFunctions_3_1:: glUniform4uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_3_1:: glUniformBlockBinding ( GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )

void QOpenGLFunctions_3_1:: glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix2x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix2x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix3x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix3x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix4x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_3_1:: glUniformMatrix4x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

GLboolean QOpenGLFunctions_3_1:: glUnmapBuffer ( GLenum target )

void QOpenGLFunctions_3_1:: glUseProgram ( GLuint program )

void QOpenGLFunctions_3_1:: glValidateProgram ( GLuint program )

void QOpenGLFunctions_3_1:: glVertexAttribIPointer ( GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_3_1:: glVertexAttribPointer ( GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_3_1:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

[virtual] bool QOpenGLFunctions_3_1:: initializeOpenGLFunctions ()