QOpenGLFunctions_4_0_Core Class

QOpenGLFunctions_4_0_Core class provides all functions for OpenGL 4.0 core profile. 更多...

头: #include <QOpenGLFunctions_4_0_Core>
qmake: QT += gui
Since: Qt 5.1
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_4_0_Core ()
~QOpenGLFunctions_4_0_Core ()
void glActiveTexture (GLenum texture )
void glAttachShader (GLuint program , GLuint shader )
void glBeginConditionalRender (GLuint id , GLenum mode )
void glBeginQuery (GLenum target , GLuint id )
void glBeginQueryIndexed (GLenum target , GLuint index , GLuint id )
void glBeginTransformFeedback (GLenum primitiveMode )
void glBindAttribLocation (GLuint program , GLuint index , const GLchar * name )
void glBindBuffer (GLenum target , GLuint buffer )
void glBindBufferBase (GLenum target , GLuint index , GLuint buffer )
void glBindBufferRange (GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )
void glBindFragDataLocation (GLuint program , GLuint color , const GLchar * name )
void glBindFragDataLocationIndexed (GLuint program , GLuint colorNumber , GLuint index , const GLchar * name )
void glBindFramebuffer (GLenum target , GLuint framebuffer )
void glBindRenderbuffer (GLenum target , GLuint renderbuffer )
void glBindSampler (GLuint unit , GLuint sampler )
void glBindTexture (GLenum target , GLuint texture )
void glBindTransformFeedback (GLenum target , GLuint id )
void glBindVertexArray (GLuint array )
void glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glBlendEquation (GLenum mode )
void glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha )
void glBlendEquationSeparatei (GLuint buf , GLenum modeRGB , GLenum modeAlpha )
void glBlendEquationi (GLuint buf , GLenum mode )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glBlendFuncSeparate (GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )
void glBlendFuncSeparatei (GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )
void glBlendFunci (GLuint buf , GLenum src , GLenum dst )
void glBlitFramebuffer (GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )
void glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )
void glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )
GLenum glCheckFramebufferStatus (GLenum target )
void glClampColor (GLenum target , GLenum clamp )
void glClear (GLbitfield mask )
void glClearBufferfi (GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )
void glClearBufferfv (GLenum buffer , GLint drawbuffer , const GLfloat * value )
void glClearBufferiv (GLenum buffer , GLint drawbuffer , const GLint * value )
void glClearBufferuiv (GLenum buffer , GLint drawbuffer , const GLuint * value )
void glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearDepth (GLdouble depth )
void glClearStencil (GLint s )
GLenum glClientWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glColorMaski (GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )
void glColorP3ui (GLenum type , GLuint color )
void glColorP3uiv (GLenum type , const GLuint * color )
void glColorP4ui (GLenum type , GLuint color )
void glColorP4uiv (GLenum type , const GLuint * color )
void glCompileShader (GLuint shader )
void glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCopyBufferSubData (GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )
void glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )
GLuint glCreateProgram ()
GLuint glCreateShader (GLenum type )
void glCullFace (GLenum mode )
void glDeleteBuffers (GLsizei n , const GLuint * buffers )
void glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers )
void glDeleteProgram (GLuint program )
void glDeleteQueries (GLsizei n , const GLuint * ids )
void glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers )
void glDeleteSamplers (GLsizei count , const GLuint * samplers )
void glDeleteShader (GLuint shader )
void glDeleteSync (GLsync sync )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDeleteTransformFeedbacks (GLsizei n , const GLuint * ids )
void glDeleteVertexArrays (GLsizei n , const GLuint * arrays )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRange (GLdouble nearVal , GLdouble farVal )
void glDetachShader (GLuint program , GLuint shader )
void glDisable (GLenum cap )
void glDisableVertexAttribArray (GLuint index )
void glDisablei (GLenum target , GLuint index )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawArraysIndirect (GLenum mode , const GLvoid * indirect )
void glDrawArraysInstanced (GLenum mode , GLint first , GLsizei count , GLsizei instancecount )
void glDrawBuffer (GLenum mode )
void glDrawBuffers (GLsizei n , const GLenum * bufs )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawElementsBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )
void glDrawElementsIndirect (GLenum mode , GLenum type , const GLvoid * indirect )
void glDrawElementsInstanced (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount )
void glDrawElementsInstancedBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount , GLint basevertex )
void glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawRangeElementsBaseVertex (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )
void glDrawTransformFeedback (GLenum mode , GLuint id )
void glDrawTransformFeedbackStream (GLenum mode , GLuint id , GLuint stream )
void glEnable (GLenum cap )
void glEnableVertexAttribArray (GLuint index )
void glEnablei (GLenum target , GLuint index )
void glEndConditionalRender ()
void glEndQuery (GLenum target )
void glEndQueryIndexed (GLenum target , GLuint index )
void glEndTransformFeedback ()
GLsync glFenceSync (GLenum condition , GLbitfield flags )
void glFinish ()
void glFlush ()
void glFlushMappedBufferRange (GLenum target , GLintptr offset , GLsizeiptr length )
void glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )
void glFramebufferTexture (GLenum target , GLenum attachment , GLuint texture , GLint level )
void glFramebufferTexture1D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture3D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )
void glFramebufferTextureLayer (GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )
void glFrontFace (GLenum mode )
void glGenBuffers (GLsizei n , GLuint * buffers )
void glGenFramebuffers (GLsizei n , GLuint * framebuffers )
void glGenQueries (GLsizei n , GLuint * ids )
void glGenRenderbuffers (GLsizei n , GLuint * renderbuffers )
void glGenSamplers (GLsizei count , GLuint * samplers )
void glGenTextures (GLsizei n , GLuint * textures )
void glGenTransformFeedbacks (GLsizei n , GLuint * ids )
void glGenVertexArrays (GLsizei n , GLuint * arrays )
void glGenerateMipmap (GLenum target )
void glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveSubroutineName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )
void glGetActiveSubroutineUniformName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )
void glGetActiveSubroutineUniformiv (GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * values )
void glGetActiveUniform (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveUniformBlockName (GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )
void glGetActiveUniformBlockiv (GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )
void glGetActiveUniformName (GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )
void glGetActiveUniformsiv (GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )
void glGetAttachedShaders (GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )
GLint glGetAttribLocation (GLuint program , const GLchar * name )
void glGetBooleani_v (GLenum target , GLuint index , GLboolean * data )
void glGetBooleanv (GLenum pname , GLboolean * params )
void glGetBufferParameteri64v (GLenum target , GLenum pname , GLint64 * params )
void glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetBufferPointerv (GLenum target , GLenum pname , GLvoid ** params )
void glGetBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )
void glGetCompressedTexImage (GLenum target , GLint level , GLvoid * img )
void glGetDoublev (GLenum pname , GLdouble * params )
GLenum glGetError ()
void glGetFloatv (GLenum pname , GLfloat * params )
GLint glGetFragDataIndex (GLuint program , const GLchar * name )
GLint glGetFragDataLocation (GLuint program , const GLchar * name )
void glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params )
void glGetInteger64i_v (GLenum target , GLuint index , GLint64 * data )
void glGetInteger64v (GLenum pname , GLint64 * params )
void glGetIntegeri_v (GLenum target , GLuint index , GLint * data )
void glGetIntegerv (GLenum pname , GLint * params )
void glGetMultisamplefv (GLenum pname , GLuint index , GLfloat * val )
void glGetPointerv (GLenum pname , GLvoid ** params )
void glGetProgramInfoLog (GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetProgramStageiv (GLuint program , GLenum shadertype , GLenum pname , GLint * values )
void glGetProgramiv (GLuint program , GLenum pname , GLint * params )
void glGetQueryIndexediv (GLenum target , GLuint index , GLenum pname , GLint * params )
void glGetQueryObjecti64v (GLuint id , GLenum pname , GLint64 * params )
void glGetQueryObjectiv (GLuint id , GLenum pname , GLint * params )
void glGetQueryObjectui64v (GLuint id , GLenum pname , GLuint64 * params )
void glGetQueryObjectuiv (GLuint id , GLenum pname , GLuint * params )
void glGetQueryiv (GLenum target , GLenum pname , GLint * params )
void glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetSamplerParameterIiv (GLuint sampler , GLenum pname , GLint * params )
void glGetSamplerParameterIuiv (GLuint sampler , GLenum pname , GLuint * params )
void glGetSamplerParameterfv (GLuint sampler , GLenum pname , GLfloat * params )
void glGetSamplerParameteriv (GLuint sampler , GLenum pname , GLint * params )
void glGetShaderInfoLog (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetShaderSource (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )
void glGetShaderiv (GLuint shader , GLenum pname , GLint * params )
const GLubyte * glGetString (GLenum name )
const GLubyte * glGetStringi (GLenum name , GLuint index )
GLuint glGetSubroutineIndex (GLuint program , GLenum shadertype , const GLchar * name )
GLint glGetSubroutineUniformLocation (GLuint program , GLenum shadertype , const GLchar * name )
void glGetSynciv (GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * values )
void glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )
void glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params )
void glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params )
void glGetTexParameterIiv (GLenum target , GLenum pname , GLint * params )
void glGetTexParameterIuiv (GLenum target , GLenum pname , GLuint * params )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetTransformFeedbackVarying (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )
GLuint glGetUniformBlockIndex (GLuint program , const GLchar * uniformBlockName )
void glGetUniformIndices (GLuint program , GLsizei uniformCount , const GLchar * const * uniformNames , GLuint * uniformIndices )
GLint glGetUniformLocation (GLuint program , const GLchar * name )
void glGetUniformSubroutineuiv (GLenum shadertype , GLint location , GLuint * params )
void glGetUniformdv (GLuint program , GLint location , GLdouble * params )
void glGetUniformfv (GLuint program , GLint location , GLfloat * params )
void glGetUniformiv (GLuint program , GLint location , GLint * params )
void glGetUniformuiv (GLuint program , GLint location , GLuint * params )
void glGetVertexAttribIiv (GLuint index , GLenum pname , GLint * params )
void glGetVertexAttribIuiv (GLuint index , GLenum pname , GLuint * params )
void glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer )
void glGetVertexAttribdv (GLuint index , GLenum pname , GLdouble * params )
void glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params )
void glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
void glIndexub (GLubyte c )
void glIndexubv (const GLubyte * c )
GLboolean glIsBuffer (GLuint buffer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsEnabledi (GLenum target , GLuint index )
GLboolean glIsFramebuffer (GLuint framebuffer )
GLboolean glIsProgram (GLuint program )
GLboolean glIsQuery (GLuint id )
GLboolean glIsRenderbuffer (GLuint renderbuffer )
GLboolean glIsSampler (GLuint sampler )
GLboolean glIsShader (GLuint shader )
GLboolean glIsSync (GLsync sync )
GLboolean glIsTexture (GLuint texture )
GLboolean glIsTransformFeedback (GLuint id )
GLboolean glIsVertexArray (GLuint array )
void glLineWidth (GLfloat width )
void glLinkProgram (GLuint program )
void glLogicOp (GLenum opcode )
GLvoid * glMapBuffer (GLenum target , GLenum access )
GLvoid * glMapBufferRange (GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )
void glMinSampleShading (GLfloat value )
void glMultiDrawArrays (GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )
void glMultiDrawElements (GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount )
void glMultiDrawElementsBaseVertex (GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount , const GLint * basevertex )
void glMultiTexCoordP1ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP1uiv (GLenum texture , GLenum type , const GLuint * coords )
void glMultiTexCoordP2ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP2uiv (GLenum texture , GLenum type , const GLuint * coords )
void glMultiTexCoordP3ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP3uiv (GLenum texture , GLenum type , const GLuint * coords )
void glMultiTexCoordP4ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP4uiv (GLenum texture , GLenum type , const GLuint * coords )
void glNormalP3ui (GLenum type , GLuint coords )
void glNormalP3uiv (GLenum type , const GLuint * coords )
void glPatchParameterfv (GLenum pname , const GLfloat * values )
void glPatchParameteri (GLenum pname , GLint value )
void glPauseTransformFeedback ()
void glPixelStoref (GLenum pname , GLfloat param )
void glPixelStorei (GLenum pname , GLint param )
void glPointParameterf (GLenum pname , GLfloat param )
void glPointParameterfv (GLenum pname , const GLfloat * params )
void glPointParameteri (GLenum pname , GLint param )
void glPointParameteriv (GLenum pname , const GLint * params )
void glPointSize (GLfloat size )
void glPolygonMode (GLenum face , GLenum mode )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glPrimitiveRestartIndex (GLuint index )
void glProvokingVertex (GLenum mode )
void glQueryCounter (GLuint id , GLenum target )
void glReadBuffer (GLenum mode )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )
void glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height )
void glRenderbufferStorageMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )
void glResumeTransformFeedback ()
void glSampleCoverage (GLfloat value , GLboolean invert )
void glSampleMaski (GLuint index , GLbitfield mask )
void glSamplerParameterIiv (GLuint sampler , GLenum pname , const GLint * param )
void glSamplerParameterIuiv (GLuint sampler , GLenum pname , const GLuint * param )
void glSamplerParameterf (GLuint sampler , GLenum pname , GLfloat param )
void glSamplerParameterfv (GLuint sampler , GLenum pname , const GLfloat * param )
void glSamplerParameteri (GLuint sampler , GLenum pname , GLint param )
void glSamplerParameteriv (GLuint sampler , GLenum pname , const GLint * param )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glSecondaryColorP3ui (GLenum type , GLuint color )
void glSecondaryColorP3uiv (GLenum type , const GLuint * color )
void glShaderSource (GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilMaskSeparate (GLenum face , GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glStencilOpSeparate (GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )
void glTexBuffer (GLenum target , GLenum internalformat , GLuint buffer )
void glTexCoordP1ui (GLenum type , GLuint coords )
void glTexCoordP1uiv (GLenum type , const GLuint * coords )
void glTexCoordP2ui (GLenum type , GLuint coords )
void glTexCoordP2uiv (GLenum type , const GLuint * coords )
void glTexCoordP3ui (GLenum type , GLuint coords )
void glTexCoordP3uiv (GLenum type , const GLuint * coords )
void glTexCoordP4ui (GLenum type , GLuint coords )
void glTexCoordP4uiv (GLenum type , const GLuint * coords )
void glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )
void glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage3DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )
void glTexParameterIiv (GLenum target , GLenum pname , const GLint * params )
void glTexParameterIuiv (GLenum target , GLenum pname , const GLuint * params )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )
void glTransformFeedbackVaryings (GLuint program , GLsizei count , const GLchar * const * varyings , GLenum bufferMode )
void glUniform1d (GLint location , GLdouble x )
void glUniform1dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform1f (GLint location , GLfloat v0 )
void glUniform1fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform1i (GLint location , GLint v0 )
void glUniform1iv (GLint location , GLsizei count , const GLint * value )
void glUniform1ui (GLint location , GLuint v0 )
void glUniform1uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform2d (GLint location , GLdouble x , GLdouble y )
void glUniform2dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform2f (GLint location , GLfloat v0 , GLfloat v1 )
void glUniform2fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform2i (GLint location , GLint v0 , GLint v1 )
void glUniform2iv (GLint location , GLsizei count , const GLint * value )
void glUniform2ui (GLint location , GLuint v0 , GLuint v1 )
void glUniform2uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform3d (GLint location , GLdouble x , GLdouble y , GLdouble z )
void glUniform3dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform3f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )
void glUniform3fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform3i (GLint location , GLint v0 , GLint v1 , GLint v2 )
void glUniform3iv (GLint location , GLsizei count , const GLint * value )
void glUniform3ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 )
void glUniform3uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform4d (GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glUniform4dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform4f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )
void glUniform4fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform4i (GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )
void glUniform4iv (GLint location , GLsizei count , const GLint * value )
void glUniform4ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )
void glUniform4uiv (GLint location , GLsizei count , const GLuint * value )
void glUniformBlockBinding (GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )
void glUniformMatrix2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformSubroutinesuiv (GLenum shadertype , GLsizei count , const GLuint * indices )
GLboolean glUnmapBuffer (GLenum target )
void glUseProgram (GLuint program )
void glValidateProgram (GLuint program )
void glVertexAttribDivisor (GLuint index , GLuint divisor )
void glVertexAttribIPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glVertexAttribP1ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP1uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP2ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP2uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP3ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP3uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP4ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP4uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribPointer (GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )
void glVertexP2ui (GLenum type , GLuint value )
void glVertexP2uiv (GLenum type , const GLuint * value )
void glVertexP3ui (GLenum type , GLuint value )
void glVertexP3uiv (GLenum type , const GLuint * value )
void glVertexP4ui (GLenum type , GLuint value )
void glVertexP4uiv (GLenum type , const GLuint * value )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )
void glWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout )

重实现公共函数

virtual bool initializeOpenGLFunctions ()

详细描述

QOpenGLFunctions_4_0_Core class provides all functions for OpenGL 4.0 core profile.

This class is a wrapper for functions from OpenGL 4.0 core profile. See reference pages on opengl.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_4_0_Core:: QOpenGLFunctions_4_0_Core ()

Default constructs an instance of QOpenGLFunctions_4_0_Core.

QOpenGLFunctions_4_0_Core:: ~QOpenGLFunctions_4_0_Core ()

Destroys the instance of QOpenGLFunctions_4_0_Core.

void QOpenGLFunctions_4_0_Core:: glActiveTexture ( GLenum texture )

void QOpenGLFunctions_4_0_Core:: glAttachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_4_0_Core:: glBeginConditionalRender ( GLuint id , GLenum mode )

void QOpenGLFunctions_4_0_Core:: glBeginQuery ( GLenum target , GLuint id )

void QOpenGLFunctions_4_0_Core:: glBeginQueryIndexed ( GLenum target , GLuint index , GLuint id )

void QOpenGLFunctions_4_0_Core:: glBeginTransformFeedback ( GLenum primitiveMode )

void QOpenGLFunctions_4_0_Core:: glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name )

void QOpenGLFunctions_4_0_Core:: glBindBuffer ( GLenum target , GLuint buffer )

void QOpenGLFunctions_4_0_Core:: glBindBufferBase ( GLenum target , GLuint index , GLuint buffer )

void QOpenGLFunctions_4_0_Core:: glBindBufferRange ( GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )

void QOpenGLFunctions_4_0_Core:: glBindFragDataLocation ( GLuint program , GLuint color , const GLchar * name )

void QOpenGLFunctions_4_0_Core:: glBindFragDataLocationIndexed ( GLuint program , GLuint colorNumber , GLuint index , const GLchar * name )

void QOpenGLFunctions_4_0_Core:: glBindFramebuffer ( GLenum target , GLuint framebuffer )

void QOpenGLFunctions_4_0_Core:: glBindRenderbuffer ( GLenum target , GLuint renderbuffer )

void QOpenGLFunctions_4_0_Core:: glBindSampler ( GLuint unit , GLuint sampler )

void QOpenGLFunctions_4_0_Core:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_4_0_Core:: glBindTransformFeedback ( GLenum target , GLuint id )

void QOpenGLFunctions_4_0_Core:: glBindVertexArray ( GLuint array )

void QOpenGLFunctions_4_0_Core:: glBlendColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_0_Core:: glBlendEquation ( GLenum mode )

void QOpenGLFunctions_4_0_Core:: glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_4_0_Core:: glBlendEquationSeparatei ( GLuint buf , GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_4_0_Core:: glBlendEquationi ( GLuint buf , GLenum mode )

void QOpenGLFunctions_4_0_Core:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_4_0_Core:: glBlendFuncSeparate ( GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )

void QOpenGLFunctions_4_0_Core:: glBlendFuncSeparatei ( GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )

void QOpenGLFunctions_4_0_Core:: glBlendFunci ( GLuint buf , GLenum src , GLenum dst )

void QOpenGLFunctions_4_0_Core:: glBlitFramebuffer ( GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )

void QOpenGLFunctions_4_0_Core:: glBufferData ( GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )

void QOpenGLFunctions_4_0_Core:: glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )

GLenum QOpenGLFunctions_4_0_Core:: glCheckFramebufferStatus ( GLenum target )

void QOpenGLFunctions_4_0_Core:: glClampColor ( GLenum target , GLenum clamp )

void QOpenGLFunctions_4_0_Core:: glClear ( GLbitfield mask )

void QOpenGLFunctions_4_0_Core:: glClearBufferfi ( GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )

void QOpenGLFunctions_4_0_Core:: glClearBufferfv ( GLenum buffer , GLint drawbuffer , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glClearBufferiv ( GLenum buffer , GLint drawbuffer , const GLint * value )

void QOpenGLFunctions_4_0_Core:: glClearBufferuiv ( GLenum buffer , GLint drawbuffer , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_0_Core:: glClearDepth ( GLdouble depth )

void QOpenGLFunctions_4_0_Core:: glClearStencil ( GLint s )

GLenum QOpenGLFunctions_4_0_Core:: glClientWaitSync ( GLsync sync , GLbitfield flags , GLuint64 timeout )

void QOpenGLFunctions_4_0_Core:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_4_0_Core:: glColorMaski ( GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )

void QOpenGLFunctions_4_0_Core:: glColorP3ui ( GLenum type , GLuint color )

void QOpenGLFunctions_4_0_Core:: glColorP3uiv ( GLenum type , const GLuint * color )

void QOpenGLFunctions_4_0_Core:: glColorP4ui ( GLenum type , GLuint color )

void QOpenGLFunctions_4_0_Core:: glColorP4uiv ( GLenum type , const GLuint * color )

void QOpenGLFunctions_4_0_Core:: glCompileShader ( GLuint shader )

void QOpenGLFunctions_4_0_Core:: glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_0_Core:: glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_0_Core:: glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_0_Core:: glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_0_Core:: glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_0_Core:: glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_0_Core:: glCopyBufferSubData ( GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )

void QOpenGLFunctions_4_0_Core:: glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )

void QOpenGLFunctions_4_0_Core:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_4_0_Core:: glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_4_0_Core:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_0_Core:: glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )

GLuint QOpenGLFunctions_4_0_Core:: glCreateProgram ()

GLuint QOpenGLFunctions_4_0_Core:: glCreateShader ( GLenum type )

void QOpenGLFunctions_4_0_Core:: glCullFace ( GLenum mode )

void QOpenGLFunctions_4_0_Core:: glDeleteBuffers ( GLsizei n , const GLuint * buffers )

void QOpenGLFunctions_4_0_Core:: glDeleteFramebuffers ( GLsizei n , const GLuint * framebuffers )

void QOpenGLFunctions_4_0_Core:: glDeleteProgram ( GLuint program )

void QOpenGLFunctions_4_0_Core:: glDeleteQueries ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_4_0_Core:: glDeleteRenderbuffers ( GLsizei n , const GLuint * renderbuffers )

void QOpenGLFunctions_4_0_Core:: glDeleteSamplers ( GLsizei count , const GLuint * samplers )

void QOpenGLFunctions_4_0_Core:: glDeleteShader ( GLuint shader )

void QOpenGLFunctions_4_0_Core:: glDeleteSync ( GLsync sync )

void QOpenGLFunctions_4_0_Core:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_4_0_Core:: glDeleteTransformFeedbacks ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_4_0_Core:: glDeleteVertexArrays ( GLsizei n , const GLuint * arrays )

void QOpenGLFunctions_4_0_Core:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_4_0_Core:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_4_0_Core:: glDepthRange ( GLdouble nearVal , GLdouble farVal )

void QOpenGLFunctions_4_0_Core:: glDetachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_4_0_Core:: glDisable ( GLenum cap )

void QOpenGLFunctions_4_0_Core:: glDisableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_4_0_Core:: glDisablei ( GLenum target , GLuint index )

void QOpenGLFunctions_4_0_Core:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_4_0_Core:: glDrawArraysIndirect ( GLenum mode , const GLvoid * indirect )

void QOpenGLFunctions_4_0_Core:: glDrawArraysInstanced ( GLenum mode , GLint first , GLsizei count , GLsizei instancecount )

void QOpenGLFunctions_4_0_Core:: glDrawBuffer ( GLenum mode )

void QOpenGLFunctions_4_0_Core:: glDrawBuffers ( GLsizei n , const GLenum * bufs )

void QOpenGLFunctions_4_0_Core:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_4_0_Core:: glDrawElementsBaseVertex ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )

void QOpenGLFunctions_4_0_Core:: glDrawElementsIndirect ( GLenum mode , GLenum type , const GLvoid * indirect )

void QOpenGLFunctions_4_0_Core:: glDrawElementsInstanced ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount )

void QOpenGLFunctions_4_0_Core:: glDrawElementsInstancedBaseVertex ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount , GLint basevertex )

void QOpenGLFunctions_4_0_Core:: glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_4_0_Core:: glDrawRangeElementsBaseVertex ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )

void QOpenGLFunctions_4_0_Core:: glDrawTransformFeedback ( GLenum mode , GLuint id )

void QOpenGLFunctions_4_0_Core:: glDrawTransformFeedbackStream ( GLenum mode , GLuint id , GLuint stream )

void QOpenGLFunctions_4_0_Core:: glEnable ( GLenum cap )

void QOpenGLFunctions_4_0_Core:: glEnableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_4_0_Core:: glEnablei ( GLenum target , GLuint index )

void QOpenGLFunctions_4_0_Core:: glEndConditionalRender ()

void QOpenGLFunctions_4_0_Core:: glEndQuery ( GLenum target )

void QOpenGLFunctions_4_0_Core:: glEndQueryIndexed ( GLenum target , GLuint index )

void QOpenGLFunctions_4_0_Core:: glEndTransformFeedback ()

GLsync QOpenGLFunctions_4_0_Core:: glFenceSync ( GLenum condition , GLbitfield flags )

void QOpenGLFunctions_4_0_Core:: glFinish ()

void QOpenGLFunctions_4_0_Core:: glFlush ()

void QOpenGLFunctions_4_0_Core:: glFlushMappedBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length )

void QOpenGLFunctions_4_0_Core:: glFramebufferRenderbuffer ( GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )

void QOpenGLFunctions_4_0_Core:: glFramebufferTexture ( GLenum target , GLenum attachment , GLuint texture , GLint level )

void QOpenGLFunctions_4_0_Core:: glFramebufferTexture1D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_4_0_Core:: glFramebufferTexture2D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_4_0_Core:: glFramebufferTexture3D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )

void QOpenGLFunctions_4_0_Core:: glFramebufferTextureLayer ( GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )

void QOpenGLFunctions_4_0_Core:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_4_0_Core:: glGenBuffers ( GLsizei n , GLuint * buffers )

void QOpenGLFunctions_4_0_Core:: glGenFramebuffers ( GLsizei n , GLuint * framebuffers )

void QOpenGLFunctions_4_0_Core:: glGenQueries ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_4_0_Core:: glGenRenderbuffers ( GLsizei n , GLuint * renderbuffers )

void QOpenGLFunctions_4_0_Core:: glGenSamplers ( GLsizei count , GLuint * samplers )

void QOpenGLFunctions_4_0_Core:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_4_0_Core:: glGenTransformFeedbacks ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_4_0_Core:: glGenVertexArrays ( GLsizei n , GLuint * arrays )

void QOpenGLFunctions_4_0_Core:: glGenerateMipmap ( GLenum target )

void QOpenGLFunctions_4_0_Core:: glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetActiveSubroutineName ( GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetActiveSubroutineUniformName ( GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetActiveSubroutineUniformiv ( GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * values )

void QOpenGLFunctions_4_0_Core:: glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetActiveUniformBlockName ( GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )

void QOpenGLFunctions_4_0_Core:: glGetActiveUniformBlockiv ( GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetActiveUniformName ( GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )

void QOpenGLFunctions_4_0_Core:: glGetActiveUniformsiv ( GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetAttachedShaders ( GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )

GLint QOpenGLFunctions_4_0_Core:: glGetAttribLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetBooleani_v ( GLenum target , GLuint index , GLboolean * data )

void QOpenGLFunctions_4_0_Core:: glGetBooleanv ( GLenum pname , GLboolean * params )

void QOpenGLFunctions_4_0_Core:: glGetBufferParameteri64v ( GLenum target , GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_0_Core:: glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetBufferPointerv ( GLenum target , GLenum pname , GLvoid ** params )

void QOpenGLFunctions_4_0_Core:: glGetBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )

void QOpenGLFunctions_4_0_Core:: glGetCompressedTexImage ( GLenum target , GLint level , GLvoid * img )

void QOpenGLFunctions_4_0_Core:: glGetDoublev ( GLenum pname , GLdouble * params )

GLenum QOpenGLFunctions_4_0_Core:: glGetError ()

void QOpenGLFunctions_4_0_Core:: glGetFloatv ( GLenum pname , GLfloat * params )

GLint QOpenGLFunctions_4_0_Core:: glGetFragDataIndex ( GLuint program , const GLchar * name )

GLint QOpenGLFunctions_4_0_Core:: glGetFragDataLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetFramebufferAttachmentParameteriv ( GLenum target , GLenum attachment , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetInteger64i_v ( GLenum target , GLuint index , GLint64 * data )

void QOpenGLFunctions_4_0_Core:: glGetInteger64v ( GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_0_Core:: glGetIntegeri_v ( GLenum target , GLuint index , GLint * data )

void QOpenGLFunctions_4_0_Core:: glGetIntegerv ( GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetMultisamplefv ( GLenum pname , GLuint index , GLfloat * val )

void QOpenGLFunctions_4_0_Core:: glGetPointerv ( GLenum pname , GLvoid ** params )

void QOpenGLFunctions_4_0_Core:: glGetProgramInfoLog ( GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_0_Core:: glGetProgramStageiv ( GLuint program , GLenum shadertype , GLenum pname , GLint * values )

void QOpenGLFunctions_4_0_Core:: glGetProgramiv ( GLuint program , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetQueryIndexediv ( GLenum target , GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetQueryObjecti64v ( GLuint id , GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_0_Core:: glGetQueryObjectiv ( GLuint id , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetQueryObjectui64v ( GLuint id , GLenum pname , GLuint64 * params )

void QOpenGLFunctions_4_0_Core:: glGetQueryObjectuiv ( GLuint id , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_0_Core:: glGetQueryiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetRenderbufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetSamplerParameterIiv ( GLuint sampler , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetSamplerParameterIuiv ( GLuint sampler , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_0_Core:: glGetSamplerParameterfv ( GLuint sampler , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_0_Core:: glGetSamplerParameteriv ( GLuint sampler , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetShaderInfoLog ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_0_Core:: glGetShaderSource ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )

void QOpenGLFunctions_4_0_Core:: glGetShaderiv ( GLuint shader , GLenum pname , GLint * params )

const GLubyte *QOpenGLFunctions_4_0_Core:: glGetString ( GLenum name )

const GLubyte *QOpenGLFunctions_4_0_Core:: glGetStringi ( GLenum name , GLuint index )

GLuint QOpenGLFunctions_4_0_Core:: glGetSubroutineIndex ( GLuint program , GLenum shadertype , const GLchar * name )

GLint QOpenGLFunctions_4_0_Core:: glGetSubroutineUniformLocation ( GLuint program , GLenum shadertype , const GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetSynciv ( GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * values )

void QOpenGLFunctions_4_0_Core:: glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_0_Core:: glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetTexParameterIiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetTexParameterIuiv ( GLenum target , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_0_Core:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_0_Core:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetTransformFeedbackVarying ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )

GLuint QOpenGLFunctions_4_0_Core:: glGetUniformBlockIndex ( GLuint program , const GLchar * uniformBlockName )

void QOpenGLFunctions_4_0_Core:: glGetUniformIndices ( GLuint program , GLsizei uniformCount , const GLchar * const * uniformNames , GLuint * uniformIndices )

GLint QOpenGLFunctions_4_0_Core:: glGetUniformLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_0_Core:: glGetUniformSubroutineuiv ( GLenum shadertype , GLint location , GLuint * params )

void QOpenGLFunctions_4_0_Core:: glGetUniformdv ( GLuint program , GLint location , GLdouble * params )

void QOpenGLFunctions_4_0_Core:: glGetUniformfv ( GLuint program , GLint location , GLfloat * params )

void QOpenGLFunctions_4_0_Core:: glGetUniformiv ( GLuint program , GLint location , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetUniformuiv ( GLuint program , GLint location , GLuint * params )

void QOpenGLFunctions_4_0_Core:: glGetVertexAttribIiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glGetVertexAttribIuiv ( GLuint index , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_0_Core:: glGetVertexAttribPointerv ( GLuint index , GLenum pname , GLvoid ** pointer )

void QOpenGLFunctions_4_0_Core:: glGetVertexAttribdv ( GLuint index , GLenum pname , GLdouble * params )

void QOpenGLFunctions_4_0_Core:: glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_0_Core:: glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_0_Core:: glHint ( GLenum target , GLenum mode )

void QOpenGLFunctions_4_0_Core:: glIndexub ( GLubyte c )

void QOpenGLFunctions_4_0_Core:: glIndexubv (const GLubyte * c )

GLboolean QOpenGLFunctions_4_0_Core:: glIsBuffer ( GLuint buffer )

GLboolean QOpenGLFunctions_4_0_Core:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_4_0_Core:: glIsEnabledi ( GLenum target , GLuint index )

GLboolean QOpenGLFunctions_4_0_Core:: glIsFramebuffer ( GLuint framebuffer )

GLboolean QOpenGLFunctions_4_0_Core:: glIsProgram ( GLuint program )

GLboolean QOpenGLFunctions_4_0_Core:: glIsQuery ( GLuint id )

GLboolean QOpenGLFunctions_4_0_Core:: glIsRenderbuffer ( GLuint renderbuffer )

GLboolean QOpenGLFunctions_4_0_Core:: glIsSampler ( GLuint sampler )

GLboolean QOpenGLFunctions_4_0_Core:: glIsShader ( GLuint shader )

GLboolean QOpenGLFunctions_4_0_Core:: glIsSync ( GLsync sync )

GLboolean QOpenGLFunctions_4_0_Core:: glIsTexture ( GLuint texture )

GLboolean QOpenGLFunctions_4_0_Core:: glIsTransformFeedback ( GLuint id )

GLboolean QOpenGLFunctions_4_0_Core:: glIsVertexArray ( GLuint array )

void QOpenGLFunctions_4_0_Core:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_4_0_Core:: glLinkProgram ( GLuint program )

void QOpenGLFunctions_4_0_Core:: glLogicOp ( GLenum opcode )

GLvoid *QOpenGLFunctions_4_0_Core:: glMapBuffer ( GLenum target , GLenum access )

GLvoid *QOpenGLFunctions_4_0_Core:: glMapBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )

void QOpenGLFunctions_4_0_Core:: glMinSampleShading ( GLfloat value )

void QOpenGLFunctions_4_0_Core:: glMultiDrawArrays ( GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )

void QOpenGLFunctions_4_0_Core:: glMultiDrawElements ( GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount )

void QOpenGLFunctions_4_0_Core:: glMultiDrawElementsBaseVertex ( GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount , const GLint * basevertex )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP1ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP1uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP2ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP2uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP3ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP3uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP4ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glMultiTexCoordP4uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glNormalP3ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glNormalP3uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glPatchParameterfv ( GLenum pname , const GLfloat * values )

void QOpenGLFunctions_4_0_Core:: glPatchParameteri ( GLenum pname , GLint value )

void QOpenGLFunctions_4_0_Core:: glPauseTransformFeedback ()

void QOpenGLFunctions_4_0_Core:: glPixelStoref ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_0_Core:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_4_0_Core:: glPointParameterf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_0_Core:: glPointParameterfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_0_Core:: glPointParameteri ( GLenum pname , GLint param )

void QOpenGLFunctions_4_0_Core:: glPointParameteriv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_4_0_Core:: glPointSize ( GLfloat size )

void QOpenGLFunctions_4_0_Core:: glPolygonMode ( GLenum face , GLenum mode )

void QOpenGLFunctions_4_0_Core:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_4_0_Core:: glPrimitiveRestartIndex ( GLuint index )

void QOpenGLFunctions_4_0_Core:: glProvokingVertex ( GLenum mode )

void QOpenGLFunctions_4_0_Core:: glQueryCounter ( GLuint id , GLenum target )

void QOpenGLFunctions_4_0_Core:: glReadBuffer ( GLenum mode )

void QOpenGLFunctions_4_0_Core:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glRenderbufferStorage ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_0_Core:: glRenderbufferStorageMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_0_Core:: glResumeTransformFeedback ()

void QOpenGLFunctions_4_0_Core:: glSampleCoverage ( GLfloat value , GLboolean invert )

void QOpenGLFunctions_4_0_Core:: glSampleMaski ( GLuint index , GLbitfield mask )

void QOpenGLFunctions_4_0_Core:: glSamplerParameterIiv ( GLuint sampler , GLenum pname , const GLint * param )

void QOpenGLFunctions_4_0_Core:: glSamplerParameterIuiv ( GLuint sampler , GLenum pname , const GLuint * param )

void QOpenGLFunctions_4_0_Core:: glSamplerParameterf ( GLuint sampler , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_0_Core:: glSamplerParameterfv ( GLuint sampler , GLenum pname , const GLfloat * param )

void QOpenGLFunctions_4_0_Core:: glSamplerParameteri ( GLuint sampler , GLenum pname , GLint param )

void QOpenGLFunctions_4_0_Core:: glSamplerParameteriv ( GLuint sampler , GLenum pname , const GLint * param )

void QOpenGLFunctions_4_0_Core:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_0_Core:: glSecondaryColorP3ui ( GLenum type , GLuint color )

void QOpenGLFunctions_4_0_Core:: glSecondaryColorP3uiv ( GLenum type , const GLuint * color )

void QOpenGLFunctions_4_0_Core:: glShaderSource ( GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length )

void QOpenGLFunctions_4_0_Core:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_4_0_Core:: glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_4_0_Core:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_4_0_Core:: glStencilMaskSeparate ( GLenum face , GLuint mask )

void QOpenGLFunctions_4_0_Core:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_4_0_Core:: glStencilOpSeparate ( GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )

void QOpenGLFunctions_4_0_Core:: glTexBuffer ( GLenum target , GLenum internalformat , GLuint buffer )

void QOpenGLFunctions_4_0_Core:: glTexCoordP1ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glTexCoordP1uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glTexCoordP2ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glTexCoordP2uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glTexCoordP3ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glTexCoordP3uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glTexCoordP4ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_0_Core:: glTexCoordP4uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_0_Core:: glTexImage1D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glTexImage2DMultisample ( GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_0_Core:: glTexImage3D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glTexImage3DMultisample ( GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_0_Core:: glTexParameterIiv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_0_Core:: glTexParameterIuiv ( GLenum target , GLenum pname , const GLuint * params )

void QOpenGLFunctions_4_0_Core:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_0_Core:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_0_Core:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_4_0_Core:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_0_Core:: glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_0_Core:: glTransformFeedbackVaryings ( GLuint program , GLsizei count , const GLchar * const * varyings , GLenum bufferMode )

void QOpenGLFunctions_4_0_Core:: glUniform1d ( GLint location , GLdouble x )

void QOpenGLFunctions_4_0_Core:: glUniform1dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniform1f ( GLint location , GLfloat v0 )

void QOpenGLFunctions_4_0_Core:: glUniform1fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniform1i ( GLint location , GLint v0 )

void QOpenGLFunctions_4_0_Core:: glUniform1iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_0_Core:: glUniform1ui ( GLint location , GLuint v0 )

void QOpenGLFunctions_4_0_Core:: glUniform1uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glUniform2d ( GLint location , GLdouble x , GLdouble y )

void QOpenGLFunctions_4_0_Core:: glUniform2dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniform2f ( GLint location , GLfloat v0 , GLfloat v1 )

void QOpenGLFunctions_4_0_Core:: glUniform2fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniform2i ( GLint location , GLint v0 , GLint v1 )

void QOpenGLFunctions_4_0_Core:: glUniform2iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_0_Core:: glUniform2ui ( GLint location , GLuint v0 , GLuint v1 )

void QOpenGLFunctions_4_0_Core:: glUniform2uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glUniform3d ( GLint location , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_0_Core:: glUniform3dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniform3f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_4_0_Core:: glUniform3fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniform3i ( GLint location , GLint v0 , GLint v1 , GLint v2 )

void QOpenGLFunctions_4_0_Core:: glUniform3iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_0_Core:: glUniform3ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 )

void QOpenGLFunctions_4_0_Core:: glUniform3uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glUniform4d ( GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_0_Core:: glUniform4dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniform4f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )

void QOpenGLFunctions_4_0_Core:: glUniform4fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniform4i ( GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )

void QOpenGLFunctions_4_0_Core:: glUniform4iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_0_Core:: glUniform4ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )

void QOpenGLFunctions_4_0_Core:: glUniform4uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glUniformBlockBinding ( GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix2x3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix2x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix2x4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix2x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix3x2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix3x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix3x4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix3x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix4x2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix4x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix4x3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_0_Core:: glUniformMatrix4x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_0_Core:: glUniformSubroutinesuiv ( GLenum shadertype , GLsizei count , const GLuint * indices )

GLboolean QOpenGLFunctions_4_0_Core:: glUnmapBuffer ( GLenum target )

void QOpenGLFunctions_4_0_Core:: glUseProgram ( GLuint program )

void QOpenGLFunctions_4_0_Core:: glValidateProgram ( GLuint program )

void QOpenGLFunctions_4_0_Core:: glVertexAttribDivisor ( GLuint index , GLuint divisor )

void QOpenGLFunctions_4_0_Core:: glVertexAttribIPointer ( GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP1ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP1uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP2ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP2uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP3ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP3uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP4ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribP4uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glVertexAttribPointer ( GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_0_Core:: glVertexP2ui ( GLenum type , GLuint value )

void QOpenGLFunctions_4_0_Core:: glVertexP2uiv ( GLenum type , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glVertexP3ui ( GLenum type , GLuint value )

void QOpenGLFunctions_4_0_Core:: glVertexP3uiv ( GLenum type , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glVertexP4ui ( GLenum type , GLuint value )

void QOpenGLFunctions_4_0_Core:: glVertexP4uiv ( GLenum type , const GLuint * value )

void QOpenGLFunctions_4_0_Core:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_0_Core:: glWaitSync ( GLsync sync , GLbitfield flags , GLuint64 timeout )

[virtual] bool QOpenGLFunctions_4_0_Core:: initializeOpenGLFunctions ()