The QOpenGLFunctions_4_3_Core class provides all functions for OpenGL 4.3 core profile. 更多...
头: | #include <QOpenGLFunctions_4_3_Core> |
qmake: | QT += gui |
Since: | Qt 5.1 |
继承: | QAbstractOpenGLFunctions |
QOpenGLFunctions_4_3_Core () | |
~QOpenGLFunctions_4_3_Core () | |
void | glActiveShaderProgram (GLuint pipeline , GLuint program ) |
void | glActiveTexture (GLenum texture ) |
void | glAttachShader (GLuint program , GLuint shader ) |
void | glBeginConditionalRender (GLuint id , GLenum mode ) |
void | glBeginQuery (GLenum target , GLuint id ) |
void | glBeginQueryIndexed (GLenum target , GLuint index , GLuint id ) |
void | glBeginTransformFeedback (GLenum primitiveMode ) |
void | glBindAttribLocation (GLuint program , GLuint index , const GLchar * name ) |
void | glBindBuffer (GLenum target , GLuint buffer ) |
void | glBindBufferBase (GLenum target , GLuint index , GLuint buffer ) |
void | glBindBufferRange (GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size ) |
void | glBindFragDataLocation (GLuint program , GLuint color , const GLchar * name ) |
void | glBindFragDataLocationIndexed (GLuint program , GLuint colorNumber , GLuint index , const GLchar * name ) |
void | glBindFramebuffer (GLenum target , GLuint framebuffer ) |
void | glBindImageTexture (GLuint unit , GLuint texture , GLint level , GLboolean layered , GLint layer , GLenum access , GLenum format ) |
void | glBindProgramPipeline (GLuint pipeline ) |
void | glBindRenderbuffer (GLenum target , GLuint renderbuffer ) |
void | glBindSampler (GLuint unit , GLuint sampler ) |
void | glBindTexture (GLenum target , GLuint texture ) |
void | glBindTransformFeedback (GLenum target , GLuint id ) |
void | glBindVertexArray (GLuint array ) |
void | glBindVertexBuffer (GLuint bindingindex , GLuint buffer , GLintptr offset , GLsizei stride ) |
void | glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glBlendEquation (GLenum mode ) |
void | glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha ) |
void | glBlendEquationSeparatei (GLuint buf , GLenum modeRGB , GLenum modeAlpha ) |
void | glBlendEquationi (GLuint buf , GLenum mode ) |
void | glBlendFunc (GLenum sfactor , GLenum dfactor ) |
void | glBlendFuncSeparate (GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha ) |
void | glBlendFuncSeparatei (GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha ) |
void | glBlendFunci (GLuint buf , GLenum src , GLenum dst ) |
void | glBlitFramebuffer (GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter ) |
void | glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage ) |
void | glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data ) |
GLenum | glCheckFramebufferStatus (GLenum target ) |
void | glClampColor (GLenum target , GLenum clamp ) |
void | glClear (GLbitfield mask ) |
void | glClearBufferData (GLenum target , GLenum internalformat , GLenum format , GLenum type , const void * data ) |
void | glClearBufferSubData (GLenum target , GLenum internalformat , GLintptr offset , GLsizeiptr size , GLenum format , GLenum type , const void * data ) |
void | glClearBufferfi (GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil ) |
void | glClearBufferfv (GLenum buffer , GLint drawbuffer , const GLfloat * value ) |
void | glClearBufferiv (GLenum buffer , GLint drawbuffer , const GLint * value ) |
void | glClearBufferuiv (GLenum buffer , GLint drawbuffer , const GLuint * value ) |
void | glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glClearDepth (GLdouble depth ) |
void | glClearDepthf (GLfloat dd ) |
void | glClearStencil (GLint s ) |
GLenum | glClientWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout ) |
void | glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) |
void | glColorMaski (GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a ) |
void | glColorP3ui (GLenum type , GLuint color ) |
void | glColorP3uiv (GLenum type , const GLuint * color ) |
void | glColorP4ui (GLenum type , GLuint color ) |
void | glColorP4uiv (GLenum type , const GLuint * color ) |
void | glCompileShader (GLuint shader ) |
void | glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) |
void | glCopyBufferSubData (GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size ) |
void | glCopyImageSubData (GLuint srcName , GLenum srcTarget , GLint srcLevel , GLint srcX , GLint srcY , GLint srcZ , GLuint dstName , GLenum dstTarget , GLint dstLevel , GLint dstX , GLint dstY , GLint dstZ , GLsizei srcWidth , GLsizei srcHeight , GLsizei srcDepth ) |
void | glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) |
void | glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) |
void | glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) |
void | glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) |
GLuint | glCreateProgram () |
GLuint | glCreateShader (GLenum type ) |
GLuint | glCreateShaderProgramv (GLenum type , GLsizei count , const GLchar * const * strings ) |
void | glCullFace (GLenum mode ) |
void | glDeleteBuffers (GLsizei n , const GLuint * buffers ) |
void | glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers ) |
void | glDeleteProgram (GLuint program ) |
void | glDeleteProgramPipelines (GLsizei n , const GLuint * pipelines ) |
void | glDeleteQueries (GLsizei n , const GLuint * ids ) |
void | glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers ) |
void | glDeleteSamplers (GLsizei count , const GLuint * samplers ) |
void | glDeleteShader (GLuint shader ) |
void | glDeleteSync (GLsync sync ) |
void | glDeleteTextures (GLsizei n , const GLuint * textures ) |
void | glDeleteTransformFeedbacks (GLsizei n , const GLuint * ids ) |
void | glDeleteVertexArrays (GLsizei n , const GLuint * arrays ) |
void | glDepthFunc (GLenum func ) |
void | glDepthMask (GLboolean flag ) |
void | glDepthRange (GLdouble nearVal , GLdouble farVal ) |
void | glDepthRangeArrayv (GLuint first , GLsizei count , const GLdouble * v ) |
void | glDepthRangeIndexed (GLuint index , GLdouble n , GLdouble f ) |
void | glDepthRangef (GLfloat n , GLfloat f ) |
void | glDetachShader (GLuint program , GLuint shader ) |
void | glDisable (GLenum cap ) |
void | glDisableVertexAttribArray (GLuint index ) |
void | glDisablei (GLenum target , GLuint index ) |
void | glDispatchCompute (GLuint num_groups_x , GLuint num_groups_y , GLuint num_groups_z ) |
void | glDispatchComputeIndirect (GLintptr indirect ) |
void | glDrawArrays (GLenum mode , GLint first , GLsizei count ) |
void | glDrawArraysIndirect (GLenum mode , const GLvoid * indirect ) |
void | glDrawArraysInstanced (GLenum mode , GLint first , GLsizei count , GLsizei instancecount ) |
void | glDrawArraysInstancedBaseInstance (GLenum mode , GLint first , GLsizei count , GLsizei instancecount , GLuint baseinstance ) |
void | glDrawBuffer (GLenum mode ) |
void | glDrawBuffers (GLsizei n , const GLenum * bufs ) |
void | glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) |
void | glDrawElementsBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex ) |
void | glDrawElementsIndirect (GLenum mode , GLenum type , const GLvoid * indirect ) |
void | glDrawElementsInstanced (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount ) |
void | glDrawElementsInstancedBaseInstance (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLuint baseinstance ) |
void | glDrawElementsInstancedBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount , GLint basevertex ) |
void | glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLint basevertex , GLuint baseinstance ) |
void | glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) |
void | glDrawRangeElementsBaseVertex (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex ) |
void | glDrawTransformFeedback (GLenum mode , GLuint id ) |
void | glDrawTransformFeedbackInstanced (GLenum mode , GLuint id , GLsizei instancecount ) |
void | glDrawTransformFeedbackStream (GLenum mode , GLuint id , GLuint stream ) |
void | glDrawTransformFeedbackStreamInstanced (GLenum mode , GLuint id , GLuint stream , GLsizei instancecount ) |
void | glEnable (GLenum cap ) |
void | glEnableVertexAttribArray (GLuint index ) |
void | glEnablei (GLenum target , GLuint index ) |
void | glEndConditionalRender () |
void | glEndQuery (GLenum target ) |
void | glEndQueryIndexed (GLenum target , GLuint index ) |
void | glEndTransformFeedback () |
GLsync | glFenceSync (GLenum 条件 , GLbitfield flags ) |
void | glFinish () |
void | glFlush () |
void | glFlushMappedBufferRange (GLenum target , GLintptr offset , GLsizeiptr length ) |
void | glFramebufferParameteri (GLenum target , GLenum pname , GLint param ) |
void | glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer ) |
void | glFramebufferTexture (GLenum target , GLenum attachment , GLuint texture , GLint level ) |
void | glFramebufferTexture1D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) |
void | glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) |
void | glFramebufferTexture3D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset ) |
void | glFramebufferTextureLayer (GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer ) |
void | glFrontFace (GLenum mode ) |
void | glGenBuffers (GLsizei n , GLuint * buffers ) |
void | glGenFramebuffers (GLsizei n , GLuint * framebuffers ) |
void | glGenProgramPipelines (GLsizei n , GLuint * pipelines ) |
void | glGenQueries (GLsizei n , GLuint * ids ) |
void | glGenRenderbuffers (GLsizei n , GLuint * renderbuffers ) |
void | glGenSamplers (GLsizei count , GLuint * samplers ) |
void | glGenTextures (GLsizei n , GLuint * textures ) |
void | glGenTransformFeedbacks (GLsizei n , GLuint * ids ) |
void | glGenVertexArrays (GLsizei n , GLuint * arrays ) |
void | glGenerateMipmap (GLenum target ) |
void | glGetActiveAtomicCounterBufferiv (GLuint program , GLuint bufferIndex , GLenum pname , GLint * params ) |
void | glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) |
void | glGetActiveSubroutineName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name ) |
void | glGetActiveSubroutineUniformName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name ) |
void | glGetActiveSubroutineUniformiv (GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * 值 ) |
void | glGetActiveUniform (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) |
void | glGetActiveUniformBlockName (GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName ) |
void | glGetActiveUniformBlockiv (GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params ) |
void | glGetActiveUniformName (GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName ) |
void | glGetActiveUniformsiv (GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params ) |
void | glGetAttachedShaders (GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj ) |
GLint | glGetAttribLocation (GLuint program , const GLchar * name ) |
void | glGetBooleani_v (GLenum target , GLuint index , GLboolean * data ) |
void | glGetBooleanv (GLenum pname , GLboolean * params ) |
void | glGetBufferParameteri64v (GLenum target , GLenum pname , GLint64 * params ) |
void | glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetBufferPointerv (GLenum target , GLenum pname , GLvoid ** params ) |
void | glGetBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data ) |
void | glGetCompressedTexImage (GLenum target , GLint level , GLvoid * img ) |
void | glGetDoublei_v (GLenum target , GLuint index , GLdouble * data ) |
void | glGetDoublev (GLenum pname , GLdouble * params ) |
GLenum | glGetError () |
void | glGetFloati_v (GLenum target , GLuint index , GLfloat * data ) |
void | glGetFloatv (GLenum pname , GLfloat * params ) |
GLint | glGetFragDataIndex (GLuint program , const GLchar * name ) |
GLint | glGetFragDataLocation (GLuint program , const GLchar * name ) |
void | glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params ) |
void | glGetFramebufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetInteger64i_v (GLenum target , GLuint index , GLint64 * data ) |
void | glGetInteger64v (GLenum pname , GLint64 * params ) |
void | glGetIntegeri_v (GLenum target , GLuint index , GLint * data ) |
void | glGetIntegerv (GLenum pname , GLint * params ) |
void | glGetInternalformati64v (GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint64 * params ) |
void | glGetInternalformativ (GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint * params ) |
void | glGetMultisamplefv (GLenum pname , GLuint index , GLfloat * val ) |
void | glGetPointerv (GLenum pname , GLvoid ** params ) |
void | glGetProgramBinary (GLuint program , GLsizei bufSize , GLsizei * length , GLenum * binaryFormat , GLvoid * binary ) |
void | glGetProgramInfoLog (GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) |
void | glGetProgramInterfaceiv (GLuint program , GLenum programInterface , GLenum pname , GLint * params ) |
void | glGetProgramPipelineInfoLog (GLuint pipeline , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) |
void | glGetProgramPipelineiv (GLuint pipeline , GLenum pname , GLint * params ) |
GLuint | glGetProgramResourceIndex (GLuint program , GLenum programInterface , const GLchar * name ) |
GLint | glGetProgramResourceLocation (GLuint program , GLenum programInterface , const GLchar * name ) |
GLint | glGetProgramResourceLocationIndex (GLuint program , GLenum programInterface , const GLchar * name ) |
void | glGetProgramResourceName (GLuint program , GLenum programInterface , GLuint index , GLsizei bufSize , GLsizei * length , GLchar * name ) |
void | glGetProgramResourceiv (GLuint program , GLenum programInterface , GLuint index , GLsizei propCount , const GLenum * props , GLsizei bufSize , GLsizei * length , GLint * params ) |
void | glGetProgramStageiv (GLuint program , GLenum shadertype , GLenum pname , GLint * 值 ) |
void | glGetProgramiv (GLuint program , GLenum pname , GLint * params ) |
void | glGetQueryIndexediv (GLenum target , GLuint index , GLenum pname , GLint * params ) |
void | glGetQueryObjecti64v (GLuint id , GLenum pname , GLint64 * params ) |
void | glGetQueryObjectiv (GLuint id , GLenum pname , GLint * params ) |
void | glGetQueryObjectui64v (GLuint id , GLenum pname , GLuint64 * params ) |
void | glGetQueryObjectuiv (GLuint id , GLenum pname , GLuint * params ) |
void | glGetQueryiv (GLenum target , GLenum pname , GLint * params ) |
void | glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetSamplerParameterIiv (GLuint sampler , GLenum pname , GLint * params ) |
void | glGetSamplerParameterIuiv (GLuint sampler , GLenum pname , GLuint * params ) |
void | glGetSamplerParameterfv (GLuint sampler , GLenum pname , GLfloat * params ) |
void | glGetSamplerParameteriv (GLuint sampler , GLenum pname , GLint * params ) |
void | glGetShaderInfoLog (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) |
void | glGetShaderPrecisionFormat (GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision ) |
void | glGetShaderSource (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source ) |
void | glGetShaderiv (GLuint shader , GLenum pname , GLint * params ) |
const GLubyte * | glGetString (GLenum name ) |
const GLubyte * | glGetStringi (GLenum name , GLuint index ) |
GLuint | glGetSubroutineIndex (GLuint program , GLenum shadertype , const GLchar * name ) |
GLint | glGetSubroutineUniformLocation (GLuint program , GLenum shadertype , const GLchar * name ) |
void | glGetSynciv (GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * 值 ) |
void | glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) |
void | glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params ) |
void | glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params ) |
void | glGetTexParameterIiv (GLenum target , GLenum pname , GLint * params ) |
void | glGetTexParameterIuiv (GLenum target , GLenum pname , GLuint * params ) |
void | glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetTexParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetTransformFeedbackVarying (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name ) |
GLuint | glGetUniformBlockIndex (GLuint program , const GLchar * uniformBlockName ) |
void | glGetUniformIndices (GLuint program , GLsizei uniformCount , const GLchar * const * uniformNames , GLuint * uniformIndices ) |
GLint | glGetUniformLocation (GLuint program , const GLchar * name ) |
void | glGetUniformSubroutineuiv (GLenum shadertype , GLint location , GLuint * params ) |
void | glGetUniformdv (GLuint program , GLint location , GLdouble * params ) |
void | glGetUniformfv (GLuint program , GLint location , GLfloat * params ) |
void | glGetUniformiv (GLuint program , GLint location , GLint * params ) |
void | glGetUniformuiv (GLuint program , GLint location , GLuint * params ) |
void | glGetVertexAttribIiv (GLuint index , GLenum pname , GLint * params ) |
void | glGetVertexAttribIuiv (GLuint index , GLenum pname , GLuint * params ) |
void | glGetVertexAttribLdv (GLuint index , GLenum pname , GLdouble * params ) |
void | glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer ) |
void | glGetVertexAttribdv (GLuint index , GLenum pname , GLdouble * params ) |
void | glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params ) |
void | glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params ) |
void | glHint (GLenum target , GLenum mode ) |
void | glIndexub (GLubyte c ) |
void | glIndexubv (const GLubyte * c ) |
void | glInvalidateBufferData (GLuint buffer ) |
void | glInvalidateBufferSubData (GLuint buffer , GLintptr offset , GLsizeiptr length ) |
void | glInvalidateFramebuffer (GLenum target , GLsizei numAttachments , const GLenum * attachments ) |
void | glInvalidateSubFramebuffer (GLenum target , GLsizei numAttachments , const GLenum * attachments , GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glInvalidateTexImage (GLuint texture , GLint level ) |
void | glInvalidateTexSubImage (GLuint texture , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth ) |
GLboolean | glIsBuffer (GLuint buffer ) |
GLboolean | glIsEnabled (GLenum cap ) |
GLboolean | glIsEnabledi (GLenum target , GLuint index ) |
GLboolean | glIsFramebuffer (GLuint framebuffer ) |
GLboolean | glIsProgram (GLuint program ) |
GLboolean | glIsProgramPipeline (GLuint pipeline ) |
GLboolean | glIsQuery (GLuint id ) |
GLboolean | glIsRenderbuffer (GLuint renderbuffer ) |
GLboolean | glIsSampler (GLuint sampler ) |
GLboolean | glIsShader (GLuint shader ) |
GLboolean | glIsSync (GLsync sync ) |
GLboolean | glIsTexture (GLuint texture ) |
GLboolean | glIsTransformFeedback (GLuint id ) |
GLboolean | glIsVertexArray (GLuint array ) |
void | glLineWidth (GLfloat width ) |
void | glLinkProgram (GLuint program ) |
void | glLogicOp (GLenum opcode ) |
GLvoid * | glMapBuffer (GLenum target , GLenum access ) |
GLvoid * | glMapBufferRange (GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access ) |
void | glMemoryBarrier (GLbitfield barriers ) |
void | glMinSampleShading (GLfloat value ) |
void | glMultiDrawArrays (GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount ) |
void | glMultiDrawArraysIndirect (GLenum mode , const void * indirect , GLsizei drawcount , GLsizei stride ) |
void | glMultiDrawElements (GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount ) |
void | glMultiDrawElementsBaseVertex (GLenum mode , const GLsizei * count , GLenum type , const GLvoid * const * indices , GLsizei drawcount , const GLint * basevertex ) |
void | glMultiDrawElementsIndirect (GLenum mode , GLenum type , const void * indirect , GLsizei drawcount , GLsizei stride ) |
void | glMultiTexCoordP1ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP1uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glMultiTexCoordP2ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP2uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glMultiTexCoordP3ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP3uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glMultiTexCoordP4ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP4uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glNormalP3ui (GLenum type , GLuint coords ) |
void | glNormalP3uiv (GLenum type , const GLuint * coords ) |
void | glPatchParameterfv (GLenum pname , const GLfloat * 值 ) |
void | glPatchParameteri (GLenum pname , GLint value ) |
void | glPauseTransformFeedback () |
void | glPixelStoref (GLenum pname , GLfloat param ) |
void | glPixelStorei (GLenum pname , GLint param ) |
void | glPointParameterf (GLenum pname , GLfloat param ) |
void | glPointParameterfv (GLenum pname , const GLfloat * params ) |
void | glPointParameteri (GLenum pname , GLint param ) |
void | glPointParameteriv (GLenum pname , const GLint * params ) |
void | glPointSize (GLfloat size ) |
void | glPolygonMode (GLenum face , GLenum mode ) |
void | glPolygonOffset (GLfloat factor , GLfloat units ) |
void | glPrimitiveRestartIndex (GLuint index ) |
void | glProgramBinary (GLuint program , GLenum binaryFormat , const GLvoid * binary , GLsizei length ) |
void | glProgramParameteri (GLuint program , GLenum pname , GLint value ) |
void | glProgramUniform1d (GLuint program , GLint location , GLdouble v0 ) |
void | glProgramUniform1dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform1f (GLuint program , GLint location , GLfloat v0 ) |
void | glProgramUniform1fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform1i (GLuint program , GLint location , GLint v0 ) |
void | glProgramUniform1iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform1ui (GLuint program , GLint location , GLuint v0 ) |
void | glProgramUniform1uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniform2d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 ) |
void | glProgramUniform2dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform2f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 ) |
void | glProgramUniform2fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform2i (GLuint program , GLint location , GLint v0 , GLint v1 ) |
void | glProgramUniform2iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform2ui (GLuint program , GLint location , GLuint v0 , GLuint v1 ) |
void | glProgramUniform2uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniform3d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 ) |
void | glProgramUniform3dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform3f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 ) |
void | glProgramUniform3fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform3i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 ) |
void | glProgramUniform3iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform3ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 ) |
void | glProgramUniform3uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniform4d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 , GLdouble v3 ) |
void | glProgramUniform4dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform4f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 ) |
void | glProgramUniform4fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform4i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 ) |
void | glProgramUniform4iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform4ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 ) |
void | glProgramUniform4uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniformMatrix2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix2x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix2x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix2x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix2x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix3x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix3x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix3x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix3x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix4x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix4x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix4x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix4x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProvokingVertex (GLenum mode ) |
void | glQueryCounter (GLuint id , GLenum target ) |
void | glReadBuffer (GLenum mode ) |
void | glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) |
void | glReleaseShaderCompiler () |
void | glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height ) |
void | glRenderbufferStorageMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height ) |
void | glResumeTransformFeedback () |
void | glSampleCoverage (GLfloat value , GLboolean invert ) |
void | glSampleMaski (GLuint index , GLbitfield mask ) |
void | glSamplerParameterIiv (GLuint sampler , GLenum pname , const GLint * param ) |
void | glSamplerParameterIuiv (GLuint sampler , GLenum pname , const GLuint * param ) |
void | glSamplerParameterf (GLuint sampler , GLenum pname , GLfloat param ) |
void | glSamplerParameterfv (GLuint sampler , GLenum pname , const GLfloat * param ) |
void | glSamplerParameteri (GLuint sampler , GLenum pname , GLint param ) |
void | glSamplerParameteriv (GLuint sampler , GLenum pname , const GLint * param ) |
void | glScissor (GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glScissorArrayv (GLuint first , GLsizei count , const GLint * v ) |
void | glScissorIndexed (GLuint index , GLint left , GLint bottom , GLsizei width , GLsizei height ) |
void | glScissorIndexedv (GLuint index , const GLint * v ) |
void | glSecondaryColorP3ui (GLenum type , GLuint color ) |
void | glSecondaryColorP3uiv (GLenum type , const GLuint * color ) |
void | glShaderBinary (GLsizei count , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length ) |
void | glShaderSource (GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length ) |
void | glShaderStorageBlockBinding (GLuint program , GLuint storageBlockIndex , GLuint storageBlockBinding ) |
void | glStencilFunc (GLenum func , GLint ref , GLuint mask ) |
void | glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask ) |
void | glStencilMask (GLuint mask ) |
void | glStencilMaskSeparate (GLenum face , GLuint mask ) |
void | glStencilOp (GLenum fail , GLenum zfail , GLenum zpass ) |
void | glStencilOpSeparate (GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass ) |
void | glTexBuffer (GLenum target , GLenum internalformat , GLuint buffer ) |
void | glTexBufferRange (GLenum target , GLenum internalformat , GLuint buffer , GLintptr offset , GLsizeiptr size ) |
void | glTexCoordP1ui (GLenum type , GLuint coords ) |
void | glTexCoordP1uiv (GLenum type , const GLuint * coords ) |
void | glTexCoordP2ui (GLenum type , GLuint coords ) |
void | glTexCoordP2uiv (GLenum type , const GLuint * coords ) |
void | glTexCoordP3ui (GLenum type , GLuint coords ) |
void | glTexCoordP3uiv (GLenum type , const GLuint * coords ) |
void | glTexCoordP4ui (GLenum type , GLuint coords ) |
void | glTexCoordP4uiv (GLenum type , const GLuint * coords ) |
void | glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexImage2DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations ) |
void | glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexImage3DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations ) |
void | glTexParameterIiv (GLenum target , GLenum pname , const GLint * params ) |
void | glTexParameterIuiv (GLenum target , GLenum pname , const GLuint * params ) |
void | glTexParameterf (GLenum target , GLenum pname , GLfloat param ) |
void | glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glTexParameteri (GLenum target , GLenum pname , GLint param ) |
void | glTexParameteriv (GLenum target , GLenum pname , const GLint * params ) |
void | glTexStorage1D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width ) |
void | glTexStorage2D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height ) |
void | glTexStorage2DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations ) |
void | glTexStorage3D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth ) |
void | glTexStorage3DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations ) |
void | glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTextureView (GLuint texture , GLenum target , GLuint origtexture , GLenum internalformat , GLuint minlevel , GLuint numlevels , GLuint minlayer , GLuint numlayers ) |
void | glTransformFeedbackVaryings (GLuint program , GLsizei count , const GLchar * const * varyings , GLenum bufferMode ) |
void | glUniform1d (GLint location , GLdouble x ) |
void | glUniform1dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform1f (GLint location , GLfloat v0 ) |
void | glUniform1fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform1i (GLint location , GLint v0 ) |
void | glUniform1iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform1ui (GLint location , GLuint v0 ) |
void | glUniform1uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniform2d (GLint location , GLdouble x , GLdouble y ) |
void | glUniform2dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform2f (GLint location , GLfloat v0 , GLfloat v1 ) |
void | glUniform2fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform2i (GLint location , GLint v0 , GLint v1 ) |
void | glUniform2iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform2ui (GLint location , GLuint v0 , GLuint v1 ) |
void | glUniform2uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniform3d (GLint location , GLdouble x , GLdouble y , GLdouble z ) |
void | glUniform3dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform3f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 ) |
void | glUniform3fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform3i (GLint location , GLint v0 , GLint v1 , GLint v2 ) |
void | glUniform3iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform3ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 ) |
void | glUniform3uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniform4d (GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glUniform4dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform4f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 ) |
void | glUniform4fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform4i (GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 ) |
void | glUniform4iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform4ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 ) |
void | glUniform4uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniformBlockBinding (GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding ) |
void | glUniformMatrix2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix2x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix2x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix2x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix2x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix3x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix3x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix3x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix3x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix4x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix4x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix4x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix4x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformSubroutinesuiv (GLenum shadertype , GLsizei count , const GLuint * indices ) |
GLboolean | glUnmapBuffer (GLenum target ) |
void | glUseProgram (GLuint program ) |
void | glUseProgramStages (GLuint pipeline , GLbitfield stages , GLuint program ) |
void | glValidateProgram (GLuint program ) |
void | glValidateProgramPipeline (GLuint pipeline ) |
void | glVertexAttribBinding (GLuint attribindex , GLuint bindingindex ) |
void | glVertexAttribDivisor (GLuint index , GLuint divisor ) |
void | glVertexAttribFormat (GLuint attribindex , GLint size , GLenum type , GLboolean normalized , GLuint relativeoffset ) |
void | glVertexAttribIFormat (GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset ) |
void | glVertexAttribIPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glVertexAttribL1d (GLuint index , GLdouble x ) |
void | glVertexAttribL1dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribL2d (GLuint index , GLdouble x , GLdouble y ) |
void | glVertexAttribL2dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribL3d (GLuint index , GLdouble x , GLdouble y , GLdouble z ) |
void | glVertexAttribL3dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribL4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glVertexAttribL4dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribLFormat (GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset ) |
void | glVertexAttribLPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glVertexAttribP1ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP1uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribP2ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP2uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribP3ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP3uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribP4ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP4uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribPointer (GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer ) |
void | glVertexBindingDivisor (GLuint bindingindex , GLuint divisor ) |
void | glVertexP2ui (GLenum type , GLuint value ) |
void | glVertexP2uiv (GLenum type , const GLuint * value ) |
void | glVertexP3ui (GLenum type , GLuint value ) |
void | glVertexP3uiv (GLenum type , const GLuint * value ) |
void | glVertexP4ui (GLenum type , GLuint value ) |
void | glVertexP4uiv (GLenum type , const GLuint * value ) |
void | glViewport (GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glViewportArrayv (GLuint first , GLsizei count , const GLfloat * v ) |
void | glViewportIndexedf (GLuint index , GLfloat x , GLfloat y , GLfloat w , GLfloat h ) |
void | glViewportIndexedfv (GLuint index , const GLfloat * v ) |
void | glWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout ) |
virtual bool | initializeOpenGLFunctions () |
The QOpenGLFunctions_4_3_Core class provides all functions for OpenGL 4.3 core profile.
This class is a wrapper for functions from OpenGL 4.3 core profile. See reference pages on opengl.org for function documentation.
另请参阅 QAbstractOpenGLFunctions .
Default constructs an instance of QOpenGLFunctions_4_3_Core.
Destroys the instance of QOpenGLFunctions_4_3_Core.
[虚拟]
bool
QOpenGLFunctions_4_3_Core::
initializeOpenGLFunctions
()