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QOpenGLFunctions_ES2
()
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~QOpenGLFunctions_ES2
()
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d_ptr
: QAbstractOpenGLFunctionsPrivate *
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glActiveTexture
(GLenum )
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glAttachShader
(GLuint , GLuint )
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glBindAttribLocation
(GLuint , GLuint , const GLchar *)
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glBindBuffer
(GLenum , GLuint )
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glBindFramebuffer
(GLenum , GLuint )
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glBindRenderbuffer
(GLenum , GLuint )
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glBindTexture
(GLenum , GLuint )
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glBlendColor
(GLclampf , GLclampf , GLclampf , GLclampf )
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glBlendEquation
(GLenum )
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glBlendEquationSeparate
(GLenum , GLenum )
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glBlendFunc
(GLenum , GLenum )
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glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
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glBufferData
(GLenum , GLsizeiptr , const GLvoid *, GLenum )
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glBufferSubData
(GLenum , GLintptr , GLsizeiptr , const GLvoid *)
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glCheckFramebufferStatus
(GLenum ) : GLenum
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glClear
(GLbitfield )
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glClearColor
(GLclampf , GLclampf , GLclampf , GLclampf )
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glClearDepthf
(GLclampf )
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glClearStencil
(GLint )
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glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
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glCompileShader
(GLuint )
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glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
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glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
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glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
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glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
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glCreateProgram
(
void
) : GLuint
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glCreateShader
(GLenum ) : GLuint
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glCullFace
(GLenum )
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glDeleteBuffers
(GLsizei , const GLuint *)
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glDeleteFramebuffers
(GLsizei , const GLuint *)
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glDeleteProgram
(GLuint )
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glDeleteRenderbuffers
(GLsizei , const GLuint *)
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glDeleteShader
(GLuint )
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glDeleteTextures
(GLsizei , const GLuint *)
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glDepthFunc
(GLenum )
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glDepthMask
(GLboolean )
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glDepthRangef
(GLclampf , GLclampf )
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glDetachShader
(GLuint , GLuint )
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glDisable
(GLenum )
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glDisableVertexAttribArray
(GLuint )
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glDrawArrays
(GLenum , GLint , GLsizei )
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glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
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glEnable
(GLenum )
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glEnableVertexAttribArray
(GLuint )
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glFinish
(
void
)
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glFlush
(
void
)
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glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
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glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
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glFrontFace
(GLenum )
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glGenBuffers
(GLsizei , GLuint *)
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glGenFramebuffers
(GLsizei , GLuint *)
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glGenRenderbuffers
(GLsizei , GLuint *)
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glGenTextures
(GLsizei , GLuint *)
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glGenerateMipmap
(GLenum )
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glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
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glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
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glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
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glGetAttribLocation
(GLuint , const GLchar *) : int
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glGetBooleanv
(GLenum , GLboolean *)
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glGetBufferParameteriv
(GLenum , GLenum , GLint *)
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glGetError
(
void
) : GLenum
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glGetFloatv
(GLenum , GLfloat *)
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glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
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glGetIntegerv
(GLenum , GLint *)
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glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
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glGetProgramiv
(GLuint , GLenum , GLint *)
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glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
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glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
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glGetShaderPrecisionFormat
(GLenum , GLenum , GLint *, GLint *)
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glGetShaderSource
(GLuint , GLsizei , GLsizei *, GLchar *)
|
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glGetShaderiv
(GLuint , GLenum , GLint *)
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glGetString
(GLenum ) : const GLubyte *
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glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
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glGetTexParameteriv
(GLenum , GLenum , GLint *)
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glGetUniformLocation
(GLuint , const GLchar *) : int
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glGetUniformfv
(GLuint , GLint , GLfloat *)
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glGetUniformiv
(GLuint , GLint , GLint *)
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glGetVertexAttribPointerv
(GLuint , GLenum , GLvoid **)
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glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
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glGetVertexAttribiv
(GLuint , GLenum , GLint *)
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glHint
(GLenum , GLenum )
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glIsBuffer
(GLuint ) : GLboolean
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glIsEnabled
(GLenum ) : GLboolean
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glIsFramebuffer
(GLuint ) : GLboolean
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glIsProgram
(GLuint ) : GLboolean
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glIsRenderbuffer
(GLuint ) : GLboolean
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glIsShader
(GLuint ) : GLboolean
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glIsTexture
(GLuint ) : GLboolean
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glLineWidth
(GLfloat )
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glLinkProgram
(GLuint )
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glPixelStorei
(GLenum , GLint )
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glPolygonOffset
(GLfloat , GLfloat )
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glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
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glReleaseShaderCompiler
(
void
)
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glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
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glSampleCoverage
(GLclampf , GLboolean )
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glScissor
(GLint , GLint , GLsizei , GLsizei )
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glShaderBinary
(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )
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glShaderSource
(GLuint , GLsizei , const GLchar **, const GLint *)
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glStencilFunc
(GLenum , GLint , GLuint )
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glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
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glStencilMask
(GLuint )
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glStencilMaskSeparate
(GLenum , GLuint )
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glStencilOp
(GLenum , GLenum , GLenum )
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glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
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glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
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glTexParameterf
(GLenum , GLenum , GLfloat )
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glTexParameterfv
(GLenum , GLenum , const GLfloat *)
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glTexParameteri
(GLenum , GLenum , GLint )
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glTexParameteriv
(GLenum , GLenum , const GLint *)
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glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
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glUniform1f
(GLint , GLfloat )
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glUniform1fv
(GLint , GLsizei , const GLfloat *)
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glUniform1i
(GLint , GLint )
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glUniform1iv
(GLint , GLsizei , const GLint *)
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glUniform2f
(GLint , GLfloat , GLfloat )
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glUniform2fv
(GLint , GLsizei , const GLfloat *)
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glUniform2i
(GLint , GLint , GLint )
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glUniform2iv
(GLint , GLsizei , const GLint *)
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glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
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glUniform3fv
(GLint , GLsizei , const GLfloat *)
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glUniform3i
(GLint , GLint , GLint , GLint )
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glUniform3iv
(GLint , GLsizei , const GLint *)
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glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
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glUniform4fv
(GLint , GLsizei , const GLfloat *)
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glUniform4i
(GLint , GLint , GLint , GLint , GLint )
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glUniform4iv
(GLint , GLsizei , const GLint *)
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glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUseProgram
(GLuint )
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glValidateProgram
(GLuint )
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glVertexAttrib1f
(GLuint , GLfloat )
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glVertexAttrib1fv
(GLuint , const GLfloat *)
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glVertexAttrib2f
(GLuint , GLfloat , GLfloat )
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glVertexAttrib2fv
(GLuint , const GLfloat *)
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glVertexAttrib3f
(GLuint , GLfloat , GLfloat , GLfloat )
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glVertexAttrib3fv
(GLuint , const GLfloat *)
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glVertexAttrib4f
(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
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glVertexAttrib4fv
(GLuint , const GLfloat *)
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glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)
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glViewport
(GLint , GLint , GLsizei , GLsizei )
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initializeOpenGLFunctions
() : bool
|