The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2 更多...
头: | #include <QOpenGLFunctions_ES2> |
qmake: | QT += gui |
Since: | Qt 5.1 |
继承: | QAbstractOpenGLFunctions |
QOpenGLFunctions_ES2 () | |
~QOpenGLFunctions_ES2 () | |
void | glActiveTexture (GLenum texture ) |
void | glAttachShader (GLuint program , GLuint shader ) |
void | glBindAttribLocation (GLuint program , GLuint index , const GLchar * name ) |
void | glBindBuffer (GLenum target , GLuint buffer ) |
void | glBindFramebuffer (GLenum target , GLuint framebuffer ) |
void | glBindRenderbuffer (GLenum target , GLuint renderbuffer ) |
void | glBindTexture (GLenum target , GLuint texture ) |
void | glBlendColor (GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) |
void | glBlendEquation (GLenum mode ) |
void | glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha ) |
void | glBlendFunc (GLenum sfactor , GLenum dfactor ) |
void | glBlendFuncSeparate (GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha ) |
void | glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage ) |
void | glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data ) |
GLenum | glCheckFramebufferStatus (GLenum target ) |
void | glClear (GLbitfield mask ) |
void | glClearColor (GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) |
void | glClearDepthf (GLclampf depth ) |
void | glClearStencil (GLint s ) |
void | glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) |
void | glCompileShader (GLuint shader ) |
void | glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) |
void | glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) |
void | glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) |
GLuint | glCreateProgram ( void ) |
GLuint | glCreateShader (GLenum type ) |
void | glCullFace (GLenum mode ) |
void | glDeleteBuffers (GLsizei n , const GLuint * buffers ) |
void | glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers ) |
void | glDeleteProgram (GLuint program ) |
void | glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers ) |
void | glDeleteShader (GLuint shader ) |
void | glDeleteTextures (GLsizei n , const GLuint * textures ) |
void | glDepthFunc (GLenum func ) |
void | glDepthMask (GLboolean flag ) |
void | glDepthRangef (GLclampf zNear , GLclampf zFar ) |
void | glDetachShader (GLuint program , GLuint shader ) |
void | glDisable (GLenum cap ) |
void | glDisableVertexAttribArray (GLuint index ) |
void | glDrawArrays (GLenum mode , GLint first , GLsizei count ) |
void | glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) |
void | glEnable (GLenum cap ) |
void | glEnableVertexAttribArray (GLuint index ) |
void | glFinish ( void ) |
void | glFlush ( void ) |
void | glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer ) |
void | glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) |
void | glFrontFace (GLenum mode ) |
void | glGenBuffers (GLsizei n , GLuint * buffers ) |
void | glGenFramebuffers (GLsizei n , GLuint * framebuffers ) |
void | glGenRenderbuffers (GLsizei n , GLuint * renderbuffers ) |
void | glGenTextures (GLsizei n , GLuint * textures ) |
void | glGenerateMipmap (GLenum target ) |
void | glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) |
void | glGetActiveUniform (GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) |
void | glGetAttachedShaders (GLuint program , GLsizei maxcount , GLsizei * count , GLuint * shaders ) |
int | glGetAttribLocation (GLuint program , const GLchar * name ) |
void | glGetBooleanv (GLenum pname , GLboolean * params ) |
void | glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
GLenum | glGetError ( void ) |
void | glGetFloatv (GLenum pname , GLfloat * params ) |
void | glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params ) |
void | glGetIntegerv (GLenum pname , GLint * params ) |
void | glGetProgramInfoLog (GLuint program , GLsizei bufsize , GLsizei * length , GLchar * infolog ) |
void | glGetProgramiv (GLuint program , GLenum pname , GLint * params ) |
void | glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetShaderInfoLog (GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * infolog ) |
void | glGetShaderPrecisionFormat (GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision ) |
void | glGetShaderSource (GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * source ) |
void | glGetShaderiv (GLuint shader , GLenum pname , GLint * params ) |
const GLubyte * | glGetString (GLenum name ) |
void | glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetTexParameteriv (GLenum target , GLenum pname , GLint * params ) |
int | glGetUniformLocation (GLuint program , const GLchar * name ) |
void | glGetUniformfv (GLuint program , GLint location , GLfloat * params ) |
void | glGetUniformiv (GLuint program , GLint location , GLint * params ) |
void | glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer ) |
void | glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params ) |
void | glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params ) |
void | glHint (GLenum target , GLenum mode ) |
GLboolean | glIsBuffer (GLuint buffer ) |
GLboolean | glIsEnabled (GLenum cap ) |
GLboolean | glIsFramebuffer (GLuint framebuffer ) |
GLboolean | glIsProgram (GLuint program ) |
GLboolean | glIsRenderbuffer (GLuint renderbuffer ) |
GLboolean | glIsShader (GLuint shader ) |
GLboolean | glIsTexture (GLuint texture ) |
void | glLineWidth (GLfloat width ) |
void | glLinkProgram (GLuint program ) |
void | glPixelStorei (GLenum pname , GLint param ) |
void | glPolygonOffset (GLfloat factor , GLfloat units ) |
void | glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) |
void | glReleaseShaderCompiler ( void ) |
void | glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height ) |
void | glSampleCoverage (GLclampf value , GLboolean invert ) |
void | glScissor (GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glShaderBinary (GLsizei n , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length ) |
void | glShaderSource (GLuint shader , GLsizei count , const GLchar ** string , const GLint * length ) |
void | glStencilFunc (GLenum func , GLint ref , GLuint mask ) |
void | glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask ) |
void | glStencilMask (GLuint mask ) |
void | glStencilMaskSeparate (GLenum face , GLuint mask ) |
void | glStencilOp (GLenum fail , GLenum zfail , GLenum zpass ) |
void | glStencilOpSeparate (GLenum face , GLenum fail , GLenum zfail , GLenum zpass ) |
void | glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexParameterf (GLenum target , GLenum pname , GLfloat param ) |
void | glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glTexParameteri (GLenum target , GLenum pname , GLint param ) |
void | glTexParameteriv (GLenum target , GLenum pname , const GLint * params ) |
void | glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glUniform1f (GLint location , GLfloat x ) |
void | glUniform1fv (GLint location , GLsizei count , const GLfloat * v ) |
void | glUniform1i (GLint location , GLint x ) |
void | glUniform1iv (GLint location , GLsizei count , const GLint * v ) |
void | glUniform2f (GLint location , GLfloat x , GLfloat y ) |
void | glUniform2fv (GLint location , GLsizei count , const GLfloat * v ) |
void | glUniform2i (GLint location , GLint x , GLint y ) |
void | glUniform2iv (GLint location , GLsizei count , const GLint * v ) |
void | glUniform3f (GLint location , GLfloat x , GLfloat y , GLfloat z ) |
void | glUniform3fv (GLint location , GLsizei count , const GLfloat * v ) |
void | glUniform3i (GLint location , GLint x , GLint y , GLint z ) |
void | glUniform3iv (GLint location , GLsizei count , const GLint * v ) |
void | glUniform4f (GLint location , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
void | glUniform4fv (GLint location , GLsizei count , const GLfloat * v ) |
void | glUniform4i (GLint location , GLint x , GLint y , GLint z , GLint w ) |
void | glUniform4iv (GLint location , GLsizei count , const GLint * v ) |
void | glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUseProgram (GLuint program ) |
void | glValidateProgram (GLuint program ) |
void | glVertexAttrib1f (GLuint indx , GLfloat x ) |
void | glVertexAttrib1fv (GLuint indx , const GLfloat * 值 ) |
void | glVertexAttrib2f (GLuint indx , GLfloat x , GLfloat y ) |
void | glVertexAttrib2fv (GLuint indx , const GLfloat * 值 ) |
void | glVertexAttrib3f (GLuint indx , GLfloat x , GLfloat y , GLfloat z ) |
void | glVertexAttrib3fv (GLuint indx , const GLfloat * 值 ) |
void | glVertexAttrib4f (GLuint indx , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
void | glVertexAttrib4fv (GLuint indx , const GLfloat * 值 ) |
void | glVertexAttribPointer (GLuint indx , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * ptr ) |
void | glViewport (GLint x , GLint y , GLsizei width , GLsizei height ) |
virtual bool | initializeOpenGLFunctions () |
The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2
This class is a wrapper for OpenGL ES 2 functions. See reference pages on khronos.org for function documentation.
另请参阅 QAbstractOpenGLFunctions .
Default constructs an instance of QOpenGLFunctions_ES2.
Destroys the instance of QOpenGLFunctions_ES2.
[虚拟]
bool
QOpenGLFunctions_ES2::
initializeOpenGLFunctions
()