QOpenGLFunctions_ES2 Class

The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2 更多...

头: #include <QOpenGLFunctions_ES2>
qmake: QT += gui
Since: Qt 5.1
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_ES2 ()
~QOpenGLFunctions_ES2 ()
void glActiveTexture (GLenum texture )
void glAttachShader (GLuint program , GLuint shader )
void glBindAttribLocation (GLuint program , GLuint index , const GLchar * name )
void glBindBuffer (GLenum target , GLuint buffer )
void glBindFramebuffer (GLenum target , GLuint framebuffer )
void glBindRenderbuffer (GLenum target , GLuint renderbuffer )
void glBindTexture (GLenum target , GLuint texture )
void glBlendColor (GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha )
void glBlendEquation (GLenum mode )
void glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glBlendFuncSeparate (GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )
void glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )
void glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )
GLenum glCheckFramebufferStatus (GLenum target )
void glClear (GLbitfield mask )
void glClearColor (GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha )
void glClearDepthf (GLclampf depth )
void glClearStencil (GLint s )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glCompileShader (GLuint shader )
void glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
GLuint glCreateProgram ( void )
GLuint glCreateShader (GLenum type )
void glCullFace (GLenum mode )
void glDeleteBuffers (GLsizei n , const GLuint * buffers )
void glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers )
void glDeleteProgram (GLuint program )
void glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers )
void glDeleteShader (GLuint shader )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRangef (GLclampf zNear , GLclampf zFar )
void glDetachShader (GLuint program , GLuint shader )
void glDisable (GLenum cap )
void glDisableVertexAttribArray (GLuint index )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )
void glEnable (GLenum cap )
void glEnableVertexAttribArray (GLuint index )
void glFinish ( void )
void glFlush ( void )
void glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )
void glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFrontFace (GLenum mode )
void glGenBuffers (GLsizei n , GLuint * buffers )
void glGenFramebuffers (GLsizei n , GLuint * framebuffers )
void glGenRenderbuffers (GLsizei n , GLuint * renderbuffers )
void glGenTextures (GLsizei n , GLuint * textures )
void glGenerateMipmap (GLenum target )
void glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveUniform (GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetAttachedShaders (GLuint program , GLsizei maxcount , GLsizei * count , GLuint * shaders )
int glGetAttribLocation (GLuint program , const GLchar * name )
void glGetBooleanv (GLenum pname , GLboolean * params )
void glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params )
GLenum glGetError ( void )
void glGetFloatv (GLenum pname , GLfloat * params )
void glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params )
void glGetIntegerv (GLenum pname , GLint * params )
void glGetProgramInfoLog (GLuint program , GLsizei bufsize , GLsizei * length , GLchar * infolog )
void glGetProgramiv (GLuint program , GLenum pname , GLint * params )
void glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetShaderInfoLog (GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * infolog )
void glGetShaderPrecisionFormat (GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision )
void glGetShaderSource (GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * source )
void glGetShaderiv (GLuint shader , GLenum pname , GLint * params )
const GLubyte * glGetString (GLenum name )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
int glGetUniformLocation (GLuint program , const GLchar * name )
void glGetUniformfv (GLuint program , GLint location , GLfloat * params )
void glGetUniformiv (GLuint program , GLint location , GLint * params )
void glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer )
void glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params )
void glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
GLboolean glIsBuffer (GLuint buffer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsFramebuffer (GLuint framebuffer )
GLboolean glIsProgram (GLuint program )
GLboolean glIsRenderbuffer (GLuint renderbuffer )
GLboolean glIsShader (GLuint shader )
GLboolean glIsTexture (GLuint texture )
void glLineWidth (GLfloat width )
void glLinkProgram (GLuint program )
void glPixelStorei (GLenum pname , GLint param )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )
void glReleaseShaderCompiler ( void )
void glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height )
void glSampleCoverage (GLclampf value , GLboolean invert )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glShaderBinary (GLsizei n , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length )
void glShaderSource (GLuint shader , GLsizei count , const GLchar ** string , const GLint * length )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilMaskSeparate (GLenum face , GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glStencilOpSeparate (GLenum face , GLenum fail , GLenum zfail , GLenum zpass )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glUniform1f (GLint location , GLfloat x )
void glUniform1fv (GLint location , GLsizei count , const GLfloat * v )
void glUniform1i (GLint location , GLint x )
void glUniform1iv (GLint location , GLsizei count , const GLint * v )
void glUniform2f (GLint location , GLfloat x , GLfloat y )
void glUniform2fv (GLint location , GLsizei count , const GLfloat * v )
void glUniform2i (GLint location , GLint x , GLint y )
void glUniform2iv (GLint location , GLsizei count , const GLint * v )
void glUniform3f (GLint location , GLfloat x , GLfloat y , GLfloat z )
void glUniform3fv (GLint location , GLsizei count , const GLfloat * v )
void glUniform3i (GLint location , GLint x , GLint y , GLint z )
void glUniform3iv (GLint location , GLsizei count , const GLint * v )
void glUniform4f (GLint location , GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glUniform4fv (GLint location , GLsizei count , const GLfloat * v )
void glUniform4i (GLint location , GLint x , GLint y , GLint z , GLint w )
void glUniform4iv (GLint location , GLsizei count , const GLint * v )
void glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUseProgram (GLuint program )
void glValidateProgram (GLuint program )
void glVertexAttrib1f (GLuint indx , GLfloat x )
void glVertexAttrib1fv (GLuint indx , const GLfloat * )
void glVertexAttrib2f (GLuint indx , GLfloat x , GLfloat y )
void glVertexAttrib2fv (GLuint indx , const GLfloat * )
void glVertexAttrib3f (GLuint indx , GLfloat x , GLfloat y , GLfloat z )
void glVertexAttrib3fv (GLuint indx , const GLfloat * )
void glVertexAttrib4f (GLuint indx , GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertexAttrib4fv (GLuint indx , const GLfloat * )
void glVertexAttribPointer (GLuint indx , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * ptr )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )

重实现公共函数

virtual bool initializeOpenGLFunctions ()

详细描述

The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2

This class is a wrapper for OpenGL ES 2 functions. See reference pages on khronos.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_ES2:: QOpenGLFunctions_ES2 ()

Default constructs an instance of QOpenGLFunctions_ES2.

QOpenGLFunctions_ES2:: ~QOpenGLFunctions_ES2 ()

Destroys the instance of QOpenGLFunctions_ES2.

void QOpenGLFunctions_ES2:: glActiveTexture ( GLenum texture )

void QOpenGLFunctions_ES2:: glAttachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_ES2:: glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name )

void QOpenGLFunctions_ES2:: glBindBuffer ( GLenum target , GLuint buffer )

void QOpenGLFunctions_ES2:: glBindFramebuffer ( GLenum target , GLuint framebuffer )

void QOpenGLFunctions_ES2:: glBindRenderbuffer ( GLenum target , GLuint renderbuffer )

void QOpenGLFunctions_ES2:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_ES2:: glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha )

void QOpenGLFunctions_ES2:: glBlendEquation ( GLenum mode )

void QOpenGLFunctions_ES2:: glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_ES2:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_ES2:: glBlendFuncSeparate ( GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )

void QOpenGLFunctions_ES2:: glBufferData ( GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )

void QOpenGLFunctions_ES2:: glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )

GLenum QOpenGLFunctions_ES2:: glCheckFramebufferStatus ( GLenum target )

void QOpenGLFunctions_ES2:: glClear ( GLbitfield mask )

void QOpenGLFunctions_ES2:: glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha )

void QOpenGLFunctions_ES2:: glClearDepthf ( GLclampf depth )

void QOpenGLFunctions_ES2:: glClearStencil ( GLint s )

void QOpenGLFunctions_ES2:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_ES2:: glCompileShader ( GLuint shader )

void QOpenGLFunctions_ES2:: glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_ES2:: glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_ES2:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_ES2:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

GLuint QOpenGLFunctions_ES2:: glCreateProgram ( void )

GLuint QOpenGLFunctions_ES2:: glCreateShader ( GLenum type )

void QOpenGLFunctions_ES2:: glCullFace ( GLenum mode )

void QOpenGLFunctions_ES2:: glDeleteBuffers ( GLsizei n , const GLuint * buffers )

void QOpenGLFunctions_ES2:: glDeleteFramebuffers ( GLsizei n , const GLuint * framebuffers )

void QOpenGLFunctions_ES2:: glDeleteProgram ( GLuint program )

void QOpenGLFunctions_ES2:: glDeleteRenderbuffers ( GLsizei n , const GLuint * renderbuffers )

void QOpenGLFunctions_ES2:: glDeleteShader ( GLuint shader )

void QOpenGLFunctions_ES2:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_ES2:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_ES2:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_ES2:: glDepthRangef ( GLclampf zNear , GLclampf zFar )

void QOpenGLFunctions_ES2:: glDetachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_ES2:: glDisable ( GLenum cap )

void QOpenGLFunctions_ES2:: glDisableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_ES2:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_ES2:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_ES2:: glEnable ( GLenum cap )

void QOpenGLFunctions_ES2:: glEnableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_ES2:: glFinish ( void )

void QOpenGLFunctions_ES2:: glFlush ( void )

void QOpenGLFunctions_ES2:: glFramebufferRenderbuffer ( GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )

void QOpenGLFunctions_ES2:: glFramebufferTexture2D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_ES2:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_ES2:: glGenBuffers ( GLsizei n , GLuint * buffers )

void QOpenGLFunctions_ES2:: glGenFramebuffers ( GLsizei n , GLuint * framebuffers )

void QOpenGLFunctions_ES2:: glGenRenderbuffers ( GLsizei n , GLuint * renderbuffers )

void QOpenGLFunctions_ES2:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_ES2:: glGenerateMipmap ( GLenum target )

void QOpenGLFunctions_ES2:: glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_ES2:: glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_ES2:: glGetAttachedShaders ( GLuint program , GLsizei maxcount , GLsizei * count , GLuint * shaders )

int QOpenGLFunctions_ES2:: glGetAttribLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_ES2:: glGetBooleanv ( GLenum pname , GLboolean * params )

void QOpenGLFunctions_ES2:: glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params )

GLenum QOpenGLFunctions_ES2:: glGetError ( void )

void QOpenGLFunctions_ES2:: glGetFloatv ( GLenum pname , GLfloat * params )

void QOpenGLFunctions_ES2:: glGetFramebufferAttachmentParameteriv ( GLenum target , GLenum attachment , GLenum pname , GLint * params )

void QOpenGLFunctions_ES2:: glGetIntegerv ( GLenum pname , GLint * params )

void QOpenGLFunctions_ES2:: glGetProgramInfoLog ( GLuint program , GLsizei bufsize , GLsizei * length , GLchar * infolog )

void QOpenGLFunctions_ES2:: glGetProgramiv ( GLuint program , GLenum pname , GLint * params )

void QOpenGLFunctions_ES2:: glGetRenderbufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_ES2:: glGetShaderInfoLog ( GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * infolog )

void QOpenGLFunctions_ES2:: glGetShaderPrecisionFormat ( GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision )

void QOpenGLFunctions_ES2:: glGetShaderSource ( GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * source )

void QOpenGLFunctions_ES2:: glGetShaderiv ( GLuint shader , GLenum pname , GLint * params )

const GLubyte *QOpenGLFunctions_ES2:: glGetString ( GLenum name )

void QOpenGLFunctions_ES2:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_ES2:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

int QOpenGLFunctions_ES2:: glGetUniformLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_ES2:: glGetUniformfv ( GLuint program , GLint location , GLfloat * params )

void QOpenGLFunctions_ES2:: glGetUniformiv ( GLuint program , GLint location , GLint * params )

void QOpenGLFunctions_ES2:: glGetVertexAttribPointerv ( GLuint index , GLenum pname , GLvoid ** pointer )

void QOpenGLFunctions_ES2:: glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params )

void QOpenGLFunctions_ES2:: glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_ES2:: glHint ( GLenum target , GLenum mode )

GLboolean QOpenGLFunctions_ES2:: glIsBuffer ( GLuint buffer )

GLboolean QOpenGLFunctions_ES2:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_ES2:: glIsFramebuffer ( GLuint framebuffer )

GLboolean QOpenGLFunctions_ES2:: glIsProgram ( GLuint program )

GLboolean QOpenGLFunctions_ES2:: glIsRenderbuffer ( GLuint renderbuffer )

GLboolean QOpenGLFunctions_ES2:: glIsShader ( GLuint shader )

GLboolean QOpenGLFunctions_ES2:: glIsTexture ( GLuint texture )

void QOpenGLFunctions_ES2:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_ES2:: glLinkProgram ( GLuint program )

void QOpenGLFunctions_ES2:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_ES2:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_ES2:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_ES2:: glReleaseShaderCompiler ( void )

void QOpenGLFunctions_ES2:: glRenderbufferStorage ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_ES2:: glSampleCoverage ( GLclampf value , GLboolean invert )

void QOpenGLFunctions_ES2:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_ES2:: glShaderBinary ( GLsizei n , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length )

void QOpenGLFunctions_ES2:: glShaderSource ( GLuint shader , GLsizei count , const GLchar ** string , const GLint * length )

void QOpenGLFunctions_ES2:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_ES2:: glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_ES2:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_ES2:: glStencilMaskSeparate ( GLenum face , GLuint mask )

void QOpenGLFunctions_ES2:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_ES2:: glStencilOpSeparate ( GLenum face , GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_ES2:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_ES2:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_ES2:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_ES2:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_ES2:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_ES2:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_ES2:: glUniform1f ( GLint location , GLfloat x )

void QOpenGLFunctions_ES2:: glUniform1fv ( GLint location , GLsizei count , const GLfloat * v )

void QOpenGLFunctions_ES2:: glUniform1i ( GLint location , GLint x )

void QOpenGLFunctions_ES2:: glUniform1iv ( GLint location , GLsizei count , const GLint * v )

void QOpenGLFunctions_ES2:: glUniform2f ( GLint location , GLfloat x , GLfloat y )

void QOpenGLFunctions_ES2:: glUniform2fv ( GLint location , GLsizei count , const GLfloat * v )

void QOpenGLFunctions_ES2:: glUniform2i ( GLint location , GLint x , GLint y )

void QOpenGLFunctions_ES2:: glUniform2iv ( GLint location , GLsizei count , const GLint * v )

void QOpenGLFunctions_ES2:: glUniform3f ( GLint location , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_ES2:: glUniform3fv ( GLint location , GLsizei count , const GLfloat * v )

void QOpenGLFunctions_ES2:: glUniform3i ( GLint location , GLint x , GLint y , GLint z )

void QOpenGLFunctions_ES2:: glUniform3iv ( GLint location , GLsizei count , const GLint * v )

void QOpenGLFunctions_ES2:: glUniform4f ( GLint location , GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_ES2:: glUniform4fv ( GLint location , GLsizei count , const GLfloat * v )

void QOpenGLFunctions_ES2:: glUniform4i ( GLint location , GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_ES2:: glUniform4iv ( GLint location , GLsizei count , const GLint * v )

void QOpenGLFunctions_ES2:: glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_ES2:: glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_ES2:: glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_ES2:: glUseProgram ( GLuint program )

void QOpenGLFunctions_ES2:: glValidateProgram ( GLuint program )

void QOpenGLFunctions_ES2:: glVertexAttrib1f ( GLuint indx , GLfloat x )

void QOpenGLFunctions_ES2:: glVertexAttrib1fv ( GLuint indx , const GLfloat * )

void QOpenGLFunctions_ES2:: glVertexAttrib2f ( GLuint indx , GLfloat x , GLfloat y )

void QOpenGLFunctions_ES2:: glVertexAttrib2fv ( GLuint indx , const GLfloat * )

void QOpenGLFunctions_ES2:: glVertexAttrib3f ( GLuint indx , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_ES2:: glVertexAttrib3fv ( GLuint indx , const GLfloat * )

void QOpenGLFunctions_ES2:: glVertexAttrib4f ( GLuint indx , GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_ES2:: glVertexAttrib4fv ( GLuint indx , const GLfloat * )

void QOpenGLFunctions_ES2:: glVertexAttribPointer ( GLuint indx , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * ptr )

void QOpenGLFunctions_ES2:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

[虚拟] bool QOpenGLFunctions_ES2:: initializeOpenGLFunctions ()