异常安全包裹器围绕 QObject::blockSignals () 更多...
头: | #include <QSignalBlocker> |
qmake: | QT += core |
Since: | Qt 5.3 |
注意: 此类的所有函数 可重入 .
QSignalBlocker (QObject * object ) | |
QSignalBlocker (QObject & object ) | |
QSignalBlocker (QSignalBlocker && other ) | |
~QSignalBlocker () | |
void | reblock () |
void | unblock () |
QSignalBlocker & | operator= (QSignalBlocker && other ) |
异常安全包裹器围绕 QObject::blockSignals ()
QSignalBlocker can be used whereever you would otherwise use a pair of calls to blockSignals(). It blocks signals in its constructor and in the destructor it resets the state to what it was before the constructor ran.
{ const QSignalBlocker blocker(someQObject); // no signals here }
因此相当于
const bool wasBlocked = someQObject->blockSignals(true); // no signals here someQObject->blockSignals(wasBlocked);
除了代码使用 QSignalBlocker 在异常面前是安全的。
另请参阅 QMutexLocker and QEventLoopLocker .
构造函数。调用 object ->blockSignals(true).
这是重载函数。
调用 object .blockSignals(true).
移动构造信号阻塞器自 other . other will have a no-op destructor, while repsonsibility for restoring the QObject::signalsBlocked () state is transferred to the new object.
析构函数。还原 QObject::signalsBlocked () state to what it was before the constructor ran, unless unblock () has been called without a following reblock (), in which case it does nothing.
重新阻塞之后信号,基于先前 unblock ().
The numbers of reblock() and unblock () calls are not counted, so every reblock() undoes any number of unblock () 调用。
Temporarily restores the QObject::signalsBlocked () state to what it was before this QSignaBlocker's constructor ran. To undo, use reblock ().
The numbers of reblock () and unblock() calls are not counted, so every unblock() undoes any number of reblock () 调用。
Move-assigns this signal blocker from other . other will have a no-op destructor, while repsonsibility for restoring the QObject::signalsBlocked () state is transferred to this object.
The object's signals this signal blocker was blocking prior to being moved to, if any, are unblocked
except
in the case where both instances block the same object's signals and
*this
is unblocked while
other
is not, at the time of the move.