The QSignalMapper class bundles signals from identifiable senders. 更多...
头: | #include <QSignalMapper> |
qmake: | QT += core |
继承: | QObject |
QSignalMapper (QObject * parent = Q_NULLPTR) | |
~QSignalMapper () | |
QObject * | 映射 (int id ) const |
QObject * | 映射 (const QString & id ) const |
QObject * | 映射 (QWidget * widget ) const |
QObject * | 映射 (QObject * object ) const |
void | removeMappings (QObject * sender ) |
void | setMapping (QObject * sender , int id ) |
void | setMapping (QObject * sender , const QString & text ) |
void | setMapping (QObject * sender , QWidget * widget ) |
void | setMapping (QObject * sender , QObject * object ) |
void | map () |
void | map (QObject * sender ) |
void | mapped (int i ) |
void | mapped (const QString & text ) |
void | mapped (QWidget * widget ) |
void | mapped (QObject * object ) |
The QSignalMapper class bundles signals from identifiable senders.
This class collects a set of parameterless signals, and re-emits them with integer, string or widget parameters corresponding to the object that sent the signal.
The class supports the mapping of particular strings or integers with particular objects using setMapping (). The objects' signals can then be connected to the map () slot which will emit the mapped () signal with the string or integer associated with the original signalling object. Mappings can be removed later using removeMappings ().
Example: Suppose we want to create a custom widget that contains a group of buttons (like a tool palette). One approach is to connect each button's
clicked()
signal to its own custom slot; but in this example we want to connect all the buttons to a single slot and parameterize the slot by the button that was clicked.
Here's the definition of a simple custom widget that has a single signal,
clicked()
, which is emitted with the text of the button that was clicked:
class ButtonWidget : public QWidget { Q_OBJECT public: ButtonWidget(const QStringList &texts, QWidget *parent = 0); signals: void clicked(const QString &text); private: QSignalMapper *signalMapper; };
The only function that we need to implement is the constructor:
ButtonWidget::ButtonWidget(const QStringList &texts, QWidget *parent) : QWidget(parent) { signalMapper = new QSignalMapper(this); QGridLayout *gridLayout = new QGridLayout; for (int i = 0; i < texts.size(); ++i) { QPushButton *button = new QPushButton(texts[i]); connect(button, SIGNAL(clicked()), signalMapper, SLOT(map())); signalMapper->setMapping(button, texts[i]); gridLayout->addWidget(button, i / 3, i % 3); } connect(signalMapper, SIGNAL(mapped(QString)), this, SIGNAL(clicked(QString))); setLayout(gridLayout); }
A list of texts is passed to the constructor. A signal mapper is constructed and for each text in the list a
QPushButton
is created. We connect each button's
clicked()
signal to the signal mapper's
map
() slot, and create a mapping in the signal mapper from each button to the button's text. Finally we connect the signal mapper's
mapped
() signal to the custom widget's
clicked()
signal. When the user clicks a button, the custom widget will emit a single
clicked()
signal whose argument is the text of the button the user clicked.
另请参阅 QObject , QButtonGroup ,和 QActionGroup .
构造 QSignalMapper 采用父级 parent .
销毁 QSignalMapper .
[slot]
void
QSignalMapper::
map
()
此槽基于哪个对象向它发送信号来发射信号。
[slot]
void
QSignalMapper::
map
(
QObject
*
sender
)
此槽发射信号基于 sender 对象。
[signal]
void
QSignalMapper::
mapped
(
int
i
)
此信号被发射当 map () is signalled from an object that has an integer mapping set. The object's mapped integer is passed in i .
注意: 信号 mapped 在此类中是重载。要使用函数指针句法连接到此信号,必须在静态铸造中指定信号类型,如此范例所示:
connect(signalMapper, static_cast<void(QSignalMapper::*)(int)>(&QSignalMapper::mapped), [=](int i){ /* ... */ });
另请参阅 setMapping ().
[signal]
void
QSignalMapper::
mapped
(const
QString
&
text
)
此信号被发射当 map () is signalled from an object that has a string mapping set. The object's mapped string is passed in text .
注意: 信号 mapped 在此类中是重载。要使用函数指针句法连接到此信号,必须在静态铸造中指定信号类型,如此范例所示:
connect(signalMapper, static_cast<void(QSignalMapper::*)(const QString &)>(&QSignalMapper::mapped), [=](const QString &text){ /* ... */ });
另请参阅 setMapping ().
[signal]
void
QSignalMapper::
mapped
(
QWidget
*
widget
)
此信号被发射当 map () is signalled from an object that has a widget mapping set. The object's mapped widget is passed in widget .
注意: 信号 mapped 在此类中是重载。要使用函数指针句法连接到此信号,必须在静态铸造中指定信号类型,如此范例所示:
connect(signalMapper, static_cast<void(QSignalMapper::*)(QWidget *)>(&QSignalMapper::mapped), [=](QWidget *widget){ /* ... */ });
另请参阅 setMapping ().
[signal]
void
QSignalMapper::
mapped
(
QObject
*
object
)
此信号被发射当 map () is signalled from an object that has an object mapping set. The object provided by the map is passed in object .
注意: 信号 mapped 在此类中是重载。要使用函数指针句法连接到此信号,必须在静态铸造中指定信号类型,如此范例所示:
connect(signalMapper, static_cast<void(QSignalMapper::*)(QObject *)>(&QSignalMapper::mapped), [=](QObject *object){ /* ... */ });
另请参阅 setMapping ().
Returns the sender QObject that is associated with the id .
另请参阅 setMapping ().
此函数重载 映射 ().
此函数重载 映射 ().
Returns the sender QObject that is associated with the widget .
此函数重载 映射 ().
Returns the sender QObject that is associated with the object .
Removes all mappings for sender .
This is done automatically when mapped objects are destroyed.
注意: This does not disconnect any signals. If sender is not destroyed then this will need to be done explicitly if required.
Adds a mapping so that when map () is signalled from the given sender , the signal mapped( id ) is emitted.
There may be at most one integer ID for each sender.
另请参阅 映射 ().
Adds a mapping so that when map () is signalled from the sender , the signal mapped( text ) is emitted.
There may be at most one text for each sender.
Adds a mapping so that when map () is signalled from the sender , the signal mapped( widget ) is emitted.
There may be at most one widget for each sender.
Adds a mapping so that when map () is signalled from the sender , the signal mapped( object ) is emitted.
There may be at most one object for each sender.