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#include "renderthread.h"
RenderThread::RenderThread(QObject*parent)
: QThread(parent)
{
m_abort =false;
}
RenderThread::~RenderThread()
{
mutex.lock();
m_abort =true;
mutex.unlock();
wait();
}
void RenderThread::processImage(constQImage&image)
{
if (image.isNull())
return;
m_image = image;
m_abort =false;
start();
}
void RenderThread::run()
{
int size =qMax(m_image.width()/20, m_image.height()/20);
for (int s = size; s >0; --s) {
for (int c =0; c <400; ++c) {
int x1 =qMax(0, (qrand() % m_image.width()) - s/2);
int x2 =qMin(x1 + s/2+1, m_image.width());
int y1 =qMax(0, (qrand() % m_image.height()) - s/2);
int y2 =qMin(y1 + s/2+1, m_image.height());
int n =0;
int red =0;
int green =0;
int blue =0;
for (int i = y1; i < y2; ++i) {
for (int j = x1; j < x2; ++j) {
QRgb pixel = m_image.pixel(j, i);
red +=qRed(pixel);
green +=qGreen(pixel);
blue +=qBlue(pixel);
n +=1;
}
}
Block block(QRect(x1, y1, x2 - x1 +1, y2 - y1 +1),QColor(red/n, green/n, blue/n));
emit sendBlock(block);
if (m_abort)
return;
msleep(10);
}
}
}
void RenderThread::stopProcess()
{
mutex.lock();
m_abort =true;
mutex.unlock();
}