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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the Qt Data Visualization module of the Qt Toolkit.
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#include "data.h"#include <QtDataVisualization/QScatterDataProxy>#include <QtDataVisualization/Q3DScene>#include <QtDataVisualization/Q3DCamera>#include <QtDataVisualization/QScatter3DSeries>#include <QtDataVisualization/Q3DTheme>usingnamespaceQtDataVisualization;
constint itemCount =500;
Data::Data(Q3DScatter*scatter)
: m_graph(scatter),
m_inputHandler(new AxesInputHandler(scatter)),
m_autoAdjust(false)
{
m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony);
m_graph->activeTheme()->setLabelBorderEnabled(true);
m_graph->activeTheme()->setLabelBackgroundColor(QColor(QRgb(0x151550)));
m_graph->activeTheme()->setLabelTextColor(Qt::lightGray);
m_graph->activeTheme()->setFont(QFont("Arial Black",30));
m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualityMedium);
m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetIsometricRight);
m_graph->axisX()->setRange(-20.0f,20.0f);
m_graph->axisY()->setRange(-10.0f,10.0f);
m_graph->axisZ()->setRange(-20.0f,20.0f);
// Give ownership of the handler to the graph and make it the active handler
m_graph->setActiveInputHandler(m_inputHandler);
// Give our axes to the input handler
m_inputHandler->setAxes(m_graph->axisX(), m_graph->axisZ(), m_graph->axisY());
addData();
}
Data::~Data()
{
delete m_graph;
}
void Data::toggleRanges()
{
if (!m_autoAdjust) {
m_graph->axisX()->setAutoAdjustRange(true);
m_graph->axisZ()->setAutoAdjustRange(true);
m_graph->axisY()->setAutoAdjustRange(true);
m_inputHandler->setDragSpeedModifier(1.5f);
m_autoAdjust =true;
} else {
m_graph->axisX()->setRange(-20.0f,20.0f);
m_graph->axisY()->setRange(-10.0f,10.0f);
m_graph->axisZ()->setRange(-20.0f,20.0f);
m_inputHandler->setDragSpeedModifier(15.0f);
m_autoAdjust =false;
}
}
void Data::addData()
{
QScatter3DSeries *series =new QScatter3DSeries;
series->setMesh(QAbstract3DSeries::MeshCube);
series->setMeshSmooth(true);
m_graph->addSeries(series);
QScatter3DSeries *series2 =new QScatter3DSeries;
series2->setMesh(QAbstract3DSeries::MeshMinimal);
series2->setMeshSmooth(true);
m_graph->addSeries(series2);
QScatter3DSeries *series3 =new QScatter3DSeries;
series3->setMesh(QAbstract3DSeries::MeshSphere);
series3->setMeshSmooth(true);
m_graph->addSeries(series3);
QScatter3DSeries *series4 =new QScatter3DSeries;
series4->setMesh(QAbstract3DSeries::MeshBevelCube);
series4->setMeshSmooth(true);
m_graph->addSeries(series4);
QScatter3DSeries *series5 =new QScatter3DSeries;
series5->setMesh(QAbstract3DSeries::MeshSphere);
m_graph->addSeries(series5);
QScatterDataArray*dataArray =newQScatterDataArray;
dataArray->resize(itemCount);
QScatterDataItem*ptrToDataArray =&dataArray->first();
for (int i =0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray*dataArray2 =newQScatterDataArray;
dataArray2->resize(itemCount);
ptrToDataArray =&dataArray2->first();
for (int i =0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray*dataArray3 =newQScatterDataArray;
dataArray3->resize(itemCount);
ptrToDataArray =&dataArray3->first();
for (int i =0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray*dataArray4 =newQScatterDataArray;
dataArray4->resize(itemCount);
ptrToDataArray =&dataArray4->first();
for (int i =0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray*dataArray5 =newQScatterDataArray;
dataArray5->resize(itemCount);
ptrToDataArray =&dataArray5->first();
for (int i =0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
m_graph->seriesList().at(1)->dataProxy()->resetArray(dataArray2);
m_graph->seriesList().at(2)->dataProxy()->resetArray(dataArray3);
m_graph->seriesList().at(3)->dataProxy()->resetArray(dataArray4);
m_graph->seriesList().at(4)->dataProxy()->resetArray(dataArray5);
}
QVector3D Data::randVector()
{
return QVector3D(
(float)(rand() %100) /2.0f- (float)(rand() %100) /2.0f,
(float)(rand() %100) /2.0f- (float)(rand() %100) /2.0f,
(float)(rand() %100) /2.0f- (float)(rand() %100) /2.0f);
}