Qt Remote Objects 概述

介绍

The Qt Remote Objects (QtRO) module provides an easy way to share Qt APIs between processes and devices. A data channel between processes and devices is required for this to work. Therefore, the first thing you need in QtRO is a QRemoteObjectNode . In QtRO, a node is an endpoint for communication. Each participant in a remote objects network, be it a process or a device, needs its own node. QtRO is a peer-to-peer network, with connected nodes being the links in the network.

Nodes, by themselves, don’t provide much use. The value comes from adding QObject classes to a node for sharing. Any peer node can then request a copy/instance of the shared object from the node that shares it (called the 主机节点 ). Unlike when using normal class instances (with independent properties and signal emissions), the idea in QtRO is to synchronize the changes of the shared object to all of the copies. With a few exceptions, the copies have the exact same Qt API as the original object, and are intended to be used exactly as if the original object were available. In QtRO, the original object is called the . It is a fully implemented C++ class, with whatever business logic is needed to provide the desired functionality. Copies of this object are called 复本 s. You don’t need to write any C++ code for a replica; instead, you simply request an instance from a node. You still need some code to use it, such as connecting signals to your own slots, but you don’t need to implement the internal behavior – that was already done in the source object.

Because the source can be in a different process or even on a different device, there are concerns in QtRO that you won’t run into when developing without Inter-Process Communication (IPC). Specifically, what happens if the process or device isn’t there? This is where the additions to the 复本 API come in. There is an initialized() signal that is emitted once the replica has received the source state from the QtRO network. There is also an isReplicaValid property and a stateChanged() signal to alert you if the connection is lost.

Objects shared over QtRO use the links (conduits) between nodes for all communication. If you intend to share a QObject ,必须创建 主机节点 with a URL other nodes can connect to. You can also use the QtRO 注册 to facilitate connections, but your node’s sharing sources still need to be a Host Node. Each shared object is given a name (a QString ), used for identifying it on the QtRO network.

概述 for a more detailed description, or use the following examples to get started with QtRO.

实现

To illustrate the use of remote objects, on the source side we need to:

  1. 创建 object that will be replicated to other nodes (with or without using repc , the Qt Remote Objects Compiler).
  2. (Optional) Create the 注册 . If not used, direct connections are required.
  3. Create a host node so the source object can be shared.
  4. 调用节点的 enableRemoting() 函数以共享 Source (源) 对象。

And on the replica side:

  1. (Optional) Use repc 以生成 复本 头为工程。
  2. 创建节点将连接 主机节点。
  3. 调用节点的 acquire() 函数创建复本指针。

The examples below will show both repc -compiled static objects and dynamic source objects. The examples will also show direct connections as well as connections using a 注册 在节点之间。

范例 1:使用静态源直接连接

In this example, the source object is a simple binary switch that will toggle its state based on a timer. When the state changes, a signal is emitted by the source which QtRO propagates to all replicas. As the replica will have the same properties, signals and slots as were exposed from the source object, any slots connected to the replica's signal will be called when the replica receives the signal. The client process then echoes back the received switch state to the source by emitting its own signal which is connected to a slot on the replica.

  1. 创建源对象

    要创建此 object, we first create the definition file, simpleswitch.rep . This file describes the properties and methods for the object and is input to the repc utility which is part of Qt Remote Objects. Only the interfaces that need to be exposed to 复本 objects are defined in this file.

    simpleswitch.rep

    class SimpleSwitch
    {
        PROP(bool currState=false);
        SLOT(server_slot(bool clientState));
    };
    							

    Above,

    • currState holds the current state of the switch, and
    • server_slot() allows us to interact with the - it will be connected to the echoSwitchState(bool newstate) 信号。

    For repc to process this file, add the following line to the .pro 文件:

    REPC_SOURCE = simpleswitch.rep
    							

    The REPC_SOURCE 变量只与 Qt Remote Objects 模块相关,所以也需要把它添加到工程:

    QT       += remoteobjects
    							

    repc creates the header rep_SimpleSwitch_source.h in your specified build directory. Refer to the section for more details about this file.

    Repc creates three helper classes for use with QtRO. For this example, we will use the most basic: SimpleSwitchSimpleSource . It is an abstract class, defined in rep_SimpleSwitch_source.h 。从它派生以定义 SimpleSwitch 实现类,如下所示:

    simpleswitch.h

    #ifndef SIMPLESWITCH_H
    #define SIMPLESWITCH_H
    #include "rep_SimpleSwitch_source.h"
    class SimpleSwitch : public SimpleSwitchSimpleSource
    {
        Q_OBJECT
    public:
        SimpleSwitch(QObject *parent = nullptr);
        ~SimpleSwitch();
        virtual void server_slot(bool clientState);
    public Q_SLOTS:
        void timeout_slot();
    private:
        QTimer *stateChangeTimer;
    };
    #endif
    							

    Above,

    • stateChangeTimer QTimer that is used to toggle the state of our SimpleSwitch,
    • timeout_slot() is connected to the timeout() signal of stateChangeTimer ,
    • server_slot() , which is called on the source (automatically via QtRO) whenever any replica calls their version of the slot, outputs the received value, and
    • currStateChanged(bool) signal, defined in repc 生成 rep_SimpleSwitch_source.h , is emitted whenever currState toggles. In this example, we ignore the signal on the source side, and handle it later on the replica side.

    定义的 SwitchState 类展示如下:

    simpleswitch.cpp

    #include "simpleswitch.h"
    // constructor
    SimpleSwitch::SimpleSwitch(QObject *parent) : SimpleSwitchSimpleSource(parent)
    {
        stateChangeTimer = new QTimer(this); // Initialize timer
        QObject::connect(stateChangeTimer, SIGNAL(timeout()), this, SLOT(timeout_slot())); // connect timeout() signal from stateChangeTimer to timeout_slot() of simpleSwitch
        stateChangeTimer->start(2000); // Start timer and set timout to 2 seconds
        qDebug() << "Source Node Started";
    }
    //destructor
    SimpleSwitch::~SimpleSwitch()
    {
        stateChangeTimer->stop();
    }
    void SimpleSwitch::server_slot(bool clientState)
    {
        qDebug() << "Replica state is " << clientState; // print switch state echoed back by client
    }
    void SimpleSwitch::timeout_slot()
    {
        // slot called on timer timeout
        if (currState()) // check if current state is true, currState() is defined in repc generated rep_SimpleSwitch_source.h
            setCurrState(false); // set state to false
        else
            setCurrState(true); // set state to true
        qDebug() << "Source State is "<<currState();
    }
    							
  2. 创建注册

    Because this example involves using a direct connection between nodes, step 2 for 注册 creation is omitted.

  3. 创建主机节点

    主机节点的创建如下所示:

    QRemoteObjectNode srcNode = QRemoteObjectNode::createHostNode();
    							
  4. 主机源对象和远程

    下列语句实例化 object and pass it to the host to enable "remoting", that is, making the object visible to the QtRO network:

    SimpleSwitch srcSwitch; // create simple switch
    srcNode.enableRemoting(&srcSwitch); // enable remoting
    							

    内容对于 main.cpp file that implements the above steps are shown below:

    main.cpp

    #include <QCoreApplication>
    #include "simpleswitch.h"
    int main(int argc, char *argv[])
    {
        QCoreApplication a(argc, argv);
        SimpleSwitch srcSwitch; // create simple switch
        QRemoteObjectNode srcNode = QRemoteObjectNode::createHostNode(); // create host node without Regsitry
        //The static node creation routines take one or two URLs as input parameters, but they have default values to help people getting started.
        //It is recommended use your own URLs in any production environment to avoid name conflicts.
        srcNode.enableRemoting(&srcSwitch); // enable remoting/sharing
        return a.exec();
    }
    							

    Compile and run this (source side) project. The output (without any replicas created) should look as shown below with the switch state toggling between true and false 每隔 2 秒。

    "Example 1: Server output"

    Next are the steps for creating the replica side of the network, which in this example gets the state of switch from the 并回显它。

复本代码

  1. 使用 RepC (复本编译器) 将 Replica (复本) 添加到工程

    The same API definition file as was used on the source side, SimpleSwitch.rep , is used for creating a 复本 头文件使用 repc utility. Include the following line in your client side .pro 文件,指定 .rep 文件输入:

    REPC_REPLICA = simpleswitch.rep
    							

    The repc 工具生成 rep_SimpleSwitch_replica.h file in the build directory. Refer to 复本 section for more details about this file.

  2. 创建连接 Source (源) 主机节点的节点

    以下代码实例化网络中的第 2 节点,并把它连接到 Source (源) 主机节点:

    QRemoteObjectNode repNode; // create remote object node
    repNode.connect(); // connect with remote host node
    							
  3. 调用节点的 acquire() 创建复本指针

    首先,实例化复本:

    QSharedPointer<SimpleSwitchReplica> ptr;
    ptr.reset(repNode.acquire<SimpleSwitchReplica>()); // acquire replica of source from host node
    							

    注意, acquire() returns a pointer to the replica. However, it does not manage the pointer lifetime. This example uses the recommended process of wrapping the returned pointer in a QSharedPointer or QScopedPointer to ensure the pointer is properly deleted.

    main.cpp implements above steps and instantiates our object:

    main.cpp

    #include <QCoreApplication>
    #include "client.h"
    int main(int argc, char *argv[])
    {
        QCoreApplication a(argc, argv);
        QSharedPointer<SimpleSwitchReplica> ptr; // shared pointer to hold source replica
        QRemoteObjectNode repNode; // create remote object node
        repNode.connect(); // connect with remote host node
        ptr.reset(repNode.acquire<SimpleSwitchReplica>()); // acquire replica of source from host node
        Client rswitch(ptr); // create client switch object and pass reference of replica to it
        return a.exec();
    }
    							

    Complete declaration and definition of the Client 类:

    client.h

    #ifndef _CLIENT_H
    #define _CLIENT_H
    #include <QObject>
    #include <QSharedPointer>
    #include "rep_SimpleSwitch_replica.h"
    class Client : public QObject
    {
        Q_OBJECT
    public:
        Client(QSharedPointer<SimpleSwitchReplica> ptr);
        ~Client();
        void initConnections();// Function to connect signals and slots of source and client
    Q_SIGNALS:
        void echoSwitchState(bool switchState);// this signal is connected with server_slot(..) on the source object and echoes back switch state received from source
    public Q_SLOTS:
        void recSwitchState_slot(); // slot to receive source state
    private:
        bool clientSwitchState; // holds received server switch state
        QSharedPointer<SimpleSwitchReplica> reptr;// holds reference to replica
     };
    #endif
    							

    client.cpp

    #include "client.h"
    // constructor
    Client::Client(QSharedPointer<SimpleSwitchReplica> ptr) :
        QObject(nullptr),reptr(ptr)
    {
        initConnections();
        //We can connect to SimpleSwitchReplica Signals/Slots
        //directly because our Replica was generated by repc.
    }
    //destructor
    Client::~Client()
    {
    }
    void Client::initConnections()
    {
            // initialize connections between signals and slots
           // connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state
            QObject::connect(reptr.data(), SIGNAL(currStateChanged()), this, SLOT(recSwitchState_slot()));
           // connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state
            QObject::connect(this, SIGNAL(echoSwitchState(bool)),reptr.data(), SLOT(server_slot(bool)));
    }
    void Client::recSwitchState_slot()
    {
        qDebug() << "Received source state "<<reptr.data()->currState();
        clientSwitchState = reptr.data()->currState();
        Q_EMIT echoSwitchState(clientSwitchState); // Emit signal to echo received state back to server
    }
    							

    Compiling and executing this example together with the source-side example generates the following output:

    "Direct Connect Server Client Communication output"

范例 2:与动态复本直接连接

A dynamic replica is initially created as a "bare" QObject - that is, it has no properties, signals or slots. QtRO returns the API for the object during initialization (after the connection to the source is made), thus the API is added to the object at runtime. Dynamic replicas are good when a replica is intended to be used in QML.

There are no changes to source side as a dynamic 复本 only impacts how the requestor node acquires the replica. The source-side code shown in 范例 1 会被使用。

  1. Add replica generation to project.

    因为 Replica (复本) 是动态获得的,非 .rep 文件的要求不像在 范例 1 .

  2. Create the remote node and connect it with the source host node.

    The code for this step is unchanged from 范例 1 .

    QRemoteObjectNode repNode; // create remote object node
    repNode.connect(); // connect with remote host node
    							
  3. Acquire a replica of the remote source object.

    main.cpp ,使用 QSharedPointer to hold a replica of the remote object, and then instantiate a replica requestor object:

    #include <QCoreApplication>
    #include "dynamicclient.h"
    int main(int argc, char *argv[])
    {
        QCoreApplication a(argc, argv);
        QSharedPointer<QRemoteObjectDynamicReplica> ptr; // shared pointer to hold replica
        QRemoteObjectNode repNode; // create remote object node
        repNode.connect(); // connect with remote host node
        ptr.reset(repNode.acquire("SimpleSwitch")); // acquire replica of source from host node
        dynamicclient rswitch(ptr); // create client switch object and pass replica reference to it
        return a.exec();
    }
    							

Below is the complete declaration and definition of the requestor class ( DynamicClient in this example):

dynamicclient.h

#ifndef _DYNAMICCLIENT_H
#define _DYNAMICCLIENT_H
#include <QObject>
#include <QSharedPointer>
#include <QRemoteObjectNode>
#include <qremoteobjectdynamicreplica.h>
class DynamicClient : public QObject
{
    Q_OBJECT
public:
    DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr);
    ~DynamicClient();
Q_SIGNALS:
    void echoSwitchState(bool switchState);// this signal is connected with server_slot(..) slot of source object and echoes back switch state received from source
public Q_SLOTS:
    void recSwitchState_slot(); // Slot to receive source state
    void initConnection_slot(); //Slot to connect signals/slot on replica initialization
private:
    bool clientSwitchState; // holds received server switch state
    QSharedPointer<QRemoteObjectDynamicReplica> reptr;// holds reference to replica
 };
#endif
					

dynamicclient.cpp

#include "dynamicclient.h"
// constructor
DynamicClient::DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr) :
    QObject(nullptr), reptr(ptr)
{
    //connect signal for replica valid changed with signal slot initialization
    QObject::connect(reptr.data(), SIGNAL(initialized()), this, SLOT(initConnection_slot()));
}
//destructor
DynamicClient::~DynamicClient()
{
}
// Function to initialize connections between slots and signals
void DynamicClient::initConnection_slot()
{
    // connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state
   QObject::connect(reptr.data(), SIGNAL(currStateChanged()), this, SLOT(recSwitchState_slot()));
   // connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state
   QObject::connect(this, SIGNAL(echoSwitchState(bool)),reptr.data(), SLOT(server_slot(bool)));
}
void DynamicClient::recSwitchState_slot()
{
   clientSwitchState = reptr->property("currState").toBool(); // use replica property to get currState from source
   qDebug() << "Received source state " << clientSwitchState;
   Q_EMIT echoSwitchState(clientSwitchState); // Emit signal to echo received state back to server
}
					

When executed together with the source-side example, the output is identical to 范例 1 .

范例 3:使用注册表的远程节点

This example will illustrate the use of 注册 for building the node topology. For only two nodes, the benefits of using the Registry are minimal. With a registry, instead of using a QUrl to create a direct connection between two nodes, you use a different QUrl to point both the host and replica nodes to the registry. As the network grows, using a registry means that all nodes only need to connect to the registry via a single QUrl . With direct connections, nodes would have to maintain a list of QUrl s for each node they link to.

源代码

The simpleswitch.h and simpleswitch.cpp 源来自 范例 can be used without modification. The difference is in the way a host node is created and connected to the 注册 :

main.cpp

#include <QCoreApplication>
#include "simpleswitch.h"
int main(int argc, char *argv[])
{
    QCoreApplication a(argc, argv);
    SimpleSwitch srcSwitch; // create SimpleSwitch
    QRemoteObjectNode regNode = QRemoteObjectNode::createRegistryHostNode(); // create node that hosts registy
    QRemoteObjectNode srcNode = QRemoteObjectNode::createHostNodeConnectedToRegistry(); // create node that will host source and connect to registry
    //Note, you can add srcSwitch directly to regNode if desired.
    //We use two Nodes here, as the regNode could easily be in a third process.
    srcNode.enableRemoting(&srcSwitch); // enable remoting of source object
    return a.exec();
}
					

复本代码

Requestor object used for this example is the dynamic replica client discussed in 范例 2 .

The only modification is in main.cpp 注册 node is created to acquire a 复本 :

    QRemoteObjectNode repNode = QRemoteObjectNode::createNodeConnectedToRegistry();
					

When executed together with the source-side example, the output is identical to 范例 1 .