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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
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#include <QDebug>#include "scene.h"#include <QtGui/qmatrix4x4.h>#include <QtGui/qvector3d.h>#include <cmath>#include "3rdparty/fbm.h"void checkGLErrors(constQString& prefix)
{
switch (glGetError()) {
case GL_NO_ERROR:
//qDebug() << prefix << tr("No error.");break;
case GL_INVALID_ENUM:
qDebug() << prefix <<QObject::tr("Invalid enum.");
break;
case GL_INVALID_VALUE:
qDebug() << prefix <<QObject::tr("Invalid value.");
break;
case GL_INVALID_OPERATION:
qDebug() << prefix <<QObject::tr("Invalid operation.");
break;
case GL_STACK_OVERFLOW:
qDebug() << prefix <<QObject::tr("Stack overflow.");
break;
case GL_STACK_UNDERFLOW:
qDebug() << prefix <<QObject::tr("Stack underflow.");
break;
case GL_OUT_OF_MEMORY:
qDebug() << prefix <<QObject::tr("Out of memory.");
break;
default:
qDebug() << prefix <<QObject::tr("Unknown error.");
break;
}
}
//============================================================================//// ColorEdit ////============================================================================//
ColorEdit::ColorEdit(QRgb initialColor,int id)
: m_color(initialColor), m_id(id)
{
QHBoxLayout*layout =newQHBoxLayout;
setLayout(layout);
layout->setContentsMargins(0,0,0,0);
m_lineEdit =newQLineEdit(QString::number(m_color,16));
layout->addWidget(m_lineEdit);
m_button =newQFrame;
QPalette palette = m_button->palette();
palette.setColor(QPalette::Window,QColor(m_color));
m_button->setPalette(palette);
m_button->setAutoFillBackground(true);
m_button->setMinimumSize(32,0);
m_button->setSizePolicy(QSizePolicy::Fixed,QSizePolicy::Preferred);
m_button->setFrameStyle(QFrame::StyledPanel |QFrame::Sunken);
layout->addWidget(m_button);
connect(m_lineEdit, SIGNAL(editingFinished()),this, SLOT(editDone()));
}
void ColorEdit::editDone()
{
bool ok;
QRgb newColor = m_lineEdit->text().toUInt(&ok,16);
if (ok)
setColor(newColor);
}
void ColorEdit::mousePressEvent(QMouseEvent*event)
{
if (event->button() ==Qt::LeftButton) {
QColor color(m_color);
QColorDialog dialog(color,0);
dialog.setOption(QColorDialog::ShowAlphaChannel,true);
// The ifdef block is a workaround for the beta, TODO: remove when bug 238525 is fixed#if 0 // Used to be included in Qt4 for Q_WS_MAC
dialog.setOption(QColorDialog::DontUseNativeDialog,true);
#endif
dialog.move(280,120);
if (dialog.exec() ==QDialog::Rejected)
return;
QRgb newColor = dialog.selectedColor().rgba();
if (newColor == m_color)
return;
setColor(newColor);
}
}
void ColorEdit::setColor(QRgb color)
{
m_color = color;
m_lineEdit->setText(QString::number(m_color,16)); // "Clean up" textQPalette palette = m_button->palette();
palette.setColor(QPalette::Window,QColor(m_color));
m_button->setPalette(palette);
emit colorChanged(m_color, m_id);
}
//============================================================================//// FloatEdit ////============================================================================//
FloatEdit::FloatEdit(float initialValue,int id)
: m_value(initialValue), m_id(id)
{
QHBoxLayout*layout =newQHBoxLayout;
setLayout(layout);
layout->setContentsMargins(0,0,0,0);
m_lineEdit =newQLineEdit(QString::number(m_value));
layout->addWidget(m_lineEdit);
connect(m_lineEdit, SIGNAL(editingFinished()),this, SLOT(editDone()));
}
void FloatEdit::editDone()
{
bool ok;
float newValue = m_lineEdit->text().toFloat(&ok);
if (ok) {
m_value = newValue;
m_lineEdit->setText(QString::number(m_value)); // "Clean up" textemit valueChanged(m_value, m_id);
}
}
//============================================================================//// TwoSidedGraphicsWidget ////============================================================================//
TwoSidedGraphicsWidget::TwoSidedGraphicsWidget(QGraphicsScene*scene)
: QObject(scene)
, m_current(0)
, m_angle(0)
, m_delta(0)
{
for (int i =0; i <2; ++i)
m_proxyWidgets[i]=0;
}
void TwoSidedGraphicsWidget::setWidget(int index,QWidget*widget)
{
if (index <0|| index >=2)
{
qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index);
return;
}
GraphicsWidget *proxy =new GraphicsWidget;
proxy->setWidget(widget);
if (m_proxyWidgets[index])
delete m_proxyWidgets[index];
m_proxyWidgets[index]= proxy;
proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache);
proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) itemsif (index != m_current)
proxy->setVisible(false);
qobject_cast<QGraphicsScene*>(parent())->addItem(proxy);
}
QWidget*TwoSidedGraphicsWidget::widget(int index)
{
if (index <0|| index >=2)
{
qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index);
return0;
}
return m_proxyWidgets[index]->widget();
}
void TwoSidedGraphicsWidget::flip()
{
m_delta = (m_current ==0?9 : -9);
animateFlip();
}
void TwoSidedGraphicsWidget::animateFlip()
{
m_angle += m_delta;
if (m_angle ==90) {
int old = m_current;
m_current ^=1;
m_proxyWidgets[old]->setVisible(false);
m_proxyWidgets[m_current]->setVisible(true);
m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry());
}
QRectF r = m_proxyWidgets[m_current]->boundingRect();
m_proxyWidgets[m_current]->setTransform(QTransform()
.translate(r.width() /2, r.height() /2)
.rotate(m_angle -180* m_current,Qt::YAxis)
.translate(-r.width() /2,-r.height() /2));
if ((m_current ==0&& m_angle >0) || (m_current ==1&& m_angle <180))
QTimer::singleShot(25,this, SLOT(animateFlip()));
}
QVariant GraphicsWidget::itemChange(GraphicsItemChange change,constQVariant&value)
{
if (change == ItemPositionChange && scene()) {
QRectF rect = boundingRect();
QPointF pos = value.toPointF();
QRectF sceneRect = scene()->sceneRect();
if (pos.x() + rect.left() < sceneRect.left())
pos.setX(sceneRect.left() - rect.left());
elseif (pos.x() + rect.right() >= sceneRect.right())
pos.setX(sceneRect.right() - rect.right());
if (pos.y() + rect.top() < sceneRect.top())
pos.setY(sceneRect.top() - rect.top());
elseif (pos.y() + rect.bottom() >= sceneRect.bottom())
pos.setY(sceneRect.bottom() - rect.bottom());
return pos;
}
returnQGraphicsProxyWidget::itemChange(change, value);
}
void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent*event)
{
setCacheMode(QGraphicsItem::NoCache);
setCacheMode(QGraphicsItem::ItemCoordinateCache);
QGraphicsProxyWidget::resizeEvent(event);
}
void GraphicsWidget::paint(QPainter*painter,constQStyleOptionGraphicsItem*option,QWidget*widget)
{
painter->setRenderHint(QPainter::Antialiasing,false);
QGraphicsProxyWidget::paint(painter, option, widget);
//painter->setRenderHint(QPainter::Antialiasing, true);
}
//============================================================================//// RenderOptionsDialog ////============================================================================//
RenderOptionsDialog::RenderOptionsDialog()
: QDialog(0,Qt::CustomizeWindowHint |Qt::WindowTitleHint)
{
setWindowOpacity(0.75);
setWindowTitle(tr("Options (double click to flip)"));
QGridLayout*layout =newQGridLayout;
setLayout(layout);
layout->setColumnStretch(1,1);
int row =0;
QCheckBox*check =newQCheckBox(tr("Dynamic cube map"));
check->setCheckState(Qt::Unchecked);
// Dynamic cube maps are only enabled when multi-texturing and render to texture are available.
check->setEnabled(glActiveTexture && glGenFramebuffersEXT);
connect(check, SIGNAL(stateChanged(int)),this, SIGNAL(dynamicCubemapToggled(int)));
layout->addWidget(check,0,0,1,2);
++row;
QPalette palette;
// Load all .par files// .par files have a simple syntax for specifying user adjustable uniform variables.QSet<QByteArray> uniforms;
QList<QString> filter =QStringList("*.par");
QList<QFileInfo> files =QDir(":/res/boxes/").entryInfoList(filter,QDir::Files |QDir::Readable);
foreach (QFileInfo fileInfo, files) {
QFile file(fileInfo.absoluteFilePath());
if (file.open(QIODevice::ReadOnly)) {
while (!file.atEnd()) {
QList<QByteArray> tokens = file.readLine().simplified().split(' ');
QList<QByteArray>::const_iterator it = tokens.begin();
if (it == tokens.end())
continue;
QByteArray type =*it;
if (++it == tokens.end())
continue;
QByteArray name =*it;
bool singleElement = (tokens.size() ==3); // type, name and one valuechar counter[10]="000000000";
int counterPos =8; // position of last digitwhile (++it != tokens.end()) {
m_parameterNames << name;
if (!singleElement) {
m_parameterNames.back() +='[';
m_parameterNames.back() += counter + counterPos;
m_parameterNames.back() +=']';
int j =8; // position of last digit++counter[j];
while (j >0&& counter[j]>'9') {
counter[j]='0';
++counter[--j];
}
if (j < counterPos)
counterPos = j;
}
if (type =="color") {
layout->addWidget(newQLabel(m_parameterNames.back()));
bool ok;
ColorEdit *colorEdit =new ColorEdit(it->toUInt(&ok,16), m_parameterNames.size() -1);
m_parameterEdits << colorEdit;
layout->addWidget(colorEdit);
connect(colorEdit, SIGNAL(colorChanged(QRgb,int)),this, SLOT(setColorParameter(QRgb,int)));
++row;
} elseif (type =="float") {
layout->addWidget(newQLabel(m_parameterNames.back()));
bool ok;
FloatEdit *floatEdit =new FloatEdit(it->toFloat(&ok), m_parameterNames.size() -1);
m_parameterEdits << floatEdit;
layout->addWidget(floatEdit);
connect(floatEdit, SIGNAL(valueChanged(float,int)),this, SLOT(setFloatParameter(float,int)));
++row;
}
}
}
file.close();
}
}
layout->addWidget(newQLabel(tr("Texture:")));
m_textureCombo =newQComboBox;
connect(m_textureCombo, SIGNAL(currentIndexChanged(int)),this, SIGNAL(textureChanged(int)));
layout->addWidget(m_textureCombo);
++row;
layout->addWidget(newQLabel(tr("Shader:")));
m_shaderCombo =newQComboBox;
connect(m_shaderCombo, SIGNAL(currentIndexChanged(int)),this, SIGNAL(shaderChanged(int)));
layout->addWidget(m_shaderCombo);
++row;
layout->setRowStretch(row,1);
}
int RenderOptionsDialog::addTexture(constQString&name)
{
m_textureCombo->addItem(name);
return m_textureCombo->count() -1;
}
int RenderOptionsDialog::addShader(constQString&name)
{
m_shaderCombo->addItem(name);
return m_shaderCombo->count() -1;
}
void RenderOptionsDialog::emitParameterChanged()
{
foreach (ParameterEdit *edit, m_parameterEdits)
edit->emitChange();
}
void RenderOptionsDialog::setColorParameter(QRgb color,int id)
{
emit colorParameterChanged(m_parameterNames[id], color);
}
void RenderOptionsDialog::setFloatParameter(float value,int id)
{
emit floatParameterChanged(m_parameterNames[id], value);
}
void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent*event)
{
if (event->button() ==Qt::LeftButton)
emit doubleClicked();
}
//============================================================================//// ItemDialog ////============================================================================//
ItemDialog::ItemDialog()
: QDialog(0,Qt::CustomizeWindowHint |Qt::WindowTitleHint)
{
setWindowTitle(tr("Items (double click to flip)"));
setWindowOpacity(0.75);
resize(160,100);
QVBoxLayout*layout =newQVBoxLayout;
setLayout(layout);
QPushButton*button;
button =newQPushButton(tr("Add Qt box"));
layout->addWidget(button);
connect(button, SIGNAL(clicked()),this, SLOT(triggerNewQtBox()));
button =newQPushButton(tr("Add circle"));
layout->addWidget(button);
connect(button, SIGNAL(clicked()),this, SLOT(triggerNewCircleItem()));
button =newQPushButton(tr("Add square"));
layout->addWidget(button);
connect(button, SIGNAL(clicked()),this, SLOT(triggerNewSquareItem()));
layout->addStretch(1);
}
void ItemDialog::triggerNewQtBox()
{
emit newItemTriggered(QtBoxItem);
}
void ItemDialog::triggerNewCircleItem()
{
emit newItemTriggered(CircleItem);
}
void ItemDialog::triggerNewSquareItem()
{
emit newItemTriggered(SquareItem);
}
void ItemDialog::mouseDoubleClickEvent(QMouseEvent*event)
{
if (event->button() ==Qt::LeftButton)
emit doubleClicked();
}
//============================================================================//// Scene ////============================================================================//conststaticchar environmentShaderText[]="uniform samplerCube env;""void main() {""gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);""}";
Scene::Scene(int width,int height,int maxTextureSize)
: m_distExp(600)
, m_frame(0)
, m_maxTextureSize(maxTextureSize)
, m_currentShader(0)
, m_currentTexture(0)
, m_dynamicCubemap(false)
, m_updateAllCubemaps(true)
, m_box(0)
, m_vertexShader(0)
, m_environmentShader(0)
, m_environmentProgram(0)
{
setSceneRect(0,0, width, height);
m_trackBalls[0]= TrackBall(0.05f, QVector3D(0,1,0), TrackBall::Sphere);
m_trackBalls[1]= TrackBall(0.005f, QVector3D(0,0,1), TrackBall::Sphere);
m_trackBalls[2]= TrackBall(0.0f, QVector3D(0,1,0), TrackBall::Plane);
m_renderOptions =new RenderOptionsDialog;
m_renderOptions->move(20,120);
m_renderOptions->resize(m_renderOptions->sizeHint());
connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)),this, SLOT(toggleDynamicCubemap(int)));
connect(m_renderOptions, SIGNAL(colorParameterChanged(QString,QRgb)),this, SLOT(setColorParameter(QString,QRgb)));
connect(m_renderOptions, SIGNAL(floatParameterChanged(QString,float)),this, SLOT(setFloatParameter(QString,float)));
connect(m_renderOptions, SIGNAL(textureChanged(int)),this, SLOT(setTexture(int)));
connect(m_renderOptions, SIGNAL(shaderChanged(int)),this, SLOT(setShader(int)));
m_itemDialog =new ItemDialog;
connect(m_itemDialog, SIGNAL(newItemTriggered(ItemDialog::ItemType)),this, SLOT(newItem(ItemDialog::ItemType)));
TwoSidedGraphicsWidget *twoSided =new TwoSidedGraphicsWidget(this);
twoSided->setWidget(0, m_renderOptions);
twoSided->setWidget(1, m_itemDialog);
connect(m_renderOptions, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
connect(m_itemDialog, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
addItem(newQtBox(64, width -64, height -64));
addItem(newQtBox(64, width -64,64));
addItem(newQtBox(64,64, height -64));
addItem(newQtBox(64,64,64));
initGL();
m_timer =newQTimer(this);
m_timer->setInterval(20);
connect(m_timer, SIGNAL(timeout()),this, SLOT(update()));
m_timer->start();
m_time.start();
}
Scene::~Scene()
{
if (m_box)
delete m_box;
foreach (GLTexture *texture, m_textures)
if (texture) delete texture;
if (m_mainCubemap)
delete m_mainCubemap;
foreach (QGLShaderProgram*program, m_programs)
if (program) delete program;
if (m_vertexShader)
delete m_vertexShader;
foreach (QGLShader*shader, m_fragmentShaders)
if (shader) delete shader;
foreach (GLRenderTargetCube *rt, m_cubemaps)
if (rt) delete rt;
if (m_environmentShader)
delete m_environmentShader;
if (m_environmentProgram)
delete m_environmentProgram;
}
void Scene::initGL()
{
m_box =new GLRoundedBox(0.25f,1.0f,10);
m_vertexShader =newQGLShader(QGLShader::Vertex);
m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh"));
QStringList list;
list <<":/res/boxes/cubemap_posx.jpg"<<":/res/boxes/cubemap_negx.jpg"<<":/res/boxes/cubemap_posy.jpg"<<":/res/boxes/cubemap_negy.jpg"<<":/res/boxes/cubemap_posz.jpg"<<":/res/boxes/cubemap_negz.jpg";
m_environment =new GLTextureCube(list,qMin(1024, m_maxTextureSize));
m_environmentShader =newQGLShader(QGLShader::Fragment);
m_environmentShader->compileSourceCode(environmentShaderText);
m_environmentProgram =newQGLShaderProgram;
m_environmentProgram->addShader(m_vertexShader);
m_environmentProgram->addShader(m_environmentShader);
m_environmentProgram->link();
constint NOISE_SIZE =128; // for a different size, B and BM in fbm.c must also be changed
m_noise =new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE);
QRgb*data =newQRgb[NOISE_SIZE * NOISE_SIZE * NOISE_SIZE];
memset(data,0, NOISE_SIZE * NOISE_SIZE * NOISE_SIZE *sizeof(QRgb));
QRgb*p = data;
float pos[3];
for (int k =0; k < NOISE_SIZE; ++k) {
pos[2]= k * (0x20/ (float)NOISE_SIZE);
for (int j =0; j < NOISE_SIZE; ++j) {
for (int i =0; i < NOISE_SIZE; ++i) {
for (int byte =0; byte <4; ++byte) {
pos[0]= (i + (byte &1) *16) * (0x20/ (float)NOISE_SIZE);
pos[1]= (j + (byte &2) *8) * (0x20/ (float)NOISE_SIZE);
*p |= (int)(128.0f* (noise3(pos) +1.0f)) << (byte *8);
}
++p;
}
}
}
m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data);
delete[] data;
m_mainCubemap =new GLRenderTargetCube(512);
QStringList filter;
QList<QFileInfo> files;
// Load all .png files as textures
m_currentTexture =0;
filter =QStringList("*.png");
files =QDir(":/res/boxes/").entryInfoList(filter,QDir::Files |QDir::Readable);
foreach (QFileInfo file, files) {
GLTexture *texture =new GLTexture2D(file.absoluteFilePath(),qMin(256, m_maxTextureSize),qMin(256, m_maxTextureSize));
if (texture->failed()) {
delete texture;
continue;
}
m_textures << texture;
m_renderOptions->addTexture(file.baseName());
}
if (m_textures.size() ==0)
m_textures <<new GLTexture2D(qMin(64, m_maxTextureSize),qMin(64, m_maxTextureSize));
// Load all .fsh files as fragment shaders
m_currentShader =0;
filter =QStringList("*.fsh");
files =QDir(":/res/boxes/").entryInfoList(filter,QDir::Files |QDir::Readable);
foreach (QFileInfo file, files) {
QGLShaderProgram*program =newQGLShaderProgram;
QGLShader* shader =newQGLShader(QGLShader::Fragment);
shader->compileSourceFile(file.absoluteFilePath());
// The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
program->addShader(m_vertexShader);
program->addShader(shader);
if (!program->link()) {
qWarning("Failed to compile and link shader program");
qWarning("Vertex shader log:");
qWarning() << m_vertexShader->log();
qWarning() <<"Fragment shader log ( file ="<< file.absoluteFilePath() <<"):";
qWarning() << shader->log();
qWarning("Shader program log:");
qWarning() << program->log();
delete shader;
delete program;
continue;
}
m_fragmentShaders << shader;
m_programs << program;
m_renderOptions->addShader(file.baseName());
program->bind();
m_cubemaps << ((program->uniformLocation("env") !=-1) ?new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0);
program->release();
}
if (m_programs.size() ==0)
m_programs <<newQGLShaderProgram;
m_renderOptions->emitParameterChanged();
}
staticvoid loadMatrix(const QMatrix4x4& m)
{
// static to prevent glLoadMatrixf to fail on certain driversstatic GLfloat mat[16];
constfloat*data = m.constData();
for (int index =0; index <16; ++index)
mat[index]= data[index];
glLoadMatrixf(mat);
}
// If one of the boxes should not be rendered, set excludeBox to its index.// If the main box should not be rendered, set excludeBox to -1.void Scene::renderBoxes(const QMatrix4x4 &view,int excludeBox)
{
QMatrix4x4 invView = view.inverted();
// If multi-texturing is supported, use three saplers.if (glActiveTexture) {
glActiveTexture(GL_TEXTURE0);
m_textures[m_currentTexture]->bind();
glActiveTexture(GL_TEXTURE2);
m_noise->bind();
glActiveTexture(GL_TEXTURE1);
} else {
m_textures[m_currentTexture]->bind();
}
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
QMatrix4x4 viewRotation(view);
viewRotation(3,0) = viewRotation(3,1) = viewRotation(3,2) =0.0f;
viewRotation(0,3) = viewRotation(1,3) = viewRotation(2,3) =0.0f;
viewRotation(3,3) =1.0f;
loadMatrix(viewRotation);
glScalef(20.0f,20.0f,20.0f);
// Don't render the environment if the environment texture can't be set for the correct sampler.if (glActiveTexture) {
m_environment->bind();
m_environmentProgram->bind();
m_environmentProgram->setUniformValue("tex", GLint(0));
m_environmentProgram->setUniformValue("env", GLint(1));
m_environmentProgram->setUniformValue("noise", GLint(2));
m_box->draw();
m_environmentProgram->release();
m_environment->unbind();
}
loadMatrix(view);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
for (int i =0; i < m_programs.size(); ++i) {
if (i == excludeBox)
continue;
glPushMatrix();
QMatrix4x4 m;
m.rotate(m_trackBalls[1].rotation());
glMultMatrixf(m.constData());
glRotatef(360.0f* i / m_programs.size(),0.0f,0.0f,1.0f);
glTranslatef(2.0f,0.0f,0.0f);
glScalef(0.3f,0.6f,0.6f);
if (glActiveTexture) {
if (m_dynamicCubemap && m_cubemaps[i])
m_cubemaps[i]->bind();
else
m_environment->bind();
}
m_programs[i]->bind();
m_programs[i]->setUniformValue("tex", GLint(0));
m_programs[i]->setUniformValue("env", GLint(1));
m_programs[i]->setUniformValue("noise", GLint(2));
m_programs[i]->setUniformValue("view", view);
m_programs[i]->setUniformValue("invView", invView);
m_box->draw();
m_programs[i]->release();
if (glActiveTexture) {
if (m_dynamicCubemap && m_cubemaps[i])
m_cubemaps[i]->unbind();
else
m_environment->unbind();
}
glPopMatrix();
}
if (-1!= excludeBox) {
QMatrix4x4 m;
m.rotate(m_trackBalls[0].rotation());
glMultMatrixf(m.constData());
if (glActiveTexture) {
if (m_dynamicCubemap)
m_mainCubemap->bind();
else
m_environment->bind();
}
m_programs[m_currentShader]->bind();
m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
m_programs[m_currentShader]->setUniformValue("env", GLint(1));
m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
m_programs[m_currentShader]->setUniformValue("view", view);
m_programs[m_currentShader]->setUniformValue("invView", invView);
m_box->draw();
m_programs[m_currentShader]->release();
if (glActiveTexture) {
if (m_dynamicCubemap)
m_mainCubemap->unbind();
else
m_environment->unbind();
}
}
if (glActiveTexture) {
glActiveTexture(GL_TEXTURE2);
m_noise->unbind();
glActiveTexture(GL_TEXTURE0);
}
m_textures[m_currentTexture]->unbind();
}
void Scene::setStates()
{
//glClearColor(0.25f, 0.25f, 0.5f, 1.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
//glEnable(GL_COLOR_MATERIAL);
glEnable(GL_TEXTURE_2D);
glEnable(GL_NORMALIZE);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
setLights();
float materialSpecular[]= {0.5f,0.5f,0.5f,1.0f};
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS,32.0f);
}
void Scene::setLights()
{
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
//float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};float lightDir[]= {0.0f,0.0f,1.0f,0.0f};
//glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);//glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour);
glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,1.0f);
glEnable(GL_LIGHT0);
}
void Scene::defaultStates()
{
//glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
//glDisable(GL_COLOR_MATERIAL);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHT0);
glDisable(GL_NORMALIZE);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,0.0f);
float defaultMaterialSpecular[]= {0.0f,0.0f,0.0f,1.0f};
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS,0.0f);
}
void Scene::renderCubemaps()
{
// To speed things up, only update the cubemaps for the small cubes every N frames.constint N = (m_updateAllCubemaps ?1 : 3);
QMatrix4x4 mat;
GLRenderTargetCube::getProjectionMatrix(mat,0.1f,100.0f);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
loadMatrix(mat);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
QVector3D center;
for (int i = m_frame % N; i < m_cubemaps.size(); i += N) {
if (0== m_cubemaps[i])
continue;
float angle =2.0f* PI * i / m_cubemaps.size();
center = m_trackBalls[1].rotation().rotatedVector(QVector3D(std::cos(angle), std::sin(angle),0.0f));
for (int face =0; face <6; ++face) {
m_cubemaps[i]->begin(face);
GLRenderTargetCube::getViewMatrix(mat, face);
QVector4D v = QVector4D(-center.x(),-center.y(),-center.z(),1.0);
mat.setColumn(3, mat * v);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderBoxes(mat, i);
m_cubemaps[i]->end();
}
}
for (int face =0; face <6; ++face) {
m_mainCubemap->begin(face);
GLRenderTargetCube::getViewMatrix(mat, face);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderBoxes(mat,-1);
m_mainCubemap->end();
}
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
m_updateAllCubemaps =false;
}
void Scene::drawBackground(QPainter*painter,constQRectF&)
{
float width =float(painter->device()->width());
float height =float(painter->device()->height());
painter->beginNativePainting();
setStates();
if (m_dynamicCubemap)
renderCubemaps();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
qgluPerspective(60.0, width / height,0.01,15.0);
glMatrixMode(GL_MODELVIEW);
QMatrix4x4 view;
view.rotate(m_trackBalls[2].rotation());
view(2,3) -=2.0f* std::exp(m_distExp /1200.0f);
renderBoxes(view);
defaultStates();
++m_frame;
painter->endNativePainting();
}
QPointF Scene::pixelPosToViewPos(constQPointF& p)
{
returnQPointF(2.0*float(p.x()) / width() -1.0,1.0-2.0*float(p.y()) / height());
}
void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent*event)
{
QGraphicsScene::mouseMoveEvent(event);
if (event->isAccepted())
return;
if (event->buttons() &Qt::LeftButton) {
m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
event->accept();
} else {
m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
}
if (event->buttons() &Qt::RightButton) {
m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
event->accept();
} else {
m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
}
if (event->buttons() &Qt::MidButton) {
m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()),QQuaternion());
event->accept();
} else {
m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()),QQuaternion());
}
}
void Scene::mousePressEvent(QGraphicsSceneMouseEvent*event)
{
QGraphicsScene::mousePressEvent(event);
if (event->isAccepted())
return;
if (event->buttons() &Qt::LeftButton) {
m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
event->accept();
}
if (event->buttons() &Qt::RightButton) {
m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
event->accept();
}
if (event->buttons() &Qt::MidButton) {
m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()),QQuaternion());
event->accept();
}
}
void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent*event)
{
QGraphicsScene::mouseReleaseEvent(event);
if (event->isAccepted())
return;
if (event->button() ==Qt::LeftButton) {
m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
event->accept();
}
if (event->button() ==Qt::RightButton) {
m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
event->accept();
}
if (event->button() ==Qt::MidButton) {
m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()),QQuaternion());
event->accept();
}
}
void Scene::wheelEvent(QGraphicsSceneWheelEvent* event)
{
QGraphicsScene::wheelEvent(event);
if (!event->isAccepted()) {
m_distExp += event->delta();
if (m_distExp <-8*120)
m_distExp =-8*120;
if (m_distExp >10*120)
m_distExp =10*120;
event->accept();
}
}
void Scene::setShader(int index)
{
if (index >=0&& index < m_fragmentShaders.size())
m_currentShader = index;
}
void Scene::setTexture(int index)
{
if (index >=0&& index < m_textures.size())
m_currentTexture = index;
}
void Scene::toggleDynamicCubemap(int state)
{
if ((m_dynamicCubemap = (state ==Qt::Checked)))
m_updateAllCubemaps =true;
}
void Scene::setColorParameter(constQString&name,QRgb color)
{
// set the color in all programs
foreach (QGLShaderProgram*program, m_programs) {
program->bind();
program->setUniformValue(program->uniformLocation(name),QColor(color));
program->release();
}
}
void Scene::setFloatParameter(constQString&name,float value)
{
// set the color in all programs
foreach (QGLShaderProgram*program, m_programs) {
program->bind();
program->setUniformValue(program->uniformLocation(name), value);
program->release();
}
}
void Scene::newItem(ItemDialog::ItemType type)
{
QSize size = sceneRect().size().toSize();
switch (type) {
case ItemDialog::QtBoxItem:
addItem(newQtBox(64, rand() % (size.width() -64) +32, rand() % (size.height() -64) +32));
break;
case ItemDialog::CircleItem:
addItem(new CircleItem(64, rand() % (size.width() -64) +32, rand() % (size.height() -64) +32));
break;
case ItemDialog::SquareItem:
addItem(new SquareItem(64, rand() % (size.width() -64) +32, rand() % (size.height() -64) +32));
break;
default:
break;
}
}