Select entities which are within a distance threshold of a target entity. 更多...
import 语句: | import Qt3D.Render 2.12 |
Since: | Qt 5.10 |
实例化: | QProximityFilter |
继承: | FrameGraphNode |
A ProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
import Qt3DRender 2.10 ... RenderSetting { Viewport { CameraSelector { camera: mainCamera ProximityFilter { entity: mainCamera distanceThreshold: 50 // select entities within 50m metre radius of mainCamera } } } }
distanceThreshold : real |
Holds the distance to the target entity above which entities are filtered out.
entity : Entity |
Holds the entity against which we should compare the distance to.