Select entities which are within a distance threshold of a target entity. 更多...
头: | #include <QProximityFilter> |
qmake: | QT += 3drender |
Since: | Qt 5.10 |
实例化: | ProximityFilter |
继承: | Qt3DRender::QFrameGraphNode |
QProximityFilter (Qt3DCore::QNode * parent = nullptr) | |
float | distanceThreshold () const |
Qt3DCore::QEntity * | entity () const |
void | setDistanceThreshold (float distanceThreshold ) |
void | setEntity (Qt3DCore::QEntity * entity ) |
void | distanceThresholdChanged (float distanceThreshold ) |
void | entityChanged (Qt3DCore::QEntity * entity ) |
const QMetaObject | staticMetaObject |
Select entities which are within a distance threshold of a target entity.
A Qt3DRender::QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
Holds the distance to the target entity above which entities are filtered out.
访问函数:
float | distanceThreshold () const |
void | setDistanceThreshold (float distanceThreshold ) |
通知程序信号:
void | distanceThresholdChanged (float distanceThreshold ) |
Holds the entity against which we should compare the distance to.
访问函数:
Qt3DCore::QEntity * | entity () const |
void | setEntity (Qt3DCore::QEntity * entity ) |
通知程序信号:
void | entityChanged (Qt3DCore::QEntity * entity ) |
Default constructs an instance of QProximityFilter.