Encapsulates a Shader Program. 更多...
头: | #include <QShaderProgram> |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
实例化: | ShaderProgram |
继承: | Qt3DCore::QNode |
enum | ShaderType { Vertex, Fragment, TessellationControl, TessellationEvaluation, Geometry, Compute } |
enum | Status { NotReady, Ready, Error } |
|
|
QShaderProgram (Qt3DCore::QNode * parent = nullptr) | |
virtual | ~QShaderProgram () |
QByteArray | computeShaderCode () const |
QByteArray | fragmentShaderCode () const |
QByteArray | geometryShaderCode () const |
QString | log () const |
void | setShaderCode (Qt3DRender::QShaderProgram::ShaderType type , const QByteArray & shaderCode ) |
QByteArray | shaderCode (Qt3DRender::QShaderProgram::ShaderType type ) const |
Qt3DRender::QShaderProgram::Status | status () const |
QByteArray | tessellationControlShaderCode () const |
QByteArray | tessellationEvaluationShaderCode () const |
QByteArray | vertexShaderCode () const |
void | setComputeShaderCode (const QByteArray & computeShaderCode ) |
void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) |
void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) |
void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) |
void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) |
void | setVertexShaderCode (const QByteArray & vertexShaderCode ) |
void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) |
void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) |
void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) |
void | logChanged (const QString & log ) |
void | statusChanged (Qt3DRender::QShaderProgram::Status status ) |
void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) |
void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) |
void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) |
QByteArray | loadSource (const QUrl & sourceUrl ) |
const QMetaObject | staticMetaObject |
virtual void | sceneChangeEvent (const Qt3DCore::QSceneChangePtr & change ) override |
Encapsulates a Shader Program.
A shader program consists of several different shaders, such as vertex and fragment shaders.
Qt3D will automatically populate a set of default uniforms if they are encountered during the shader instrospection phase.
Default Uniform | Associated Qt3D Parameter name | GLSL declaration | |||
---|---|---|---|---|---|
ModelMatrix | modelMatrix | uniform mat4 modelMatrix; | |||
ViewMatrix | viewMatrix | uniform mat4 viewMatrix; | |||
ProjectionMatrix | projectionMatrix | uniform mat4 projectionMatrix; | |||
ModelViewMatrix | modelView | uniform mat4 modelView; | |||
ViewProjectionMatrix | viewProjectionMatrix | uniform mat4 viewProjectionMatrix; | |||
ModelViewProjectionMatrix |
modelViewProjection
mvp |
uniform mat4 modelViewProjection;
uniform mat4 mvp; |
|||
InverseModelMatrix | inverseModelMatrix | uniform mat4 inverseModelMatrix; | |||
InverseViewMatrix | inverseViewMatrix | uniform mat4 inverseViewMatrix; | |||
InverseProjectionMatrix | inverseProjectionMatrix | uniform mat4 inverseProjectionMatrix; | |||
InverseModelViewMatrix | inverseModelView | uniform mat4 inverseModelView; | |||
InverseViewProjectionMatrix | inverseViewProjectionMatrix | uniform mat4 inverseViewProjectionMatrix; | |||
InverseModelViewProjectionMatrix | inverseModelViewProjection | uniform mat4 inverseModelViewProjection; | |||
ModelNormalMatrix | modelNormalMatrix | uniform mat3 modelNormalMatrix; | |||
ModelViewNormalMatrix | modelViewNormal | uniform mat3 modelViewNormal; | |||
ViewportMatrix | viewportMatrix | uniform mat4 viewportMatrix; | |||
InverseViewportMatrix | inverseViewportMatrix | uniform mat4 inverseViewportMatrix; | |||
AspectRatio
(surface width / surface height) |
aspectRatio | uniform float aspectRatio; | |||
Exposure | exposure | uniform float exposure; | |||
Gamma | gamma | uniform float gamma; | |||
时间
(in nano seconds) |
time | uniform float time; | |||
EyePosition | eyePosition | uniform vec3 eyePosition; | |||
SkinningPalette | skinningPalette[0] |
const int maxJoints = 100;
uniform mat4 skinningPalette[maxJoints]; |
This enum identifies the type of shader used.
常量 | 值 | 描述 |
---|---|---|
Qt3DRender::QShaderProgram::Vertex
|
0
|
Vertex shader |
Qt3DRender::QShaderProgram::Fragment
|
1
|
Fragment shader |
Qt3DRender::QShaderProgram::TessellationControl
|
2
|
Tesselation control shader |
Qt3DRender::QShaderProgram::TessellationEvaluation
|
3
|
Tesselation evaluation shader |
Qt3DRender::QShaderProgram::Geometry
|
4
|
Geometry shader |
Qt3DRender::QShaderProgram::Compute
|
5
|
Compute shader |
This enum identifies the status of shader used.
常量 | 值 | 描述 |
---|---|---|
Qt3DRender::QShaderProgram::NotReady
|
0
|
The shader hasn't been compiled and linked yet |
Qt3DRender::QShaderProgram::Ready
|
1
|
The shader was successfully compiled |
Qt3DRender::QShaderProgram::Error
|
2
|
An error occurred while compiling the shader |
Holds the compute shader code used by this shader program.
访问函数:
QByteArray | computeShaderCode () const |
void | setComputeShaderCode (const QByteArray & computeShaderCode ) |
通知程序信号:
void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) |
Holds the fragment shader code used by this shader program.
访问函数:
QByteArray | fragmentShaderCode () const |
void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) |
通知程序信号:
void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) |
Holds the geometry shader code used by this shader program.
访问函数:
QByteArray | geometryShaderCode () const |
void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) |
通知程序信号:
void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) |
Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.
访问函数:
QString | log () const |
通知程序信号:
void | logChanged (const QString & log ) |
Holds the status of the current shader program.
访问函数:
Qt3DRender::QShaderProgram::Status | status () const |
通知程序信号:
void | statusChanged (Qt3DRender::QShaderProgram::Status status ) |
Holds the tesselation control shader code used by this shader program.
访问函数:
QByteArray | tessellationControlShaderCode () const |
void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) |
通知程序信号:
void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) |
Holds the tesselation evaluation shader code used by this shader program.
访问函数:
QByteArray | tessellationEvaluationShaderCode () const |
void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) |
通知程序信号:
void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) |
Holds the vertex shader code used by this shader program.
访问函数:
QByteArray | vertexShaderCode () const |
void | setVertexShaderCode (const QByteArray & vertexShaderCode ) |
通知程序信号:
void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) |
Default constructs an instance of QShaderProgram.
[虚拟]
QShaderProgram::
~QShaderProgram
()
Destroys the instance of QShaderProgram. The destructor is virtual.
[static]
QByteArray
QShaderProgram::
loadSource
(const
QUrl
&
sourceUrl
)
Returns the shader code loaded from sourceUrl .
注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .
[override virtual protected]
void
QShaderProgram::
sceneChangeEvent
(const
Qt3DCore::QSceneChangePtr
&
change
)
重实现自 QNode::sceneChangeEvent ().
Posts a scene change with parameter change .
Sets the shader code for type of shader to the shaderCode .
另请参阅 shaderCode ().
Returns the shader code for type .
另请参阅 setShaderCode ().
Returns the status of the current shader program.
注意: getter 函数对于特性 status .