Encapsulates a Shader Program. 更多...
| 头: | #include <QShaderProgram> |
| qmake: | QT += 3drender |
| Since: | Qt 5.5 |
| 实例化: | ShaderProgram |
| 继承: | Qt3DCore::QNode |
| enum | ShaderType { Vertex, Fragment, TessellationControl, TessellationEvaluation, Geometry, Compute } |
| enum | Status { NotReady, Ready, Error } |
|
|
| QShaderProgram (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QShaderProgram () |
| QByteArray | computeShaderCode () const |
| QByteArray | fragmentShaderCode () const |
| QByteArray | geometryShaderCode () const |
| QString | log () const |
| void | setShaderCode (Qt3DRender::QShaderProgram::ShaderType type , const QByteArray & shaderCode ) |
| QByteArray | shaderCode (Qt3DRender::QShaderProgram::ShaderType type ) const |
| Qt3DRender::QShaderProgram::Status | status () const |
| QByteArray | tessellationControlShaderCode () const |
| QByteArray | tessellationEvaluationShaderCode () const |
| QByteArray | vertexShaderCode () const |
| void | setComputeShaderCode (const QByteArray & computeShaderCode ) |
| void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) |
| void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) |
| void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) |
| void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) |
| void | setVertexShaderCode (const QByteArray & vertexShaderCode ) |
| void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) |
| void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) |
| void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) |
| void | logChanged (const QString & log ) |
| void | statusChanged (Qt3DRender::QShaderProgram::Status status ) |
| void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) |
| void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) |
| void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) |
| QByteArray | loadSource (const QUrl & sourceUrl ) |
| const QMetaObject | staticMetaObject |
| virtual void | sceneChangeEvent (const Qt3DCore::QSceneChangePtr & change ) override |
Encapsulates a Shader Program.
A shader program consists of several different shaders, such as vertex and fragment shaders.
Qt3D will automatically populate a set of default uniforms if they are encountered during the shader instrospection phase.
| Default Uniform | Associated Qt3D Parameter name | GLSL declaration | |||
|---|---|---|---|---|---|
| ModelMatrix | modelMatrix | uniform mat4 modelMatrix; | |||
| ViewMatrix | viewMatrix | uniform mat4 viewMatrix; | |||
| ProjectionMatrix | projectionMatrix | uniform mat4 projectionMatrix; | |||
| ModelViewMatrix | modelView | uniform mat4 modelView; | |||
| ViewProjectionMatrix | viewProjectionMatrix | uniform mat4 viewProjectionMatrix; | |||
| ModelViewProjectionMatrix |
modelViewProjection
mvp |
uniform mat4 modelViewProjection;
uniform mat4 mvp; |
|||
| InverseModelMatrix | inverseModelMatrix | uniform mat4 inverseModelMatrix; | |||
| InverseViewMatrix | inverseViewMatrix | uniform mat4 inverseViewMatrix; | |||
| InverseProjectionMatrix | inverseProjectionMatrix | uniform mat4 inverseProjectionMatrix; | |||
| InverseModelViewMatrix | inverseModelView | uniform mat4 inverseModelView; | |||
| InverseViewProjectionMatrix | inverseViewProjectionMatrix | uniform mat4 inverseViewProjectionMatrix; | |||
| InverseModelViewProjectionMatrix | inverseModelViewProjection | uniform mat4 inverseModelViewProjection; | |||
| ModelNormalMatrix | modelNormalMatrix | uniform mat3 modelNormalMatrix; | |||
| ModelViewNormalMatrix | modelViewNormal | uniform mat3 modelViewNormal; | |||
| ViewportMatrix | viewportMatrix | uniform mat4 viewportMatrix; | |||
| InverseViewportMatrix | inverseViewportMatrix | uniform mat4 inverseViewportMatrix; | |||
|
AspectRatio
(surface width / surface height) |
aspectRatio | uniform float aspectRatio; | |||
| Exposure | exposure | uniform float exposure; | |||
| Gamma | gamma | uniform float gamma; | |||
|
时间
(in nano seconds) |
time | uniform float time; | |||
| EyePosition | eyePosition | uniform vec3 eyePosition; | |||
| SkinningPalette | skinningPalette[0] |
const int maxJoints = 100;
uniform mat4 skinningPalette[maxJoints]; |
|||
This enum identifies the type of shader used.
| 常量 | 值 | 描述 |
|---|---|---|
Qt3DRender::QShaderProgram::Vertex
|
0
|
Vertex shader |
Qt3DRender::QShaderProgram::Fragment
|
1
|
Fragment shader |
Qt3DRender::QShaderProgram::TessellationControl
|
2
|
Tesselation control shader |
Qt3DRender::QShaderProgram::TessellationEvaluation
|
3
|
Tesselation evaluation shader |
Qt3DRender::QShaderProgram::Geometry
|
4
|
Geometry shader |
Qt3DRender::QShaderProgram::Compute
|
5
|
Compute shader |
This enum identifies the status of shader used.
| 常量 | 值 | 描述 |
|---|---|---|
Qt3DRender::QShaderProgram::NotReady
|
0
|
The shader hasn't been compiled and linked yet |
Qt3DRender::QShaderProgram::Ready
|
1
|
The shader was successfully compiled |
Qt3DRender::QShaderProgram::Error
|
2
|
An error occurred while compiling the shader |
Holds the compute shader code used by this shader program.
访问函数:
| QByteArray | computeShaderCode () const |
| void | setComputeShaderCode (const QByteArray & computeShaderCode ) |
通知程序信号:
| void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) |
Holds the fragment shader code used by this shader program.
访问函数:
| QByteArray | fragmentShaderCode () const |
| void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) |
通知程序信号:
| void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) |
Holds the geometry shader code used by this shader program.
访问函数:
| QByteArray | geometryShaderCode () const |
| void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) |
通知程序信号:
| void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) |
Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.
访问函数:
| QString | log () const |
通知程序信号:
| void | logChanged (const QString & log ) |
Holds the status of the current shader program.
访问函数:
| Qt3DRender::QShaderProgram::Status | status () const |
通知程序信号:
| void | statusChanged (Qt3DRender::QShaderProgram::Status status ) |
Holds the tesselation control shader code used by this shader program.
访问函数:
| QByteArray | tessellationControlShaderCode () const |
| void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) |
通知程序信号:
| void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) |
Holds the tesselation evaluation shader code used by this shader program.
访问函数:
| QByteArray | tessellationEvaluationShaderCode () const |
| void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) |
通知程序信号:
| void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) |
Holds the vertex shader code used by this shader program.
访问函数:
| QByteArray | vertexShaderCode () const |
| void | setVertexShaderCode (const QByteArray & vertexShaderCode ) |
通知程序信号:
| void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) |
Default constructs an instance of QShaderProgram.
[虚拟]
QShaderProgram::
~QShaderProgram
()
Destroys the instance of QShaderProgram. The destructor is virtual.
[static]
QByteArray
QShaderProgram::
loadSource
(const
QUrl
&
sourceUrl
)
Returns the shader code loaded from sourceUrl .
注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .
[override virtual protected]
void
QShaderProgram::
sceneChangeEvent
(const
Qt3DCore::QSceneChangePtr
&
change
)
重实现自 QNode::sceneChangeEvent ().
Posts a scene change with parameter change .
Sets the shader code for type of shader to the shaderCode .
另请参阅 shaderCode ().
Returns the shader code for type .
另请参阅 setShaderCode ().
Returns the status of the current shader program.
注意: getter 函数对于特性 status .