QArmature Class

( Qt3DCore::QArmature )

Used to calculate skinning transform matrices and set them on shaders. 更多...

头: #include <QArmature>
qmake: QT += 3dcore
Since: Qt 5.10
实例化: Armature
继承: Qt3DCore::QComponent

特性

公共函数

QArmature (Qt3DCore::QNode * parent = nullptr)
Qt3DCore::QAbstractSkeleton * skeleton () const

公共槽

void setSkeleton (Qt3DCore::QAbstractSkeleton * skeleton )

信号

void skeletonChanged (Qt3DCore::QAbstractSkeleton * skeleton )

静态公共成员

const QMetaObject staticMetaObject

额外继承成员

详细描述

Used to calculate skinning transform matrices and set them on shaders.

The Armature component is aggregated by entities to give them the ability to calculate the palette of skinning transform matrices needed to properly render skinned meshes.

Each vertex in a skinned mesh is associated (bound) to up to 4 joints in a skeleton. For each joint affecting a vertex the mesh also provides a weight which determines the level of influence of the corresponding joint. The skinning palette used for performing the transformation of skinned vertices is provided by the Armature and is calculated from the joints contained in the referenced skeleton.

Updating the local transform of a joint results in the skinning matrices being recalculated and the skinned mesh vertices bound to that joint moving accordingly.

特性文档编制

skeleton : Qt3DCore::QAbstractSkeleton *

Holds the skeleton used to calculate the skinning transform matrix palette.

访问函数:

Qt3DCore::QAbstractSkeleton * skeleton () const
void setSkeleton (Qt3DCore::QAbstractSkeleton * skeleton )

通知程序信号:

void skeletonChanged (Qt3DCore::QAbstractSkeleton * skeleton )

成员函数文档编制

QArmature:: QArmature ( Qt3DCore::QNode * parent = nullptr)

构造新的 QArmature with parent .