scene.cpp Example File

graphicsview/boxes/scene.cpp
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#include <QDebug> #include "scene.h" #include <QtCore/QRandomGenerator> #include <QtGui/qmatrix4x4.h> #include <QtGui/qvector3d.h> #include <qmath.h> #include "3rdparty/fbm.h" void checkGLErrors(const QString& prefix) { switch (glGetError()) { case GL_NO_ERROR: //qDebug() << prefix << tr("No error."); break; case GL_INVALID_ENUM: qDebug() << prefix << QObject::tr("Invalid enum."); break; case GL_INVALID_VALUE: qDebug() << prefix << QObject::tr("Invalid value."); break; case GL_INVALID_OPERATION: qDebug() << prefix << QObject::tr("Invalid operation."); break; case GL_STACK_OVERFLOW: qDebug() << prefix << QObject::tr("Stack overflow."); break; case GL_STACK_UNDERFLOW: qDebug() << prefix << QObject::tr("Stack underflow."); break; case GL_OUT_OF_MEMORY: qDebug() << prefix << QObject::tr("Out of memory."); break; default: qDebug() << prefix << QObject::tr("Unknown error."); break; } } //============================================================================// // ColorEdit // //============================================================================// ColorEdit::ColorEdit(QRgb initialColor, int id) : m_color(initialColor), m_id(id) { QHBoxLayout *layout = new QHBoxLayout; setLayout(layout); layout->setContentsMargins(0, 0, 0, 0); m_lineEdit = new QLineEdit(QString::number(m_color, 16)); layout->addWidget(m_lineEdit); m_button = new QFrame; QPalette palette = m_button->palette(); palette.setColor(QPalette::Window, QColor(m_color)); m_button->setPalette(palette); m_button->setAutoFillBackground(true); m_button->setMinimumSize(32, 0); m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred); m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken); layout->addWidget(m_button); connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone())); } void ColorEdit::editDone() { bool ok; QRgb newColor = m_lineEdit->text().toUInt(&ok, 16); if (ok) setColor(newColor); } void ColorEdit::mousePressEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) { QColor color(m_color); QColorDialog dialog(color, 0); dialog.setOption(QColorDialog::ShowAlphaChannel, true); // The ifdef block is a workaround for the beta, TODO: remove when bug 238525 is fixed #if 0 // Used to be included in Qt4 for Q_WS_MAC dialog.setOption(QColorDialog::DontUseNativeDialog, true); #endif dialog.move(280, 120); if (dialog.exec() == QDialog::Rejected) return; QRgb newColor = dialog.selectedColor().rgba(); if (newColor == m_color) return; setColor(newColor); } } void ColorEdit::setColor(QRgb color) { m_color = color; m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text QPalette palette = m_button->palette(); palette.setColor(QPalette::Window, QColor(m_color)); m_button->setPalette(palette); emit colorChanged(m_color, m_id); } //============================================================================// // FloatEdit // //============================================================================// FloatEdit::FloatEdit(float initialValue, int id) : m_value(initialValue), m_id(id) { QHBoxLayout *layout = new QHBoxLayout; setLayout(layout); layout->setContentsMargins(0, 0, 0, 0); m_lineEdit = new QLineEdit(QString::number(m_value)); layout->addWidget(m_lineEdit); connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone())); } void FloatEdit::editDone() { bool ok; float newValue = m_lineEdit->text().toFloat(&ok); if (ok) { m_value = newValue; m_lineEdit->setText(QString::number(m_value)); // "Clean up" text emit valueChanged(m_value, m_id); } } //============================================================================// // TwoSidedGraphicsWidget // //============================================================================// TwoSidedGraphicsWidget::TwoSidedGraphicsWidget(QGraphicsScene *scene) : QObject(scene) , m_current(0) , m_angle(0) , m_delta(0) { for (int i = 0; i < 2; ++i) m_proxyWidgets[i] = 0; } void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget) { if (index < 0 || index >= 2) { qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index); return; } GraphicsWidget *proxy = new GraphicsWidget; proxy->setWidget(widget); if (m_proxyWidgets[index]) delete m_proxyWidgets[index]; m_proxyWidgets[index] = proxy; proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache); proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items if (index != m_current) proxy->setVisible(false); qobject_cast<QGraphicsScene *>(parent())->addItem(proxy); } QWidget *TwoSidedGraphicsWidget::widget(int index) { if (index < 0 || index >= 2) { qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index); return 0; } return m_proxyWidgets[index]->widget(); } void TwoSidedGraphicsWidget::flip() { m_delta = (m_current == 0 ? 9 : -9); animateFlip(); } void TwoSidedGraphicsWidget::animateFlip() { m_angle += m_delta; if (m_angle == 90) { int old = m_current; m_current ^= 1; m_proxyWidgets[old]->setVisible(false); m_proxyWidgets[m_current]->setVisible(true); m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry()); } QRectF r = m_proxyWidgets[m_current]->boundingRect(); m_proxyWidgets[m_current]->setTransform(QTransform() .translate(r.width() / 2, r.height() / 2) .rotate(m_angle - 180 * m_current, Qt::YAxis) .translate(-r.width() / 2, -r.height() / 2)); if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180)) QTimer::singleShot(25, this, SLOT(animateFlip())); } QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value) { if (change == ItemPositionChange && scene()) { QRectF rect = boundingRect(); QPointF pos = value.toPointF(); QRectF sceneRect = scene()->sceneRect(); if (pos.x() + rect.left() < sceneRect.left()) pos.setX(sceneRect.left() - rect.left()); else if (pos.x() + rect.right() >= sceneRect.right()) pos.setX(sceneRect.right() - rect.right()); if (pos.y() + rect.top() < sceneRect.top()) pos.setY(sceneRect.top() - rect.top()); else if (pos.y() + rect.bottom() >= sceneRect.bottom()) pos.setY(sceneRect.bottom() - rect.bottom()); return pos; } return QGraphicsProxyWidget::itemChange(change, value); } void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event) { setCacheMode(QGraphicsItem::NoCache); setCacheMode(QGraphicsItem::ItemCoordinateCache); QGraphicsProxyWidget::resizeEvent(event); } void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { painter->setRenderHint(QPainter::Antialiasing, false); QGraphicsProxyWidget::paint(painter, option, widget); //painter->setRenderHint(QPainter::Antialiasing, true); } //============================================================================// // RenderOptionsDialog // //============================================================================// RenderOptionsDialog::RenderOptionsDialog() : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint) { setWindowOpacity(0.75); setWindowTitle(tr("Options (double click to flip)")); QGridLayout *layout = new QGridLayout; setLayout(layout); layout->setColumnStretch(1, 1); int row = 0; QCheckBox *check = new QCheckBox(tr("Dynamic cube map")); check->setCheckState(Qt::Unchecked); // Dynamic cube maps are only enabled when multi-texturing and render to texture are available. check->setEnabled(glActiveTexture && glGenFramebuffersEXT); connect(check, SIGNAL(stateChanged(int)), this, SIGNAL(dynamicCubemapToggled(int))); layout->addWidget(check, 0, 0, 1, 2); ++row; QPalette palette; // Load all .par files // .par files have a simple syntax for specifying user adjustable uniform variables. QSet<QByteArray> uniforms; QList<QString> filter = QStringList("*.par"); QList<QFileInfo> files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); foreach (QFileInfo fileInfo, files) { QFile file(fileInfo.absoluteFilePath()); if (file.open(QIODevice::ReadOnly)) { while (!file.atEnd()) { QList<QByteArray> tokens = file.readLine().simplified().split(' '); QList<QByteArray>::const_iterator it = tokens.begin(); if (it == tokens.end()) continue; QByteArray type = *it; if (++it == tokens.end()) continue; QByteArray name = *it; bool singleElement = (tokens.size() == 3); // type, name and one value char counter[10] = "000000000"; int counterPos = 8; // position of last digit while (++it != tokens.end()) { m_parameterNames << name; if (!singleElement) { m_parameterNames.back() += '['; m_parameterNames.back() += counter + counterPos; m_parameterNames.back() += ']'; int j = 8; // position of last digit ++counter[j]; while (j > 0 && counter[j] > '9') { counter[j] = '0'; ++counter[--j]; } if (j < counterPos) counterPos = j; } if (type == "color") { layout->addWidget(new QLabel(m_parameterNames.back())); bool ok; ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1); m_parameterEdits << colorEdit; layout->addWidget(colorEdit); connect(colorEdit, SIGNAL(colorChanged(QRgb,int)), this, SLOT(setColorParameter(QRgb,int))); ++row; } else if (type == "float") { layout->addWidget(new QLabel(m_parameterNames.back())); bool ok; FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1); m_parameterEdits << floatEdit; layout->addWidget(floatEdit); connect(floatEdit, SIGNAL(valueChanged(float,int)), this, SLOT(setFloatParameter(float,int))); ++row; } } } file.close(); } } layout->addWidget(new QLabel(tr("Texture:"))); m_textureCombo = new QComboBox; connect(m_textureCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(textureChanged(int))); layout->addWidget(m_textureCombo); ++row; layout->addWidget(new QLabel(tr("Shader:"))); m_shaderCombo = new QComboBox; connect(m_shaderCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(shaderChanged(int))); layout->addWidget(m_shaderCombo); ++row; layout->setRowStretch(row, 1); } int RenderOptionsDialog::addTexture(const QString &name) { m_textureCombo->addItem(name); return m_textureCombo->count() - 1; } int RenderOptionsDialog::addShader(const QString &name) { m_shaderCombo->addItem(name); return m_shaderCombo->count() - 1; } void RenderOptionsDialog::emitParameterChanged() { foreach (ParameterEdit *edit, m_parameterEdits) edit->emitChange(); } void RenderOptionsDialog::setColorParameter(QRgb color, int id) { emit colorParameterChanged(m_parameterNames[id], color); } void RenderOptionsDialog::setFloatParameter(float value, int id) { emit floatParameterChanged(m_parameterNames[id], value); } void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) emit doubleClicked(); } //============================================================================// // ItemDialog // //============================================================================// ItemDialog::ItemDialog() : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint) { setWindowTitle(tr("Items (double click to flip)")); setWindowOpacity(0.75); resize(160, 100); QVBoxLayout *layout = new QVBoxLayout; setLayout(layout); QPushButton *button; button = new QPushButton(tr("Add Qt box")); layout->addWidget(button); connect(button, SIGNAL(clicked()), this, SLOT(triggerNewQtBox())); button = new QPushButton(tr("Add circle")); layout->addWidget(button); connect(button, SIGNAL(clicked()), this, SLOT(triggerNewCircleItem())); button = new QPushButton(tr("Add square")); layout->addWidget(button); connect(button, SIGNAL(clicked()), this, SLOT(triggerNewSquareItem())); layout->addStretch(1); } void ItemDialog::triggerNewQtBox() { emit newItemTriggered(QtBoxItem); } void ItemDialog::triggerNewCircleItem() { emit newItemTriggered(CircleItem); } void ItemDialog::triggerNewSquareItem() { emit newItemTriggered(SquareItem); } void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) emit doubleClicked(); } //============================================================================// // Scene // //============================================================================// const static char environmentShaderText[] = "uniform samplerCube env;" "void main() {" "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);" "}"; Scene::Scene(int width, int height, int maxTextureSize) : m_distExp(600) , m_frame(0) , m_maxTextureSize(maxTextureSize) , m_currentShader(0) , m_currentTexture(0) , m_dynamicCubemap(false) , m_updateAllCubemaps(true) , m_box(0) , m_vertexShader(0) , m_environmentShader(0) , m_environmentProgram(0) { setSceneRect(0, 0, width, height); m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere); m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere); m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane); m_renderOptions = new RenderOptionsDialog; m_renderOptions->move(20, 120); m_renderOptions->resize(m_renderOptions->sizeHint()); connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int))); connect(m_renderOptions, SIGNAL(colorParameterChanged(QString,QRgb)), this, SLOT(setColorParameter(QString,QRgb))); connect(m_renderOptions, SIGNAL(floatParameterChanged(QString,float)), this, SLOT(setFloatParameter(QString,float))); connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int))); connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int))); m_itemDialog = new ItemDialog; connect(m_itemDialog, SIGNAL(newItemTriggered(ItemDialog::ItemType)), this, SLOT(newItem(ItemDialog::ItemType))); TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this); twoSided->setWidget(0, m_renderOptions); twoSided->setWidget(1, m_itemDialog); connect(m_renderOptions, SIGNAL(doubleClicked()), twoSided, SLOT(flip())); connect(m_itemDialog, SIGNAL(doubleClicked()), twoSided, SLOT(flip())); addItem(new QtBox(64, width - 64, height - 64)); addItem(new QtBox(64, width - 64, 64)); addItem(new QtBox(64, 64, height - 64)); addItem(new QtBox(64, 64, 64)); initGL(); m_timer = new QTimer(this); m_timer->setInterval(20); connect(m_timer, SIGNAL(timeout()), this, SLOT(update())); m_timer->start(); m_time.start(); } Scene::~Scene() { if (m_box) delete m_box; foreach (GLTexture *texture, m_textures) if (texture) delete texture; if (m_mainCubemap) delete m_mainCubemap; foreach (QGLShaderProgram *program, m_programs) if (program) delete program; if (m_vertexShader) delete m_vertexShader; foreach (QGLShader *shader, m_fragmentShaders) if (shader) delete shader; foreach (GLRenderTargetCube *rt, m_cubemaps) if (rt) delete rt; if (m_environmentShader) delete m_environmentShader; if (m_environmentProgram) delete m_environmentProgram; } void Scene::initGL() { m_box = new GLRoundedBox(0.25f, 1.0f, 10); m_vertexShader = new QGLShader(QGLShader::Vertex); m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh")); QStringList list; list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg" << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg"; m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize)); m_environmentShader = new QGLShader(QGLShader::Fragment); m_environmentShader->compileSourceCode(environmentShaderText); m_environmentProgram = new QGLShaderProgram; m_environmentProgram->addShader(m_vertexShader); m_environmentProgram->addShader(m_environmentShader); m_environmentProgram->link(); const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE); QRgb *data = new QRgb[NOISE_SIZE * NOISE_SIZE * NOISE_SIZE]; memset(data, 0, NOISE_SIZE * NOISE_SIZE * NOISE_SIZE * sizeof(QRgb)); QRgb *p = data; float pos[3]; for (int k = 0; k < NOISE_SIZE; ++k) { pos[2] = k * (0x20 / (float)NOISE_SIZE); for (int j = 0; j < NOISE_SIZE; ++j) { for (int i = 0; i < NOISE_SIZE; ++i) { for (int byte = 0; byte < 4; ++byte) { pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE); pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE); *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8); } ++p; } } } m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data); delete[] data; m_mainCubemap = new GLRenderTargetCube(512); QStringList filter; QList<QFileInfo> files; // Load all .png files as textures m_currentTexture = 0; filter = QStringList("*.png"); files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); foreach (QFileInfo file, files) { GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize)); if (texture->failed()) { delete texture; continue; } m_textures << texture; m_renderOptions->addTexture(file.baseName()); } if (m_textures.size() == 0) m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize)); // Load all .fsh files as fragment shaders m_currentShader = 0; filter = QStringList("*.fsh"); files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); foreach (QFileInfo file, files) { QGLShaderProgram *program = new QGLShaderProgram; QGLShader* shader = new QGLShader(QGLShader::Fragment); shader->compileSourceFile(file.absoluteFilePath()); // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards. program->addShader(m_vertexShader); program->addShader(shader); if (!program->link()) { qWarning("Failed to compile and link shader program"); qWarning("Vertex shader log:"); qWarning() << m_vertexShader->log(); qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):"; qWarning() << shader->log(); qWarning("Shader program log:"); qWarning() << program->log(); delete shader; delete program; continue; } m_fragmentShaders << shader; m_programs << program; m_renderOptions->addShader(file.baseName()); program->bind(); m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0); program->release(); } if (m_programs.size() == 0) m_programs << new QGLShaderProgram; m_renderOptions->emitParameterChanged(); } static void loadMatrix(const QMatrix4x4& m) { // static to prevent glLoadMatrixf to fail on certain drivers static GLfloat mat[16]; const float *data = m.constData(); for (int index = 0; index < 16; ++index) mat[index] = data[index]; glLoadMatrixf(mat); } // If one of the boxes should not be rendered, set excludeBox to its index. // If the main box should not be rendered, set excludeBox to -1. void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) { QMatrix4x4 invView = view.inverted(); // If multi-texturing is supported, use three saplers. if (glActiveTexture) { glActiveTexture(GL_TEXTURE0); m_textures[m_currentTexture]->bind(); glActiveTexture(GL_TEXTURE2); m_noise->bind(); glActiveTexture(GL_TEXTURE1); } else { m_textures[m_currentTexture]->bind(); } glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); QMatrix4x4 viewRotation(view); viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f; viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f; viewRotation(3, 3) = 1.0f; loadMatrix(viewRotation); glScalef(20.0f, 20.0f, 20.0f); // Don't render the environment if the environment texture can't be set for the correct sampler. if (glActiveTexture) { m_environment->bind(); m_environmentProgram->bind(); m_environmentProgram->setUniformValue("tex", GLint(0)); m_environmentProgram->setUniformValue("env", GLint(1)); m_environmentProgram->setUniformValue("noise", GLint(2)); m_box->draw(); m_environmentProgram->release(); m_environment->unbind(); } loadMatrix(view); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); for (int i = 0; i < m_programs.size(); ++i) { if (i == excludeBox) continue; glPushMatrix(); QMatrix4x4 m; m.rotate(m_trackBalls[1].rotation()); glMultMatrixf(m.constData()); glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f); glTranslatef(2.0f, 0.0f, 0.0f); glScalef(0.3f, 0.6f, 0.6f); if (glActiveTexture) { if (m_dynamicCubemap && m_cubemaps[i]) m_cubemaps[i]->bind(); else m_environment->bind(); } m_programs[i]->bind(); m_programs[i]->setUniformValue("tex", GLint(0)); m_programs[i]->setUniformValue("env", GLint(1)); m_programs[i]->setUniformValue("noise", GLint(2)); m_programs[i]->setUniformValue("view", view); m_programs[i]->setUniformValue("invView", invView); m_box->draw(); m_programs[i]->release(); if (glActiveTexture) { if (m_dynamicCubemap && m_cubemaps[i]) m_cubemaps[i]->unbind(); else m_environment->unbind(); } glPopMatrix(); } if (-1 != excludeBox) { QMatrix4x4 m; m.rotate(m_trackBalls[0].rotation()); glMultMatrixf(m.constData()); if (glActiveTexture) { if (m_dynamicCubemap) m_mainCubemap->bind(); else m_environment->bind(); } m_programs[m_currentShader]->bind(); m_programs[m_currentShader]->setUniformValue("tex", GLint(0)); m_programs[m_currentShader]->setUniformValue("env", GLint(1)); m_programs[m_currentShader]->setUniformValue("noise", GLint(2)); m_programs[m_currentShader]->setUniformValue("view", view); m_programs[m_currentShader]->setUniformValue("invView", invView); m_box->draw(); m_programs[m_currentShader]->release(); if (glActiveTexture) { if (m_dynamicCubemap) m_mainCubemap->unbind(); else m_environment->unbind(); } } if (glActiveTexture) { glActiveTexture(GL_TEXTURE2); m_noise->unbind(); glActiveTexture(GL_TEXTURE0); } m_textures[m_currentTexture]->unbind(); } void Scene::setStates() { //glClearColor(0.25f, 0.25f, 0.5f, 1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); //glEnable(GL_COLOR_MATERIAL); glEnable(GL_TEXTURE_2D); glEnable(GL_NORMALIZE); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); setLights(); float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f}; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f); } void Scene::setLights() { glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f}; float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f}; //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour); //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour); glLightfv(GL_LIGHT0, GL_POSITION, lightDir); glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f); glEnable(GL_LIGHT0); } void Scene::defaultStates() { //glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); //glDisable(GL_COLOR_MATERIAL); glDisable(GL_TEXTURE_2D); glDisable(GL_LIGHT0); glDisable(GL_NORMALIZE); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f); float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f}; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f); } void Scene::renderCubemaps() { // To speed things up, only update the cubemaps for the small cubes every N frames. const int N = (m_updateAllCubemaps ? 1 : 3); QMatrix4x4 mat; GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f); glMatrixMode(GL_PROJECTION); glPushMatrix(); loadMatrix(mat); glMatrixMode(GL_MODELVIEW); glPushMatrix(); QVector3D center; const float eachAngle = 2 * M_PI / m_cubemaps.size(); for (int i = m_frame % N; i < m_cubemaps.size(); i += N) { if (0 == m_cubemaps[i]) continue; float angle = i * eachAngle; center = m_trackBalls[1].rotation().rotatedVector(QVector3D(std::cos(angle), std::sin(angle), 0.0f)); for (int face = 0; face < 6; ++face) { m_cubemaps[i]->begin(face); GLRenderTargetCube::getViewMatrix(mat, face); QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0); mat.setColumn(3, mat * v); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); renderBoxes(mat, i); m_cubemaps[i]->end(); } } for (int face = 0; face < 6; ++face) { m_mainCubemap->begin(face); GLRenderTargetCube::getViewMatrix(mat, face); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); renderBoxes(mat, -1); m_mainCubemap->end(); } glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); m_updateAllCubemaps = false; } void Scene::drawBackground(QPainter *painter, const QRectF &) { float width = float(painter->device()->width()); float height = float(painter->device()->height()); painter->beginNativePainting(); setStates(); if (m_dynamicCubemap) renderCubemaps(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); qgluPerspective(60.0, width / height, 0.01, 15.0); glMatrixMode(GL_MODELVIEW); QMatrix4x4 view; view.rotate(m_trackBalls[2].rotation()); view(2, 3) -= 2.0f * std::exp(m_distExp / 1200.0f); renderBoxes(view); defaultStates(); ++m_frame; painter->endNativePainting(); } QPointF Scene::pixelPosToViewPos(const QPointF& p) { return QPointF(2.0 * float(p.x()) / width() - 1.0, 1.0 - 2.0 * float(p.y()) / height()); } void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { QGraphicsScene::mouseMoveEvent(event); if (event->isAccepted()) return; if (event->buttons() & Qt::LeftButton) { m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); event->accept(); } else { m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); } if (event->buttons() & Qt::RightButton) { m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); event->accept(); } else { m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); } if (event->buttons() & Qt::MidButton) { m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion()); event->accept(); } else { m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion()); } } void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) { QGraphicsScene::mousePressEvent(event); if (event->isAccepted()) return; if (event->buttons() & Qt::LeftButton) { m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); event->accept(); } if (event->buttons() & Qt::RightButton) { m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); event->accept(); } if (event->buttons() & Qt::MidButton) { m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion()); event->accept(); } } void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { QGraphicsScene::mouseReleaseEvent(event); if (event->isAccepted()) return; if (event->button() == Qt::LeftButton) { m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); event->accept(); } if (event->button() == Qt::RightButton) { m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); event->accept(); } if (event->button() == Qt::MidButton) { m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion()); event->accept(); } } void Scene::wheelEvent(QGraphicsSceneWheelEvent * event) { QGraphicsScene::wheelEvent(event); if (!event->isAccepted()) { m_distExp += event->delta(); if (m_distExp < -8 * 120) m_distExp = -8 * 120; if (m_distExp > 10 * 120) m_distExp = 10 * 120; event->accept(); } } void Scene::setShader(int index) { if (index >= 0 && index < m_fragmentShaders.size()) m_currentShader = index; } void Scene::setTexture(int index) { if (index >= 0 && index < m_textures.size()) m_currentTexture = index; } void Scene::toggleDynamicCubemap(int state) { if ((m_dynamicCubemap = (state == Qt::Checked))) m_updateAllCubemaps = true; } void Scene::setColorParameter(const QString &name, QRgb color) { // set the color in all programs foreach (QGLShaderProgram *program, m_programs) { program->bind(); program->setUniformValue(program->uniformLocation(name), QColor(color)); program->release(); } } void Scene::setFloatParameter(const QString &name, float value) { // set the color in all programs foreach (QGLShaderProgram *program, m_programs) { program->bind(); program->setUniformValue(program->uniformLocation(name), value); program->release(); } } void Scene::newItem(ItemDialog::ItemType type) { QSize size = sceneRect().size().toSize(); switch (type) { case ItemDialog::QtBoxItem: addItem(new QtBox(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32, QRandomGenerator::global()->bounded(size.height() - 64) + 32)); break; case ItemDialog::CircleItem: addItem(new CircleItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32, QRandomGenerator::global()->bounded(size.height() - 64) + 32)); break; case ItemDialog::SquareItem: addItem(new SquareItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32, QRandomGenerator::global()->bounded(size.height() - 64) + 32)); break; default: break; } }