QGamepad Class

A gamepad device connected to a system. 更多...

头: #include <QGamepad>
qmake: QT += gamepad
实例化: Gamepad
继承: QObject

特性

公共函数

QGamepad (int deviceId = 0, QObject * parent = nullptr)
double axisLeftX () const
double axisLeftY () const
double axisRightX () const
double axisRightY () const
bool buttonL1 () const
double buttonL2 () const
bool buttonL3 () const
bool buttonR1 () const
double buttonR2 () const
bool buttonR3 () const
bool buttonA () const
bool buttonB () const
bool buttonCenter () const
bool buttonDown () const
bool buttonGuide () const
bool buttonLeft () const
bool buttonRight () const
bool buttonSelect () const
bool buttonStart () const
bool buttonUp () const
bool buttonX () const
bool buttonY () const
int deviceId () const
bool isConnected () const
QString name () const

公共槽

void setDeviceId (int number )

信号

void axisLeftXChanged (double value )
void axisLeftYChanged (double value )
void axisRightXChanged (double value )
void axisRightYChanged (double value )
void buttonAChanged (bool value )
void buttonBChanged (bool value )
void buttonCenterChanged (bool value )
void buttonDownChanged (bool value )
void buttonGuideChanged (bool value )
void buttonL1Changed (bool value )
void buttonL2Changed (double value )
void buttonL3Changed (bool value )
void buttonLeftChanged (bool value )
void buttonR1Changed (bool value )
void buttonR2Changed (double value )
void buttonR3Changed (bool value )
void buttonRightChanged (bool value )
void buttonSelectChanged (bool value )
void buttonStartChanged (bool value )
void buttonUpChanged (bool value )
void buttonXChanged (bool value )
void buttonYChanged (bool value )
void connectedChanged (bool value )
void deviceIdChanged (int value )
void nameChanged (QString value )

详细描述

QGamepad is used to access the current state of gamepad hardware connected to a system.

特性文档编制

axisLeftX : const double

The value of the left thumbstick's X axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisLeftX () const

通知程序信号:

void axisLeftXChanged (double value )

axisLeftY : const double

The value of the left thumbstick's Y axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisLeftY () const

通知程序信号:

void axisLeftYChanged (double value )

axisRightX : const double

This value of the right thumbstick's X axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisRightX () const

通知程序信号:

void axisRightXChanged (double value )

axisRightY : const double

This value of the right thumbstick's Y axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisRightY () const

通知程序信号:

void axisRightYChanged (double value )

buttonL1 : const bool

The state of the left shoulder button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonL1 () const

通知程序信号:

void buttonL1Changed (bool value )

buttonL2 : const double

The value of the left trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.

访问函数:

double buttonL2 () const

通知程序信号:

void buttonL2Changed (double value )

buttonL3 : const bool

The state of the left stick button. The value is true when pressed, and false when not pressed. This button is usually triggered by pressing the left joystick itself.

访问函数:

bool buttonL3 () const

通知程序信号:

void buttonL3Changed (bool value )

buttonR1 : const bool

The state of the right shoulder button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonR1 () const

通知程序信号:

void buttonR1Changed (bool value )

buttonR2 : const double

The value of the right trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.

访问函数:

double buttonR2 () const

通知程序信号:

void buttonR2Changed (double value )

buttonR3 : const bool

The state of the right stick button. The value is true when pressed, and false when not pressed. This button is usually triggered by pressing the right joystick itself.

访问函数:

bool buttonR3 () const

通知程序信号:

void buttonR3Changed (bool value )

buttonA : const bool

The state of the A button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonA () const

通知程序信号:

void buttonAChanged (bool value )

buttonB : const bool

The state of the B button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonB () const

通知程序信号:

void buttonBChanged (bool value )

buttonCenter : const bool

The state of the center button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonCenter () const

通知程序信号:

void buttonCenterChanged (bool value )

buttonDown : const bool

The state of the direction pad down button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonDown () const

通知程序信号:

void buttonDownChanged (bool value )

buttonGuide : const bool

The state of the guide button. The value is true when pressed, and false when not pressed. This button is typically the one in the center of the gamepad with a logo. Not all gamepads have a guide button.

访问函数:

bool buttonGuide () const

通知程序信号:

void buttonGuideChanged (bool value )

buttonLeft : const bool

The state of the direction pad left button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonLeft () const

通知程序信号:

void buttonLeftChanged (bool value )

buttonRight : const bool

The state of the direction pad right button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonRight () const

通知程序信号:

void buttonRightChanged (bool value )

buttonSelect : const bool

The state of the Select button. The value is true when pressed, and false when not pressed. This button can sometimes be labeled as the Back button on some gamepads.

访问函数:

bool buttonSelect () const

通知程序信号:

void buttonSelectChanged (bool value )

buttonStart : const bool

The state of the Start button. The value is true when pressed, and false when not pressed. This button can sometimes be labeled as the Forward button on some gamepads.

访问函数:

bool buttonStart () const

通知程序信号:

void buttonStartChanged (bool value )

buttonUp : const bool

The state of the direction pad up button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonUp () const

通知程序信号:

void buttonUpChanged (bool value )

buttonX : const bool

The state of the X button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonX () const

通知程序信号:

void buttonXChanged (bool value )

buttonY : const bool

The state of the Y button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonY () const

通知程序信号:

void buttonYChanged (bool value )

connected : const bool

The connectivity state of the gamepad device. If a gamepad is connected, this property will be true , otherwise false .

访问函数:

bool isConnected () const

通知程序信号:

void connectedChanged (bool value )

deviceId : int

This property holds the deviceId of the gamepad device. Multiple gamepad devices can be connected at any given time, so setting this property defines which gamepad to use.

访问函数:

int deviceId () const
void setDeviceId (int number )

通知程序信号:

void deviceIdChanged (int value )

另请参阅 QGamepadManager::connectedGamepads ().

name : const QString

The reported name of the gamepad if one is available.

访问函数:

QString name () const

通知程序信号:

void nameChanged (QString value )

成员函数文档编制

QGamepad:: QGamepad ( int deviceId = 0, QObject * parent = nullptr)

Constructs a QGamepad with the given deviceId and parent .