Define a variety of samples and parameters to be used for SoundInstance . 更多...
import 语句: | import QtAudioEngine 1.15 |
Since: | Qt 5.0 |
继承: |
Sound can be accessed through QtAudioEngine::AudioEngine::sounds with its unique name and must be defined inside AudioEngine or be added to it using AudioEngine.addSound() if Sound is created dynamically.
Rectangle { color:"white" width: 300 height: 500 AudioEngine { id:audioengine AudioSample { name:"explosion01" source: "explosion-01.wav" } AudioSample { name:"explosion02" source: "explosion-02.wav" } Sound { name:"explosion" playType: Sound.Random PlayVariation { sample:"explosion01" minPitch: 0.8 maxPitch: 1.1 } PlayVariation { sample:"explosion02" minGain: 1.1 maxGain: 1.5 } } } MouseArea { anchors.fill: parent onPressed: { audioengine.sounds["explosion"].play(); } } }
attenuationModel : string |
This property specifies which attenuation model this sound will apply.
category : string |
This property specifies which AudioCategory this sound belongs to.
cone.innerAngle : real |
This property holds the innerAngle for Sound definition. The range is [0, 360] degree. There is no directional attenuation within innerAngle.
cone.outerAngle : real |
This property holds the outerAngle for Sound definition. The range is [0, 360] degree. All audio output from this sound will be attenuated by outerGain outside outerAngle.
cone.outerGain : real |
This property holds attenuation value for directional attenuation of this sound. The range is [0, 1]. All audio output from this sound will be attenuated by outerGain outside outerAngle .
name : string |
This property holds the name of Sound, must be unique among all sounds and only defined once.
playType : enumeration |
This property holds the playType. It can be one of:
The default value is Random.
addPlayVariation ( PlayVariation playVariation ) |
添加给定 playVariation to sound. This can be used when the PlayVariation is created dynamically:
import QtAudioEngine 1.1 AudioEngine { id: engine Component.onCompleted: { var playVariation = Qt.createQmlObject('import QtAudioEngine 1.1; PlayVariation {}', engine); playVariation.sample = "sample"; playVariation.minPitch = 0.8 playVariation.maxPitch = 1.1 var sound = Qt.createQmlObject('import QtAudioEngine 1.1; Sound {}', engine); sound.name = "example"; sound.addPlayVariation(playVariation); engine.addSound(sound); } }
QtAudioEngine::SoundInstance newInstance () |
返回新的 SoundInstance .
创建新的 SoundInstance and starts playing with specified position , velocity , direction , adjusted gain and pitch .
创建新的
SoundInstance
and starts playing with specified
position
,
velocity
, adjusted
gain
and
pitch
. Direction is set to
"0,0,0"
.
创建新的
SoundInstance
and starts playing with specified
position
, adjusted
gain
and
pitch
. Direction and velocity are all set to
"0,0,0"
.
创建新的 SoundInstance and starts playing with specified position , velocity , direction and adjusted gain .
创建新的
SoundInstance
and starts playing with specified
position
,
velocity
and adjusted
gain
. Direction is set to
"0,0,0"
.
创建新的
SoundInstance
and starts playing with specified
position
and adjusted
gain
. Direction and velocity are all set to
"0,0,0"
.
创建新的 SoundInstance and starts playing with specified position , velocity and direction .
创建新的
SoundInstance
and starts playing with specified
position
and
velocity
. Direction is set to
"0,0,0"
.
创建新的
SoundInstance
and starts playing with specified
position
. Direction and velocity are all set to
"0,0,0"
.
创建新的
SoundInstance
and starts playing with the adjusted
gain
and
pitch
. Position, direction and velocity are all set to
"0,0,0"
.
创建新的
SoundInstance
and starts playing with the adjusted
gain
. Position, direction and velocity are all set to
"0,0,0"
.
创建新的
SoundInstance
and starts playing. Position, direction and velocity are all set to
"0,0,0"
.