描述状态的新特性绑定或值。 更多...
import 语句: | import QtQuick 2.15 |
PropertyChanges is used to define the property values or bindings in a State . This enables an item's property values to be changed when it changes between states .
To create a PropertyChanges object, specify the target item whose properties are to be modified, and define the new property values or bindings. For example:
import QtQuick 2.0 Item { id: container width: 300; height: 300 Rectangle { id: rect width: 100; height: 100 color: "red" MouseArea { id: mouseArea anchors.fill: parent } states: State { name: "resized"; when: mouseArea.pressed PropertyChanges { target: rect; color: "blue"; height: container.height } } } }
When the mouse is pressed, the
Rectangle
changes to the
resized
state. In this state, the PropertyChanges object sets the rectangle's color to blue and the
height
value to that of
container.height
.
Note this automatically binds
rect.height
to
container.height
在
resized
state. If a property binding should not be established, and the height should just be set to the value of
container.height
at the time of the state change, set the
explicit
特性到
true
.
A PropertyChanges object can also override the default signal handler for an object to implement a signal handler specific to the new state:
PropertyChanges { target: myMouseArea onClicked: doSomethingDifferent() }
注意: PropertyChanges can be used to change anchor margins, but not other anchor values; use AnchorChanges for this instead. Similarly, to change an Item 's parent value, use ParentChange 代替。
The
undefined
value can be used to reset the property value for a state. In the following example, when
myText
changes to the
widerText
state, its
width
property is reset, giving the text its natural width and displaying the whole string on a single line.
Rectangle { width: 300; height: 200 Text { id: myText width: 50 wrapMode: Text.WordWrap text: "a text string that is longer than 50 pixels" states: State { name: "widerText" PropertyChanges { target: myText; width: undefined } } } MouseArea { anchors.fill: parent onClicked: myText.state = "widerText" } }
当 过渡 are used to animate state changes, they animate properties from their values in the current state to those defined in the new state (as defined by PropertyChanges objects). However, it is sometimes desirable to set a property value immediately during a Transition , without animation; in these cases, the PropertyAction type can be used to force an immediate property change.
见 PropertyAction 文档编制了解更多细节。
注意: The visible and enabled properties of Item do not behave exactly the same as other properties in PropertyChanges. Since these properties can be changed implicitly through their parent's state, they should be set explicitly in all PropertyChanges. An item will still not be enabled/visible if one of its parents is not enabled or visible.
另请参阅 States example , Qt Quick 状态 ,和 Qt QML .
explicit : bool |
If explicit is set to true, any potential bindings will be interpreted as once-off assignments that occur when the state is entered.
In the following example, the addition of explicit prevents
myItem.width
from being bound to
parent.width
. Instead, it is assigned the value of
parent.width
at the time of the state change.
PropertyChanges { target: myItem explicit: true width: parent.width }
By default, explicit is false.
restoreEntryValues : bool |
This property holds whether the previous values should be restored when leaving the state.
默认值为
true
. Setting this value to
false
creates a temporary state that has permanent effects on property values.
This property holds the object which contains the properties to be changed.