Effect QML Type

Base component for creating a post-processing effect. 更多...

import 语句: import QtQuick3D.Effects 1.15
继承:

Object3D

特性

详细描述

The Effect type allows the user to implement their own post-processing effects for QtQuick3D . This is how to create your own effect, using GaussianBlur as an example:

Effect {
    // The property name is generated as a uniform to the shader code, so it must match
    // the name and type used in shader code.
    property real amount: 2 // 0 - 10
    // The vertex shaders are defined with the Shader type.
    Shader {
        id: vertical
        stage: Shader.Vertex
        shader: "shaders/blurvertical.vert"
    }
    Shader {
        id: horizontal
        stage: Shader.Vertex
        shader: "shaders/blurhorizontal.vert"
    }
    // The fragment shader is defined with the Shader type.
    Shader {
        id: gaussianblur
        stage: Shader.Fragment
        shader: "shaders/gaussianblur.frag"
    }
    // In this shader we need a temporary buffer to store the output of the first blur pass.
    Buffer {
        id: tempBuffer
        name: "tempBuffer"
        format: Buffer.RGBA8
        textureFilterOperation: Buffer.Linear
        textureCoordOperation: Buffer.ClampToEdge
        bufferFlags: Buffer.None // Lifetime of the buffer is one frame
    }
    // GaussianBlur needs two passes; a horizontal blur and a vertical blur.
    // Only the vertex shader is different in this case, so we can use the same fragment
    // shader for both passes.
    passes: [
        Pass {
            shaders: [ horizontal, gaussianblur ]
            output: tempBuffer
        },
        Pass {
            shaders: [ vertical, gaussianblur ]
            commands: [
                // We feed the output of the first pass as an input for the second pass.
                BufferInput {
                    buffer: tempBuffer
                }
            ]
        }
    ]
}
					

另请参阅 Shader , Buffer ,和 Pass .

特性文档编制

passes : list

Contains a list of render passes implemented by the effect.