A bloom with tonemapping effect. 更多...
import 语句: | import QtQuick3D.Effects 1.15 |
The HDRBloomTonemap effect provides two features:
bloomThreshold : real |
Lighting greater than this value blooms. A value of
1.0
corresponds to white in the original render result. Lowering this value causes more areas of the rendered scene to bloom. At a value of
0.0
everything in the scene blooms. Range is
[0...1]
.
1
在默认情况下。
blurFalloff : real |
Adjusts the amount of bloom. Lower values result in stronger bloom effect, and higher values make the effect more subtle. Range is
[0...10]
.
0
在默认情况下。
channelThreshold : real |
The white point for the image. There is usually no need to adjust this. Range is
[0...1]
.
1
在默认情况下。
exposure : real |
A linear multiplier on the lighting, brightening, or darkening the image overall. A value of
0.0
causes no adjustment to the image. Range is
[-9...9]
.
0
在默认情况下。
gamma : real |
Affects the non-linear curve of the lighting. Higher values increase the exposure of mid tones, lightening the image and decreasing the contrast. A value of
1.0
causes no adjustment to the image. Sensible values are in the range
[0.1...4]
.
1
在默认情况下。
tonemappingLerp : real |
Strength of the overall bloom effect. There is usually no need to adjust this. Range is
[0...1]
,采用
0
being no blur and
1
being full bloom.
1
在默认情况下。