A QML app designed for portrait devices that uses custom components, animated with AnimationController , and JavaScript for the application logic.
Calqlatr demonstrates various QML and Qt Quick features, such as displaying custom components and using animation to move the components around in the application view. The application logic is implemented in JavaScript and the appearance is implemented in QML.
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In the Calqlatr application, we use the following custom types that are each defined in a separate .qml file:
To use the custom types, we add an import statement to the main QML file, calqlatr.qml that imports the folder called
content
where the types are located:
import "content"
We can then display custom components by adding the component types to any QML file. For example, we use the NumberPad type in calqlatr.qml to create the number pad of the calculator. We place the type inside an Item QML type, which is the base type for all visual items in Qt Quick:
Item { id: pad width: 180 NumberPad { id: numPad; y: 10; anchors.horizontalCenter: parent.horizontalCenter } }
Further, we use the Button type in the
NumberPad
type to create the calculator buttons. Button.qml specifies the basic properties for a button that we can modify for each button instance in NumberPad.qml. For the digit and separator buttons, we additionally specify the text property using the property alias
text
that we define in Button.qml.
For the operator buttons, we also specify another color (green) using the property alias
color
and set the operator property to
true
. We use the operator property in functions that perform the calculations.
We place the buttons inside a Grid QML type to position them in a grid:
Grid { columns: 3 columnSpacing: 32 rowSpacing: 16 signal buttonPressed Button { text: "7" } Button { text: "8" } Button { text: "9" } Button { text: "4" } Button { text: "5" } Button { text: "6" } Button { text: "1" } Button { text: "2" } Button { text: "3" } Button { text: "0" } Button { text: "."; dimmable: true } Button { text: " " } Button { text: "±"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "−"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "+"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "√"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "÷"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "×"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "C"; color: "#6da43d"; operator: true } Button { text: " "; color: "#6da43d"; operator: true } Button { text: "="; color: "#6da43d"; operator: true; dimmable: true } }
Some of the buttons also have a
dimmable
property set, meaning that they can be visually disabled (dimmed) whenever the calculator engine does not accept input from that button. As an example, the button for square root operator is dimmed for negative values.
We use the Display type to display calculations. In Display.qml, we use images to make the display component look like a slip of paper that contains a grip. Users can drag the grip to move the display from left to right.
When users release the grip, the
AnimationController
QML type that we define in the calqlatr.qml file finishes running the controlled animation in either a forwards or a backwards direction. To run the animation, we call either completeToEnd() or completeToBeginning(), depending on the direction. We do this in the
MouseArea
's
onReleased
signal handler, where
controller
is the id of our
AnimationController
:
MouseArea { ... onReleased: { if (rewind) controller.completeToBeginning() else controller.completeToEnd() } }
Unlike other QML animation types,
AnimationController
is not driven by internal timers but by explicitly setting its progress property to a value between
0.0
and
1.0
.
Inside the AnimationController , we run two NumberAnimation instances in parallel to move the number pad and the display components simultaneously to the opposite sides of the view. In addition, we run a SequentialAnimation instance to scale the number pad during the transition, giving the animation some depth.
AnimationController { id: controller animation: ParallelAnimation { id: anim NumberAnimation { target: display; property: "x"; duration: 400; from: -16; to: window.width - display.width; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "x"; duration: 400; from: window.width - pad.width; to: 0; easing.type: Easing.InOutQuad } SequentialAnimation { NumberAnimation { target: pad; property: "scale"; duration: 200; from: 1; to: 0.97; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "scale"; duration: 200; from: 0.97; to: 1; easing.type: Easing.InOutQuad } } } }
We use the easing curve of the type
Easing.InOutQuad
to accelerate the motion until halfway and then decelerate it.
In Button.qml, the text colors of the number pad buttons are also animated.
Text { id: textItem ... color: (dimmable && dimmed) ? Qt.darker(button.color) : button.color Behavior on color { ColorAnimation { duration: 120; easing.type: Easing.OutElastic} } states: [ State { name: "pressed" when: mouse.pressed && !dimmed PropertyChanges { target: textItem color: Qt.lighter(button.color) } } ] }
使用
Qt.darker()
to darken the color when the button is dimmed, and
Qt.lighter()
to
light up
the button when pressed. The latter is done in a separate
state
called
"pressed"
, which activates when the
pressed
property of the button's
MouseArea
有设置。
The color changes are animated by defining a
Behavior
在
color
特性。
In order to dynamically change the
dimmed
property of all the buttons of the
NumberPad
, we connect its
buttonPressed
信号到
Button
's
updateDimmed()
function in Button.qml:
function updateDimmed() { dimmed = window.isButtonDisabled(button.text) } Component.onCompleted: { numPad.buttonPressed.connect(updateDimmed) updateDimmed() }
This way, when a button is pressed, all buttons on the
NumPad
receive a
buttonPressed
signal and are activated or deactivated according to the state of the calculator engine.
The calculator.js file defines our calculator engine. It contains variables to store the calculator state, and functions that are called when the user presses the digit and operator buttons. To use the engine, we import calculator.js in the calqlatr.qml file as
CalcEngine
:
import "content/calculator.js" as CalcEngine
Importing the engine creates a new instance of it. Therefore, we only do it in the main QML file,
calqlatr.qml
. The root item defined in this file contains helper functions that allow other types to access the calculator engine:
function operatorPressed(operator) { CalcEngine.operatorPressed(operator) numPad.buttonPressed() } function digitPressed(digit) { CalcEngine.digitPressed(digit) numPad.buttonPressed() } function isButtonDisabled(op) { return CalcEngine.disabled(op) }
When users press a digit, the text from the digit appears on the display. When they press an operator, the appropriate calculation is performed, and the result can be displayed using the equals (=) operator. The clear (C) operator resets the calculator engine.
文件:
图像:
另请参阅 QML 应用程序 .