The QAudioOutput 类提供将音频数据发送给音频输出设备的接口。 更多...
头: | #include <QAudioOutput> |
qmake: | QT += multimedia |
继承: | QObject |
QAudioOutput (const QAudioFormat & format = QAudioFormat(), QObject * parent = Q_NULLPTR) | |
QAudioOutput (const QAudioDeviceInfo & audioDevice , const QAudioFormat & format = QAudioFormat(), QObject * parent = Q_NULLPTR) | |
~QAudioOutput () | |
int | bufferSize () const |
int | bytesFree () const |
QString | category () const |
qint64 | elapsedUSecs () const |
QAudio::Error | error () const |
QAudioFormat | format () const |
int | notifyInterval () const |
int | periodSize () const |
qint64 | processedUSecs () const |
void | reset () |
void | resume () |
void | setBufferSize (int value ) |
void | setCategory (const QString & category ) |
void | setNotifyInterval (int ms ) |
void | setVolume (qreal volume ) |
void | start (QIODevice * device ) |
QIODevice * | start () |
QAudio::State | state () const |
void | stop () |
void | suspend () |
qreal | volume () const |
void | notify () |
void | stateChanged (QAudio::State state ) |
The QAudioOutput 类提供将音频数据发送给音频输出设备的接口。
可以构造音频输出采用系统的 默认音频输出设备 。它也是可能的,创建 QAudioOutput 采用特有 QAudioDeviceInfo 。当创建音频输出时,还应发送 QAudioFormat 用于回放 (见 QAudioFormat 类描述了解细节)。
要播放文件:
Starting to play an audio stream is simply a matter of calling start () 采用 QIODevice . QAudioOutput will then fetch the data it needs from the io device. So playing back an audio file is as simple as:
QFile sourceFile; // class member. QAudioOutput* audio; // class member. { sourceFile.setFileName("/tmp/test.raw"); sourceFile.open(QIODevice::ReadOnly); QAudioFormat format; // Set up the format, eg. format.setSampleRate(8000); format.setChannelCount(1); format.setSampleSize(8); format.setCodec("audio/pcm"); format.setByteOrder(QAudioFormat::LittleEndian); format.setSampleType(QAudioFormat::UnSignedInt); QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice()); if (!info.isFormatSupported(format)) { qWarning() << "Raw audio format not supported by backend, cannot play audio."; return; } audio = new QAudioOutput(format, this); connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State))); audio->start(&sourceFile); }
The file will start playing assuming that the audio system and output device support it. If you run out of luck, check what's up with the error () 函数。
After the file has finished playing, we need to stop the device:
void AudioOutputExample::handleStateChanged(QAudio::State newState) { switch (newState) { case QAudio::IdleState: // Finished playing (no more data) audio->stop(); sourceFile.close(); delete audio; break; case QAudio::StoppedState: // Stopped for other reasons if (audio->error() != QAudio::NoError) { // Error handling } break; default: // ... other cases as appropriate break; } }
At any given time, the
QAudioOutput
will be in one of four states: active, suspended, stopped, or idle. These states are described by the
QAudio::State
enum. State changes are reported through the
stateChanged
() signal. You can use this signal to, for instance, update the GUI of the application; the mundane example here being changing the state of a
play/pause
button. You request a state change directly with
suspend
(),
stop
(),
reset
(),
resume
(),和
start
().
While the stream is playing, you can set a notify interval in milliseconds with setNotifyInterval (). This interval specifies the time between two emissions of the notify () signal. This is relative to the position in the stream, i.e., if the QAudioOutput is in the SuspendedState or the IdleState, the notify () signal is not emitted. A typical use-case would be to update a slider that allows seeking in the stream. If you want the time since playback started regardless of which states the audio output has been in, elapsedUSecs () is the function for you.
If an error occurs, you can fetch the error type 采用 error () function. Please see the QAudio::Error enum for a description of the possible errors that are reported. When an error is encountered, the state changes to QAudio::StoppedState . You can check for errors by connecting to the stateChanged () signal:
void AudioOutputExample::handleStateChanged(QAudio::State newState) { switch (newState) { case QAudio::IdleState: // Finished playing (no more data) audio->stop(); sourceFile.close(); delete audio; break; case QAudio::StoppedState: // Stopped for other reasons if (audio->error() != QAudio::NoError) { // Error handling } break; default: // ... other cases as appropriate break; } }
另请参阅 QAudioInput and QAudioDeviceInfo .
Construct a new audio output and attach it to parent . The default audio output device is used with the output format 参数。
Construct a new audio output and attach it to parent . The device referenced by audioDevice is used with the output format 参数。
销毁此音频输出。
This will release any system resources used and free any buffers.
Returns the audio buffer size in bytes.
If called before start (), returns platform default value. If called before start () but setBufferSize () was called prior, returns value set by setBufferSize (). If called after start (), returns the actual buffer size being used. This may not be what was set previously by setBufferSize ().
另请参阅 setBufferSize ().
Returns the number of free bytes available in the audio buffer.
注意: The returned value is only valid while in QAudio::ActiveState or QAudio::IdleState state, otherwise returns zero.
Returns the audio category of this audio stream.
Some platforms can group audio streams into categories and manage their volumes independently, or display them in a system mixer control. You can set this property to allow the platform to distinguish the purpose of your streams.
另请参阅 setCategory ().
Returns the microseconds since start () was called, including time in Idle and Suspend states.
返回错误状态。
返回 QAudioFormat 被使用。
[signal]
void
QAudioOutput::
notify
()
This signal is emitted when a certain interval of milliseconds of audio data has been processed. The interval is set by setNotifyInterval ().
Returns the notify interval in milliseconds.
另请参阅 setNotifyInterval ().
Returns the period size in bytes. This is the amount of data required each period to prevent buffer underrun, and to ensure uninterrupted playback.
注意: It is recommended to provide at least enough data for a full period with each write operation.
Returns the amount of audio data processed since start () was called (in microseconds).
Drops all audio data in the buffers, resets buffers to zero.
Resumes processing audio data after a suspend ().
集 error () 到 QAudio::NoError . Sets state () 到 QAudio::ActiveState if you previously called start( QIODevice *). Sets state () 到 QAudio::IdleState if you previously called start (). emits stateChanged () 信号。
Sets the audio buffer size to value in bytes.
注意: This function can be called anytime before start (). Calls to this are ignored after start (). It should not be assumed that the buffer size set is the actual buffer size used - call bufferSize () anytime after start () to return the actual buffer size being used.
另请参阅 bufferSize ().
Sets the audio category of this audio stream to category .
Some platforms can group audio streams into categories and manage their volumes independently, or display them in a system mixer control. You can set this property to allow the platform to distinguish the purpose of your streams.
Not all platforms support audio stream categorization. In this case, the function call will be ignored.
Changing an audio output stream's category while it is opened will not take effect until it is reopened.
另请参阅 category ().
Sets the interval for notify () signal to be emitted. This is based on the ms of audio data processed, not on wall clock time. The minimum resolution of the timer is platform specific and values should be checked with notifyInterval () to confirm the actual value being used.
另请参阅 notifyInterval ().
Sets the output volume to volume .
The volume is scaled linearly from
0.0
(无声) 到
1.0
(full volume). Values outside this range will be clamped.
默认音量为
1.0
.
Note: Adjustments to the volume will change the volume of this audio stream, not the global volume.
UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. See QAudio::convertVolume () 了解更多细节。
另请参阅 volume ().
Starts transferring audio data from the device to the system's audio output. The device 必须已打开以 ReadOnly or ReadWrite 模式。
若 QAudioOutput is able to successfully output audio data, state () 返回 QAudio::ActiveState , error () 返回 QAudio::NoError 和 stateChanged () 信号被发射。
若在此过程中出现问题, error () 返回 QAudio::OpenError , state () 返回 QAudio::StoppedState 和 stateChanged () 信号被发射。
另请参阅 QIODevice .
返回的指针指向内部 QIODevice being used to transfer data to the system's audio output. The device will already be open and write() can write data directly to it.
注意: 指针将变为无效,在流被停止或启动另一个流之后。
若 QAudioOutput 能够访问系统音频设备, state () 返回 QAudio::IdleState , error () 返回 QAudio::NoError 和 stateChanged () 信号被发射。
若在此过程中出现问题, error () 返回 QAudio::OpenError , state () 返回 QAudio::StoppedState 和 stateChanged () 信号被发射。
另请参阅 QIODevice .
返回音频处理的状态。
[signal]
void
QAudioOutput::
stateChanged
(
QAudio::State
state
)
此信号被发射当设备 state has changed. This is the current state of the audio output.
Stops the audio output, detaching from the system resource.
集 error () 到 QAudio::NoError , state () 到 QAudio::StoppedState and emit stateChanged () 信号。
Stops processing audio data, preserving buffered audio data.
集 error () 到 QAudio::NoError , state () 到 QAudio::SuspendedState 并发射 stateChanged () 信号。
Returns the volume between 0.0 and 1.0 inclusive.
另请参阅 setVolume ().