QGLContext Class

QGLContext class encapsulates an OpenGL rendering context. 更多...

头: #include <QGLContext>
qmake: QT += opengl

该类已过时。 提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。

公共类型

enum BindOption { NoBindOption, InvertedYBindOption, MipmapBindOption, PremultipliedAlphaBindOption, LinearFilteringBindOption, DefaultBindOption }
flags BindOptions

公共函数

QGLContext (const QGLFormat & format )
virtual ~QGLContext ()
GLuint bindTexture (const QImage & image , GLenum target , GLint format , BindOptions options )
GLuint bindTexture (const QPixmap & pixmap , GLenum target , GLint format , BindOptions options )
GLuint bindTexture (const QImage & image , GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA)
GLuint bindTexture (const QPixmap & pixmap , GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA)
GLuint bindTexture (const QString & fileName )
QOpenGLContext * contextHandle () const
virtual bool create (const QGLContext * shareContext = Q_NULLPTR)
void deleteTexture (GLuint id )
QPaintDevice * device () const
virtual void doneCurrent ()
void drawTexture (const QRectF & target , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)
void drawTexture (const QPointF & point , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)
QGLFormat format () const
QGLFunctions * 函数 () const
QFunctionPointer getProcAddress (const QString & proc ) const
bool isSharing () const
bool isValid () const
virtual void makeCurrent ()
void moveToThread (QThread * thread )
QColor overlayTransparentColor () const
QGLFormat requestedFormat () const
void reset ()
void setFormat (const QGLFormat & format )
virtual void swapBuffers () const

静态公共成员

bool areSharing (const QGLContext * context1 , const QGLContext * context2 )
const QGLContext * currentContext ()
QGLContext * fromOpenGLContext (QOpenGLContext * context )
void setTextureCacheLimit (int size )
int textureCacheLimit ()

保护函数

virtual bool chooseContext (const QGLContext * shareContext = Q_NULLPTR)
bool deviceIsPixmap () const
bool initialized () const
void setInitialized (bool on )
void setWindowCreated (bool on )
bool windowCreated () const

详细描述

QGLContext class encapsulates an OpenGL rendering context.

An OpenGL rendering context is a complete set of OpenGL state variables. The rendering context's format is set in the constructor, but it can also be set later with setFormat (). The format options that are actually set are returned by format (); the options you asked for are returned by requestedFormat (). Note that after a QGLContext object has been constructed, the actual OpenGL context must be created by explicitly calling the create () 函数。 makeCurrent () function makes this context the current rendering context. You can make no context current using doneCurrent ()。 reset () function will reset the context and make it invalid.

You can examine properties of the context with, e.g. isValid (), isSharing (), initialized (), windowCreated () 和 overlayTransparentColor ().

If you're using double buffering you can swap the screen contents with the off-screen buffer using swapBuffers ().

请注意 QGLContext is not thread safe.

成员类型文档编制

enum QGLContext:: BindOption
flags QGLContext:: BindOptions

A set of options to decide how to bind a texture using bindTexture ().

常量 描述
QGLContext::NoBindOption 0x0000 Don't do anything, pass the texture straight through.
QGLContext::InvertedYBindOption 0x0001 Specifies that the texture should be flipped over the X axis so that the texture coordinate 0,0 corresponds to the top left corner. Inverting the texture implies a deep copy prior to upload.
QGLContext::MipmapBindOption 0x0002 Specifies that bindTexture () should try to generate mipmaps. If the GL implementation supports the GL_SGIS_generate_mipmap extension, mipmaps will be automatically generated for the texture. Mipmap generation is only supported for the GL_TEXTURE_2D 目标。
QGLContext::PremultipliedAlphaBindOption 0x0004 Specifies that the image should be uploaded with premultiplied alpha and does a conversion accordingly.
QGLContext::LinearFilteringBindOption 0x0008 Specifies that the texture filtering should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
QGLContext::DefaultBindOption LinearFilteringBindOption | InvertedYBindOption | MipmapBindOption In Qt 4.5 and earlier, bindTexture () would mirror the image and automatically generate mipmaps. This option helps preserve this default behavior.

Used by x11 from pixmap to choose whether or not it can bind the pixmap upside down or not.

Used by paint engines to indicate that the pixmap should be memory managed along side with the pixmap/image that it stems from, e.g. installing destruction hooks in them.

Used by paint engines on some platforms to indicate that the pixmap or image texture is possibly cached only temporarily and must be destroyed immediately after the use.

该枚举在 Qt 4.6 引入或被修改。

The BindOptions type is a typedef for QFlags <BindOption>. It stores an OR combination of BindOption values.

成员函数文档编制

QGLContext:: QGLContext (const QGLFormat & format )

Constructs an OpenGL context with the given format which specifies several display options for the context.

If the underlying OpenGL/Window system cannot satisfy all the features requested in format , the nearest subset of features will be used. After creation, the format () method will return the actual format obtained.

Note that after a QGLContext object has been constructed, create () must be called explicitly to create the actual OpenGL context. The context will be invalid if it was not possible to obtain a GL context at all.

另请参阅 format () 和 isValid ().

[virtual] QGLContext:: ~QGLContext ()

Destroys the OpenGL context and frees its resources.

[static] bool QGLContext:: areSharing (const QGLContext * context1 , const QGLContext * context2 )

返回 true if context1 and context2 are sharing their GL resources such as textures, shader programs, etc; otherwise returns false .

该函数在 Qt 4.6 引入。

GLuint QGLContext:: bindTexture (const QImage & image , GLenum target , GLint format , BindOptions options )

Generates and binds a 2D GL texture to the current context, based on image . The generated texture id is returned and can be used in later glBindTexture() 调用。

target parameter specifies the texture target. The default target is GL_TEXTURE_2D .

format parameter sets the internal format for the texture. The default format is GL_RGBA .

The binding options are a set of options used to decide how to bind the texture to the context.

The texture that is generated is cached, so multiple calls to bindTexture() with the same QImage will return the same texture id.

Note that we assume default values for the glPixelStore() and glPixelTransfer() parameters.

该函数在 Qt 4.6 引入。

另请参阅 deleteTexture ().

GLuint QGLContext:: bindTexture (const QPixmap & pixmap , GLenum target , GLint format , BindOptions options )

这是重载函数。

Generates and binds a 2D GL texture to the current context, based on pixmap .

该函数在 Qt 4.6 引入。

GLuint QGLContext:: bindTexture (const QImage & image , GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA)

Generates and binds a 2D GL texture to the current context, based on image . The generated texture id is returned and can be used in later glBindTexture() 调用。

这是重载函数。

GLuint QGLContext:: bindTexture (const QPixmap & pixmap , GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA)

这是重载函数。

Generates and binds a 2D GL texture based on pixmap .

GLuint QGLContext:: bindTexture (const QString & fileName )

这是重载函数。

Reads the compressed texture file fileName and generates a 2D GL texture from it.

This function can load DirectDrawSurface (DDS) textures in the DXT1, DXT3 and DXT5 DDS formats if the GL_ARB_texture_compression and GL_EXT_texture_compression_s3tc extensions are supported.

Since 4.6.1, textures in the ETC1 format can be loaded if the GL_OES_compressed_ETC1_RGB8_texture extension is supported and the ETC1 texture has been encapsulated in the PVR container format. Also, textures in the PVRTC2 and PVRTC4 formats can be loaded if the GL_IMG_texture_compression_pvrtc extension is supported.

另请参阅 deleteTexture ().

[virtual protected] bool QGLContext:: chooseContext (const QGLContext * shareContext = Q_NULLPTR)

This semi-internal function is called by create (). It creates a system-dependent OpenGL handle that matches the format () of shareContext as closely as possible, returning true if successful or false if a suitable handle could not be found.

On Windows, it calls the virtual function choosePixelFormat(), which finds a matching pixel format identifier. On X11, it calls the virtual function chooseVisual() which finds an appropriate X visual. On other platforms it may work differently.

QOpenGLContext *QGLContext:: contextHandle () const

Returns the OpenGL context handle.

[virtual] bool QGLContext:: create (const QGLContext * shareContext = Q_NULLPTR)

Creates the GL context. Returns true if it was successful in creating a valid GL rendering context on the paint device specified in the constructor; otherwise returns false (i.e. the context is invalid).

If the OpenGL implementation on your system does not support the requested version of OpenGL context, then QGLContext will try to create the closest matching version. The actual created context properties can be queried using the QGLFormat returned by the format () function. For example, if you request a context that supports OpenGL 4.3 Core profile but the driver and/or hardware only supports version 3.2 Core profile contexts then you will get a 3.2 Core profile context.

After successful creation, format () returns the set of features of the created GL rendering context.

shareContext points to a valid QGLContext , this method will try to establish OpenGL display list and texture object sharing between this context and the shareContext . Note that this may fail if the two contexts have different 格式 。使用 isSharing () to see if sharing is in effect.

警告: Implementation note: initialization of C++ class members usually takes place in the class constructor. QGLContext is an exception because it must be simple to customize. The virtual functions chooseContext () (and chooseVisual() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a create() function.

另请参阅 chooseContext (), format (),和 isValid ().

[static] const QGLContext *QGLContext:: currentContext ()

Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current.

另请参阅 makeCurrent ().

void QGLContext:: deleteTexture ( GLuint id )

Removes the texture identified by id from the texture cache, and calls glDeleteTextures() to delete the texture from the context.

另请参阅 bindTexture ().

QPaintDevice *QGLContext:: device () const

Returns the paint device set for this context.

另请参阅 QGLContext::QGLContext ().

[protected] bool QGLContext:: deviceIsPixmap () const

返回 true if the paint device of this context is a pixmap; otherwise returns false .

Since Qt 5 the paint device is never actually a pixmap. renderPixmap() is however still simulated using framebuffer objects and readbacks, and this function will return true 在这种情况下。

[virtual] void QGLContext:: doneCurrent ()

Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary.

void QGLContext:: drawTexture (const QRectF & target , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)

This function supports the following use cases:

  • On OpenGL and OpenGL ES 1.x it draws the given texture, textureId , to the given target rectangle, target , in OpenGL model space. The textureTarget should be a 2D texture target.
  • On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a beginNativePainting / endNativePainting block, and uses the engine with type QPaintEngine::OpenGL2 , the function will draw the given texture, textureId , to the given target rectangle, target , respecting the current painter state. This will let you draw a texture with the clip, transform, render hints, and composition mode set by the painter. Note that the texture target needs to be GL_TEXTURE_2D for this use case, and that this is the only supported use case under OpenGL ES 2.x.

该函数在 Qt 4.4 引入。

void QGLContext:: drawTexture (const QPointF & point , GLuint textureId , GLenum textureTarget = GL_TEXTURE_2D)

This function supports the following use cases:

  • By default it draws the given texture, textureId , at the given point in OpenGL model space. The textureTarget should be a 2D texture target.
  • If a painter is active, not inside a beginNativePainting / endNativePainting block, and uses the engine with type QPaintEngine::OpenGL2 , the function will draw the given texture, textureId , at the given point , respecting the current painter state. This will let you draw a texture with the clip, transform, render hints, and composition mode set by the painter. Note that the texture target needs to be GL_TEXTURE_2D for this use case.

注意: This function is not supported under any version of OpenGL ES.

该函数在 Qt 4.4 引入。

QGLFormat QGLContext:: format () const

Returns the frame buffer format that was obtained (this may be a subset of what was requested).

另请参阅 setFormat () 和 requestedFormat ().

[static] QGLContext *QGLContext:: fromOpenGLContext ( QOpenGLContext * context )

Returns an OpenGL context for the window context specified by the context 参数。

QGLFunctions *QGLContext:: 函数 () const

Returns a QGLFunctions object that is initialized for this context.

QFunctionPointer QGLContext:: getProcAddress (const QString & proc ) const

Returns a function pointer to the GL extension function passed in proc . 0 is returned if a pointer to the function could not be obtained.

[protected] bool QGLContext:: initialized () const

返回 true if this context has been initialized, i.e. if QGLWidget::initializeGL () has been performed on it; otherwise returns false .

另请参阅 setInitialized ().

bool QGLContext:: isSharing () const

返回 true if this context is sharing its GL context with another QGLContext , otherwise false is returned. Note that context sharing might not be supported between contexts with different formats.

bool QGLContext:: isValid () const

返回 true if a GL rendering context has been successfully created; otherwise returns false .

[virtual] void QGLContext:: makeCurrent ()

Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current.

In some very rare cases the underlying call may fail. If this occurs an error message is output to stderr.

If you call this from a thread other than the main UI thread, make sure you've first pushed the context to the relevant thread from the UI thread using moveToThread ().

void QGLContext:: moveToThread ( QThread * thread )

移动 QGLContext 到给定 thread .

Enables calling swapBuffers () 和 makeCurrent () on the context in the given thread.

QColor QGLContext:: overlayTransparentColor () const

If this context is a valid context in an overlay plane, returns the plane's transparent color. Otherwise returns an invalid 颜色。

The returned color's pixel value is the index of the transparent color in the colormap of the overlay plane. (Naturally, the color's RGB values are meaningless.)

返回的 QColor object will generally work as expected only when passed as the argument to QGLWidget::qglColor () 或 QGLWidget::qglClearColor (). Under certain circumstances it can also be used to draw transparent graphics with a QPainter .

QGLFormat QGLContext:: requestedFormat () const

Returns the frame buffer format that was originally requested in the constructor or setFormat ().

另请参阅 format ().

void QGLContext:: reset ()

Resets the context and makes it invalid.

另请参阅 create () 和 isValid ().

void QGLContext:: setFormat (const QGLFormat & format )

设置 format for this context. The context is reset .

调用 create () to create a new GL context that tries to match the new format.

QGLContext *cx;
//  ...
QGLFormat f;
f.setStereo(true);
cx->setFormat(f);
if (!cx->create())
    exit(); // no OpenGL support, or cannot render on the specified paintdevice
if (!cx->format().stereo())
    exit(); // could not create stereo context
					

另请参阅 format (), reset (),和 create ().

[protected] void QGLContext:: setInitialized ( bool on )

on is true the context has been initialized, i.e. QGLContext::setInitialized() has been called on it. If on is false the context has not been initialized.

另请参阅 initialized ().

[static] void QGLContext:: setTextureCacheLimit ( int size )

This function sets the limit for the texture cache to size , expressed in kilobytes.

By default, the cache limit is approximately 64 MB.

另请参阅 textureCacheLimit ().

[protected] void QGLContext:: setWindowCreated ( bool on )

on is true the context has had a window created for it. If on is false no window has been created for the context.

另请参阅 windowCreated ().

[virtual] void QGLContext:: swapBuffers () const

Call this to finish a frame of OpenGL rendering, and make sure to call makeCurrent () again before you begin a new frame.

[static] int QGLContext:: textureCacheLimit ()

Returns the current texture cache limit in kilobytes.

另请参阅 setTextureCacheLimit ().

[protected] bool QGLContext:: windowCreated () const

返回 true if a window has been created for this context; otherwise returns false .

另请参阅 setWindowCreated ().