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import Qt3D.Core 2.0
import Qt3D.Render 2.0
TechniqueFilter {
id: root// Expose camera to allow user to choose which camera to use for rendering
property aliascamera: cameraSelector.camera
property aliaswindow: surfaceSelector.surface// Expose the layers we'll manage during rendering
readonly property LayerbackgroundLayer: Layer {}
readonly property LayerwaveLayer: Layer {}
// Select the forward rendering Technique of any used EffectmatchAll: [ FilterKey { name: "renderingStyle"; value: "forward" } ]
RenderSurfaceSelector {
id: surfaceSelector// Use the whole viewportViewport {
id: viewportnormalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
// Use the specified cameraCameraSelector {
id: cameraSelectorClearBuffers {
buffers: ClearBuffers.ColorDepthBufferLayerFilter { layers: root.backgroundLayer }
}
LayerFilter { layers: root.waveLayer }
}
}
}
}