scatterdatamodifier.cpp Example File
scatter/scatterdatamodifier.cpp
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#include "scatterdatamodifier.h"
#include <QtDataVisualization/qscatterdataproxy.h>
#include <QtDataVisualization/qvalue3daxis.h>
#include <QtDataVisualization/q3dscene.h>
#include <QtDataVisualization/q3dcamera.h>
#include <QtDataVisualization/qscatter3dseries.h>
#include <QtDataVisualization/q3dtheme.h>
#include <QtCore/qmath.h>
#include <QtWidgets/QComboBox>
using namespace QtDataVisualization ;
//#define RANDOM_SCATTER // Uncomment this to switch to random scatter
const int numberOfItems = 3600 ;
const float curveDivider = 3.0f ;
const int lowerNumberOfItems = 900 ;
const float lowerCurveDivider = 0.75f ;
ScatterDataModifier:: ScatterDataModifier(Q3DScatter * scatter)
: m_graph(scatter),
m_fontSize(40.0f ),
m_style(QAbstract3DSeries:: MeshSphere),
m_smooth(true ),
m_itemCount(lowerNumberOfItems),
m_curveDivider(lowerCurveDivider)
{
m_graph- > activeTheme()- > setType(Q3DTheme :: ThemeEbony);
QFont font = m_graph- > activeTheme()- > font();
font. setPointSize(m_fontSize);
m_graph- > activeTheme()- > setFont(font);
m_graph- > setShadowQuality(QAbstract3DGraph:: ShadowQualitySoftLow);
m_graph- > scene()- > activeCamera()- > setCameraPreset(Q3DCamera :: CameraPresetFront);
QScatterDataProxy * proxy = new QScatterDataProxy ;
QScatter3DSeries * series = new QScatter3DSeries(proxy);
series- > setItemLabelFormat(QStringLiteral ("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel" ));
series- > setMeshSmooth(m_smooth);
m_graph- > addSeries(series);
addData();
}
ScatterDataModifier:: ~ ScatterDataModifier()
{
delete m_graph;
}
void ScatterDataModifier:: addData()
{
// Configure the axes according to the data
m_graph- > axisX()- > setTitle("X" );
m_graph- > axisY()- > setTitle("Y" );
m_graph- > axisZ()- > setTitle("Z" );
QScatterDataArray * dataArray = new QScatterDataArray ;
dataArray- > resize(m_itemCount);
QScatterDataItem * ptrToDataArray = & dataArray- > first();
#ifdef RANDOM_SCATTER
for (int i = 0 ; i < m_itemCount; i+ + ) {
ptrToDataArray- > setPosition(randVector());
ptrToDataArray+ + ;
}
#else
float limit = qSqrt (m_itemCount) / 2.0f ;
for (float i = - limit; i < limit; i+ + ) {
for (float j = - limit; j < limit; j+ + ) {
ptrToDataArray- > setPosition(QVector3D(i + 0.5f ,
qCos (qDegreesToRadians ((i * j) / m_curveDivider)),
j + 0.5f ));
ptrToDataArray+ + ;
}
}
#endif
m_graph- > seriesList(). at(0 )- > dataProxy()- > resetArray(dataArray);
}
void ScatterDataModifier:: changeStyle(int style)
{
QComboBox * comboBox = qobject_cast< QComboBox * > (sender());
if (comboBox) {
m_style = QAbstract3DSeries:: Mesh(comboBox- > itemData(style). toInt());
if (m_graph- > seriesList(). size())
m_graph- > seriesList(). at(0 )- > setMesh(m_style);
}
}
void ScatterDataModifier:: setSmoothDots(int smooth)
{
m_smooth = bool(smooth);
QScatter3DSeries * series = m_graph- > seriesList(). at(0 );
series- > setMeshSmooth(m_smooth);
}
void ScatterDataModifier:: changeTheme(int theme)
{
Q3DTheme * currentTheme = m_graph- > activeTheme();
currentTheme- > setType(Q3DTheme :: Theme(theme));
emit backgroundEnabledChanged(currentTheme- > isBackgroundEnabled());
emit gridEnabledChanged(currentTheme- > isGridEnabled());
emit fontChanged(currentTheme- > font());
}
void ScatterDataModifier:: changePresetCamera()
{
static int preset = Q3DCamera :: CameraPresetFrontLow;
m_graph- > scene()- > activeCamera()- > setCameraPreset((Q3DCamera :: CameraPreset)preset);
if (+ + preset > Q3DCamera :: CameraPresetDirectlyBelow)
preset = Q3DCamera :: CameraPresetFrontLow;
}
void ScatterDataModifier:: changeLabelStyle()
{
m_graph- > activeTheme()- > setLabelBackgroundEnabled(! m_graph- > activeTheme()- > isLabelBackgroundEnabled());
}
void ScatterDataModifier:: changeFont(const QFont & font)
{
QFont newFont = font;
newFont. setPointSizeF(m_fontSize);
m_graph- > activeTheme()- > setFont(newFont);
}
void ScatterDataModifier:: shadowQualityUpdatedByVisual(QAbstract3DGraph:: ShadowQuality sq)
{
int quality = int (sq);
emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
}
void ScatterDataModifier:: changeShadowQuality(int quality)
{
QAbstract3DGraph:: ShadowQuality sq = QAbstract3DGraph:: ShadowQuality(quality);
m_graph- > setShadowQuality(sq);
}
void ScatterDataModifier:: setBackgroundEnabled(int enabled)
{
m_graph- > activeTheme()- > setBackgroundEnabled((bool)enabled);
}
void ScatterDataModifier:: setGridEnabled(int enabled)
{
m_graph- > activeTheme()- > setGridEnabled((bool)enabled);
}
void ScatterDataModifier:: toggleItemCount()
{
if (m_itemCount = = numberOfItems) {
m_itemCount = lowerNumberOfItems;
m_curveDivider = lowerCurveDivider;
} else {
m_itemCount = numberOfItems;
m_curveDivider = curveDivider;
}
m_graph- > seriesList(). at(0 )- > dataProxy()- > resetArray(0 );
addData();
}
QVector3D ScatterDataModifier:: randVector()
{
return QVector3D(
(float )(rand() % 100 ) / 2.0f - (float )(rand() % 100 ) / 2.0f ,
(float )(rand() % 100 ) / 100.0f - (float )(rand() % 100 ) / 100.0f ,
(float )(rand() % 100 ) / 2.0f - (float )(rand() % 100 ) / 2.0f );
}