When displaying data in a QListView , QTableView ,或 QTreeView , the individual items are drawn by a delegate . Also, when the user starts editing an item (e.g., by double-clicking the item), the delegate provides an editor widget that is placed on top of the item while editing takes place.
Delegates are subclasses of
QAbstractItemDelegate
. Qt provides
QItemDelegate
, which inherits
QAbstractItemDelegate
and handles the most common data types (notably
int
and
QString
). If we need to support custom data types, or want to customize the rendering or the editing for existing data types, we can subclass
QAbstractItemDelegate
or
QItemDelegate
。见
委托类
for more information about delegates, and
模型/视图编程
if you need a high-level introduction to Qt's model/view architecture (including delegates).
In this example, we will see how to implement a custom delegate to render and edit a "star rating" data type, which can store values such as "1 out of 5 stars".
范例由以下类组成:
StarRating
is the custom data type. It stores a rating expressed as stars, such as "2 out of 5 stars" or "5 out of 6 stars".
StarDelegate
继承
QItemDelegate
and provides support for
StarRating
(in addition to the data types already handled by
QItemDelegate
).
StarEditor
继承
QWidget
and is used by
StarDelegate
to let the user edit a star rating using the mouse.
To show the
StarDelegate
in action, we will fill a
QTableWidget
with some data and install the delegate on it.
这里是定义为
StarDelegate
类:
class StarDelegate : public QStyledItemDelegate { Q_OBJECT public: StarDelegate(QWidget *parent = 0) : QStyledItemDelegate(parent) {} void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override; QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const override; QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override; void setEditorData(QWidget *editor, const QModelIndex &index) const override; void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override; private slots: void commitAndCloseEditor(); };
All public functions are reimplemented virtual functions from QItemDelegate to provide custom rendering and editing.
The paint() function is reimplemented from QItemDelegate and is called whenever the view needs to repaint an item:
void StarDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarRating starRating = qvariant_cast<StarRating>(index.data()); if (option.state & QStyle::State_Selected) painter->fillRect(option.rect, option.palette.highlight()); starRating.paint(painter, option.rect, option.palette, StarRating::ReadOnly); } else { QStyledItemDelegate::paint(painter, option, index); }
The function is invoked once for each item, represented by a
QModelIndex
object from the model. If the data stored in the item is a
StarRating
, we paint it ourselves; otherwise, we let
QItemDelegate
paint it for us. This ensures that the
StarDelegate
can handle the most common data types.
In the case where the item is a
StarRating
, we draw the background if the item is selected, and we draw the item using
StarRating::paint()
, which we will review later.
StartRating
s can be stored in a
QVariant
thanks to the
Q_DECLARE_METATYPE
() macro appearing in
starrating.h
. More on this later.
The createEditor() function is called when the user starts editing an item:
QWidget *StarDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarEditor *editor = new StarEditor(parent); connect(editor, &StarEditor::editingFinished, this, &StarDelegate::commitAndCloseEditor); return editor; } else { return QStyledItemDelegate::createEditor(parent, option, index); } }
If the item is a
StarRating
,创建
StarEditor
和连接它的
editingFinished()
signal to our
commitAndCloseEditor()
slot, so we can update the model when the editor closes.
Here's the implementation of
commitAndCloseEditor()
:
void StarDelegate::commitAndCloseEditor() { StarEditor *editor = qobject_cast<StarEditor *>(sender()); emit commitData(editor); emit closeEditor(editor); }
When the user is done editing, we emit commitData() and closeEditor() (both declared in QAbstractItemDelegate ), to tell the model that there is edited data and to inform the view that the editor is no longer needed.
The setEditorData() function is called when an editor is created to initialize it with data from the model:
void StarDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarRating starRating = qvariant_cast<StarRating>(index.data()); StarEditor *starEditor = qobject_cast<StarEditor *>(editor); starEditor->setStarRating(starRating); } else { QStyledItemDelegate::setEditorData(editor, index); } }
We simply call
setStarRating()
on the editor.
The setModelData() function is called when editing is finished, to commit data from the editor to the model:
void StarDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarEditor *starEditor = qobject_cast<StarEditor *>(editor); model->setData(index, QVariant::fromValue(starEditor->starRating())); } else { QStyledItemDelegate::setModelData(editor, model, index); } }
The
sizeHint()
function returns an item's preferred size:
QSize StarDelegate::sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const { if (index.data().canConvert<StarRating>()) { StarRating starRating = qvariant_cast<StarRating>(index.data()); return starRating.sizeHint(); } else { return QStyledItemDelegate::sizeHint(option, index); } }
We simply forward the call to
StarRating
.
The
StarEditor
class was used when implementing
StarDelegate
. Here's the class definition:
class StarEditor : public QWidget { Q_OBJECT public: StarEditor(QWidget *parent = 0); QSize sizeHint() const override; void setStarRating(const StarRating &starRating) { myStarRating = starRating; } StarRating starRating() { return myStarRating; } signals: void editingFinished(); protected: void paintEvent(QPaintEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override; private: int starAtPosition(int x); StarRating myStarRating; };
The class lets the user edit a
StarRating
by moving the mouse over the editor. It emits the
editingFinished()
signal when the user clicks on the editor.
The protected functions are reimplemented from
QWidget
to handle mouse and paint events. The private function
starAtPosition()
is a helper function that returns the number of the star under the mouse pointer.
Let's start with the constructor:
StarEditor::StarEditor(QWidget *parent) : QWidget(parent) { setMouseTracking(true); setAutoFillBackground(true); }
We enable mouse tracking on the widget so we can follow the cursor even when the user doesn't hold down any mouse button. We also turn on QWidget 's auto-fill background feature to obtain an opaque background. (Without the call, the view's background would shine through the editor.)
The paintEvent() function is reimplemented from QWidget :
void StarEditor::paintEvent(QPaintEvent *) { QPainter painter(this); myStarRating.paint(&painter, rect(), this->palette(), StarRating::Editable); }
We simply call
StarRating::paint()
to draw the stars, just like we did when implementing
StarDelegate
.
void StarEditor::mouseMoveEvent(QMouseEvent *event) { int star = starAtPosition(event->x()); if (star != myStarRating.starCount() && star != -1) { myStarRating.setStarCount(star); update(); } }
In the mouse event handler, we call
setStarCount()
on the private data member
myStarRating
to reflect the current cursor position, and we call
QWidget::update
() to force a repaint.
void StarEditor::mouseReleaseEvent(QMouseEvent * /* event */) { emit editingFinished(); }
When the user releases a mouse button, we simply emit the
editingFinished()
信号。
int StarEditor::starAtPosition(int x) { int star = (x / (myStarRating.sizeHint().width() / myStarRating.maxStarCount())) + 1; if (star <= 0 || star > myStarRating.maxStarCount()) return -1; return star; }
The
starAtPosition()
function uses basic linear algebra to find out which star is under the cursor.
class StarRating { public: enum EditMode { Editable, ReadOnly }; explicit StarRating(int starCount = 1, int maxStarCount = 5); void paint(QPainter *painter, const QRect &rect, const QPalette &palette, EditMode mode) const; QSize sizeHint() const; int starCount() const { return myStarCount; } int maxStarCount() const { return myMaxStarCount; } void setStarCount(int starCount) { myStarCount = starCount; } void setMaxStarCount(int maxStarCount) { myMaxStarCount = maxStarCount; } private: QPolygonF starPolygon; QPolygonF diamondPolygon; int myStarCount; int myMaxStarCount; }; Q_DECLARE_METATYPE(StarRating)
The
StarRating
class represents a rating as a number of stars. In addition to holding the data, it is also capable of painting the stars on a
QPaintDevice
, which in this example is either a view or an editor. The
myStarCount
member variable stores the current rating, and
myMaxStarCount
stores the highest possible rating (typically 5).
The
Q_DECLARE_METATYPE
() macro makes the type
StarRating
知道
QVariant
, making it possible to store
StarRating
values in
QVariant
.
The constructor initializes
myStarCount
and
myMaxStarCount
, and sets up the polygons used to draw stars and diamonds:
StarRating::StarRating(int starCount, int maxStarCount) { myStarCount = starCount; myMaxStarCount = maxStarCount; starPolygon << QPointF(1.0, 0.5); for (int i = 1; i < 5; ++i) starPolygon << QPointF(0.5 + 0.5 * std::cos(0.8 * i * 3.14), 0.5 + 0.5 * std::sin(0.8 * i * 3.14)); diamondPolygon << QPointF(0.4, 0.5) << QPointF(0.5, 0.4) << QPointF(0.6, 0.5) << QPointF(0.5, 0.6) << QPointF(0.4, 0.5); }
The
paint()
function paints the stars in this
StarRating
object on a paint device:
void StarRating::paint(QPainter *painter, const QRect &rect, const QPalette &palette, EditMode mode) const { painter->save(); painter->setRenderHint(QPainter::Antialiasing, true); painter->setPen(Qt::NoPen); if (mode == Editable) { painter->setBrush(palette.highlight()); } else { painter->setBrush(palette.foreground()); } int yOffset = (rect.height() - PaintingScaleFactor) / 2; painter->translate(rect.x(), rect.y() + yOffset); painter->scale(PaintingScaleFactor, PaintingScaleFactor); for (int i = 0; i < myMaxStarCount; ++i) { if (i < myStarCount) { painter->drawPolygon(starPolygon, Qt::WindingFill); } else if (mode == Editable) { painter->drawPolygon(diamondPolygon, Qt::WindingFill); } painter->translate(1.0, 0.0); } painter->restore(); }
We first set the pen and brush we will use for painting. The
mode
parameter can be either
Editable
or
ReadOnly
。若
mode
is editable, we use the
Highlight
color instead of the
Foreground
color to draw the stars.
Then we draw the stars. If we are in
编辑
mode, we paint diamonds in place of stars if the rating is less than the highest rating.
The
sizeHint()
function returns the preferred size for an area to paint the stars on:
QSize StarRating::sizeHint() const { return PaintingScaleFactor * QSize(myMaxStarCount, 1); }
The preferred size is just enough to paint the maximum number of stars. The function is called by both
StarDelegate::sizeHint()
and
StarEditor::sizeHint()
.
main()
函数
Here's the program's
main()
函数:
int main(int argc, char *argv[]) { QApplication app(argc, argv); QTableWidget tableWidget(4, 4); tableWidget.setItemDelegate(new StarDelegate); tableWidget.setEditTriggers(QAbstractItemView::DoubleClicked | QAbstractItemView::SelectedClicked); tableWidget.setSelectionBehavior(QAbstractItemView::SelectRows); QStringList headerLabels; headerLabels << "Title" << "Genre" << "Artist" << "Rating"; tableWidget.setHorizontalHeaderLabels(headerLabels); populateTableWidget(&tableWidget); tableWidget.resizeColumnsToContents(); tableWidget.resize(500, 300); tableWidget.show(); return app.exec(); }
The
main()
函数创建
QTableWidget
and sets a
StarDelegate
on it.
DoubleClicked
and
SelectedClicked
are set as
edit triggers
, so that the editor is opened with a single click when the star rating item is selected.
The
populateTableWidget()
function fills the
QTableWidget
with data:
void populateTableWidget(QTableWidget *tableWidget) { static const struct { const char *title; const char *genre; const char *artist; int rating; } staticData[] = { { "Mass in B-Minor", "Baroque", "J.S. Bach", 5 }, ... { 0, 0, 0, 0 } }; for (int row = 0; staticData[row].title != 0; ++row) { QTableWidgetItem *item0 = new QTableWidgetItem(staticData[row].title); QTableWidgetItem *item1 = new QTableWidgetItem(staticData[row].genre); QTableWidgetItem *item2 = new QTableWidgetItem(staticData[row].artist); QTableWidgetItem *item3 = new QTableWidgetItem; item3->setData(0, QVariant::fromValue(StarRating(staticData[row].rating))); tableWidget->setItem(row, 0, item0); tableWidget->setItem(row, 1, item1); tableWidget->setItem(row, 2, item2); tableWidget->setItem(row, 3, item3); } }
Notice the call to qVariantFromValue to convert a
StarRating
到
QVariant
.
There are many ways to customize Qt's 模型/视图框架 . The approach used in this example is appropriate for most custom delegates and editors. Examples of possibilities not used by the star delegate and star editor are:
文件: