QNormalDiffuseMapAlphaMaterial Class

class Qt3DExtras ::QNormalDiffuseMapAlphaMaterial

The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. 更多...

头: #include <QNormalDiffuseMapAlphaMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
继承: Qt3DExtras::QNormalDiffuseMapMaterial

该类已过时。 提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。

该类在 Qt 5.7 引入。

公共函数

QNormalDiffuseMapAlphaMaterial (Qt3DCore::QNode * parent = nullptr)
virtual ~QNormalDiffuseMapAlphaMaterial ()

详细描述

This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial 代替。

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

成员函数文档编制

QNormalDiffuseMapAlphaMaterial:: QNormalDiffuseMapAlphaMaterial ( Qt3DCore::QNode * parent = nullptr)

Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent .

[虚拟] QNormalDiffuseMapAlphaMaterial:: ~QNormalDiffuseMapAlphaMaterial ()

销毁 QNormalDiffuseMapAlphaMaterial 实例。