Qt3DRender::QAbstractFunctor
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用于所有函子的抽象基类
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Qt3DRender::QAbstractLight
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将 QAbstractLight 对象封装在 Qt 3D 场景中
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Qt3DRender::QAbstractRayCaster
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用于在 3D 场景中,投射光线的抽象基类
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Qt3DRender::QAbstractTexture
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用于提供纹理的基类
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Qt3DRender::QAbstractTextureImage
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Encapsulates the necessary information to create an OpenGL texture image
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Qt3DRender::QAlphaCoverage
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Enable alpha-to-coverage multisampling mode
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Qt3DRender::QAlphaTest
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指定 Alpha 参考测试
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Qt3DRender::QAttribute
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Defines an attribute and how data should be read from a QBuffer
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Qt3DRender::QBlendEquation
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Specifies the equation used for both the RGB blend equation and the Alpha blend equation
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Qt3DRender::QBlendEquationArguments
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Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
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Qt3DRender::QBlitFramebuffer
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FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
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Qt3DRender::QBuffer
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Provides a data store for raw data to later be used as vertices or uniforms
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Qt3DRender::QBufferCapture
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Exchanges buffer data between GPU and CPU
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Qt3DRender::QBufferDataGenerator
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Provides a mechanism to generate buffer data from a job
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Qt3DRender::QCamera
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Defines a view point through which the scene will be rendered
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Qt3DRender::QCameraLens
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Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene
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Qt3DRender::QCameraSelector
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Class to allow for selection of camera to be used
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Qt3DRender::QClearBuffers
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用于清零缓冲的类
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Qt3DRender::QClipPlane
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Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
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Qt3DRender::QColorMask
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Allows specifying which color components should be written to the currently bound frame buffer
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Qt3DRender::QComputeCommand
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QComponent to issue work for the compute shader on GPU
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Qt3DRender::QCullFace
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Specifies whether front or back face culling is enabled
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Qt3DRender::QDepthRange
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Enables remapping depth values written into the depth buffer
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Qt3DRender::QDepthTest
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Tests the fragment shader's depth value against the depth of a sample being written to
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Qt3DRender::QDirectionalLight
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Encapsulate a Directional Light object in a Qt 3D scene
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Qt3DRender::QDispatchCompute
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FrameGraph node to issue work for the compute shader on GPU
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Qt3DRender::QDithering
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启用抖动
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Qt3DRender::QEffect
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Base class for effects in a Qt 3D scene
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Qt3DRender::QEnvironmentLight
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Encapsulate an environment light object in a Qt 3D scene
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Qt3DRender::QFilterKey
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Storage for filter keys and their values
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Qt3DRender::QFrameGraphNode
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Base class of all FrameGraph configuration nodes
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Qt3DRender::QFrameGraphNodeCreatedChangeBase
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A base class for changes in the FrameGraphNode
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Qt3DRender::QFrontFace
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Defines front and back facing polygons
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Qt3DRender::QFrustumCulling
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Enable frustum culling for the FrameGraph
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Qt3DRender::QGeometry
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封装几何体
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Qt3DRender::QGeometryRenderer
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封装几何体渲染
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Qt3DRender::QGraphicsApiFilter
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Identifies the API required for the attached QTechnique
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Qt3DRender::QLayer
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Way of filtering which entities will be rendered
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Qt3DRender::QLayerFilter
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Controls layers drawn in a frame graph branch
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Qt3DRender::QLevelOfDetail
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Way of controlling the complexity of rendered entities based on their size on the screen
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Qt3DRender::QLevelOfDetailBoundingSphere
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Simple spherical volume, defined by its center and radius
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Qt3DRender::QLevelOfDetailSwitch
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Provides a way of enabling child entities based on distance or screen size
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Qt3DRender::QLineWidth
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Specifies the width of rasterized lines
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Qt3DRender::QMaterial
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Provides an abstract class that should be the base of all material component classes in a scene
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Qt3DRender::QMemoryBarrier
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Class to emplace a memory barrier
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Qt3DRender::QMesh
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自定义网格加载器
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Qt3DRender::QMultiSampleAntiAliasing
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Enable multisample antialiasing
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Qt3DRender::QNoDepthMask
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Disable depth write
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Qt3DRender::QNoDraw
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When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
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Qt3DRender::QNoPicking
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When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
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Qt3DRender::QObjectPicker
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Instantiates a component that can be used to interact with a QEntity by a process known as picking
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Qt3DRender::QPaintedTextureImage
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A QAbstractTextureImage that can be written through a QPainter
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Qt3DRender::QParameter
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Provides storage for a name and value pair. This maps to a shader uniform
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Qt3DRender::QPickEvent
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Holds information when an object is picked
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Qt3DRender::QPickLineEvent
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Holds information when a segment of a line is picked
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Qt3DRender::QPickPointEvent
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Holds information when a segment of a point cloud is picked
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Qt3DRender::QPickTriangleEvent
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Holds information when a triangle is picked
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Qt3DRender::QPickingSettings
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Specifies how entity picking is handled
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Qt3DRender::QPointLight
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Encapsulate a Point Light object in a Qt 3D scene
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Qt3DRender::QPointSize
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Specifies the size of rasterized points. May either be set statically or by shader programs
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Qt3DRender::QPolygonOffset
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Sets the scale and steps to calculate depth values for polygon offsets
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Qt3DRender::QProximityFilter
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Select entities which are within a distance threshold of a target entity
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Qt3DRender::QRasterMode
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Render state allows to control the type of rasterization to be performed
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Qt3DRender::QRayCaster
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Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates
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Qt3DRender::QRayCasterHit
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Details of a hit when casting a ray through a model
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Qt3DRender::QRenderAspect
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类
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Qt3DRender::QRenderCapture
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Frame graph node for render capture
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Qt3DRender::QRenderCaptureReply
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Receives the result of render capture request
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Qt3DRender::QRenderPass
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Encapsulates a Render Pass
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Qt3DRender::QRenderPassFilter
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Provides storage for vectors of Filter Keys and Parameters
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Qt3DRender::QRenderSettings
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Holds settings related to rendering process and host the active FrameGraph
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Qt3DRender::QRenderState
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An abstract base class for all render states
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Qt3DRender::QRenderStateSet
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FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch
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Qt3DRender::QRenderSurfaceSelector
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Provides a way of specifying the render surface
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Qt3DRender::QRenderTarget
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Encapsulates a target (usually a frame buffer object) which the renderer can render into
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Qt3DRender::QRenderTargetOutput
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Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )
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Qt3DRender::QRenderTargetSelector
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Provides a way of specifying a render target
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Qt3DRender::QSceneLoader
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提供加载现有场景的设施
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Qt3DRender::QScissorTest
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Discards fragments that fall outside of a certain rectangular portion of the screen
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Qt3DRender::QScreenRayCaster
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Performe ray casting test based on screen coordinates
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Qt3DRender::QSeamlessCubemap
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Enables seamless cubemap texture filtering
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Qt3DRender::QSetFence
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FrameGraphNode used to insert a fence in the graphics command stream
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Qt3DRender::QShaderData
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Provides a way of specifying values of a Uniform Block or a shader structure
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Qt3DRender::QShaderImage
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Provides Image access to shader programs
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Qt3DRender::QShaderProgram
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Encapsulates a Shader Program
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Qt3DRender::QShaderProgramBuilder
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Generates a Shader Program content from loaded graphs
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Qt3DRender::QSharedGLTexture
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Allows to use a textureId from a separate OpenGL context in a Qt 3D scene
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Qt3DRender::QSortPolicy
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Provides storage for the sort types to be used
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Qt3DRender::QSpotLight
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Encapsulate a Spot Light object in a Qt 3D scene
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Qt3DRender::QStencilMask
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Controls the front and back writing of individual bits in the stencil planes
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Qt3DRender::QStencilOperation
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Specifies stencil operation
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Qt3DRender::QStencilOperationArguments
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Sets the actions to be taken when stencil and depth tests fail
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Qt3DRender::QStencilTest
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Specifies arguments for the stecil test
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Qt3DRender::QStencilTestArguments
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Specifies arguments for stencil test
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Qt3DRender::QSubtreeEnabler
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启用或禁用框架图形节点的整个子树
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Qt3DRender::QTechnique
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封装技术
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Qt3DRender::QTechniqueFilter
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A QFrameGraphNode used to select QTechniques to use
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Qt3DRender::QTexture1D
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A QAbstractTexture with a Target1D target format
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Qt3DRender::QTexture1DArray
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A QAbstractTexture with a Target1DArray target format
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Qt3DRender::QTexture2D
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A QAbstractTexture with a Target2D target format
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Qt3DRender::QTexture2DArray
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A QAbstractTexture with a Target2DArray target format
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Qt3DRender::QTexture2DMultisample
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A QAbstractTexture with a Target2DMultisample target format
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Qt3DRender::QTexture2DMultisampleArray
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A QAbstractTexture with a Target2DMultisampleArray target format
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Qt3DRender::QTexture3D
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A QAbstractTexture with a Target3D target format
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Qt3DRender::QTextureBuffer
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A QAbstractTexture with a TargetBuffer target format
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Qt3DRender::QTextureCubeMap
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A QAbstractTexture with a TargetCubeMap target format
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Qt3DRender::QTextureCubeMapArray
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A QAbstractTexture with a TargetCubeMapArray target format
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Qt3DRender::QTextureData
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Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled
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Qt3DRender::QTextureDataUpdate
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Holds content and information required to perform partial updates of a texture content
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Qt3DRender::QTextureGenerator
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Provides the image data for a texture
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Qt3DRender::QTextureImage
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Encapsulates the necessary information to create an OpenGL texture image from an image source
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Qt3DRender::QTextureImageData
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Stores data representing a texture
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Qt3DRender::QTextureImageDataGenerator
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Provides texture image data for QAbstractTextureImage
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Qt3DRender::QTextureLoader
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Handles the texture loading and setting the texture's properties
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Qt3DRender::QTextureRectangle
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A QAbstractTexture with a TargetRectangle target format
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Qt3DRender::QTextureWrapMode
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Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture
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Qt3DRender::QViewport
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A viewport on the Qt3D Scene
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Qt3DRender::QWaitFence
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FrameGraphNode used to wait for a fence in the graphics command stream to become signaled
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