The base class for effects in a Qt 3D scene. 更多...
| import 语句: | import Qt3D.Render 2.0 |
| Since: | Qt 5.7 |
| 实例化: | QEffect |
| 继承: | Node |
The Effect type combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.
An Effect instance should be shared among several Material instances when possible.
A Parameter defined on an Effect is overridden by a QParameter (of the same name) defined in a Material, TechniqueFilter , RenderPassFilter .
Effect {
id: effect
technique: [
Technique {
id: gl3Technique
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.CoreProfile
majorVersion: 3
minorVersion: 1
}
renderPasses: [
RenderPass {
id: gl3Pass
shaderProgram: ShaderProgram {
...
}
}
]
}
]
}
另请参阅 Material , Technique ,和 参数 .
|
参数 : list < 参数 > |
Holds the list of parameters used by this effect. A parameter is used to set a corresponding uniform value in the shader used by this effect.
|
techniques : list < Technique > |
Holds the list of techniques used by this effect.