Qt 3D QML 类型

要导入和使用模块的 QML 类型,使用下列语句:

import Qt3D.Core 2.0
					

For collision detection, renderer, and input-related QML types, use the following import statements:

import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Logic 2.0
import Qt3D.Extras 2.0
import Qt3D.Animation 2.9
import Qt3D.Scene2D 2.9
import Qt3D.Scene3D 2.9
					
					

QML 类型

Qt 3D Core 模块

Component3D Provides the base type for creating Qt 3D components
Transform Used to perform transforms on meshes
Entity Node subclass that can aggregate several Component3D instances that will specify its behavior
EntityLoader Provides a way to dynamically load an Entity subtree
Node A base QML type that other types inherit. It cannot be directly created
NodeInstantiator 动态创建节点
QuaternionAnimation A PropertyAnimation for quaternions

Qt 3D Input 模块

AbstractActionInput QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class
AbstractAxisInput QML frontend for abstract QAbstractAxisInput C++ class
AbstractPhysicalDevice QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class
动作 QML frontend for the Qt3DInput::QAction C++ class
ActionInput QML frontend for the Qt3DInput::QActionInput C++ class
AnalogAxisInput QML frontend for QAnalogAxisInput C++ class
Axis QML frontend for the Qt3DInput::QAxis C++ class
AxisAccumulator QML frontend for the Qt3DInput::QAxisAccumulator C++ class
AxisSetting QML frontend for the Qt3DInput::QAxisSetting C++ class
ButtonAxisInput QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick
InputChord QML frontend for the Qt3DInput::QInputChord C++ class
InputSequence QML frontend for the Qt3DInput::QInputSequence C++ class
InputSettings Holds the pointer to an input event source object
KeyboardDevice QML frontend for QKeyboardDevice C++ class
KeyboardHandler QML frontend for QKeyboardHandler C++ class
KeyEvent 用于 QKeyEvent C++ 类的 QML 前端
LogicalDevice QML frontend for the Qt3DInput::QLogicalDevice C++ class
MouseDevice Delegates mouse events to the attached MouseHandler objects
MouseEvent Provides parameters that describe a mouse event
WheelEvent Contains parameters that describe a mouse wheel event
MouseHandler 提供鼠标事件通知

Qt 3D Logic 模块

FrameAction Provides a way to have a synchronous function executed each frame

Qt 3D Render 模块

LevelOfDetailLoader An entity loader that changes depending on distance to camera or screen size
CameraSelector Class to allow for selection of camera to be used
ClearBuffers 用于清零缓冲的类
DispatchCompute FrameGraph node to issue work for the compute shader on GPU
FrameGraphNode Base class of all FrameGraph configuration nodes
FrustumCulling Enable frustum culling for the FrameGraph
LayerFilter Controls layers Drawn in a frame graph branch
MemoryBarrier Class to place a memory barrier
NoDraw When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
RenderCapture Capture rendering
RenderCaptureReply Receives render capture result
RenderSurfaceSelector Provides a way of specifying the render surface
RenderTargetSelector Provides a way of specifying a render target
SortPolicy Provides storage for the sort types to be used
Viewport A viewport on the Qt3D Scene
Camera Defines a view point through which the scene will be rendered
CameraLens Provides the projection matrix that is used to define a Camera for 3D scene
Way of filtering which entities will be rendered
LevelOfDetail Way of controlling the complexity of rendered entities based on their size on the screen
LevelOfDetail LevelOfDetailBoundingSphere class provides a simple spherical volume, defined by it's center and radius
LevelOfDetailSwitch Provides a way of enabling child entities based on distance or screen size
PickingSettings Specifies how entity picking is handled
RenderSettings Type holds settings related to rendering process and host the active FrameGraph
Attribute Defines an attribute and how data should be read from a Buffer
Buffer Provides a data store for raw data to later be used as vertices or uniforms
几何体 封装几何体
GeometryRenderer 封装几何体渲染
Mesh 自定义网格加载器
SceneLoader 提供加载现有场景的设施
Light 将 QAbstractLight 对象封装在 Qt 3D 场景中
DirectionalLight Encapsulate a Directional Light object in a Qt 3D scene
EnvironmentLight Encapsulate an environment light object in a Qt 3D scene
PointLight Encapsulate a Point Light object in a Qt 3D scene
SpotLight Encapsulate a Spot Light object in a Qt 3D scene
Effect Base class for effects in a Qt 3D scene
FilterKey Stores filter keys and their values
GraphicsApiFilter For OpenGL identifies the API required for the attached technique
Material Non-creatable abstract base for materials
参数 Provides storage for a name and value pair. This maps to a shader uniform
RenderPass Encapsulates a Render Pass
ShaderProgram Encapsulates a Shader Program
Technique 封装技术
ObjectPicker Instantiates a component that can be used to interact with an Entity by a process known as picking
PickEvent Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds
PickTriangleEvent Holds information when a triangle is picked
AlphaCoverage Enable alpha-to-coverage multisampling mode
AlphaTest 指定 Alpha 参考测试
BlendEquation Specifies the equation used for both the RGB blend equation and the Alpha blend equation
BlendEquationArguments Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
ClipPlane Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
ColorMask Allows specifying which color components should be written to the currently bound frame buffer
CullFace Type specifies whether front or back face culling is enabled
DepthTest Type tests the fragment shader's depth value against the depth of a sample being written to
Dithering 启用抖动
FrontFace Type defines front and back facing polygons
MultiSampleAntiAliasing Enable multisample antialiasing
NoDepthMask Disable depth write
PointSize Specifies the size of rasterized points. May either be set statically or by shader programs
PolygonOffset Type sets the scale and steps to calculate depth values for polygon offsets
ScissorTest Type discards fragments that fall outside of a certain rectangular portion of the screen
SeamlessCubemap Enables seamless cubemap texture filtering
StencilMask Type controls the front and back writing of individual bits in the stencil planes
StencilOperation Type specifies stencil operation
StencilOperationArguments Type sets the actions to be taken when stencil and depth tests fail
StencilTest Type specifies arguments for the stecil test
StencilTestArguments Type specifies arguments for stencil test
AbstractTextureImage Encapsulates the necessary information to create an OpenGL texture image
TextureImage Encapsulates the necessary information to create an OpenGL texture image from an image source

Qt 3D Extras 模块

FirstPersonCameraController Allows controlling the scene camera from the first person perspective
OrbitCameraController Allows controlling the scene camera along orbital path
DiffuseMapMaterial Default implementation of the phong lighting effect where the diffuse light component is read from a texture map
DiffuseSpecularMapMaterial Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps
GoochMaterial Material that implements the Gooch shading model, popular in CAD and CAM applications
NormalDiffuseMapAlphaMaterial Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass
NormalDiffuseMapMaterial Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map
NormalDiffuseSpecularMapMaterial Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map
PerVertexColorMaterial Default implementation for rendering the color properties set for each vertex
PhongAlphaMaterial Default implementation of the phong lighting effect with alpha
PhongMaterial Default implementation of the phong lighting effect
ExtrudedTextGeometry Allows creation of a 3D text in 3D space
ExtrudedTextMesh A 3D extruded Text mesh
ForwardRenderer Default FrameGraph implementation of a forward renderer
ConeGeometry 允许创建 3D 空间锥体
ConeMesh 锥形网格
CuboidGeometry Allows creation of a cuboid in 3D space
CuboidMesh 长方体网格
CylinderGeometry Allows creation of a cylinder in 3D space
CylinderMesh 圆柱体网格
PlaneGeometry Allows creation of a plane in 3D space
PlaneMesh A square planar mesh
SphereGeometry Allows creation of a sphere in 3D space
SphereMesh A spherical mesh
TorusGeometry Allows creation of a torus in 3D space
TorusMesh 环形网格

Qt 3D Animation 模块

AbstractAnimation An abstract base type for Qt3D animations
AbstractClipAnimator The base class for types providing animation playback capabilities
AbstractClipBlendNode The base class for types used to construct animation blend trees
AdditiveClipBlend Performs an additive blend of two animation clips based on an additive factor
AnimationController A controller type for animations
AnimationGroup A type grouping animations together
BlendedClipAnimator Component providing animation playback capabilities of a tree of blend nodes
ClipAnimator Component providing simple animation playback capabilities
KeyframeAnimation A type implementing simple keyframe animation to a Transform
LerpBlend Performs a linear interpolation of two animation clips based on a normalized factor
MorphingAnimation A type implementing blend-shape morphing animation
MorphTarget A type providing morph targets to blend-shape animation
VertexBlendAnimation A type implementing vertex-blend morphing animation

Qt 3D Scene2D 模块

Qt 3D Scene3D 模块

Scene3D Type is used to integrate a Qt3D scene into a QtQuick 2 scene