The PolygonOffset type sets the scale and steps to calculate depth values for polygon offsets. 更多...
import 语句: | import Qt3D.Render 2.0 |
Since: | Qt 5.7 |
实例化: | QPolygonOffset |
继承: | RenderState |
A PolygonOffset type adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
Holds the units that create constant depth offsets. Default value is 0.
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.