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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
Effect {
id: rootFilterKey { id: desktopkey; name: "name"; value: "Desktop" }
FilterKey { id: forwardkey; name : "pass"; value : "forward" }
FilterKey { id: eskey; name: "name"; value: "ES2" }
RenderPass {
id: glpassfilterKeys: [ forwardkey ]
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/shaders/gl3/sun.vert")
fragmentShaderCode: loadSource("qrc:/shaders/gl3/sun.frag")
}
// no special render state set => use the default set of states
}
RenderPass {
id: espassfilterKeys: [ forwardkey ]
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/shaders/es2/sun.vert")
fragmentShaderCode: loadSource("qrc:/shaders/es2/sun.frag")
}
// no special render state set => use the default set of states
}
techniques: [
Technique {
graphicsApiFilter {
api: GraphicsApiFilter.OpenGLprofile: GraphicsApiFilter.CoreProfilemajorVersion: 3minorVersion: 2
}
filterKeys: [ desktopkey ]
renderPasses: [ glpass ]
},
Technique {
graphicsApiFilter {
api: GraphicsApiFilter.OpenGLmajorVersion: 2
}
filterKeys: [ eskey ]
renderPasses: [ espass ]
},
Technique {
graphicsApiFilter {
api: GraphicsApiFilter.OpenGLESmajorVersion: 2minorVersion: 0
}
filterKeys: [ eskey ]
renderPasses: [ espass ]
}
]
}