Qt 3D Extras 模块提供一套预构建元素,以帮助您入门 Qt 3D。 更多...
此模块在开发且可能改变。
Qt3DExtras | 包含来自 Qt3DExtras 模块的类 |
Qt3DExtras::QAbstractCameraController | Basic functionality for camera controllers |
Qt3DExtras::QConeGeometry | Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone |
Qt3DExtras::QConeMesh | 锥形网格 |
Qt3DExtras::QCuboidGeometry | Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QCuboidMesh | 长方体网格 |
Qt3DExtras::QCylinderGeometry | Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QCylinderMesh | 圆柱体网格 |
Qt3DExtras::QDiffuseSpecularMaterial | Default implementation of the phong lighting effect |
Qt3DExtras::QExtrudedTextGeometry | Allows creation of a 3D extruded text in 3D space |
Qt3DExtras::QExtrudedTextMesh | A 3D extruded Text mesh |
Qt3DExtras::QFirstPersonCameraController | Allows controlling the scene camera from the first person perspective |
Qt3DExtras::QForwardRenderer | Default FrameGraph implementation of a forward renderer |
Qt3DExtras::QGoochMaterial | Material that implements the Gooch shading model, popular in CAD and CAM applications |
Qt3DExtras::QMetalRoughMaterial | Default implementation of PBR lighting |
Qt3DExtras::QMorphPhongMaterial | Default implementation of the phong lighting effect |
Qt3DExtras::QOrbitCameraController | Allows controlling the scene camera along orbital path |
Qt3DExtras::QPerVertexColorMaterial | Default implementation for rendering the color properties set for each vertex |
Qt3DExtras::QPlaneGeometry | Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QPlaneMesh | A square planar mesh |
Qt3DExtras::QSkyboxEntity | Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene |
Qt3DExtras::QSphereGeometry | Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QSphereMesh | A spherical mesh |
Qt3DExtras::QText2DEntity | Allows creation of a 2D text in 3D space |
Qt3DExtras::QTextureMaterial | Default implementation of a simple unlit texture material |
Qt3DExtras::QTorusGeometry | Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QTorusMesh | 环形网格 |
This module is still in development but is available as a technology preview. This means it is unstable, likely to change and provided as a convenience only.
#include <Qt3DExtras>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3dextras
类、类型和函数的声明在 Qt3DExtras 名称空间。
Qt3DExtras::QDiffuseSpecularMaterial | Default implementation of the phong lighting effect |
Qt3DExtras::QGoochMaterial | Material that implements the Gooch shading model, popular in CAD and CAM applications |
Qt3DExtras::QMetalRoughMaterial | Default implementation of PBR lighting |
Qt3DExtras::QMorphPhongMaterial | Default implementation of the phong lighting effect |
Qt3DExtras::QPerVertexColorMaterial | Default implementation for rendering the color properties set for each vertex |
Qt3DExtras::QTextureMaterial | Default implementation of a simple unlit texture material |
Qt3DExtras::QConeGeometry | Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone |
Qt3DExtras::QConeMesh | 锥形网格 |
Qt3DExtras::QCuboidGeometry | Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QCuboidMesh | 长方体网格 |
Qt3DExtras::QCylinderGeometry | Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QCylinderMesh | 圆柱体网格 |
Qt3DExtras::QPlaneGeometry | Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QPlaneMesh | A square planar mesh |
Qt3DExtras::QSphereGeometry | Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QSphereMesh | A spherical mesh |
Qt3DExtras::QTorusGeometry | Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
Qt3DExtras::QTorusMesh | 环形网格 |
Qt3DExtras::QFirstPersonCameraController | Allows controlling the scene camera from the first person perspective |
Qt3DExtras::QOrbitCameraController | Allows controlling the scene camera along orbital path |
注意: The Quick3DExtras module also specifies a Qt3DExtras::Quick::Qt3DQuickWindow.