Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance. 更多...
头: | #include <QClipPlane> |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
实例化: | ClipPlane |
继承: | Qt3DRender::QRenderState |
该类在 Qt 5.5 引入。
float | distance () const |
QVector3D | normal () const |
int | planeIndex () const |
void | setDistance ( float ) |
void | setNormal ( QVector3D ) |
void | setPlaneIndex ( int ) |
void | distanceChanged (float distance ) |
void | normalChanged (QVector3D normal ) |
void | planeIndexChanged (int planeIndex ) |
By default, OpenGL supports up to 8 additional clipping planes. Qt3DCore::QClipPlane allows to enable one of these additional planes. These planes can then be manipulated in the shaders using gl_ClipDistance[i] where i varies between 0 and 7. The underlying implementation may support more than 8 clip planes, but it is not guaranteed.
Holds the distance of the plane from the world origin.
访问函数:
float | distance () const |
void | setDistance ( float ) |
通知程序信号:
void | distanceChanged (float distance ) |
Holds the normal of the plane.
访问函数:
QVector3D | normal () const |
void | setNormal ( QVector3D ) |
通知程序信号:
void | normalChanged (QVector3D normal ) |
Holds the index of the plane.
注意: Usually between 0-7.
访问函数:
int | planeIndex () const |
void | setPlaneIndex ( int ) |
通知程序信号:
void | planeIndexChanged (int planeIndex ) |