The QCylinderGeometry class allows creation of a cylinder in 3D space. 更多...
头: | #include <Qt3DExtras/QCylinderGeometry> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
实例化: | CylinderGeometry |
继承: | Qt3DRender::QGeometry |
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QCylinderGeometry (QNode * parent = nullptr) | |
Qt3DRender::QAttribute * | indexAttribute () const |
float | length () const |
Qt3DRender::QAttribute * | normalAttribute () const |
Qt3DRender::QAttribute * | positionAttribute () const |
float | radius () const |
int | rings () const |
int | slices () const |
Qt3DRender::QAttribute * | texCoordAttribute () const |
void | updateIndices () |
void | updateVertices () |
void | setLength (float length ) |
void | setRadius (float radius ) |
void | setRings (int rings ) |
void | setSlices (int slices ) |
void | lengthChanged (float length ) |
void | radiusChanged (float radius ) |
void | ringsChanged (int rings ) |
void | slicesChanged (int slices ) |
The QCylinderGeometry class allows creation of a cylinder in 3D space.
The QCylinderGeometry class is most commonly used internally by the QCylinderMesh but can also be used in custom Qt3DRender::QGeometryRenderer 子类。
Holds the geometry index attribute.
访问函数:
Qt3DRender::QAttribute * | indexAttribute () const |
Holds the length of the cylinder.
访问函数:
float | length () const |
void | setLength (float length ) |
通知程序信号:
void | lengthChanged (float length ) |
Holds the geometry normal attribute.
访问函数:
Qt3DRender::QAttribute * | normalAttribute () const |
Holds the geometry position attribute.
访问函数:
Qt3DRender::QAttribute * | positionAttribute () const |
Holds the radius of the cylinder.
访问函数:
float | radius () const |
void | setRadius (float radius ) |
通知程序信号:
void | radiusChanged (float radius ) |
Holds the number of rings in the cylinder.
访问函数:
int | rings () const |
void | setRings (int rings ) |
通知程序信号:
void | ringsChanged (int rings ) |
Holds the number of slices in the cylinder.
访问函数:
int | slices () const |
void | setSlices (int slices ) |
通知程序信号:
void | slicesChanged (int slices ) |
Holds the geometry texture coordinate attribute.
访问函数:
Qt3DRender::QAttribute * | texCoordAttribute () const |
构造新的 QCylinderMesh with parent .
Updates the indices based on rings, slices, and length properties.
Updates the vertices based on rings, slices, and length properties.