Qt 3D 模块提供用于近实时模拟 (构建在 Qt 3D 框架上) 的基础和核心类型。
Qt3DAnimation | 包含来自 Qt3DAnimation 模块的类 |
Qt3DCore | 包含用于 Qt 3D 模拟框架的基础类,及提供使用 Qt 3D 框架进行渲染的能力类 |
Qt3DExtras | 包含来自 Qt3DExtras 模块的类 |
Qt3DRender | 包含启用 2D 和 3D 渲染的类 |
Qt3DInput | 包含使用户能够输入的类 |
Qt3DLogic | 包含启用帧同步的类 |
Qt3DCore::QAbstractAspect | The base class for aspects that provide a vertical slice of behavior |
Qt3DCore::QAspectEngine | Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene |
Qt3DCore::QComponentAddedChange | Used to notify when a component is added to an entity |
Qt3DCore::QComponentRemovedChange | Used to notify when a component is removed from an entity |
Qt3DCore::QDynamicPropertyUpdatedChange | Used to notify when a dynamic property value is updated |
Qt3DCore::QNodeCreatedChange | Used to notify when a node is created |
Qt3DCore::QNodeCreatedChangeBase | The base class for all NodeCreated QSceneChange events |
Qt3DCore::QNodeDestroyedChange | Used to notify when a node is destroyed |
Qt3DCore::QPropertyNodeAddedChange | Used to notify when a node is added to a property |
Qt3DCore::QPropertyNodeRemovedChange | Used to notify when a node is removed from a property |
Qt3DCore::QPropertyUpdatedChange | Used to notify when a property value is updated |
Qt3DCore::QPropertyUpdatedChangeBase | The base class for all PropertyUpdated QSceneChange events |
Qt3DCore::QPropertyValueAddedChange | Used to notify when a value is added to a property |
Qt3DCore::QPropertyValueAddedChangeBase | The base class for all PropertyValueAdded QSceneChange events |
Qt3DCore::QPropertyValueRemovedChange | Used to notify when a value is added to a property |
Qt3DCore::QPropertyValueRemovedChangeBase | The base class for all PropertyValueRemoved QSceneChange events |
Qt3DCore::QSceneChange | Base class for changes that can be sent and received by Qt3D's change notification system |
Qt3DCore::QStaticPropertyUpdatedChangeBase | The base class for all static PropertyUpdated QSceneChange events |
Qt3DCore::QStaticPropertyValueAddedChangeBase | The base class for all static PropertyValueAdded QSceneChange events |
Qt3DCore::QStaticPropertyValueRemovedChangeBase | The base class for all static PropertyValueRemoved QSceneChange events |
Qt3DCore::QAspectJob | Base class for jobs executed in an aspect |
Qt3DCore::QBackendNode | 用于所有 Qt3D 后端节点的基类 |
Qt3DCore::QBackendNodeMapper | Creates and maps backend nodes to their respective frontend nodes |
Qt3DCore::QComponent | Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component |
Qt3DCore::QEntity | Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior |
Qt3DCore::QNode | The base class of all Qt3D node classes used to build a Qt3D scene |
Qt3DCore::QNodeId | 唯一 QNode 标识 |
Qt3DCore::QTransform | Used to perform transforms on meshes |
Qt3DCore::Quick::QQmlAspectEngine | Environment for the QAspectEngine and a method for instantiating QML components |
Qt3DInput::QAbstractActionInput | The base class for the Action Input and all Aggregate Action Inputs |
Qt3DInput::QAbstractAxisInput | QAbstractActionInput is the base class for all Axis Input |
Qt3DInput::QAbstractPhysicalDevice | The base class used by Qt3d to interact with arbitrary input devices |
Qt3DInput::QAction | Links a set of QAbstractActionInput that trigger the same event |
Qt3DInput::QActionInput | Stores Device and Buttons used to trigger an input event |
Qt3DInput::QAnalogAxisInput | An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick |
Qt3DInput::QAxis | Stores QAbstractAxisInputs used to trigger an input event |
Qt3DInput::QAxisAccumulator | Processes velocity or acceleration data from a QAxis |
Qt3DInput::QAxisSetting | Stores settings for the specified list of Axis |
Qt3DInput::QButtonAxisInput | An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick |
Qt3DInput::QInputAspect | Responsible for creating physical devices and handling associated jobs |
Qt3DInput::QInputChord | Represents a set of QAbstractActionInput's that must be triggerd at once |
Qt3DInput::QInputSequence | Represents a set of QAbstractActionInput's that must be triggerd one after the other |
Qt3DInput::QInputSettings | Holds the pointer to an input event source object |
Qt3DInput::QKeyboardDevice | In charge of dispatching keyboard events to attached QQKeyboardHandler objects |
Qt3DInput::QKeyboardHandler | Provides keyboard event notification |
Qt3DInput::QKeyEvent | Event type send by KeyBoardHandler |
Qt3DInput::QLogicalDevice | Allows the user to define a set of actions that they wish to use within an application |
Qt3DInput::QMouseDevice | Delegates mouse events to the attached MouseHandler objects |
Qt3DInput::QMouseEvent | Qt3DCore::QMouseEvent contains parameters that describe a mouse event |
Qt3DInput::QWheelEvent | Contains parameters that describe a mouse wheel event |
Qt3DInput::QMouseHandler | Provides a means of being notified about mouse events when attached to a QMouseDevice instance |
Qt3DLogic::QFrameAction | Provides a way to have a synchronous function executed each frame |
Qt3DLogic::QLogicAspect | Responsible for handling frame synchronization jobs |
Qt3DRender::AssimpImporter | Provides a generic way of loading various 3D assets format into a Qt3D scene |
Qt3DRender::QBufferCapture | Exchanges buffer data between GPU and CPU |
Qt3DRender::QCameraSelector | Class to allow for selection of camera to be used |
Qt3DRender::QClearBuffers | 用于清零缓冲的类 |
Qt3DRender::QDispatchCompute | FrameGraph node to issue work for the compute shader on GPU |
Qt3DRender::QFrameGraphNode | Base class of all FrameGraph configuration nodes |
Qt3DRender::QFrameGraphNodeCreatedChangeBase | A base class for changes in the FrameGraphNode |
Qt3DRender::QFrustumCulling | Enable frustum culling for the FrameGraph |
Qt3DRender::QLayerFilter | Controls layers Drawn in a frame graph branch |
Qt3DRender::QMemoryBarrier | Class to emplace a memory barrier |
Qt3DRender::QNoDraw | When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive |
Qt3DRender::QRenderCapture | Frame graph node for render capture |
Qt3DRender::QRenderCaptureReply | Receives the result of render capture request |
Qt3DRender::QRenderPassFilter | Provides storage for vectors of Filter Keys and Parameters |
Qt3DRender::QRenderStateSet | FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch |
Qt3DRender::QRenderSurfaceSelector | Provides a way of specifying the render surface |
Qt3DRender::QRenderTargetSelector | Provides a way of specifying a render target |
Qt3DRender::QSortPolicy | Provides storage for the sort types to be used |
Qt3DRender::QTechniqueFilter | A QFrameGraphNode used to select QTechniques to use |
Qt3DRender::QViewport | A viewport on the Qt3D Scene |
Qt3DRender::QAbstractFunctor | 用于所有函子的抽象基类 |
Qt3DRender::QCamera | Defines a view point through which the scene will be rendered |
Qt3DRender::QCameraLens | Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene |
Qt3DRender::QComputeCommand | QComponent to issue work for the compute shader on GPU |
Qt3DRender::QLayer | Way of filtering which entities will be rendered |
Qt3DRender::QLevelOfDetail | Way of controlling the complexity of rendered entities based on their size on the screen |
Qt3DRender::QLevelOfDetailBoundingSphere | Simple spherical volume, defined by it's center and radius |
Qt3DRender::QLevelOfDetailSwitch | Provides a way of enabling child entities based on distance or screen size |
Qt3DRender::QPickingSettings | Specifies how entity picking is handled |
Qt3DRender::QRenderAspect | |
Qt3DRender::QRenderSettings | Holds settings related to rendering process and host the active FrameGraph |
Qt3DRender::QRenderTarget | Encapsulates a target (usually a frame buffer object) which the renderer can render into |
Qt3DRender::QRenderTargetOutput | Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) |
Qt3DRender::QAttribute | Defines an attribute and how data should be read from a QBuffer |
Qt3DRender::QBuffer | Provides a data store for raw data to later be used as vertices or uniforms |
Qt3DRender::QBufferDataGenerator | Provides a mechanism to generate buffer data from a job |
Qt3DRender::QGeometry | 封装几何体 |
Qt3DRender::QGeometryRenderer | 封装几何体渲染 |
Qt3DRender::QMesh | 自定义网格加载器 |
Qt3DRender::QSceneLoader | 提供加载现有场景的设施 |
Qt3DRender::QAbstractLight | 将 QAbstractLight 对象封装在 Qt 3D 场景中 |
Qt3DRender::QDirectionalLight | Encapsulate a Directional Light object in a Qt 3D scene |
Qt3DRender::QEnvironmentLight | Encapsulate an environment light object in a Qt 3D scene |
Qt3DRender::QPointLight | Encapsulate a Point Light object in a Qt 3D scene |
Qt3DRender::QSpotLight | Encapsulate a Spot Light object in a Qt 3D scene |
Qt3DRender::QEffect | Base class for effects in a Qt 3D scene |
Qt3DRender::QFilterKey | Storage for filter keys and their values |
Qt3DRender::QGraphicsApiFilter | Identifies the API required for the attached QTechnique |
Qt3DRender::QMaterial | Provides an abstract class that should be the base of all material component classes in a scene |
Qt3DRender::QParameter | Provides storage for a name and value pair. This maps to a shader uniform |
Qt3DRender::QRenderPass | Encapsulates a Render Pass |
Qt3DRender::QShaderData | Provides a way of specifying values of a Uniform Block or a shader structure |
Qt3DRender::QShaderProgram | Encapsulates a Shader Program |
Qt3DRender::QTechnique | 封装技术 |
Qt3DRender::QObjectPicker | Instantiates a component that can be used to interact with a QEntity by a process known as picking |
Qt3DRender::QPickEvent | Holds information when an object is picked |
Qt3DRender::QPickTriangleEvent | Holds information when a triangle is picked |
Qt3DRender::QAlphaCoverage | Enable alpha-to-coverage multisampling mode |
Qt3DRender::QAlphaTest | 指定 Alpha 参考测试 |
Qt3DRender::QBlendEquation | Specifies the equation used for both the RGB blend equation and the Alpha blend equation |
Qt3DRender::QBlendEquationArguments | Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) |
Qt3DRender::QClipPlane | Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance |
Qt3DRender::QColorMask | Allows specifying which color components should be written to the currently bound frame buffer |
Qt3DRender::QCullFace | Specifies whether front or back face culling is enabled |
Qt3DRender::QDepthTest | Tests the fragment shader's depth value against the depth of a sample being written to |
Qt3DRender::QDithering | 启用抖动 |
Qt3DRender::QFrontFace | Defines front and back facing polygons |
Qt3DRender::QMultiSampleAntiAliasing | Enable multisample antialiasing |
Qt3DRender::QNoDepthMask | Disable depth write |
Qt3DRender::QPointSize | Specifies the size of rasterized points. May either be set statically or by shader programs |
Qt3DRender::QPolygonOffset | Sets the scale and steps to calculate depth values for polygon offsets |
Qt3DRender::QRenderState | An abstract base class for all render states |
Qt3DRender::QScissorTest | Discards fragments that fall outside of a certain rectangular portion of the screen |
Qt3DRender::QSeamlessCubemap | Enables seamless cubemap texture filtering |
Qt3DRender::QStencilMask | Controls the front and back writing of individual bits in the stencil planes |
Qt3DRender::QStencilOperation | Specifies stencil operation |
Qt3DRender::QStencilOperationArguments | Sets the actions to be taken when stencil and depth tests fail |
Qt3DRender::QStencilTest | Specifies arguments for the stecil test |
Qt3DRender::QStencilTestArguments | Specifies arguments for stencil test |
Qt3DRender::QAbstractTexture | 用于提供纹理的基类 |
Qt3DRender::QAbstractTextureImage | Encapsulates the necessary information to create an OpenGL texture image |
Qt3DRender::QPaintedTextureImage | A QAbstractTextureImage that can be written through a QPainter |
Qt3DRender::QTexture1D | A QAbstractTexture with a Target1D target format |
Qt3DRender::QTexture1DArray | A QAbstractTexture with a Target1DArray target format |
Qt3DRender::QTexture2D | A QAbstractTexture with a Target2D target format |
Qt3DRender::QTexture2DArray | A QAbstractTexture with a Target2DArray target format |
Qt3DRender::QTexture2DMultisample | A QAbstractTexture with a Target2DMultisample target format |
Qt3DRender::QTexture2DMultisampleArray | A QAbstractTexture with a Target2DMultisampleArray target format |
Qt3DRender::QTexture3D | A QAbstractTexture with a Target3D target format |
Qt3DRender::QTextureBuffer | A QAbstractTexture with a TargetBuffer target format |
Qt3DRender::QTextureCubeMap | A QAbstractTexture with a TargetCubeMap target format |
Qt3DRender::QTextureCubeMapArray | A QAbstractTexture with a TargetCubeMapArray target format |
Qt3DRender::QTextureLoader | Handles the texture loading and setting the texture's properties |
Qt3DRender::QTextureRectangle | A QAbstractTexture with a TargetRectangle target format |
Qt3DRender::QTextureData | Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled |
Qt3DRender::QTextureImage | Encapsulates the necessary information to create an OpenGL texture image from an image source |
Qt3DRender::QTextureImageData | Stores data representing a texture |
Qt3DRender::QTextureImageDataGenerator | Provides texture image data for QAbstractTextureImage |
Qt3DRender::QTextureWrapMode | Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture |
Qt3DExtras::QExtrudedTextGeometry | Allows creation of a 3D extruded text in 3D space |
Qt3DExtras::QExtrudedTextMesh | A 3D extruded Text mesh |
Qt3DExtras::QDiffuseMapMaterial | Default implementation of the phong lighting effect where the diffuse light component is read from a texture map |
Qt3DExtras::QDiffuseSpecularMapMaterial | Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps |
Qt3DExtras::QFirstPersonCameraController | Allows controlling the scene camera from the first person perspective |
Qt3DExtras::QForwardRenderer | Default FrameGraph implementation of a forward renderer |
Qt3DExtras::QGoochMaterial | Material that implements the Gooch shading model, popular in CAD and CAM applications |
Qt3DExtras::QMetalRoughMaterial | Default implementation of PBR lighting |
Qt3DExtras::QMorphPhongMaterial | Default implementation of the phong lighting effect |
Qt3DExtras::QNormalDiffuseMapAlphaMaterial | Specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass |
Qt3DExtras::QNormalDiffuseMapMaterial | Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map |
Qt3DExtras::QNormalDiffuseSpecularMapMaterial | Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map |
Qt3DExtras::QOrbitCameraController | Allows controlling the scene camera along orbital path |
Qt3DExtras::QPerVertexColorMaterial | Default implementation for rendering the color properties set for each vertex |
Qt3DExtras::QPhongAlphaMaterial | Default implementation of the phong lighting effect with alpha |
Qt3DExtras::QPhongMaterial | Default implementation of the phong lighting effect |
Qt3DExtras::QSkyboxEntity | Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene |
Qt3DExtras::QTexturedMetalRoughMaterial | Default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps) |
Qt3DExtras::QTextureMaterial | Default implementation of a simple unlit texture material |
Qt3DExtras::QConeGeometry | 允许创建 3D 空间锥体 |
Qt3DExtras::QConeMesh | 锥形网格 |
Qt3DExtras::QCuboidGeometry | Allows creation of a cuboid in 3D space |
Qt3DExtras::QCuboidMesh | 长方体网格 |
Qt3DExtras::QCylinderGeometry | Allows creation of a cylinder in 3D space |
Qt3DExtras::QCylinderMesh | 圆柱体网格 |
Qt3DExtras::QPlaneGeometry | Allows creation of a plane in 3D space |
Qt3DExtras::QPlaneMesh | A square planar mesh |
Qt3DExtras::QSphereGeometry | Allows creation of a sphere in 3D space |
Qt3DExtras::QSphereMesh | A spherical mesh |
Qt3DExtras::QTorusGeometry | Allows creation of a torus in 3D space |
Qt3DExtras::QTorusMesh | 环形网格 |
Qt3DAnimation::QAbstractAnimation | 用于 Qt3D 动画的抽象基类 |
Qt3DAnimation::QAbstractAnimationClip | 用于提供关键帧动画数据的类型的基类 |
Qt3DAnimation::QAbstractClipAnimator | The base class for types providing animation playback capabilities |
Qt3DAnimation::QAbstractClipBlendNode | The base class for types used to construct animation blend trees |
Qt3DAnimation::QAdditiveClipBlend | Performs an additive blend of two animation clips based on an additive factor |
Qt3DAnimation::QAnimationAspect | Provides key-frame animation capabilities to Qt 3D |
Qt3DAnimation::QAnimationController | A controller class for animations |
Qt3DAnimation::QAnimationGroup | A class grouping animations together |
Qt3DAnimation::QBlendedClipAnimator | Component providing animation playback capabilities of a tree of blend nodes |
Qt3DAnimation::QClipAnimator | Component providing simple animation playback capabilities |
Qt3DAnimation::QKeyframeAnimation | A class implementing simple keyframe animation to a QTransform |
Qt3DAnimation::QLerpClipBlend | Performs a linear interpolation of two animation clips based on a normalized factor |
Qt3DAnimation::QMorphingAnimation | A class implementing blend-shape morphing animation |
Qt3DAnimation::QMorphTarget | A class providing morph targets to blend-shape animation |
Qt3DAnimation::QVertexBlendAnimation | A class implementing vertex-blend morphing animation |
Qt3DRender::Quick::QScene2D | This class enables rendering qml into a texture, which then can be used as a part of 3D scene |