The QFirstPersonCameraController class allows controlling the scene camera from the first person perspective. 更多...
头: | #include <QFirstPersonCameraController> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
继承: | Qt3DCore::QEntity |
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QFirstPersonCameraController (Qt3DCore::QNode * parent = nullptr) | |
~QFirstPersonCameraController () | |
float | acceleration () const |
Qt3DRender::QCamera * | camera () const |
float | deceleration () const |
float | linearSpeed () const |
float | lookSpeed () const |
void | setAcceleration (float acceleration ) |
void | setCamera (Qt3DRender::QCamera * camera ) |
void | setDeceleration (float deceleration ) |
void | setLinearSpeed (float linearSpeed ) |
void | setLookSpeed (float lookSpeed ) |
void | accelerationChanged (float acceleration ) |
void | cameraChanged () |
void | decelerationChanged (float deceleration ) |
void | linearSpeedChanged () |
void | lookSpeedChanged () |
The QFirstPersonCameraController class allows controlling the scene camera from the first person perspective.
The controls are:
输入 | 动作 |
---|---|
Left mouse button | While the left mouse button is pressed, mouse movement along x-axis pans the camera and movement along y-axis tilts it. |
Mouse scroll wheel | Zooms the camera in and out without changing the view center. |
Shift key | Turns the fine motion control active while pressed. Makes mouse pan and tilt less sensitive. |
方向键 | Move the camera horizontally relative to camera viewport. |
Page up and page down keys | Move the camera vertically relative to camera viewport. |
Holds the current acceleration of the camera controller.
访问函数:
float | acceleration () const |
void | setAcceleration (float acceleration ) |
通知程序信号:
void | accelerationChanged (float acceleration ) |
Holds the currently controlled camera.
访问函数:
Qt3DRender::QCamera * | camera () const |
void | setCamera (Qt3DRender::QCamera * camera ) |
通知程序信号:
void | cameraChanged () |
Holds the current deceleration of the camera controller.
访问函数:
float | deceleration () const |
void | setDeceleration (float deceleration ) |
通知程序信号:
void | decelerationChanged (float deceleration ) |
Holds the current linear speed of the camera controller. Linear speed determines the movement speed of the camera.
访问函数:
float | linearSpeed () const |
void | setLinearSpeed (float linearSpeed ) |
通知程序信号:
void | linearSpeedChanged () |
Holds the current look speed of the camera controller. The look speed determines the turn rate of the camera pan and tilt.
访问函数:
float | lookSpeed () const |
void | setLookSpeed (float lookSpeed ) |
通知程序信号:
void | lookSpeedChanged () |
Default constructs an instance of QFirstPersonCameraController.
Destroys the instance of QFirstPersonCameraController.